ABCDEFGHIJKLMNOPQRSTUVWXYZ
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SizeSpeed RankStrength Rank
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TinySmallMediumLargeHugeEDCBAA+EDCBAA+
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SpriteFeyElfOrcHrim GiantOrcHalf-OrcHumanElfFeySpriteFeyElfHumanHalf-OrcOrcHrim Giant
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GoblinHalflingSatyrDraxgarMinotaurDraxgarDanakovSinnehlivSatyrGoblinSkraelynSkraelynSatyrSinnehlivDanakovDwarfMinotaur
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SkraelynDwarfSinnehlivHalf-OrcMinotaurDwarfSyrienShifterHalflingShifterAervanSyrienDraxgarDrider
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DryadHalf-ElfAervanHrim GiantHarpyDryadDriderCentaurSpriteGoblinDryadCentaurLeonin
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HarpyHumanDriderLeoninChulduriAervanVilo'TaeHalflingHalf-ElfVilo'Tae
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Vilo'TaeDanakovCentaurHalf-ElfRahktariRahktariNaga
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SyrienLeoninNagaHarpyChulduri
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ShifterRahktari
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Naga
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Chulduri
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Movement (Small)Melee Damage Modifier
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EDCBAA+EDCBAA+
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Health456789-101234
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TinySmallMediumLargeHuge
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4550556065Movement (Medium)
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EDCBAA+
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8910111213
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Movement (Large)
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EDCBAA+
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121314151617
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Dodge Value (DV) (Hit DC modifier)
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EDCBAA+
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-2-10123
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Hit DC (As Adjusted by DV)
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8910111213
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Hit Dificulty Check (DC)Standard hit DC is DC10. This means you must roll above a 10 on a dice to hit in most situations. This DC may be modified by numerous factors such as Dodge Value or gear.
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Dodge Value (DV)Dodge Value (DV) is a stat usually determined by speed. Dodge value increases the DC to hit. For example, a dodge value of 1 would make the the hit DC 11 (10+1)
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