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CharacterEpic SetsSet Name (# Of Pieces)Gear Name (Location)Set Bonuses
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AQUAMAN5Seven Seas Armament (5)The Crown Of Atlantis (Head)2/5: Bonus Strength: Gain an additional 100 Strength.
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Gloves Of The Great Deluge (Arms)4/5: Hydrophilic: Aquaman's Water Of Life recharges 25.00% faster.
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Golden Mail Of Poseidon (Torso)5/5: One With The Ocean: While under the effect of Water Of Life, Aquaman inflicts 15.00% increased damage.
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Scaled Leggings Of Tlapallan (Legs)
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The Trident Of Neptune (Trident)
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Land & Sea United (5)Silver Age Atlantean (Head)2/5: Water Barrier: While Water Shield is active, damage taken is reduced by 10.00%.
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Shining Mail of Atlantis' Regret (Torso)3/5: Water Shield Transition: Water Shield Meter Burn can now trigger an Arena Transition.
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Ocean Protector's Hands (Arms)5/5: Marine Communication: Attacks utilizing Aquaman's sea creatures inflict 25.00% increased damage.
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Arthur Curry's Justice Boots (Legs)
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Justice League's Gleaming Trident (Trident)
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Mera's Bestowal (4)The Ocean Queen's Gift (Head)2/4: Bonus Defense: Gain an additional 125 Defense.
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Quisp's Protector (Torso)3/4: Bonus Strength: Gain an additional 125 Strength.
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Leron's Great Pit Leggings (Legs)4/4: Marine Communion: Attacks utilizing Aquaman's sea creatures inflict 25.00% increased damage.
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Dimension Aqua Piercer (Trident)
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The Charge Of Orin (3)The True King's Mail (Torso)2/3: Heroic Force: Inflict 25.00% extra damage to Villians. (Multiverse)
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Bandolier Of The True King (Arms)3/3: Trident Mastery: Increases trident damage by 50.00% when under 10.00% health.
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Trident Of The True King (Trident)
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Trench Bane (2)Trench Fang Crown (Head)2/2: Bonus Strength: Gain an additional 100 Strength.
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Trench Queen's Spine (Trident)2/2: Bonus Defense: Gain an additional 100 Defense.
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ATOM4The All-New Atom (5)Visor of the Neophyte Professor (Head)3/5: Enhanced Lab Equipment: Lab Equipment Damage increased by 10.00%
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LTAS Custom Designed Torso (Body)4/5: Proton Charge: When under 5.00% Health, Atom regenerates 15.00% Health for 3.00 second(s)
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Fists of M'Nagalah's Nemesis (Gloves)5/5: Simple Chemistry: Chemical Compund Duration increased by 20.00%
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Modified Particle Drive Legs (Legs)
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Bio-Belt of Future Past (Belt)
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Passing the Torch (4)Pratt's Commemorative Helmet (Head)3/4: Atom Power: Atomizer damage increased by 15.00%.
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Ryan's Refashioned Secondhand Boots (Legs)4/4: All Powerful: When at 75% or above Health, Atom's damage is increased by 20.00%
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Cray's Tricky Disguised Gloves (Arms)
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Ray's Low-key Undetectable Suit (Body)
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Challengers From Beyond (3)Mask of the Forerunner's Enemy (Head)2/3: Atomic Number: Atom gains an additional 20.00% Super Meter from a First Hit Bonus.
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Nanoverse-Ready Power Armor (Body)3/3: Inner Strength: Atom's Health is amplified by 20.00% based on his total defense.
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Interdimensional Guard's Bio-Belt (Belt)
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Tough Love (2)Amanda's Sorrowful Arms of Mourning (Arms)2/2: Upgraded Tech: Atom's Character Power duration is increased by 1.00 second(s).
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Unstable Bio-Belt of Lady Chronos (Belt)
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ATROCITUS4The Five Inversions (5)Faceguard Of Five Inversions (Head)2/5: Interaction Boost: Increases Environmental Interaction Damage By 10.00%.
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Armor Of Five Inversions (Torso)4/5: Heavy Throw: Increases Thrown Environmental Interaction Damage By 10.00%.
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Bracers Of Five Inversions (Arms)5/5: Feline Protector: Dex-Starr's shield grants Atrocitus 1.00% Health when it absorbs a projectile.
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Legplates Of Five Inversions (Legs)
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Five Inversions Dex-Starr (Dex-Starr)
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Traitor's Garb (4)Seduction Of Bleez (Head)4/4: Force Of Hate: 200.00% Increased damage against Green Lantern Corps Members. (Multiverse)
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Red Heart Of Bleez (Torso)
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Vengeance Of Bleez (Arms)
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Rage Of Bleez (Legs)
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Armor Of Phuul (3)Yattering Crown Of Phuul (Head)2/3: Ferocious Feline: Increases Damage of Dex-Starr's attacks by 10.00%.
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Revenge Of Phuul (Torso)3/3: Red Lantern Rage: Increases Damage of all Special Moves by 5.00%.
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Torture Of Phuul (Arms)
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The Ushmiel (2)Crown Of The Ushmiel (Head)2/2: Bonus Health: Gain an additional 150 Health.
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Armor Of The Ushmiel (Torso)2/2: Increases all XP gained by 150.00%.
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BANE4Knightfall (5)Knight Killer's War Mask (Head)2/5: Bonus Defense: Gain an additional 200 Defense.
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Batman-Impervious Bracers (Arms)3/5: Bonus Health: Gain an additional 200 Health.
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Bat Crusher's Armor (Torso)5/5: Venom Rage: When reduced to 10.00% health or lower on the 2nd health bar, Gain 25.00% increased damage.
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Bat-Breaking Boots (Legs)
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Experimental Anti-Bat Venom (Venom)
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Pride Of Santa Prisca (4)Santa Priscan Ultimate Battle Mask (Head)2/4: Boosted Venom: Venom Boost drains at 10.00% reduced rate when activated.
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Santa Priscan-Forged Nth Metal Bracers (Arms)4/4: Vice Grip: Bane's Throws can no longer be escaped.
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Son Of Santa Prisca Steeled Armor (Torso)
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The Paragon's Venom (Venom)
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King Of Gotham (3)Arm Guards Of Gotham's Regent (Arms)2/3: Bonus Strength: Gain an additional 150 Strength.
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Combat Armor Of Gotham's Ruler (Torso)3/3: After spending a bar of Super Meter, the next Throw or Command Grab that Bane performs inflicts 50% increased damage.
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Venom Of Gotham's Emperor (Venom)
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Tools Of Vengeance (2)Mask Of Purest Hatred (Head)2/2: Withdrawal Resistance: The weakened debuff effect from Venom Boost is reduced 25.00%.
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Venom Of Hell's Wrath (Venom)
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BATMAN7Billionaire's Suit (5)Billionaire's Cowl (Head)2/5: Affluent: Increases the amount of Credits and Guild Credits earned by 10.00%.
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Billionaire's Cufflinks (Arms)5/5: Affluent: Increases the amount of Credits and Guild Credits earned by 15.00%.
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Billionaire's Chest (Torso)5/5: Billionaire Batarangs: Activates Golden Batarangs.
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Billionaire's Pants (Legs)
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Billionaire's Buckle (Belt)
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Kryptonite Infused Armor (5)Kryptonite Infused Cowl (Head)2/5: Bonus Defense: Gain an additional 200 Defense.
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Kryptonite Infused Arm Brace (Arms4/5: Kryptonite Infusion: Inflict 25.00% extra damage to Kryptonians. (Multiverse Only)
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Kryptonite Infused Breastplate (Torso)5/5: Kryptonian Defense System: Reduces Damage from Kryptonians by 25.00%. (Multiverse Only)
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Kryptonite Infused Shin Guards (Legs)
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Kryptonite Infused Utility Belt (Belt)
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Luthor Wayne Mark-11 (5)Mark-11 Cowl (Head)2/5: Bonus Strength: Gain an additional 200 Strength.
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Mark-11 Gauntlets (Arms)4/5: Advanced Swarm: Increases range on Bat Swarm Character Power.
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Mark-11 Chestplate (Torso)5/5: Battle-Rangs: Increases Batarang Damage by 15.00%.
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Mark-11 Boots (Legs)