LR Hour of Devastation Common and Uncommon Set Review
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Hour of Devastation Common and Uncommon Set Review Reference
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Card NameTypeRarity
Marshall Grade
LSV GradeNotes
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WhiteAct of HeroismTrickCC-C-
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WhiteAngel of the God-PharaohCreatureUB-B-
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WhiteAven of Enduring HopeCreatureCC+C+Life gain is recurring theme
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WhiteDauntless AvenCreatureCC+C+Combo with exert
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WhiteDesert's HoldRemovalUB+B+
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WhiteDisposal MummyCreatureCDD
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WhiteDjeru's RenunciationTrickCC-C-
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WhiteDutiful ServantsCreatureCDD
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WhiteGideon's DefeatRemovalUSideboard BSideboard B
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WhiteGod-Pharaoh's FaithfulCreatureCDSideboard CBring it in against aggressive decks
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WhiteMummy ParamountCreatureCCCBest in aggressive zombie deck
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WhiteOketra's AvengerCreatureCC+C+
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WhiteSandblastRemovalCCC+
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WhiteSaving GraceTrickUB-CAnswer to Overcome?
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WhiteSolitary CamelCreatureCC-C-
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WhiteSteadfast SentinelCreatureCCCEternalize is expensive but strong, front end is not good
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WhiteSteward of SolidarityCreatureUBB+
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WhiteSunscourge ChampionCreatureUBB+
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WhiteUnconventional TacticsTrickUBuildaround BBuildaround BNeeds zombie synergy to be good, late game closer
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WhiteVizier of the TrueCreatureUBB
Compare to Ahn-Crop Crasher, effect works for other exerters
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BlueAerial GuideCreatureCB-B-
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BlueAven Reed StalkerCreatureCCC
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BlueCountervailing WindsCounterCD+D+Look for in spell heavy blue-red deck, pick up late
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BlueCunning SurvivorCreatureCD+C-
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BlueEternal of Harsh TruthsCreatureUBB
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BlueImaginary ThreatsUtilityUC+C+Don't miss utility of creatures not untapping
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BlueJace's DefeatCounterUSideboard C+Sideboard C+Not as good as rest of defeat cycle
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BlueOminous SphinxCreatureUB+B+Big affect on combat
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BlueProven CombatantCreatureCDC-Can get big tailwinds from the format
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BlueRiddleformEnchantmentUBuildaround CBuildaround C
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BlueSeer of the Last TomorrowCreatureCDDCould be better than it seems
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BlueSinuous StrikerCreatureUB-B-3rd pick level card, moves you into blue
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BlueSpellweaver EternalCreatureCCCDepends on blue being aggressive
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BlueStrategic PlanningUtilityCDD
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BlueStriped RiverwinderCreatureCC+C
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BlueSupreme WillCounterUB-B-
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BlueTragic LessonUtilityCDD
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BlueUnquenchable ThirstRemovalCD+D+C+ if you have good amount of deserts
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BlueUnsummonRemovalCC+C+
Don't want more than 2 or 3 unless going for heavy spells
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BlueVizier of the AnointedCreatureUB-B-Only need 1 embalm/eternalize
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BlackAccursed HordeCreatureUB-B-Don't need additional zombies to be good
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BlackBanewhip PunisherCreatureUB+B+
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BlackCarrion ScreecherCreatureCCC
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BlackDoomfallRemovalUCCLoses value in the late game
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BlackGrisly SurvivorCreatureCD+C-
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BlackKhenra EternalCreatureCC+C+
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BlackLethal StingRemovalCB-B-
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BlackLiliana's DefeatRemovalUSideboard BSideboard B3/5 on defeat cycle
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BlackLurching RotbeastCreatureCC-C-
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BlackMarauding BoneslasherCreatureCC+C+Better than you think in black (don't compare to green)
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BlackMerciless EternalCreatureUB-B-
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BlackMoaning WallCreatureCDDNot good in zombie deck because it's defensive
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BlackRazaketh's RiteUtilityUD+D+Could work if you have lots of cycling triggers
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BlackRuin RatCreatureCCC
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BlackScrounger of SoulsCreatureCC+C-
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BlackTorment of ScarabsUtilityUFF
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BlackTorment of VenomRemovalCBBBest black common, one of the better removal spells
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BlackVile ManifestationCreatureUC
Buildaround C+
Leans toward buildaround
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BlackWithout WeaknessTrickCDD+
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BlackWretched CamelCreatureCCCProbably a C+ if you're going HAM on deserts
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RedAbradeRemovalUB+B+Could be A-
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RedBlur of BladesRemovalCC-C-Incidental damage is important to remember
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RedBurning-Fist MinotaurCreatureUBB
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RedChandra's DefeatRemovalUSideboard ASideboard ATake it over C or C+ cards, just side in
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RedCrash ThroughUtilityCDD
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RedDefiant KhenraCreatureCD+D+
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RedFervent PaincasterCreatureUBB
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RedFirebrand ArcherCreatureCCCBest in blue-red deck
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RedFrontline DevastatorCreatureCC+C+
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RedGilded CerodonCreatureCCCMust have deserts consistently to be playable
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RedGranitic TitanCreatureCCC
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RedInferno JetUtilityUC+C+Will steal a lot of games, be prepared
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RedKhenra ScrapperCreatureCC+C+
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RedKindled FuryTrickCC-C-
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RedMagmarothCreatureUC+C+
Wants to be in blue-red spells, need 7+ instants/sorceries
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RedManticore EternalCreatureUB-C+
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RedOpen FireRemovalCBB
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RedPuncturing BlowRemovalCC+C+One of the better red commons
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RedSand StranglerCreatureUB+B+Very strong incentive to pick up 2-3 deserts
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RedThorned MolochCreatureCC-C-
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GreenAmbuscadeRemovalCBB
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GreenBeneath the SandsUtilityCDD-Only worthwhile in 3 color ramp
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GreenBitterbow SharpshootersCreatureCB-C+
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GreenDevotee of StrengthCreatureUB-B-
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GreenDune DivinerCreatureUC+C-Repeatable life gain effects are something to watch
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GreenFeral ProwlerCreatureCC+C+
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GreenFrilled SandwallaCreatureCC-CAggressive decks only
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GreenGift of StrengthTrickCC-C-
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GreenHarrier NagaCreatureCC+C+Green beatdown enabler
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GreenHope TenderCreatureUC+C+Don't overlook as 2/2 for 2
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GreenLife Goes OnUtilityCFF
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GreenNissa's DefeatUtilityUSideboard DSideboard DWorst of defeat cycle
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