Pokemon Shuffle Guide

A | B | C | D | |
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1 | ||||

2 | Main stages and Mission cards updated, still missing some EX stages info and the Pokémon List. Also, Skill Swapper/Boost miniguide in the works. | |||

3 | Events moved at the beginning of the sheet, skills tab also in the works | |||

4 | Disclaimer: You may freely copy and paste the | Special Thanks for the following: | Spreadsheet History: | |

5 | link of this spreadsheet anywhere. Just make | |||

6 | sure you are not making a profit from it. | These people let have their own created spreadsheet/guides to be part of the guide: | v1.0 - All Stages from 1-200, All EX Stages up to | |

7 | GameFAQs: galeongirl, xXgarchompxX, Relvamon, mawilek. | Greninja, All Event Pokemon until 1st | ||

8 | Escalation Battle | |||

9 | This guide will help you with stages. It is not | These people are always helping me out in strategies, always posting on thread for more: | v1.1 - "Ice" changed to Barrier. Added Meowth | |

10 | 100% accurate and strategy depends on how | GameFAQs: Merenwenrago, TheTRobbReport, tcm1998 | Farming Guide | |

11 | you play the game. | v1.2 - Added Safari#2 and Manaphy. | ||

12 | And for others who gave their own ideas, point out mistakes: | v1.3 - Added Pokemon Listing. Revised some battle | ||

13 | Missing Screenshots: | GameFAQS: JigglySmash, Deathborn 668, Reimu_Hakurei7, ChatNoire, avengah, hpextreme, smeargle123 | strategies, Added Weekend Meowth Strategy | |

14 | Some Latios Escalation Screenshots | chorikawa, Canadia, Ashmander, MoogleNo9, JBMRocket, SapphireRobin | v1.4 - Added EXP Grinding Strategy. A lot of people | |

15 | Keldeo and Kyurem Escalation Screenshots | reddit: tgJester, deogenerate, Crimsonskydeath, Mathina26, JustAnotherRandomLad, Tikikala, Reitharn, atoso, | complain they do not have certain Pokemon in | |

16 | ptargino, globalfighter, basilbacon, Optitron2005 | |||

17 | Jump to: | MiiVerse: Kaleo(Omega) | stages 151-200 (EX Stages Pokemon) so | |

18 | Stages 1-10 | Stages 11-20 | some Pokemon from Main Stages are added as | |

19 | Stages 21-30 | Stages 31-45 | Credit to Jakub for all the informations he provided via pastebin. Also credit for pkparaiso for the sprites. The | alternative |

20 | Stages 46-60 | Stages 61-75 | first site I used for the sprites was taken down and I don't have permission using the sprites. Just let me know | v1.5 - Ability Listing added with Mega Evolution |

21 | Stages 76-90 | Stages 91-105 | if you want to take it down | abilities. Also checked most of the stage for |

22 | Stages 106-120 | Stages 121-135 | strategies and corrections (Mostly from boards) | |

23 | Stages 136-150 | Stages 151-180 | If you have contributed something but didn't see your name on the list, feel free to PM me about it. | v1.6 - Added Main Stages 201-210, Daily Pokemon |

24 | Stages 181-210 | Stages 211-240 | If you want to contribute a strategy, you can always PM me. | #4, Jirachi and Evolution stage. Also added a |

25 | Stages 241-300 | Stages 301-350 | Meowth video | |

26 | Stages 351-400 | Stages 401-450 | To contact me us (admins of the spreadsheet): /u/Mandchourien, /u/RafaSceptile, /u/Danteshuffler, | v1.7 - Added Arceus stage + Lucario re-run (3rd) |

27 | Stages 451-500 | Stages 501-550 | /u/nsfy33, /u/pkandalaf, /u/gabe28 | v1.8 - Added Cresselia Escalation and Wobbuffet as |

28 | ^in progress | If you're missing some key pokémon for some stages and you feel helpless, you can drop me a message | well as M-Blaziken | |

29 | EX | with what you are trying and maybe I can help you figure out a solution (no results guaranteed!) | v1.9 - Divide the stages per area | |

30 | You can also ask in the Query Den of the subreddit (top stickied post) for questions about stages, plenty of | v1.10 - Added M-Garchomp Competition and | ||

31 | people in there want to help! | Pokemon Safari | ||

32 | v1.11 - Added Albens Town Pokemon, Darkrai | |||

33 | Escalation, new EX Stages and M-Venusaur repeat | |||

34 | v1.12 - Revise some strategies, make EX stages | |||

35 | disruptions accurate | |||

36 | v1.13 - Added all new stages until new Albens Town | |||

37 | Pokemon up to Medicham. Revise some old strategies | |||

38 | v1.14 - Added a Combo Table. | |||

39 | v1.15 - Added Latias Escalation battle. Also re-edit | |||

40 | Mega Ability tab. | |||

41 | v1.16 - Added Halloween Safari and Dusknoir | |||

42 | v 1.17 - Added Mobile Present | |||

43 | v 1.18 - Added Mission Cards and Survival Mode | |||

44 | ||||

45 | ||||

46 | ||||

47 | ||||

48 |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Soon here: skill bosting and swapping data+advice | |||||||||||||||||||||||||

2 | be hyped | |||||||||||||||||||||||||

3 | coming before NX | |||||||||||||||||||||||||

4 | actually i'm screwed now... | |||||||||||||||||||||||||

5 | Skill Boosting | |||||||||||||||||||||||||

6 | Data | |||||||||||||||||||||||||

7 | Shoutout to /u/G996 on the subreddit for translating all of this data from Spanish to English. I'm just here to put pretty colourful tables. | |||||||||||||||||||||||||

8 | Every skill has a gauge that can be filled. There are 5 levels total, level 1 being the standard. Skill Level 2=SL2 for abbreviation. | |||||||||||||||||||||||||

9 | Every level increases either the % of activation of the skill, or the damage. This depends on the skill, this is not Pokémon specific. | |||||||||||||||||||||||||

10 | ||||||||||||||||||||||||||

11 | To fill the gauge | |||||||||||||||||||||||||

12 | You can use the Skill Boosters (SBs) that you can earn on Sundays against Eevee, or in Escalation Battles or other rewards. | |||||||||||||||||||||||||

13 | You can earn Personal Skill Boosters (PSBs) that are dropped by the Pokémon you're fighting. They will fill that Pokémon's skill gauge only, not another one. | |||||||||||||||||||||||||

14 | Note: PSBs are dropped only in repeat events and repeat main stages. | |||||||||||||||||||||||||

15 | ||||||||||||||||||||||||||

16 | The gauge needs a certain amount of Skill Points (SP) to go to the next level (based on skill). A PSB gives 1SP, a Skill Booster S gives 3SP; SB M gives 10SP, and SB L gives 30SP. | |||||||||||||||||||||||||

17 | ||||||||||||||||||||||||||

18 | There are different classes of gauge size and progression for skills, and here they are (with the effect of each level) | |||||||||||||||||||||||||

19 | ||||||||||||||||||||||||||

20 | ||||||||||||||||||||||||||

21 | 50SP Group | Level 2: 3 SP | Level 3: 7SP | Level 4: 15SP | Level 5: 25SP | 70 SP Group (Fast Start) | Level 2: 2SP | Level 3: 7SP | Level 4: 21SP | Level 5: 40SP | ||||||||||||||||

22 | Block Smash (100, 100, 100) | x1.5 | x1.7 | x1.8 | x2 | Astonish | x1.1 | x1.2 | x1.4 | x1.5 | ||||||||||||||||

23 | Cheer | +10% | +15% | +20% | +40% | Barrier Bash | x1.2 | x1.5 | x1.7 | x2 | ||||||||||||||||

24 | Cloud Clear | x1.5 | x1.7 | x1.8 | x2 | Blockify | +5% | +10% | +15% | +20% | ||||||||||||||||

25 | Downpour | +10% | +15% | +20% | +25% | Brute Force | x2 | x2.5 | x3 | x4 | ||||||||||||||||

26 | Opportunist | x2.1 | x2.7 | x3 | x5.1 | Rest of data coming soon | Chill | +10% | +20% | +25% | +30% | |||||||||||||||

27 | Poisonous Mist | +10% | +15% | +20% | +25% | (hopefully before NX) (ninja edit: well this is awkward) | Eject | x1.5 | x1.7 | x1.8 | x2 | |||||||||||||||

28 | Prank | +10% | +20% | +30% | +40% | Fearless | x1.2 | x1.4 | x1.5 | x2 | ||||||||||||||||

29 | Quirky | +30% | ´+40% | +50% | +70% | Question: Should I include here the description of skills in this table and get rid of the previous table in the later tabs of this sheet? | Final Effort | x3.6 | x4.2 | x6 | x10.2 | |||||||||||||||

30 | Rock Break | x1.5 | x1.7 | x1.8 | x2 | Flash Mob | +20% | +30% | +40% | +60% | ||||||||||||||||

31 | Swap | +20% | +30% | +50% | +70% | Hyper Punch | +10% | +15% | +20% | +30% | ||||||||||||||||

32 | Vitality Drain | +5% | +10% | +20% | +30% | Paralyze | +5% | +8% | +10% | +15% | ||||||||||||||||

33 | Paralysis Combo | +20% | +25% | +30% | +40% | |||||||||||||||||||||

34 | 100SP Group (Slow Start) | Level 2: 5SP | Level 3: 15SP | Level 4: 20SP | Level 5: 60SP | Quake | +10% | +20% | +30% | +40% | ||||||||||||||||

35 | Constrict | +5% | +10% | +15% | +20% | Quirky+ | +10% | +20% | +40% | +65% | ||||||||||||||||

36 | Crowd Control | +10% | +15% | +20% | +40% | Risk Taker | x1.5 | x1.8 | x2 | x2.5 | ||||||||||||||||

37 | Crowd Power | +60 | +70 | +80 | +100 | Rockify | +5% | +10% | +15% | +20% | ||||||||||||||||

38 | Damage Streak | x1.32 | x1.56 | x1.8 | x2.4 | Stabilize | +10% | +20% | +50% | +70% | ||||||||||||||||

39 | Dancing Dragons | +10% | +15% | +20% | +30% | Swarm | +10% | +20% | +30% | +40% | ||||||||||||||||

40 | Double Normal | +5% | +10% | +15% | +20% | Swat | x1.1 | x1.2 | x1.4 | x1.6 | ||||||||||||||||

41 | Dragon Shriek | x1.2 | x1.4 | x1.6 | x2 | Whirlpool | +5% | +10% | +15% | +20% | ||||||||||||||||

42 | Dragon Sweep | x2 | x2.2 | x2.5 | x3 | |||||||||||||||||||||

43 | Flap | x1.1 | x1.2 | x1.4 | x1.5 | 70SP Group (Slow Start) | Level 2: 5SP | Level 3: 10SP | Level 4: 25SP | Level 5:30SP | ||||||||||||||||

44 | Flashover | x2.2 | x2.6 | x3 | x4 | Dragon Talon | +10% | +15% | +20% | +30% | ||||||||||||||||

45 | Freeze | +10% | +12% | +15% | +20% | Heavy Hitter | x2.25 | x3 | x3.3 | x4.05 | ||||||||||||||||

46 | Ground Forces | +10% | +15% | +20% | +25% | |||||||||||||||||||||

47 | Hitting Streak | +10% | +15% | +20% | +30% | 120SP Group | Level 2: 5SP | Level 3: 25SP | Level 4: 40SP | Level 5: 50SP | ||||||||||||||||

48 | Ice Dance | +10% | +15% | +20% | +30% | Mega Boost+ | +5% | +10% | +20% | +30% | ||||||||||||||||

49 | Last-Ditch Effort | x2.4 | x3 | x4 | x6 | Mega Boost++ | +5% | +10% | +15% | +20% | ||||||||||||||||

50 | Mega Boost | +10% | +15% | +20% | +40% | Power of 4 | x2.25 | x2.7 | x3.15 | x3.6 | ||||||||||||||||

51 | Mind Zap | +5% | +10% | +20% | +25% | Power of 4+ | x3.3 | x3.6 | x3.9 | x4.5 | ||||||||||||||||

52 | Pixie Power | +20% | +25% | +30% | +40% | Power of 5 | x2.25 | x2.7 | x3.15 | x3.6 | ||||||||||||||||

53 | Poison | +5% | +10% | +20% | +30% | Power of 5+ | x3.3 | x3.6 | x4.2 | x5.1 | ||||||||||||||||

54 | Relentless | x1.44 | x1.56 | x1.8 | x2.04 | Nosedive | +10% | +15% | +20% | +30% | ||||||||||||||||

55 | Shock Attack | +5% | +7% | +10% | +15% | Burn | +5% | +10% | +15% | +20% | ||||||||||||||||

56 | Sinister Power | +20% | +25% | +30% | +40% | Poison Pact | +10% | +20% | +30% | +50% | ||||||||||||||||

57 | Sleep Charm | +10% | +15% | +18% | +25% | Pyre | +10% | +20% | +30% | +40% | ||||||||||||||||

58 | Sleep Combo | +20% | +25% | +30% | +40% | Pummel | +20% | +25% | +40% | +50% | ||||||||||||||||

59 | Spookify | +10% | +15% | +20% | +30% | Sky Blast | +5% | +10% | +15% | +20% | ||||||||||||||||

60 | Stabilize+ | +10% | +20% | +40% | +50% | Rock Break+ | +10% | +15% | +20% | +30% | ||||||||||||||||

61 | Steely Resolve | x2.2 | x2.4 | x5 | x7 | Rock Break++ | +5% | +10% | +15% | +20% | ||||||||||||||||

62 | Toxic Stress | +5% | +10% | +15% | +20% | Cloud Clear+ | +10% | +15% | +20% | +30% | ||||||||||||||||

63 | Transform | +5% | +10% | +20% | +30% | Cloud Clear++ | +5% | +10% | +15% | +20% | ||||||||||||||||

64 | Block Smash+ | +10% | +15% | +20% | +30% | |||||||||||||||||||||

65 | 100SP Group (Fast Start) | Level 2: 2SP | Level 3: 7SP | Level 4: 21SP | Level 5: 70SP | Block Smash++ | +5% | +10% | +15% | +20% | ||||||||||||||||

66 | Cross Attack | x2.2 | x2.4 | x2.8 | x3 | Eject+ | +10% | +15% | +20% | +30% | ||||||||||||||||

67 | Counterattack | +30 | +35 | +40 | +50 | Eject++ | +5% | +10% | +15% | +20% | ||||||||||||||||

68 | L-Boost | x2.2 | x2.4 | x2.8 | x3 | Barrier Bash+ | +10% | +15% | +20% | +30% | ||||||||||||||||

69 | Super Bolt | x11 | x12 | x13 | x15 | Barrier Bash++ | +5% | +10% | +15% | +20% | ||||||||||||||||

70 | T-Boost | x2.2 | x2.4 | x2.8 | x3 | Stabilise++ | +10% | +15% | +20% | +25% | ||||||||||||||||

71 | Swap+ | +10% | +20% | +30% | +35% | |||||||||||||||||||||

72 | 200SP Group (dayum) | Level 2: 10SP | Level 3: 40SP | Level 4: 50SP | Level 5: 100SP | Swap++ | +5% | +10% | +20% | +30% | ||||||||||||||||

73 | Disrupt Buster | +5% | +10% | +15% | +30% | |||||||||||||||||||||

74 | Good Luck | x1.22 | x1.25 | x1.28 | x1.3 | |||||||||||||||||||||

75 | Fury of 5 | x6 | x8 | x12 | x16 | |||||||||||||||||||||

76 | Goad | +5% | +10% | +15% | +20% | |||||||||||||||||||||

77 | Prospector | +2% | +5% | +10% | +15% | |||||||||||||||||||||

78 | Alchemist | +2% | +5% | +10% | +15% | |||||||||||||||||||||

79 | ||||||||||||||||||||||||||

80 | ||||||||||||||||||||||||||

81 | Advice | |||||||||||||||||||||||||

82 | ||||||||||||||||||||||||||

83 | Which skills are better to focus on with our limited supply of Skill Boosters? | |||||||||||||||||||||||||

84 | ||||||||||||||||||||||||||

85 | More than the skills this time, it's also related to the Pokémon itself. Shaymin was a prime candidate before it got its own farmable stage. | |||||||||||||||||||||||||

86 | Some available Pokémon to farm are not worth your time though, like in the newest main stages. | |||||||||||||||||||||||||

87 | ||||||||||||||||||||||||||

88 | More precise information to come later. | |||||||||||||||||||||||||

89 | ||||||||||||||||||||||||||

90 | ||||||||||||||||||||||||||

91 | Skill Swapping | |||||||||||||||||||||||||

92 | ||||||||||||||||||||||||||

93 | You can now use the item called "Skill Swapper" to change the skill of a Pokémon to another. The list of Pokémon you can skill swap, and the available skills for Pokémon, are pre determined. | |||||||||||||||||||||||||

94 | You cannot just choose any Pokémon and swap it to any skill you like. | |||||||||||||||||||||||||

95 | ||||||||||||||||||||||||||

96 | When you have a skill that is leveled, it will remember the level for THAT skill when switching to another. The new skill will be at SL1 (or different if you already upgraded that skill beforehand). | |||||||||||||||||||||||||

97 | Switching back to the previous skill will restore the level of that previous skill. You need a Skill Swapper everytime you want to change the skill, even to go back to a previous one you had before. | |||||||||||||||||||||||||

98 | ||||||||||||||||||||||||||

99 | Ranked by alphabetical order at the moment, will be ranked by tiers, or by group of skills, not sure yet | |||||||||||||||||||||||||

100 | Pokémon | BP | Current Ability | Possible Abilities | ||||||||||||||||||||||

101 | Abomasnow | 60 | Heavy Hitter | Mind Zap | ||||||||||||||||||||||

102 | Aerodactyl | 60 | Cloud Clear | Swap++ | ||||||||||||||||||||||

103 | Ampharos | 70 | Dancing Dragons | Mega Boost/ Paralysis Combo | ||||||||||||||||||||||

104 | Audino | 50 | Opportunist | Mega Boost+ | ||||||||||||||||||||||

105 | Avalugg | 70 | Barrier Bash | Flash Mob | ||||||||||||||||||||||

106 | Azumarill | 60 | Opportunist | Risk-Taker | ||||||||||||||||||||||

107 | Bulbasaur | 40 | Power of 4 | Mega Boost+ | ||||||||||||||||||||||

108 | Carnivine | 60 | Risk-Taker | Flash Mob | ||||||||||||||||||||||

109 | Celebi | 50 | Stabilize | Cheer | ||||||||||||||||||||||

110 | Chandelure | 60 | Mega Boost | Power of 4+ | ||||||||||||||||||||||

111 | Charmander | 40 | Power of 4 | Mega Boost+ | ||||||||||||||||||||||

112 | Chespin | 50 | Damage Streak | Rock Break+ | ||||||||||||||||||||||

113 | Croagunk | 50 | Prank | Poison Pact | ||||||||||||||||||||||

114 | Cubone | 50 | Rock Break | Mega Boost+ | ||||||||||||||||||||||

115 | Dedenne | 60 | Mega Boost | Shock Attack | ||||||||||||||||||||||

116 | Diancie | 70 | Barrier Bash+ | Mega Boost+ | ||||||||||||||||||||||

117 | Donphan | 60 | Quake | Ground Forces | ||||||||||||||||||||||

118 | Doublade | 60 | Damage Streak | Power of 4+ | ||||||||||||||||||||||

119 | Druddigon | 60 | Power of 4 | Risk-Taker | ||||||||||||||||||||||

120 | Dusknoir | 70 | Last-Ditch Effort | Sleep Combo | ||||||||||||||||||||||

121 | Eevee | 40 | Mega Boost | Eject+ | ||||||||||||||||||||||

122 | Emboar | 70 | Barrier Bash | Risk-Taker | ||||||||||||||||||||||

123 | Entei | 70 | Power of 5 | Rock Break+ | ||||||||||||||||||||||

124 | Espeon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

125 | Espurr | 40 | Opportunist | Sleep Charm | ||||||||||||||||||||||

126 | Farfetch’d | 50 | Quirky | Power of 4+ | ||||||||||||||||||||||

127 | Feebas | 30 | Opportunist | Barrier Bash++ | ||||||||||||||||||||||

128 | Flareon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

129 | Gengar | 70 | Power of 5 | Spookify | ||||||||||||||||||||||

130 | Glaceon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

131 | Gulpin | 50 | Opportunist | Poison | ||||||||||||||||||||||

132 | Hawlucha | 50 | Rock Break | Cloud Clear+ | ||||||||||||||||||||||

133 | Ho-Oh | 80 | Power of 5+ | Pyre | ||||||||||||||||||||||

134 | Honedge | 50 | Steely Resolve | Risk-Taker | ||||||||||||||||||||||

135 | Infernape | 70 | Damage Streak | Shock Attack | ||||||||||||||||||||||

136 | Jolteon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

137 | Kangaskhan | 50 | Power of 4 | Rock Break+ | ||||||||||||||||||||||

138 | Keldeo Ordinary | 60 | Block Smash | Flash Mob | ||||||||||||||||||||||

139 | Klefki | 60 | Block Smash | Mega Boost+ | ||||||||||||||||||||||

140 | Lapras | 50 | Power of 4 | Shock Attack | ||||||||||||||||||||||

141 | Leafeon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

142 | Liepard | 60 | Counterattack | Swap++ | ||||||||||||||||||||||

143 | Lopunny | 50 | Opportunist | Swap++ | ||||||||||||||||||||||

144 | Machamp | 70 | Eject | Risk-Taker | ||||||||||||||||||||||

145 | Manaphy | 70 | Quirky+ | Eject++ | ||||||||||||||||||||||

146 | Masquerain | 60 | Opportunist | Nosedive | ||||||||||||||||||||||

147 | Mawile | 50 | Steely Resolve | Risk-Taker | ||||||||||||||||||||||

148 | Meowstic-F | 50 | Mega Boost | Hitting Steak | ||||||||||||||||||||||

149 | Meowstic-M | 50 | Mega Boost | Hitting Steak | ||||||||||||||||||||||

150 | Mew | 50 | Power of 5 | Block Smash+/ Eject+/ Barrier Bash+/ Power of 4+ | ||||||||||||||||||||||

151 | Mewtwo | 80 | Quirky | Power of 4 | ||||||||||||||||||||||

152 | Nidoran-F | 40 | Opportunist | Mega Boost++ | ||||||||||||||||||||||

153 | Nidoran-M | 40 | Opportunist | Mega Boost++ | ||||||||||||||||||||||

154 | Onix | 50 | Eject | Power of 5+ | ||||||||||||||||||||||

155 | Pachirisu | 50 | Mega Boost | Cheer | ||||||||||||||||||||||

156 | Phanphy | 50 | Opportunist | Power of 4+ | ||||||||||||||||||||||

157 | Pidgeotto | 50 | Flap | Sky Blast | ||||||||||||||||||||||

158 | Pidgey | 30 | Opportunist | Shock Attack | ||||||||||||||||||||||

159 | Raikou | 70 | Power of 5 | Barrier Bash+ | ||||||||||||||||||||||

160 | Regice | 70 | Damage Streak | Quirky++ | ||||||||||||||||||||||

161 | Regirock | 70 | Last-Ditch Effort | Rock Break+ | ||||||||||||||||||||||

162 | Registeel | 70 | Paralyze | Block Smash++ | ||||||||||||||||||||||

163 | Rotom | 60 | Paralyze | Mega Boost+ | ||||||||||||||||||||||

164 | Sableye | 50 | Risk-Taker | Swap+ | ||||||||||||||||||||||

165 | Salamence | 80 | Damage Streak | Mega Boost | ||||||||||||||||||||||

166 | Sawk | 60 | Power of 4 | Rock Break+ | ||||||||||||||||||||||

167 | Scyther | 70 | Swarm | L-Boost | ||||||||||||||||||||||

168 | Seviper | 60 | Eject | Toxic Stress | ||||||||||||||||||||||

169 | Sharpedo | 60 | Eject | Mega Boost | ||||||||||||||||||||||

170 | Skarmory | 60 | Steely Resolve | Nosedive | ||||||||||||||||||||||

171 | Slowpoke | 50 | Stabilize | Swap++ | ||||||||||||||||||||||

172 | Snorlax | 70 | Brute Force | Stabilize++ | ||||||||||||||||||||||

173 | Squirtle | 40 | Power of 4 | Mega Boost+ | ||||||||||||||||||||||

174 | Steelix | 70 | Steely Resolve | Flash Mob | ||||||||||||||||||||||

175 | Stunfisk | 60 | Damage Streak | Sleep Combo | ||||||||||||||||||||||

176 | Suicune | 70 | Power of 5 | Block Smash+ | ||||||||||||||||||||||

177 | Surskit | 40 | Opportunist | Power of 4+ | ||||||||||||||||||||||

178 | Sylveon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

179 | Tangela | 50 | Stabilize | Constrict | ||||||||||||||||||||||

180 | Tangrowth | 70 | Cloud Clear | Sleep Combo | ||||||||||||||||||||||

181 | Throh | 60 | Power of 5 | Barrier Bash+ | ||||||||||||||||||||||

182 | Togepi | 30 | Opportunist | Block Smash++ | ||||||||||||||||||||||

183 | Toxicroak | 60 | Prank | Poison | ||||||||||||||||||||||

184 | Tropius | 60 | Eject | Mega Boost++ | ||||||||||||||||||||||

185 | Trubbish | 50 | Mega Boost | Mind Zap | ||||||||||||||||||||||

186 | Umbreon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

187 | Vanillish | 50 | Opportunist | Ice Dance | ||||||||||||||||||||||

188 | Vanillite | 40 | Opportunist | Barrier Bash++ | ||||||||||||||||||||||

189 | Vaporeon | 50 | Mega Boost | Eject+ | ||||||||||||||||||||||

190 | Wobbuffet | 60 | Counterattack | Rock Break+ | ||||||||||||||||||||||

191 | Yveltal | 80 | Power of 5 | Block Smash+ | ||||||||||||||||||||||

192 | Zoroark | 70 | Sinister Power | Hitting Streak | ||||||||||||||||||||||

193 | Zygarde-Complete | 90 | Power of 5+ | Block Smash+ |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Puerto Blanco | |||||||||||||||

3 | 1 | Espurr | 200 | Psychic | 8 | Base: 75% Bonus: 5% /move | None | 4 | Basic at tutorial | Just basically follow what the tutorial says | Following the Tutorial will S-Rank this easily | |||||

4 | 2 | Bulbasaur | 360 | Grass | 7 | Base: 75% Bonus: 4% /move | None | 4 | Basic at tutorial | Follow what the tutorial says | Even without the Move+5 the tutorial gives, Following the tutorial will S-Rank this | |||||

5 | 3 | Squirtle | 400 | Water | 15 | Base: 50% Bonus: 4% /move | None | 4 | Basic at tutorial | Basically match Super-Effectives here. On the lower right of the board is 3 Bulbasaur. Use another Bulbasaur to trigger Power of 4 and its HP depletes by half | Basically you can S-Rank this without much effort. You will mostly use 2-5 moves here | |||||

6 | 4 | Charmander | 400 | Fire | 15 | Base: 30% Bonus: 5% /move | None | 4 | Basic at tutorial | You are introduced to abilities here. Follow the tutorial and this will end in 2 turns | Will S-Rank it if you follow the tutorial | |||||

7 | 5 | Eevee | 450 | Normal | 15 | Base: 20% Bonus: 3% /move | None | 4 | Charmander, Squirtle, Bulbasaur, Espurr | Just match anything you want. You will finish this within 2-5 turns. | Moves: At least 5 turns left Not that hard since you will not use that many moves anyway | This may be your first Pokeball fail. If so, you'll get your first (and only) free Great Ball which will make its capture rate at about 90~%. | ||||

8 | 6 | Pidgey | 650 | Flying | 12 | Base: 60% Bonus: 4% /move | Board: None Initial: Adds a Rock Timer: Adds a Rock after every 3 turns | 4 | Espurr, Charmander, Squirtle, Eevee | You are first introduced to Disruptions. Its not really hard. Just match anything near the rock to remove it away. You'll finish this within 2-7 turns | Moves: At least 3 moves left Not really hard to S-Rank. You will not take that much moves even with your first team | |||||

9 | 7 | Togepi | 650 | Fairy | 10 | Base: 20% Bonus: 8% /move | Board: None Initial: Adds a Rock Timer: Adds a Rock after every 2 turns | 4 | Any 4 | Disruption is now every 2 turns. Still relatively easy to beat. | Moves: At least 2 moves left Still not hard to beat and S-Rank | You may fail to catch this one. You dont need to come back here for now if you fail to catch it. | ||||

10 | 8 | Pichu | 800 | Electric | 7 | Base: 7% Bonus: 7% /move | Board: 2nd and 5th Column are Rock Initial: None Timer: None | 3 | Any 3 | Match Pokemons near the blocks to clear them. You have 3 Pokemons here so combos will trigger | Moves: At least 2 moves left Again, its not hard | Pretty low catch rate. You may fail catching this even if you try. Dont bother redoing this stage if you fail. (Come back if you have ground types) | ||||

11 | 9 | Audino | 900 | Normal | 15 | Base: 60% Bonus: 3% /move | Board: None Initial: Adds a Rock Timer: Adds a Rock after every 3 turns | 4 | Any 4 | Not much to say here. Its a pretty straightforward stage. Just make sure to trigger combos | Moves: At least 7 moves left (Will S-Rank this even with 5 moves left) You'll not take that much moves anyway | The next stage is the Mega Stage. Not sure if this is 100% catch rate since the next tutorial after Mega Audino uses it. | ||||

12 | 10 | Mega Audino | 1200 | Normal | 15 | Base: N/A Bonus: N/A | Board: None Initial: Adds a Rock Timer: Adds a Rock every turn | 4 | Any 4 | Much like Audino. Just make sure you remove the disruptions when needed | Moves: At least 3 moves left Quite easy for a Mega Pokemon. You may fail this if you dont combo enough | First Mega Stone. Also a Mega Slot will replace your first slot | ||||

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14 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Sandy Bazaar | |||||||||||||||

3 | 11 | Happiny | 2000 | Normal | 15 | Base: 70% Bonus: 2% /move | None | 4 | [Audino] Any 3 | Match Audinos to Mega evolve it. It is really easy to beat. This also introduces you to Mega Evolution. | Moves: At least 5 moves left This may be your first stage to S-Rank. Come back here with Fighting Types to S-Rank it | She'll give you a heart since she cant wait to see.... Also the end of tutorial | ||||

4 | 12 | Mareep | 1411 | Electric | 16 | Base: 40% Bonus: 4% /move | Board: None Initial: Adds 3 Mareeps Timer: None | 3 | [Audino] Any 2 | The Disruption was not really threatening. Just match the 3 Mareeps and its straightforward from here | Moves: At least 8 moves left Not really hard. Dont try to add Mareeps. It is not very effective and will not help you in a long run | |||||

5 | 13 | Purrloin | 1194 | Dark | 15 | Base: 70% Bonus: 2% /move | Board: None Initial: None Timer: Adds 3 Rocks | 4 | [Audino] Togepi, Any | Still easy to beat. Just go and make some combos | Moves: At least 5 moves left Just make sure you dont collect Wooden Blocks and match more Super Effectives | |||||

6 | 14 | Torchic | 491 | Fire | 5 | Base: 5% Bonus: 9% /move | Board: 15 Rocks Initial: None Timer: None | 4 | [Audino] Squirtle, Any | Swap A2 with D6 for an easy win | Moves: At least 2 moves left Your first move should be a match at the center of the board. This will clear most rocks for you to combo and clear it at your next turn. Also Move+5 will S-Rank this if needed | |||||

7 | 15 | Phanpy | 1803 | Ground | 13 | Base: 30% Bonus: 6% /move | Board: 2nd & 4th Column: 3 Rocks at top. Initial: None Timer: None | 4 | [Audino] Squirtle, Bulbasaur, Any | Not much I can say about it. | Moves: At least 5 moves left Just make sure to destroy the disruption at the boards first before going for combo | |||||

8 | 16 | Nidoran(F) | 398 | Poison | 3 | Base: 70% Bonus:10% /move | Board: 4th Column is Rocks as well as 2 more blocks and 4 Nidorans. Initial: None Timer: None | 4 | [Audino] Espurr, Phanpy | Switch C3 (third column, third row) with E2 (fifth column, second row) | Moves: At least 1 moves left If you follow the Clearing strategy, you'll S-Rank it | |||||

9 | 17 | Nidoran(M) | 2268 | Poison | 15 | Base: 20% Bonus:6% /move | Board: None. Initial: Adds 3 Nidoran M Timer: Adds 3 Nidoran F. Then will alternate between M and F after every 4 turns | 4 | [Audino] Espurr, Phanpy | Bring Nidoran F and Nidoran M for easy combos. | Moves: At least 5 moves left Bring both Nidorans here. Although at later levels, 4 Super Effective will be better | |||||

10 | 18 | Klefki | 1755 | Steel | 16 | Base: 5% Bonus:6% /move | Board: None. Initial: Adds 5 Klefki Timer: None | 4 | Charmander, Torchic, Phanpy, Any | Not much I can say. If you want, match the Klefkis so you can combo well | Moves: At least 5 moves left Still relatively easy even with the Klefkis | |||||

11 | 19 | Kangaskhan | 1244 | Normal | 15 | Base: 70% Bonus:2% /move | Board: None. Initial: None Timer: Adds 3 Rocks every 3 turns | 4 | [Audino] Any 3 Pokemon | Combo will do this. Just watch out for the disruptions | Moves: At least 5 moves left Still easy for now | |||||

12 | 20 | Mega Kangaskhan | 2463 | Normal | 20 | Base: N/A Bonus: N/A | Board: None. Initial: None Timer: Places 4 Rocks every 3 turns Half Health: Adds 2x2 Rocks every 3 turns | 4 | [Audino] Any 3 Pokemon | Just same with Kangaskhan except this one is 4 blocks. | Moves: At least 5 moves left Still not hard to S-Rank. If you cannot do it now, then gather some fighting type Pokemons first | Second Mega Stone | ||||

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14 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | NF | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Night Festival | |||||||||||||||

3 | 21 | Buneary | 3257 | Normal | 30 | Base: 50% Bonus:2% /move | Board: 1st-4th column is Rocks Initial: None Timer: None Notes: 15 Rocks in each Column will skyfall before your Pokemon | 4 | [Any] Any 3 | Good stage for Low Level grinding. Nothing much to say here | Moves: At least 10 moves left If you cannot S-Rank it now, come back here if you get Fighting Types. Also Move+5 will do this if needed | |||||

4 | 22 | Treecko | 1978 | Grass | 15 | Base: 5% Bonus:3% /move | Board: In the center: 4 Treeckos in Barriers. 2 Treecko at the top and bottom Initial: None Timer: Add 2 Barriers every 4 turns | 4 | [Any] Charmander, Torchic, Nidoran F or M | This time, you are introduced to Barriers. Use the Treeckos at the Top or Bottom to clear the Treeckos in Barrier. Then proceed at combos while clearing those Barrier at the top | Moves: At least 6 moves left Come back later for stronger SE Pokemons if you cannot do it now. Bringing Treecko can clear out the board Treeckos but its not very effective to be worth it. | Another low catch rate one.. | ||||

5 | 23 | Pikachu | 903 | Electric | 7 | Base: 30% Bonus:10% /move | Board: 4 Pichus in the center and 4 corners Initial: None Timer: Adds a Pikachu and a Pichu every 2 turns | 4 | [Any] Phanpy, Any 2 | Nothing you can do about the Pichus except if you bring your own Pichu. Dont bother with them and just make your combos | Moves: At least 2 moves left A Ground Type Team can finish this in 2-4 turns which would be enough to S-Rank this. But 5 turns with low health is rather very easy | Pokemons Main Mascot | ||||

6 | 24 | Sableye | 2095 | Dark | 15 | Base: 55% Bonus:3% /move | Board: None Initial: Adds a Sableye Timer: Adds 3 Barriers every 4 turns. Adds a Sableye every 3 turns. Repeat. | 4 | [Any] Togepi, Any 2 | Dont bother with the Sableyes. Focus on comboing and getting rid of barriers | Moves: At least 5 moves left Heracross and Volbeat can finish this easily | |||||

7 | 25 | Litwick | 1734 | Ghost | 16 | Base: 45% Bonus:4% /move | Board: Cross shaped Rocks (See Picture) 3 Litwicks on its top Initial: None Timer: None | 4 | Sableye, Purrloin, Any 2 | I dont recommend a Mega here since both of them are not very effective. Eliminate the Woods then match the Litwick if you want (It is super effective) | Moves: At least 6 moves left Bringing Litwick can get this one | |||||

8 | 26 | Chingling | 1978 | Psychic | 15 | Base: 80% Bonus:2% /move | Board: None Initial: None Timer: Adds 2 Barriers every 3 turns | 4 | [Any Mega] Sableye, Purrloin, Litwick | Very easy stage. Can fall in 4-6 turns | Moves: At least 5 moves left Heracross and Volbeat can finish this easily | |||||

9 | 27 | Swirlix | 2474 | Fairy | 16 | Base: 70% Bonus:2% /move | Board: 1st, 2nd, 5th, 6th column in Barrier Initial: None Timer: None | 4 | [Any] Klefki, Both Nidorans | Easy even with the barriers this is easy. Audino and Kangaskhan will enjoy their Mega effects here | Moves: At least 6 moves left If you cannot S-Rank it now, wait for Nidoran evolutions and Mega Mawile | |||||

10 | 28 | Volbeat | 2045 | Bug | 15 | Base: 30% Bonus:5% /move | None | 4 | [Any] Charmander, Torchic, Any | Pretty straightforward stage. No disruption | Moves: At least 5 moves left Very easy to S-Rank | |||||

11 | 29 | Illumise | 1859 | Bug | 15 | Base: 30% Bonus:5% /move | Board: None Initial: None Timer: Place 3 Illumise after 3 turns. Adds 3 Barriers in 3 turns. Repeat. | 4 | [Any] Charmander, Torchic, Any | Much like Sableye. Just do combos | Moves: At least 5 moves left Get stronger Pokemons if you cannot S-Rank now | |||||

12 | 30 | Mega Sableye | 4386 | Dark | 20 | Base: N/A Bonus: N/A | Board: None Initial: Adds 4 Barriers Timer: Adds 4 Barriers every 4 turns. Half Health: Adds 4 Barriers every 3 turns. | 4 | [Any] Volbeat, Illumise, Swirlix | Can be hard depending on the barrier disruption. But hey, you have Volbeat now. Do match of 4 to trigger Crowd Control which will deal huge damage while making sure the top row isn't in barrier | Moves: At least 6 moves left Very easy to S-Rank itemless For now skip S-Ranking it now. A team of Mega Lucario or any decent Mega and Move+5 will also do this | 3rd Mega Stone | ||||

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14 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Isla Azul | |||||||||||||||

3 | 31 | Slowpoke | 4765 | Psychic | 19 | Base: 20% Bonus:5% /move | Board: None Initial: None Timer: Adds 2x2 Slowpoke every 3 turns | 4 | [Sableye] Volbeat, Illumise, Purrloin, Litwick | This stage wants you to test out Mega Sableye's Ability. Really easy since you are carrying 4 SE Pokemons and one of them is Crowd Control | Moves: At least 8 moves left Easy to S-Rank | |||||

4 | 32 | Azurill | 2873 | Fairy | 16 | Base: 60% Bonus:3% /move | Board: None Initial: Adds 3 Azurill Timer: None | 4 | [Any] Klefki, Both Nidorans | Low Hit Points and easy disruption. Really easy to beat | Moves: At least 5 moves left Another easy to S-Rank | |||||

5 | 33 | Riolu | 3344 | Fighting | 15 | Base: 3% Bonus:4% /move | Board: Blocks on 1st, 6th Column and 6th row Initial: None Timer: Adds a Row of Blocks after 5 turns. Adds 4 Blocks after 2 turns. Repeat. | 4 | [Any Mega] Swirlix, Slowpoke, Pidgey | Pretty hard for a low level. Blocks Blocks will be removed in 5 turns so focus on comboing and Mega evolving (Kangaskhan or Audino prefered here) | Moves: At least 5 moves left Skip S-Ranking it for now. Come back when you have stronger pokemons | |||||

6 | 34 | Swablu | 908 | Flying | 6 | Base: 40% Bonus:10% /move | Board: Swablu and Blocks Initial: None Timer: None | 3 | Pichu, Pikachu, Mareep | At 1 turn left, the Blocks will disappear killing itself | Moves: At least 2 moves left Bring Swablu here if you must. Although strong Super Effective Pokemons can do this | |||||

7 | 35 | Surskit | 3344 | Bug | 15 | Base: 60% Bonus:3% /move | Board: None Initial: None Timer: Adds 3 Barriers every 3 turns | 4 | [Any] Torchic, Charmander, Swablu, Pidgey | Straightforward stage | Moves: At least 5 moves left Just bring stronger Super Effectives here | |||||

8 | 36 | Taillow | 615 | Flying | 15 | Base: 70% Bonus:6% /move | Board: 6 Taillow in a Zigzag Pattern on 2nd and 3rd Row Initial: None Timer: None | 4 | [Any] Pikachu, Pichu, Mareep | Just your some normal stage | Moves: At least 2 moves left You can bring Taillow here. Surely you'll S-Rank it the first time | |||||

9 | 37 | Meowth | 1160 | Normal | 8 | Base: 15% Bonus:5% /move | Board: 3 Coins in 3 corner Initial: None Timer: Adds a Coin every 3 turns Note: Disruption is different on Mobile | 4 | [Any] Riolu, Any 2 | You are first introduced to coins here. Match them if you want. This is an easy stage For more information on how to farm the coins on that stage, refer to the "Special" tab in this sheet or the different guides on the subreddit. | Moves: At least 2 moves left You'll be back here for a couple of times and a lot of that time, you'll eventually S-Rank it | The only place to Grind Coins. You can get up to 530 coins here | Coming Soon... | |||

10 | 38 | Croagunk | 3344 | Poison | 15 | Base: 60% Bonus:3% /move | Board: None Initial: Adds 4 Blocks Timer: Adds a Column of Blocks every 3 turns | 4 | [Any] Slowpoke, Phanpy, Espurr | Seems to places the entire column of blocks on the sides only. Not really hard to clear | Moves: At least 5 moves left Come back later with stronger pokemons if you have trouble | |||||

11 | 39 | Corsola | 3027 | Water | 16 | Base: 70% Bonus:2% /move | None | 4 | [Any] Bulbasaur, Pikachu, Mareep,Treecko | No Disruptions. Just beat it with combo | Moves: At least 5 moves left Another easy to S-Rank | |||||

12 | 40 | Marill | 658 | Fairy | 3 | Base: 60% Bonus:14% /move | Board: All is in Barrier except 3rd Row Initial: None Timer: None Notes: Adds a Barrier if you dont combo | 4 | Both Nidorans, Klefki, Croagunk | Your best bet is match D3 (the only Kangaskhan in row 3) to F3 (last Nidoran in 3rd row). This will make a 4 hit combo. Then match A3 and F3 You can also try matching B3 and D3 | Moves: At least 1 move left Clearing strategy will S-Rank this | |||||

13 | 41 | Mudkip | 2340 | Water | 15 | Base: 10% Bonus:3% /move | Board: 4 Blocks at the center Initial: None Timer: Adds 3 Mudkips after every 3 turns | 4 | [Any] Bulbasaur, Pikachu, Mareep, Treecko | The Blocks will be removed after 5 turns and isnt a problem. | Moves: At least 5 moves left Get stronger pokemons | |||||

14 | 42 | Vulpix | 1054 | Fire | 5 | Base: 30% Bonus:14% /move | Board: None Initial: Adds 5 Vulpix Timer: Adds 5 Vupix after every 3 turns | 3 | Mudkip, Corsola, Squirtle, Phanpy | Just do some combos. The Vulpix are not that hard | Moves: At least 2 moves left Relatively easy because of 3 Pokemon limit | |||||

15 | 43 | Lapras | 3344 | Water | 15 | Base: 10% Bonus:6% /move | Board: 3 Barriers in 5th Row and All tiles in Barrier in 6th row Initial: None Timer: Adds 3 Barrier every 3 turns | 4 | [Any] Bulbasaur, Pikachu, Mareep, Treecko | Still not that hard. Just do your best combos | Moves: At least 5 moves left Not that hard to S-Rank. Otherwise, train up a bit | |||||

16 | 44 | Pidgeotto | 2078 | Flying | 15 | Base: 60% Bonus:3% /move | Board: None Initial: None Timer: Adds 3 Pidgeotto every 3 turns | 4 | [Any] Pikachu, Pichu, Mareep | Another easy stage. Not much to say | Moves: At least 5 moves left You have too much moves here | |||||

17 | 45 | Mega Slowbro | 7014 | Psychic | 23 | Base: N/A Bonus: N/A | Board: None Initial: Adds 3 Slowpoke Timer: Adds 3 Slowpoke every 3 turns Notes: Disruption mostly affects top rows Half Health: Adds a Column of Barrier every 2 turns | 4 | [Sableye] Volbeat, Illumise, Purrloin | You have a Super Effective Mega and a Super Effective Crowd Control. Not much to say here. Just do combos and eventually it will fall. Also make sure to get rid of Barriers when needed | Moves: At least 11 moves left Easy even with just M-Sableye A Mega Gengar Team will do this good. | 4th Mega Stone. Although you cant use it yet | ||||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Rainbow Park | |||||||||||||||

3 | 46 | Mincinno | 730 | Normal | 5 | Base: 70% Bonus:6% /move | Board: 3 Blocks in 4th Row, 3 Mincinno Initial: None Timer: Adds 5 Mincinno every 3 turns | 3 | [Any] Riolu, Any | Dont try removing anything in the 4th row. It will eventually fall and match the Mincinnos. Best bet is match Super Effectives or combos here | Moves: At least 2 moves left Very easy with Super Effectives If it is too much, Move+5 will do this | |||||

4 | 47 | Vanillite | 2590 | Ice | 15 | Base: 50% Bonus:4% /move | Board: None Initial: None Timer: Adds 3 Barriers every 3 turns | 4 | [Any] Klefki, Charmander, Torchic | Our very first Ice Pokemon. Not that hard though | Moves: At least 5 moves left If it is too much, Super Effective from later Pokemons will do | |||||

5 | 48 | Chatot | 2866 | Flying | 16 | Base: 35% Bonus:5% /move | Board: None Initial: Adds 3 Chatot Timer: None | 4 | [Any] Mareep, Pikachu, Vanillite | Only one disruption. After that feel free to do anything | Moves: At least 5 moves left If it is too much, Super Effective from later Pokemons will do | |||||

6 | 49 | Axew | 2327 | Dragon | 15 | Base: 15% Bonus:6% /move | Board: 4 Axew on the Board Initial: None Timer: Adds 3 Rocks every 3 turns | 4 | [Any] Marill, Vanillite, Swirlix | The only way to remove the Axew (except for adding Axew with you) is to match all 4. Do so and continue matching. Its not that hard | Moves: At least 5 moves left Axew is Super Effective here and bringing it can easily do this | |||||

7 | 50 | Zorua | 3710 | Dark | 15 | Base: 10% Bonus:3% /move | Board: Last 2 rows are Blocks Initial: None Timer: None Notes: Adds a number of Zorua if the dropped Pokemon doesn't make a 4+ line After Notes x3: After Adds 2 row of Blocks Blocks after rows. Repeat to Notes. | 4 | [Any] Volbeat, Riolu, Swirlix, Illumise | Do not use Kangaskhan here. Audino is good at clearing the blocks | Moves: At least 5 moves left If it is too much, Super Effective from later Pokemons will do | |||||

8 | 51 | Mawile | 645 | Steel | 3 | Base: 15% Bonus:29% /move | Board: 8 Rocks Initial: None Timer: None | 4 | [Sableye] Volbeat, Riolu, Swirlix, Illumise | Move C3 to D4 and it will trigger clearing the stage and the blocks | Moves: At least 2 move left Clearing Strategy will S-Rank it | |||||

9 | 52 | Lopunny | 750 | Normal | 5 | Base: 35% Bonus:13% /move | Board: None Initial: Adds 5 Lopunny Timer: Adds 5 Lopunny every 3 turns | 3 | [Any] Riolu, Any 2 | Just basically trigger combos | Moves: At least 2 moves left Not that hard | |||||

10 | 53 | Flaaffy | 2297 | Electric | 15 | Base: 70% Bonus:2% /move | Board: None Initial: None Timer: Adds 4 Barriers after 3 turns x3 Adds 3 Flaaffy after 3 turns Repeat | 3 | [Any] Riolu, Any 2 | Just basically trigger combos | Moves: At least 5 moves left Not that hard | |||||

11 | 54 | Vaporeon | 2597 | Water | 15 | Base: 5% Bonus:7% /move | Board: None Initial: None Timer: Adds 3 Barrier every 3 turns | 4 | [Any] Pikachu, Flaaffy, Mareep | Same with Vanillite. | Moves: At least 5 moves left If it is too much, Super Effective from later Pokemons will do | |||||

12 | 55 | Charmeleon | 3710 | Fire | 15 | Base: 7% Bonus:3% /move | Board: None Initial: Adds 5 Rocks Timer: Adds 5 Rocks after 3 turns x2 Adds 1 Charmander after 3 turn Repeat | 4 | [Any] Mudkip, Corsola, Phanpy | Just destroy the rocks when its too much. | Moves: At least 5 moves left If it is too much, Super Effective from later Pokemons will do | |||||

13 | 56 | Buizel | 3200 | Water | 16 | Base: 60% Bonus:3% /move | Board: None Initial: Adds 5 Buizel Timer: None | 4 | [Any] Pikachu, Flaaffy, Mareep | Nothing much different from other stages | Moves: At least 5 moves left If it is too much, Super Effective from later Pokemons will do. Pretty sure you can S-Rank it on first try | |||||

14 | 57 | Wartortle | 2597 | Water | 15 | Base: 7% Bonus:3% /move | Board: None Initial: None Timer: Adds 3 Squirtle every 3 turns. Adds a Wartortle after 2 turns. Repeat | 4 | [Any] Pikachu, Flaaffy, Mareep | Same stage. This time it has 2 different Pokemon Disruption | Moves: At least 5 moves left If it is too much, Super Effective from later Pokemons will do. | |||||

15 | 58 | Hawlucha | 2077 | Fighting | 9 | Base: 30% Bonus:8% /move | Board: 6 Rocks and 3 Hawlucha Initial: None Timer: Adds 2 Hawlucha every 2 turns. | 4 | [Any] Chatot, Swirlix, Marill | Just brute force this stage. | Moves: At least 3 moves left Adding Hawlucha will make this stage easier. Move+5 can also be used for easy S-Rank | |||||

16 | 59 | Ivysaur | 738 | Grass | 3 | Base: 7% Bonus:15% /move | Board: Rocks at Center and Sides Initial: None Timer: None | 4 | Chatot, Torchic, Volbeat, Illumise | Swap B2 and D5 to get this clear | Moves: At least 2 moves left Clearing Strategy seems to do it | |||||

17 | 60 | Mega Lopunny | 6195 | Normal | 20 | Base: N/A Bonus:N/A | Board: None Initial: None Timer: Adds 5 Rocks every 3 turns Half Turn: Adds 4 Blocks every 2 turns | 4 | [Any]/[Lucario] Hawlucha, Riolu, Any Lucario None | Hawlucha's Rock Break will be useful in this stage. Make sure to get rid of Rocks before the Mega Blocks appear. Kangaskhan's Mega Effect will clear out Mega Blocks if needed (Although Audino will also do) | Moves: At least 6 moves left Doable itemless with M-Luke team Move+5 will do this. Or you can do it later when you get more Fighting Types (Hint: Lucario) | 5th Mega Stone | ||||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Galerie Rouge | |||||||||||||||

3 | 61 | Bonsly | 3820 | Rock | 16 | Base: 70% Bonus:2% /move | None | 4 | [Any] Klefki, Phanpy, Treecko, Riolu, Mudkip | No Disruption and too many weakness. This stage is easy to beat | Moves: At least 7 moves left If it is too much, Super Effective from later Pokemons will do. | |||||

4 | 62 | Gastly | 3022 | Ghost | 11 | Base: 15% Bonus:8% /move | Board: 3rd Row is Blocks, 6 Gastly and 4th-6th row is in Barrier except for the Gastly Initial: None Timer: None Notes: Adds 3 Gastly if the dropped Pokemon doesn't make a 4+ line | 4 | [Sableye] Zorua, Purrloin, Litwick, Gastly | Turning into Gastly does help you (it can even be Spooked by its own disruption), Just keep on your combo at the top | Moves: At least 5 moves left Move+5 is a sure S-Rank. If you dont wish to use, Mega Gengar team with Gastly will also do | |||||

5 | 63 | Marshtomp | 3710 | Water | 15 | Base: 7% Bonus:3% /move | Board: None Initial: Adds 5 Blocks Timer: Adds 5 Blocks every 3 turns | 4 | [Any] Flaaffy, Treecko, Pikachu | A little bit difficult with the Disruption. Audino and Kangaskhan help in clearing the field | Moves: At least 7 moves left Stages from this point needs half to S-Rank unlike the last stages... Move+5 will help in here if you are having trouble | |||||

6 | 64 | Dratini | 1075 | Dragon | 5 | Base: 45% Bonus:11% /move | Board: None Initial: Adds 5 Dratini Timer: Adds 5 Dratini every 3 turns | 3 | Axew, Vanillite, Swirlix, Marill | Very easy. Dratini Disruptions are Super Effective against it. You can finish this within 1-2 turns | Moves: At least 3 moves left Easy S-Rank. Your first try will do this | |||||

7 | 65 | Amaura | 2866 | Rock | 15 | Base: 60% Bonus:4% /move | Board: None Initial: None Timer: Adds 3 Blocks every 3 turns | 4 | [Any] Klefki, Marshtomp, Wartortle,Treecko | Much like Marshtomp stage except this one only cast 3 blocks. Use same strategy. Klefki also has Block Smash if you need | Moves: At least 7 moves left You can use Move+5 to S-Rank it or try later with better team | |||||

8 | 66 | Combusken | 738 | Fire | 3 | Base: 7% Bonus:15% /move | Board: 4 Rocks Initial: None Timer: None | 4 | [Any] Marshtomp, Phanpy, Wartortle, Amaura | Move F3 (the Last Phanpy in the 3rd row) to D4 (replacing Lopunny) to trigger a combo that will end this | Moves: At least 2 moves left Clearing Strategy will S-Rank this | |||||

9 | 67 | Meowstic M | 3830 | Psychic | 15 | Base: 35% Bonus:5% /move | Board: None Initial: None Timer: Adds 3 Meowstic M after 3 turns. Adds 2 Barrier after 2 turns Repeat | 4 | [Sableye] Volbeat, Illumise, Gastly | Simple stage. Just watch out for the different disruptions | Moves: At least 7 moves left Move+5 for easy S-Rank or wait for a while for stronger teams | |||||

10 | 68 | Togetic | 1190 | Fairy | 5 | Base: 60% Bonus:8% /move | Board: None Initial: Adds 5 Togetic Timer: Adds 5 Togetic every 3 turns | 3 | [Any] Klefki, Croagunk, Nidoran | Very easy stage. Not much to say | Moves: At least 3 moves left You can do this in 2 moves. No need to use items. | |||||

11 | 69 | Slowbro | 1736 | Psychic | 7 | Base: 8% Bonus:6% /move | Board: 4 Rocks, 10 Slowpoke, 8 Slowbro Initial: None Timer: Adds 2 Slowbro every 3 turns | 4 | [Sableye] Volbeat, Illumise, Zorua | Havent figure out how to clear all Slowbro and Slowpoke here. Move E5 to E4 to remove most Slowpokes and Slowbro. (About 8 will left) | Moves: At least 3 moves left Move+5 for guarantee S-Rank. | Low capture rate. But if catch this, you'll be able to use Mega Slowbro to battle | ||||

12 | 70 | Umbreon | 3116 | Dark | 15 | Base: 5% Bonus:7% /move | Board: None Initial: None Timer: Adds 2 Umbreon every 3 turns | 4 | [Any] Volbeat, Illumise, Hawlucha, Swirlix | Same stage as the other. Make use of Crowd Control here | Moves: At least 7 moves left If you can get Lucario now, good. Otherwise, Move+5 will do | |||||

13 | 71 | Espeon | 5325 | Psychic | 15 | Base: 5% Bonus:7% /move | Board: None Initial: Adds 5 Barrier Timer: Adds 5 Barrier every 3 turns | 4 | [Sableye] Volbeat, Illumise, Zorua | Very high Hit Points and not so good Disruption. Try to clear those at the top when it get Barrier first | Moves: At least 7 moves left Mega Gengar Team or if you can risk, add Move+5 to your team | |||||

14 | 72 | Grovyle | 835 | Grass | 4 | Base: 7% Bonus:11% /move | Board: 5th Column all Blocks, 9 Treecko, and 9 Rocks Initial: None Timer: None | 4 | [Any] Volbeat, Illumise, Combusken | Move C1 to C2 The next step is now random. You may try: D4 to C3 E2 to D6 D6 to F3 | Moves: At least 2 moves left Clearing Strategy will S-Rank this | |||||

15 | 73 | Swellow | 3350 | Flying | 16 | Base: 70% Bonus:2% /move | None | 4 | [Any] Amaura, Flaaffy, Pikachu | Plain Stage | Moves: At least 8 moves left You can S-Rank it using the team you are using. If not, level up a bit | |||||

16 | 74 | Cubone | 3578 | Ground | 15 | Base: 15% Bonus:6% /move | Board: None Initial: None Timer: Adds 5 Rocks after 3 turns. Adds 3 Cubones after 3 turns. Repeat | 4 | [Any], Mudkip, Marshtomp, Grovyle | Plain Old Stage | Moves: At least 7 moves left Itemless can do this | |||||

17 | 75 | Mega Altaria | 6730 | Dragon | 20 | Base: N/A Bonus:N/A | Board: None Initial: Adds 5 Rocks Timer: Adds 5 Rocks every 3 turns. Adds 1 Column of Blocks after 2 turns. Repeat | 4 | [Any] Togetic, Marill, Dratini, Swirlix | Try Mega Kangaskhan or Mega Audino here to destroy the blocks. When the field is cleared/open try to combo your Super Effectives | Moves: At least 10 moves left You can do this without items when you have M-Glalie or M-Altaria. Mega Altaria is good for this stage. You can add Mega Start or Move+5 if you can afford | 6th Mega Stone. Have to wait for Altaria though | ||||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Sweet Strasse/Bonbon Boulevard | |||||||||||||||

3 | 76 | Azumarill | 3508 | Fairy | 16 | Base: 80% Bonus:2% /move | Board: None Initial: Adds 4 Azumarill Timer: None | 4 | [Any] Mawile, Klefki, Croagunk | Only Disruption at first turn. Still relatively easy | Moves: At least 8 moves left You can do this with the recommended Party later on or use Move+5 with current Party | |||||

4 | 77 | Mienfoo | 3836 | Fighting | 15 | Base: 50% Bonus:4% /move | Board: None Initial: None Timer: Adds 4 Rocks every 3 turns | 4 | [Slowbro] Azumarill, Swellow, Chatot, Espeon, Meowstic M, Meowstic F | Same as some previous stage. | Moves: At least 7 moves left You can do this with the recommended Party later on or use Move+5 with current Party | |||||

5 | 78 | Snorunt | 2982 | Ice | 15 | Base: 40% Bonus:4% /move | Board: None Initial: None Timer: Adds 3 Barriers every 3 turns | 4 | [Any]/[Mawile]/[Lucario] Combusken, Torchic, Charmeleon, Aurorus | Same as some previous stage. This time you're going to use a Pyre team. | Moves: At least 7 moves left You can do this with the recommended Party later on or use Move+5 with current Party | |||||

6 | 79 | Sylveon | 4477 | Fairy | 15 | Base: 5% Bonus:7% /move | Board: None Initial: Adds 3 Barriers Timer: Adds 3 Barriers every 3 turns | 4 | [Any]/[Mawile] Mawile, Klefki, Croagunk, Nidoking, Nidoqueen, Bronzong | Same as some previous stage. | Moves: At least 7 moves left You can do this with the recommended Party later on or use Move+5 with current Party | |||||

7 | 80 | Miltank | 3982 | Normal | 16 | Base: 70% Bonus:2% /move | None | 4 | [Any]/[Lucario] Riolu, Hawlucha, Mienfoo, Sawk, Throh | No disruptions. Pretty easy stage | Moves: At least 8 moves left Again, Its move+5 if you cant do it. But later party is better | |||||

8 | 81 | Meowstic F | 1736 | Psychic | 7 | Base: 45% Bonus:8% /move | Board: 4 Meowstic F, 4 Meowstic M, 3 Espurr, 1 Rock Initial: None Timer: None | 4 | [Sableye]/[Gengar] Volbeat, Illumise, Zorua, Zoroark, Heracross | Match the Espurrs. The Meowstic F will fall and erase itself. Match the other Meowstic to totally get rid of Disruptions. | Moves: At least 3 moves left Move+5 can give you a hand. Although a Mega Gengar Team will do it | |||||

9 | 82 | Masquerain | 3118 | Bug | 15 | Base: 70% Bonus:2% /move | Board: None Initial: None Timer: Adds 4 Barriers every 3 turns | 4 | [Any] Combusken, Swellow, Chatot, Aurorus | Same with a previous stage | Moves: At least 7 moves left Move+5 can give you a hand. Although a Later Team will do it | |||||

10 | 83 | Cottonee | 1380 | Grass | 5 | Base: 60% Bonus:8% /move | Board: None Initial: Adds 5 Cottonee Timer: Adds 5 Cottonee every 2 turns | 3 | [Glalie]/[Any] Combusken, Swellow, Chatot | You only have 3 Pokemons. Just make a lot of combos | Moves: At least 2 moves left Move+5 will automatically S-Rank this but you really dont to use one because first try can do it | |||||

11 | 84 | Petilil | 3118 | Grass | 15 | Base: 50% Bonus:4% /move | Board: None Initial: None Timer: Adds 3 Rocks every 3 turns | 4 | [Glalie]/[Any] Combusken, Swellow, Chatot | Same as a previous stage :) | Moves: At least 7 moves left A lot of combo or try again with Stronger Pokemons | |||||

12 | 85 | Dedenne | 3490 | Electric | 15 | Base: 7% Bonus:3% /move | Board: None Initial: Adds 5 Dedenne Timer: Adds 5 Dedenne every 3 turns | 4 | [Any] Phanpy, Cubone, Marowak, Donphan, Stunfisk | Just focus on comboing. The Dedenne will clear itself anyway | Moves: At least 7 moves left Move+5 or your team right now will not make it. Try again with stronger team | |||||

13 | 86 | Slurpuff | 3508 | Fairy | 16 | Base: 25% Bonus:5% /move | Board: 3 Swirlix, 3 Slurpuff Initial: None Timer: None | 4 | [Any]/[Mawile] Mawile, Klefki, Croagunk, Nidoking, Nidoqueen, Bronzong | Another straightforward stage. Just with some disruptions at the board | Moves: At least 8 moves left Move+5 or your team right now will not make it. Try again with stronger team | |||||

14 | 87 | Liepard | 4290 | Dark | 15 | Base: 12% Bonus:3% /move | Board:None Initial: Adds 5 Blocks Timer: Adds 3 Purrloin after 2 turns. Adds 5 Blocks after 2 turns. Repeat | 4 | [Lucario]/[Any] Slurpuff, Azumarill, Masquerain, Heracross, Scizor | A little bit hard. But its just like Marshtomp stage | Moves: At least 7 moves left Move+5 or your team right now will not make it. Try again with stronger team | |||||

15 | 88 | Chansey | 921 | Normal | 3 | Base: 10% Bonus:30% /move | Board: 9 Rocks, 4 Happiny Initial: None Timer: None | 3 | [Lucario]/[None] Hawlucha, Riolu, Mienfoo, Mienshao, Sawk | Switch C2 with D2. It will die in 1 turn if you bring a stronger team. Otherwise, takes one more turn | Moves: At least 2 moves left Move+5 or your team right now will not make it. Try again with stronger team | |||||

16 | 89 | Gulpin | 4376 | Poison | 16 | Base: 55% Bonus:3% /move | Board: None Initial: Adds 5 Gulpin Timer: None | 4 | [Slowbro] Phanpy, Cubone, Slowpoke, Donphan, Marowak, Stunfisk | Same with a previous stage | Moves: At least 8 moves left This is pretty easy with your team right now | |||||

17 | 90 | Mega Mawile | 5410 4869 | Steel | 20 | Base: N/A Bonus:N/A | Board: Random No. of Eevees Initial: None Timer: Adds 4 Blocks after 2 turns x2 Adds 1 row of Barrier every 2 turns | 4 | [Lucario]/[Garchomp] Combusken, Torchic, Phanpy Moltres, Blaziken, Entei, Heatran Garchomp, Groudon | This stage is almost impossible without items. Buy Disruption Delay + Move+5 to clear it for now. Make sure to combo with your Pyre Team. You are stuck with Sableye as Mega as the other are not very effective Note: If you have Event Pokemon, this will be piece of cake now. M-Luke can beat this itemless | Moves: At least 10 moves left M-Lucario + Move+5 can beat this without issue (decent Pokemon Level) Move+5, Disruption Delay and (optional) Mega Start to clear this without issue. Also with a decent team (if you are using Main Pokemon) | Hardest Battle for now. 7th Megastone | ||||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Silbern Museum | |||||||||||||||

3 | 91 | Bronzor | 3778 | Steel | 16 | Base: 70% Bonus:2% /move | None | 4 | [Any]/[Lucario] Phanpy, Combusken, Torchic, Marowak, Stunfisk, Donphan | No disruptions | Moves: At least 8 moves left This is pretty easy with your team right now | |||||

4 | 92 | Emolga | 1000 | Electric | 5 | Base: 25% Bonus:15% /move | Board: None Initial: Adds 5 Emolga Timer: Adds 5 Emolga after 3 turns | 3 | [Any] Phanpy, Cubone, Donphan, Marowak, Stunfisk None Groudon, Garchomp | Easy even with disruptions. Besides, we have one stage that is like this.. | Moves: At least 3 moves left This is pretty easy with your team right now Move+5 can help you if you are having trouble | |||||

5 | 93 | Sudowoodo | 3957 | Rock | 15 | Base: 50% Bonus:4% /move | Board: None Initial: None Timer: Adds 4 Rocks every 2 turns. Adds 3 Bonsly every 2 turns. Repeat | 4 | [Mawile]/[Lucario] Phanpy, Marshtomp, Klefki, Stunfisk, Marowak, Donphan | Same with a previous stage | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

6 | 94 | Scyther | 4455 | Bug | 15 | Base: 40% Bonus:4% /move | Board: None Initial: Adds 3 Barrier Timer: Adds 3 Barrier every 3 turns | 4 | [Any] Amaura, Combusken, Chatot, Swellow Aurorus, Ninetales | Same with a previous stage | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

7 | 95 | Nidorina | 4923 | Poison | 16 | Base: 15% Bonus:6% /move | Board: None Initial: Adds 5 Nidoran F Timer: None | 3 | [Slowbro] Phanpy, Cubone, Stunfisk, Marowak, Donphan, Chimecho | This one is really easy. | Moves: At least 8 moves left Your team can do it | |||||

8 | 96 | Nidorino | 4064 | Poison | 15 | Base: 45% Bonus:4% /move | Board: None Initial: None Timer: Adds 3 Nidorino after 4 turns. Adds 3 Nidorina after 4 turns. Repeat | 4 | [Slowbro] Phanpy, Cubone, Stunfisk, Marowak, Donphan, Chimecho | You can match the disruptions to get rid of them then focus on combos | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

9 | 97 | Carbink | 1340 | Rock | 5 | Base: 60% Bonus:8% /move | Board: None Initial: Adds 5 Carbink Timer: Adds 5 Carbink every 3 turns | 3 | [Mawile] Grovyle, Klefki, Marowak, Stunfisk | Same with a previous stage | Moves: At least 3 moves left This can be easily S-Rank with your current team. If you are having trouble you can use Move+5 | |||||

10 | 98 | Throh | 5206 | Fighting | 15 | Base: 20% Bonus:6% /move | Board: None Initial: Adds 2 Row of Rocks Timer: Adds 2 Row of Rocks every 5 turns | 4 | [Slowbro] Azumarill, Chatot, Swellow, Togekiss,Chimecho | Focus on comboing near the wooden blocks to give you more space. | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | It seems that its initial disruption will start at the last 2 rows. Then its disruption will go 1 row higher each time | ||||

11 | 99 | Sawk | 5480 | Fighting | 15 | Base: 20% Bonus:6% /move | Board: None Initial: Adds 2 Row of Rocks Timer: Adds 2 Row of after 4 turns. Adds 3 Throh after 2 turns Repeat | 4 | [Slowbro] Azumarill, Chatot, Swellow, Togekiss,Chimecho | Much like Throh except this one also summons disruption pokemon and has higher HP. Just do what you did with Throh | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

12 | 100 | Chimecho | 5163 | Psychic | 16 | Base: 70% Bonus:2% /move | Board: None Initial: Adds 5 Chimecho Timer: None | 3 | [Sableye]/[Gengar] Scyther, Masquerain, Zoroark, Heracross | Another easy stage. Just get rid of the Chimecho and combo till it drop | Moves: At least 8 moves left Your team can do it | |||||

13 | 101 | Donphan | 1305 | Ground | 5 | Base: 20% Bonus:16% /move | Board: None Initial: Adds 5 Donphan Timer: Adds 5 Donphan every 3 turns | 3 | [Any]/[Glalie] Marshtomp, Grovyle, Treecko, Vanilluxe, Whimsicott, Liligant | Another easy stage. Just get rid of the Donphan and combo till it drop | Moves: At least 3 moves left Your team can do it | |||||

14 | 102 | Fraxure | 4260 | Dragon | 15 | Base: 35% Bonus:5% /move | Board: None Initial: Adds 5 Blocks Timer: Adds 5 Blocks every 4 turns | 4 | [Any]/[Glalie] Slurpuff, Swirlix, Azumarill, Vanilluxe, Haxorus Dragonite, Xerneas | Same stage with previous stage | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

15 | 103 | Raichu | 3438 | Electric | 13 | Base: 3% Bonus:8% /move | Board: Pikachu, Pichu, Raichu in Barrier in 1st, 3rd, and 5th column Initial: None Timer: Adds 2-3 Barriers every 3 turns | 3 | [Any] Donphan, Phanpy, Cubone, Pikachu, Pichu, Raichu None | Get your Pikachu family here. In my opinion , 1 is enough (I'll pick Pichu because it always appear on the top) Also note that Audino, Kangaskhan can clear out the Barrier. Do not use Sableye. | Moves: At least 6 moves left Move+5 or S-Rank it later with a stronger team. Or Mega Start Audino, Kangaskhan, or Altaria | |||||

16 | 104 | Aerodactyl | 3598 | Rock | 15 | Base: 15% Bonus:6% /move | Board: None Initial: None Timer: Adds 3 Aerodactyl after 3 turns, Adds 1 Rock after after a turn. Repeat | 4 | [Mawile]/[Lucario] Marshtomp, Grovyle, Donphan, Klefki Lucario | This is pretty easy with your current team. The disruptions are crappy and very easy to deal with | Moves: At least 7 moves left Move+5 if you are having trouble | |||||

17 | 105 | Mega Ampharos | 6215 | Electric | 20 | Base: N/A Bonus:N/A | Board : Last 4 Rows in Barrier Initial: None Timer: Adds 5 Flaaffy after 4 turns. Adds 5 Barriers every 3 turns. | 4 | [Lopunny]/[Lucario] Donphan, Cubone, Phanpy, Stunfisk, Marowak, Excadrill None Groudon, Garchomp | Bring either Lopunny or Lucario. Any other Mega are not good at this stage. You basically want to clear barrier as possible for combos I dont recommend M-Garchomp on this stage. Even with Mega Start, its Mega Effect will only affect the same tiles and you have to deal with unaffected barriers manually | Moves: At least 10 moves left Move+5 if you are having trouble + stronger team or Mega Start Lopunny to clear 3 column of barrier really fast | 8th Megastone! | ||||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Mt. Vinter | |||||||||||||||

3 | 106 | Delibird | 4985 | Ice | 16 | Base: 25% Bonus:5% /move | None | 4 | [Mawile]/[Lucario] Aerodactyl, Aurorus Combusken, Klefki, Ninetales Blaziken, Heatran, Moltres | Plain Stage | Moves: At least 8 moves left Move+5 if you are having trouble | |||||

4 | 107 | Misdreavus | 738 | Ghost | 3 | Base: 55% Bonus:15% /move | Board: 4 Misdreavus in Barrier, 9 Rocks Initial: None Timer: None | 4 | [Sableye]/[Gengar] Umbreon, Liepard, Zorua, Zoroark, Chandelure, Mismagius Yveltal | Switch F4 to A1 to trigger a combo and end this in a turn | Moves: At least 1 moves left Clearing Strategy will do this | |||||

5 | 108 | Glalie | 5654 | Ice | 15 | Base: 15% Bonus:6% /move | Board: None Initial: Adds 3 Barriers Timer: Adds 3 Snorunt after 3 turns Adds 3 Barriers after 3 turns. Repeat | 4 | [Mawile] Klefki, Carbink, Aerodactyl, Combusken, Aurorus, Ninetales Blaziken, Moltres, Heatran | Same with a previous stage. Same strategy | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

6 | 109 | Dragonair | 3430 | Dragon | 15 | Base: 2% Bonus:7% /move | Board: None Initial: None Timer: Add 4 Rocks every 3 turns | 4 | [Any]/[Glalie] Glalie, Azumarill, Slurpuff, Haxorus Xerneas, Dragonite | Same with a previous stage. Same strategy | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

7 | 110 | Mienshao | 5480 | Fighting | 15 | Base: 25% Bonus:5% /move | Board: None Initial: Add 5 Rocks Timer: Adds 3 Mienfoo after 3 turns. Add 5 Rocks after 3 turns. Repeat | 4 | [Slowbro] Chatot, Swellow, Slurpuff, Azumarill, Slowking Xerneas | Same with a previous stage. Same strategy | Moves: At least 7 moves left Move+5 or S-Rank it later with a stronger team | |||||

8 | 111 | Vanillish | 1948 | Ice | 7 | Base: 65% Bonus:1% /move | Board: None Initial: None Timer: None Note: Adds 6 Vanillite in this pattern: XOXOXO X - 1st disruption XOXOXO O - 2nd disruption after dropped Pokemon doesn't make a 4+ line | 4 | [Mawile]/[Lucario] Klefki, Combusken, Carbink, Mienshao Lucario, Blaziken, Heatran, Moltres | Just go for combos. | Moves: At least 3 moves left Move+5 will automatically S-Rank this. Otherwise, train up a bit | |||||

9 | 112 | Jolteon | 4070 | Electric | 15 | Base: 5% Bonus:7% /move | Board: None Initial: Adds 5 Eevee Timer: Adds 2 Blocks after 2 turns. Add 5 Eevee after 3 turn. Repeat | 4 | [Any] Phanpy, Donphan, Cubone, Marowak, Stunfisk None | This may be a little hard because of the constant disruptions. A Disruption Delay may be needed if its proving too hard. Audino/Kangaskhan/Altaria may help here with their Mega Effects | Moves: At least 7 moves left Easy without items. If you have M-Garchomp this will be really easy. | |||||

10 | 113 | Cincinno | 3430 | Normal | 15 | Base: 40% Bonus:4% /move | Board: None Initial: None Timer: Adds 4 Mincinnos for 3 turns. Adds 1 Cincinno after a turn. Repeat | 4 | [Any]/[Lucario] Mienshao, Sawk, Throh Lucario | Same with a previous stage. Same strategy | Moves: At least 7 moves left Easy without items. You may just come back here later | |||||

11 | 114 | Glaceon | 5140 | Ice | 15 | Base: 5% Bonus:7% /move | Board: None Initial: Adds 5 Barriers Timer: Adds 2 Eevee after 2 turn. Adds 5 Barriers after 3 turns Repeat | 4 | [Mawile]/[Lucario] Klefki, Combusken, Carbink, Mienshao Lucario, Blaziken, Heatran, Moltres | This is pretty same with Jolteon except that this one uses barriers | Moves: At least 7 moves left Move+5 will S-Rank this. Otherwise, train up a bit | |||||

12 | 115 | Blissey | 4322 | Normal | 16 | Base: 5% Bonus:6% /move | Board: 6 Chanseys, one in Barrier Initial: None Timer: None | 4 | [Any]/[Lucario] Mienshao, Sawk, Throh Lucario | Match at the left and right side to match the Chanseys or match them directly. Or you can just ignore them | Moves: At least 8 moves left Move+5 will S-Rank this. Otherwise, train up a bit | |||||

13 | 116 | Aurorus | 4112 | Rock | 15 | Base: 60% Bonus:3% /move | Board: None Initial: None Timer: Adds 1 Amaura after a turn. Adds 5 Rocks after 3 turns. Repeat | 4 | [Mawile]/[Lucario] Klefki, Mienshao, Grovyle, Donphan, Stunfisk Swampert, Sceptile | An easier stage than Jolteon. Not much to say here. Same strategy | Moves: At least 7 moves left Move+5 will S-Rank this. Otherwise, train up a bit | |||||

14 | 117 | Ninetales | 1574 | Fire | 7 | Base: 25% Bonus:11% /move | Board: 3 Rocks, 3 Ninetales alternate on 4th Column Initial: None Timer: None Notes: After clearing the Ninetales, 3 Rocks and 3 Vulpix will fall from the 4th Column. Then another repeat of Ninetales and Vulpix | 4 | [Any] Aurorus, Donphan, Aerodactyl, Carbink Swampert, Suicune | Keep on matching near the Wooden Blocks to keep matching Vulpix and Ninetales. | Moves: At least 3 moves left Move+5 will S-Rank this. Otherwise, train up a bit | |||||

15 | 118 | Altaria | 4900 | Dragon | 15 | Base: 30% Bonus:5% /move | Board: None Initial: Adds 5 Rocks Timer: Adds 2 Rocks after 2 turns. Adds 5 Rocks after 3 turns. Repeat | 4 | [Any]/[Glalie] Dragonair, Azumarill, Slurpuff, Haxorus Dragonite, Xerneas | Its not really that hard if you manage to make up some combos. Just make sure not to stock up too much Wooden Blocks on the field | Moves: At least 7 moves left Move+5 will S-Rank this. Otherwise, train up a bit | You can now use Mega Altaria from here | ||||

16 | 119 | Vanilluxe | 5348 | Ice | 16 | Base: 45% Bonus:4% /move | Board: None Initial: Adds 2 Vanillish Timer: Adds 4 Vanillish after 2 turns | 4 | [Mawile]/[Lucario] Klefki, Combusken, Carbink, Mienshao Lucario, Blaziken, Heatran, Moltres | Ok this one doesnt have constant Disruption and is very easy | Moves: At least 8 moves left Move+5 will S-Rank this. Otherwise, train up a bit | |||||

17 | 120 | Mega Glalie | 7655 5358 | Ice | 20 | Base: N/A Bonus:N/A | Board: None Initial: None Timer: Adds 4 Snorunt after a turn. x2 Adds 2 Column of Barriers after 2 turns. x5 Repeat Added Support: Glaceon | 4 | [Mawile]/[Lucario] Klefki, Combusken, Carbink, Mienshao Lucario, Blaziken, Heatran, Moltres | Another hard stage. Constant disruptions so use a Disruption Delay to be able to make combo for some turns. Hopefully, you have manage to deplete its life by a big amount. You can also get some Move+5 to make sure you'll pass this stage. | Moves: At least 10 moves left DD if you can afford with a decent Mega (Mega Mawile LVL5, M-Luke or M-Gengar) If you are short in moves, then add up a Move+5 (if you dont want to train up more) | We got the 9th Megastone and we can use it right now :D | ||||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Castle Noapte | |||||||||||||||

3 | 121 | Haunter | 5082 | Ghost | 16 | Base: 10% Bonus:6% /move | Board: None Initial: Adds 3 Gastly Timer: None | 4 | [Sableye] Liepard, Zorua, Misdreavus, Zoroark, Liepard, Chandelure Yveltal | Very easy and one time disruption only | Moves: At least 8 moves left Your team can actaully do this | You may want to catch this guy for an upcoming Mega Battle | Higher HP (5590) and low catch rate than 3ds version. Nothing change from the strategy | |||

4 | 122 | Lampent | 4561 | Ghost | 15 | Base: 25% Bonus:5% /move | Board: None Initial: None Timer: Adds 3 Barriers after 3 turns. Adds 3 Litwick after 3 turns Repeat | 4 | [Sableye] Liepard, Zorua, Misdreavus, Zoroark, Liepard, Chandelure Yveltal | Same as previous stages | Moves: At least 7 moves left Your team can actually do this | Just catch rate changes here | ||||

5 | 123 | Flareon | 1779 | Fire | 7 | Base: 5% Bonus:14% /move | Board: Flareons and Eevees on Row 1, 3, 4, 6. On 3 and 4, they are in Barriers Initial Disruption: None Timer Disruption: None | 4 | [Any] Carbink, Aerodactyl, Aurorus, Donphan Swampert, Suicune | Switch B5 to E5. Then B2 to E2. The Flareons and Eevees will match itself after this | Moves: At least 3 moves left You may fall short in the Clearing Strategy if you dont have high enough power. Add Move+5 if you want | Same strategy. Catch rate becomes less half per move which hurts. | ||||

6 | 124 | Swalot | 4088 | Poison | 15 | Base: 50% Bonus:4% /move | Board: None Initial: None Timer: Adds 4 Rocks every 3 turns | 4 | [Slowbro] Donphan, Chimecho, Phanpy, Marowak None | Very easy stage. Mega Slowbro will get through this stage | Moves: At least 7 moves left Your team can do this | Same Pokemon and strategy | ||||

7 | 125 | Gengar | 6516 | Ghost | 15 | Base: 2% Bonus:4% /move | Board: None Initial: Barriers in 3rd and 4th Column Timer: Adds 4 Haunter after 2 turns. Add Barriers in the 3rd and 4th Column after 2 turns Repeat | 4 | [Sableye] Haunter, Misdreavus, Liepard, Zoroark Yveltal | A really hard stage. Use a Disruption Delay in here to get its Hit Points lower before it can add barriers in the field | Moves: At least 7 moves left Do this when you have Zoroark and Mega Gengar. Move+5 (Optional) and Disruption Delay will do this (also make sure that you have Haunter in your team) | Even though it has an atrocious catch, make sure to catch it before advancing. | Higher HP (7819) so this one would be more difficult to defeat than 3ds version. The catch rate from 3ds version (which was already low) was half in this version and you'll rely on Super Catch Rate to catch this one. You'll want to catch this one before moving on as this Pokemon is very helpful on most stages | |||

8 | 126 | Persian | 3230 | Normal | 15 | Base: 5% Bonus:7% /move | Board: None Initial: None Timer: Adds 3 Persians every 3 turns | 4 | [Any]/[Lucario] Mienshao, Sawk, Throh Lucario | Very easy stage. | Moves: At least 7 moves left Your team can do this | No change from 3ds version | ||||

9 | 127 | Lilligant | 1535 | Grass | 5 | Base: 70% Bonus:6% /move | Board: None Initial: Adds 5 Petilil Timer: Adds 5 Petillil after 3 turns | 3 | [Glalie] Ninetales, Scyther Heracross, Scizor Blaziken, Heatran, Moltres | Same with a previous stage | Moves: At least 2 moves left Your team can do this | 3 Pokemon stage is easy so this one is a piece of cake (Try adding Gengar) The catch rate was very low compared to the 3ds version though | ||||

10 | 128 | Froslass | 921 | Ice | 3 | Base: 50% Bonus:17% /move | Board: 6 Rocks, 9 Froslass Initial: None Timer: None | 4 | [Mawile]/[Lucario] Klefki, Combusken, Carbink, Mienshao Lucario, Blaziken, Heatran, Moltres | Switch B6 and E5. The rest will fall into places. | Moves: At least 2 moves left Your team can do this | Same strategy with 3ds version. Just lower catch rate | ||||

11 | 129 | Zoroark | 4795 | Dark | 15 | Base: 5% Bonus:3% /move | Board: None Initial: Adds Columns of Blocks on 3rd and 4th Column Timer: Adds 2 Zorua after a turn. x2 Adds Columns of Blocks on 3rd and 4th Column after 3 turns Repeat | 4 | [Any]/[Heracross] Masquerain, Azumarill, Slurpuff, Scyther, Heracross, Sawk, Mienshao Xerneas, Lucario | You can Brute Force this stage with Mega Audino/Mega Kangakhan/Mega Altaria or use a Disruption Delay to get its Hit Points lower first before the disruptions For those who are using M-Lucario, it can't do any good clearing unless you use a DD (or a Zorua replacing a Blocks Block and you switch a Lucario there). Better use any of the 3 above | Moves: At least 7 moves left Buy a Disruption Delay and Move+5 with a decent team | Higher HP (5274) which is about 500 more from 3ds version. Easy to beat but the catch rate was very low and needs multiple attempt to catch this. Again, just rely on Super Catch Rate (Sadly, no Great Ball Reset on this version) | ||||

12 | 130 | Ampharos | 15550 | Electric | 50 | Base: 2% Bonus:2% /move | Board: Checkered Barriers on Whole board Initial: None Timer: Adds 5 Flaaffy after 15 turns. Adds 5 Flaaffy every 3 turns. | 4 | [Any]/[Garchomp] Donphan, Phanpy, Cubone, Marowak, Stunfisk, Donphan None | The best grinding place so far. Focus on clearing the barrier first. Make sure to completely thaw everything before 15 turns | Moves: At least 25 moves left You'll eventually S-Ranked this stage while grinding | If you are having trouble leveling up pokemons, bring them here with a decent team (at least 2 Super Effectives for now) M-Garchomp can bring 3 NVE Pokemon with it as long as you match all Garchomp tiles Also since you already catch Ampharos, you can now use its Mega Stone | Your main grinding stage here. This stage now only gives 45 EXP per clear instead of the 50 on 3ds version which hurts as EXP grinding will take longer. No real change apart from that | |||

13 | 131 | Mismagius | 5009 | Ghost | 16 | Base: 50% Bonus:4% /move | Board: None Initial: Adds 5 Misdreavus Timer: None | 4 | [Sableye]/[Gengar] Misdreavus, Gengar, Zoroark Yveltal | Easy stage. You may even win this stage without even moving | Moves: At least 8 moves left Easy with your team now | |||||

14 | 132 | Slowking | 4200 | Psychic | 15 | Base: 2% Bonus:7% /move | Board: None Initial: None Timer: Adds 3 Slowpoke after 3 turns. Adds 3 Barriers after 3 turns. Repeat | 4 | [Sableye]/[Gengar] Scyther, Gengar, Zoroark, Heracross Yveltal | Same stage as previous ones | Moves: At least 7 moves left Easy with your team now. Use Move+5 when needed | |||||

15 | 133 | Bronzong | 5500 | Steel | 15 | Base: 10% Bonus:6% /move | Board: None Initial: Adds 4 Bronzor Timer: Adds 5 Blocks after 3 turns. Adds 4 Bronzor after 2 turns. Repeat | 4 | [Any]/[Lucario] Combusken, Ninetales, Donphan, Stunfisk, Marowak Blaziken, Heatran, Moltres | Same stage as previous ones. Ninetales will help you with the Blocks Blocks here | Moves: At least 7 moves left Seems to be doable itemless Move+5 will S-Rank this. Otherwise, train up a bit | |||||

16 | 134 | Chandelure | 2149 | Ghost | 7 | Base: 50% Bonus:8% /move | Board: 4 Litwick in Barrier at the lower left Initial: None Timer: Adds 4 Lampent over the 4 Litwick after 2 turns. Adds 4 Chandelure over the 4 Lampent after 3 turns | 4 | [Sableye]/[Gengar] Misdreavus, Gengar, Zoroark Yveltal | Nothing unusual here. The disruption act as a "countdown" and nothing can be done beside carrying Litwick with you. Keep on comboing to clear the stage | Moves: At least 3 moves left Move+5 will S-Rank this automatically Your team can do it even without it | |||||

17 | 135 | Mega Gengar | 8090 5663 | Ghost | 20 | Base: N/A Bonus:N/A | Board: None Initial: None Timer: Adds Barrier on 3rd and 4th Column after 3 turns Adds 1 Haunter after a turn x3. Repeat Added Support: Eevee | 4 | [Sableye]/[Gengar] Misdreavus, Gengar, Zoroark, Haunter Yveltal | Can be pretty hard without items. This is doable with just DD if you are low in cash | Moves: At least 10 moves left Move+5 + Disruption Delay with a Mega Gengar Team will do this if you are lucky with combos. If not, a Complexity may be added With the addition of Giratina and other event Pokemon, this will be easy with just DD | We got our 10th Mega Stone here | ||||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Jungle Verde | |||||||||||||||

3 | 136 | Stunfisk | 5670 | Ghost | 16 | Base: 25% Bonus:5% /move | None | 4 | [Glalie]/[Any] Marshtomp, Grovyle, Vanilluxe Swampert, Sceptile, Suicune | Plain Stage. And you are using the best in Main Stage | Moves: At least 8 moves left Your team can do it | |||||

4 | 137 | Pidgeot | 4634 | Flying | 15 | Base: 7% Bonus:7% /move | Board: None Initial: None Timer: Adds 3 Pidgeotto after 3 turns. Adds 3 Rocks after 3 turns. Repeat | 4 | [Glalie]/[Ampharos] Aurorus, Vanilluxe Zapdos, Raikou, Articuno | Same as previous stage | Moves: At least 7 moves left Your team can do it or go with Move+5 if you are having trouble | |||||

5 | 138 | Whimsicott | 5363 | Grass | 16 | Base: 50% Bonus:4% /move | Board: None Initial: Adds 5 Cottonee Timer: None | 4 | [Glalie] Scyther, Combusken, Vanilluxe, Ninetales Blaziken, Heatran, Moltres, Entei | Its an easy stage | Moves: At least 8 moves left Your team can do it or go with Move+5 if you are having trouble | |||||

6 | 139 | Marowak | 4672 | Ground | 15 | Base: 20% Bonus:6% /move | Board: None Initial: None Timer: Adds 2x2 Rocks after 3 turns. Adds 2x2 Cubone after 3 turns. Repeats | 4 | [Glalie]/[Any] Marshtomp, Grovyle, Vanilluxe Swampert, Sceptile, Suicune | Not a hard stage. Beside a same one was already a previous stage | Moves: At least 7 moves left Your team can do it or go with Move+5 if you are having trouble | |||||

7 | 140 | Nidoqueen | 5840 | Poison | 15 | Base: 5% Bonus:7% /move | Board: None Initial: Adds 5 Rocks Timer: Adds 5 Rocks after 3 turns Adds 5 Nidoking after 3 turns | 4 | [Slowbro] Chimecho, Marowak, Stunfisk, Donphan None | You are using the best team you can use here. This will be easy to beat | Moves: At least 7 moves left Your team can do it or go with Move+5 if you are having trouble | |||||

8 | 141 | Nidoking | 5840 | Poison | 15 | Base: 10% Bonus:6% /move | Board: None Initial: None Timer: None Half Health: Adds 5 Nidoqueen every 3 turns Notes: When you dont make a 4 or more Pokemon match, it will disrupt: Adds a 2x2 Rocks | 4 | [Slowbro] Chimecho, Marowak, Stunfisk, Donphan None | Constant Disruption (not sure what triggers it). Just brute force this stage Really same with Nidoqueen except this one disrupts Nidoqueen | Moves: At least 7 moves left Go with Move+5 if you are having trouble | |||||

9 | 142 | Leafeon | 4483 | Grass | 15 | Base: 5% Bonus:7% /move | Board: None Initial: None Timer: Adds 3 Barriers after 3 turns. Adds 3 Eevee after 3 turns. Repeat | 4 | [Glalie] Scyther, Combusken, Vanilluxe, Ninetales, Nidoking, Nidoqueen Blaziken, Heatran, Moltres, Entei | Much like the other Eeveevolution stage | Moves: At least 7 moves left Go with Move+5 if you are having trouble | |||||

10 | 143 | Scizor | 3636 | Bug | 15 | Base: 5% Bonus:7% /move | Board: None Initial: None Timer: Adds 3 Scyther after 3 turns. Adds 4 Blocks after 3 turn. Repeat | 4 | [Any] Aurorus, Chatot, Ninetales, Swellow, Aerodactyl Blaziken, Heatran, Moltres, Entei | Same as previous stage | Moves: At least 7 moves left Go with Move+5 if you are having trouble | |||||

11 | 144 | Skarmory | 5500 | Steel | 15 | Base: 35% Bonus:5% /move | Board: 12 "Pyramid" Blocks 1 Skarmory in Barrier Initial: None Timer: Adds 3 Skarmory after 5 turns. Adds 5 Blocks every 3 turns | 4 | [Any] Marowak, Ninetales, Stunfisk Lucario, Heatran, Blaziken | When the Skarmory disruption occur, match the 3 Skarmory to remove them all completely (or 4). | Moves: At least 7 moves left Go with Move+5 if you are having trouble | |||||

12 | 145 | Floatzel | 5201 | Water | 16 | Base: 50% Bonus:4% /move | Board: None Initial: Adds 5 Buizel Timer: None | 4 | [Ampharos] Raichu, Grovyle, Emolga Zapdos, Sceptile, Raikou Tropius | Same as a previous stage | Moves: At least 7 moves left Go with Move+5 if you are having trouble | |||||

13 | 146 | Toxicroak | 5840 | Poison | 15 | Base: 25% Bonus:5% /move | Board: None Initial: Adds 3 Croagunk Timer: Adds 5 Blocks after 2 turns. Adds 3 Croagunk after 2 turns. Repeat | 4 | [Slowbro] Chimecho, Marowak, Stunfisk, Donphan None | Not really that hard and it is same as previous stage | Moves: At least 7 moves left Go with Move+5 if you are having trouble | |||||

14 | 147 | Togekiss | 3162 | Fairy | 9 | Base: 10% Bonus:10% /move | Board: 2 Togepi in Barrier, 1 Togepi, 2 Togetic in Barrier, 1 Togetic, 2 Togekiss in Barrier, 1 Togekiss Initial: None Timer: None Half turn: Adds either a Togepi, Togetic, or Togekiss at every turn | 4 | [Mawile] Klefki, Bronzong, Nidoking, Nidoqueen None Dialga | Really just use Move+5 to get over this stage. Unless you get lucky with this stage with combos (which is not impossible but highly unlikely) | Moves: At least 4 moves left Go with Move+5 if you are having trouble | |||||

15 | 148 | Heracross | 5195 | Bug | 15 | Base: 5% Bonus:7% /move | Board: None Initial: Adds 3 Blocks Timer: Adds 3 Blocks every 2 turns Half Health: Adds 2 rows of Blocks every 2 turns | 4 | [Any]/[Aerodactyl] Aurorus, Chatot, Ninetales, Swellow, Aerodactyl Blaziken, Heatran, Entei, Moltres | Okay. This one is hard. With constantly spawning of Blocks, you cant really do much to them outside of Disruption Delay. Ninetales has Block Smash but only removes 1 block at a time. Buy DD if you can. | Moves: At least 7 moves left Go with Move+5 and Disruption Delay and a decent team Bring Mega Aerodactyl here (Mega Start) Aerodactyl will eat through the blocks and will able to finish it in a few turns | |||||

16 | 149 | Haxorus | 1666 | Dragon | 5 | Base: 65% Bonus:7% /move | Board: 4th row is Blocks, 1st and 2nd row are in Barriers, and field has only Axew, Fraxure, and Haxorus Initial: None Timer: None Notes: All tile that fall afterwards are Blocks Blocks | 4 | Any | Move C3 to B3. Then C3 to A3. Then F3 to C3. Then E3 to C3. Then D3 to C3. The rest will fall into place. An alternate strategy is: A3-B3, C3-D3, B3-D3, D3-E3, E3-F3 | Always S-Rank when cleared | https://www.youtube.com/watch?v=P84_S1Ecb-A Credit goes to: bazte3 of youtube | ||||

17 | 150 | Mega Mewtwo Y | 11111 7777 | Psychic | 23 | Base: N/A Bonus:N/A | Board: Random no. of Espeons Initial: None Timer: Adds 2 Barriers after 2 turns Adds 2 Blocks after 2 turns Adds 3 Barriers,adds 7 Blocks after 2 turns x2 Repeat | 4 | [Gengar] Zoroark, Heracross, Sableye, Scizor Absol, Yveltal Giratina | First things first: You may want to get both Absol and Yveltal before going to this stage. This is beatable with only Disruption Delay if you are lucky with combos. Otherwise, Complexity, DD, and Move+5 will do this without having that much trouble. | Moves: At least 11 moves left DD and Move+5 (you dont need Mega Start) and with decent team of levels about 5+ For those who have issues with the items used, a Complexity and DD will be enough to do this | 11th Megastone (assuming no Competition Mega Stones) You may want to get some EX Pokemons after this | https://www.youtube.com/watch?v=rzdLvGhA0n8 Credit goes to: lecorbak of youtube | |||

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19 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Wacky Workshop | |||||||||||||||

3 | 151 | Munchlax | 5558 | Normal | 18 | Base: 55% Bonus:3% /move | Board: None Initial: Adds 4 Munchlax Timer: None | 4 | [Any]/[Lucario] Mienshao, Sawk, Throh, Conkeldurr Lucario None | Easy stage. Not much to say here | Moves: At least 9 moves left Your team can do this | Nothing changed on the stage. The only difference was the 55% catch rate on 3ds became a 2% +4% (Wow, that's a lot) Very easy as Players have Lucarionite this time around. If you don't have one, I suggest using Gengar instead | ||||

4 | 152 | Chespin | 6553 | Grass | 16 | Base: 5% Bonus:3% /move | Board: None Initial: Adds a 2x2 Chespin Timer: Adds a 2x2 Rocks after 3 turns. Adds a 2x2 Chespin after 3 turns | 4 | [Glalie] Ninetales, Swellow, Chatot, Vanilluxe Blaziken, Heatran, Articuno, Moltres | Same as a previous stage. | Moves: At least 8 moves left Your team can do this | Just a little higher HP than the 3ds version. (About 500-600 more). Everthing else is still the same. Use the same strategy with 3ds | ||||

5 | 153 | Onix | 12355 | Rock | 18 | Base: 25% Bonus:5% /move | Board: None Initial: Adds Blocks on 3rd and 4th Row Timer: Adds Blocks on 3rd and 4th Column after 5 turns Adds Blocks on 3rd and 4th Row after 5 turns Repeat | 4 | [Mawile]/[Lucario]/ [Steelix] Marowak, Stunfisk, Donphan Lucario, Swampert, Suicune, Sceptile Kyogre, Groudon, Jirachi | Okay this one is hard. A good way to clear it is buy Disruption Delay to get good combos at the start | Moves: At least 9 moves left DD and M-Luke If you dont have Lucarionite, M-Mawile is the same. This one is doable with DD but if you are unsure, go Buy a Move+5 With the release of Mega Steelix, this can be done itemless. Use Jirachi for Mega Boost+ to get Steelix Mega Evolve earlier | Lower HP than 3ds version. Not just lower, its 3300 HP less. You can expect this to be easier than 3ds except that the catch rate becomes 4% from 25%. | ||||

6 | 154 | Froakie | 4384 | Water | 10 | Base: 5% Bonus:5% /move | Board: 4 Froakies in center in Barrier Initial: None Timer: Adds 1 Froakie every 4 turns | 4 | [Ampharos] Raichu, Lilligant, Dedenne Zapdos, Raikou, Sceptile Tropius, Shaymin | Wait for a Froakie to be added, then start to thawed out the Froakies in the center | Moves: At least 5 moves left Move+5 will do this. Tropius can Eject a Froakie out if you have it making it easier. | Nothing really change that much. | ||||

7 | 155 | Smeargle | 900 | Normal | 5 | Base: 65% Bonus:7% /move | Board: 2x2 Blocks at the top left. 3 Rocks at lower 3rd, 4 Smeargle Initial: None Timer: None Notes: All tile that will fall at 1st and 2nd Column will be Blocks. 4th, 5th, 6th Column will have 3 Blocks Blocks that will fall | 4 | [None]/[Lucario] Mienshao, Sawk, Throh, Conkeldurr, Hawlucha Lucario None | Move D3 to E5 to get a good combo and end this stage (Will not end if very low level) | Moves: At least 2 moves left Clearing Strategy will do this | The catch rate is the only thing that change. Just use any 4 Fighting Types here | ||||

8 | 156 | Fennekin | 4771 | Fire | 12 | Base: 5% Bonus:4% /move | Board: None Initial: None Timer: None Notes: Adds 3 Barrier when the dropped Pokemon doesn't make a 4+ line | 4 | [Any] Aurorus, Marowak, Stunfisk, Milotic Swampert, Suicune Kyogre, Groudon | No disruptions at first so feel free to combo. A good Mega for this stage would be Gengar | Moves: At least 6 moves left The video I watched get it without any items using Mega Gengar, Donphan, Aurorus, and Swampert. You can try your own set but if you cant clear it without item, add a Move+5 | Only catch rate change. Nothing to note. | ||||

9 | 157 | Larvesta | 9591 | Bug | 15 | Base: 40% Bonus:4% /move | Board: 1st, 6th column and 5th & 6th Row has Rocks Initial: None Timer: Adds 2 Barriers after 2 turns. Adds 1 Column of Barrier after 3 turns. Repeat | 4 | [Any] Aurorus, Aerodactyl, Ninetales Heatran, Blaziken, Moltres, Entei None | For this, you may get a Disruption Delay if its getting troublesome | Moves: At least 7 moves left Move+5. If you cant do this, try a Mega Gengar strategy | Catch rate was lower and a little bit higher HP. Still same with 3ds | ||||

10 | 158 | Feebas | 8120 | Water | 20 | Base: 70% Bonus:2% /move | Board: 12 Feebas in slanted Formation Initial: None Timer: None | 4 | [Ampharos] Dedenne, Raichu, Lilligant Raikou, Zapdos, Sceptile None | You may want to match some Feebas to get some breathing room | Moves: At least 10 moves left If you cant do this, then add Move+5 | You may want to catch this folk for an upcoming stage | 400 more HP. And... catch rate from 70% to 16%. Still you need to catch this for Milotic stage | |||

11 | 159 | Poochyena | 4176 | Dark | 10 | Base: 67% Bonus:4% /move | Board: None Initial: Adds 3 Poochyena, 1 Mightyena Timer: Adds 1 Poochyena after a turn. Adds 3 Poochyena and 1 Mightyena after 3 turns. Repeat | 4 | [Any]/[Lucario] Heracross, Scyther, Scizor Lucario, Xerneas, Genesect Pinsir | Constant disruptions here. Nothing really worth noting | Moves: At least 5 moves left Can do this itemless. Poochyena can be added for one less Pokemon on the field. May need Move+5 if you cant do this itemless | Nothing change just the catch rate | ||||

12 | 160 | Trubbish | 1443 | Poison | 5 | Base: 44% Bonus:12% /move | Board: 5 Trubbish, 15 Rocks Initial: None Timer: None | 4 | [Slowbro]/[Mewtwo] Marowak, Stunfisk, Donphan Mewtwo Groudon, Victini, Cresselia | Move a Trubbish into D4. This will clear most of the blocks | Moves: At least 2 moves left Guaranteed at Move+5. Try without using an item first | Again, just catch rate changes. Team is still the same | ||||

13 | 161 | Hippopotas | 5544 | Ground | 15 | Base: 30% Bonus:5% /move | Board: 2nd, 4th, 6th row has Rocks Initial: None Timer: Adds 2 Rocks every 2 turns | 4 | [Glalie] Lilligant, Vanilluxe, Floatzel, Milotic Suicune, Swampert, Sceptile Kyogre, Shaymin | Very easy. Make sure to have a match at 3rd row first to clear out most blocks | Moves: At least 7 moves left Your team can do this | Higher HP than 3ds. But since Mobile users got Palkia now, this will be easy. | ||||

14 | 162 | Bagon | 11645 | Dragon | 17 | Base: 17% Bonus:5% /move | Board: None Initial: None Timer: Adds 1 Row of Rocks every 2 turns | 4 | [Altaria]/[Glalie] Haxorus, Dragonair, Vanilluxe Dragonite, Xerneas, Articuno Rayquaza | I would say that Mega Altaria would be better here than Mega Glalie as Altaria can wipe out the Wooden Blocks more efficient | Moves: At least 8 moves left Relatively easy to S-Rank. Get Move+5 if you are having trouble. You may also want to try a team of all dragons for max damage (M-Altaria, Rayquaza, Haxorus, Dragonite) | Just catch rate changes. Same team | ||||

15 | 163 | Pancham | 8000 | Fighting | 10 | Base: 20% Bonus:3% /move | Board: 4 Rocks at Upper right and Lower Left, 4 Pancham Initial: None Timer: Adds 1 Blocks Block or 1 Pancham after every turn Half Health: Adds 4 Blocks every turn | 3 | [Mewtwo]/[Gengar] Slowbro, Chimecho, Swellow, Chatot Mewtwo, Xerneas Victini | Go for Mega Gengar to limit with 2 Pokemons on the field | Moves: At least 5 moves left Mega Gengar Team seems to be better with other 2 Super Effectives | Just catch rate changes. Same team | ||||

16 | 164 | Yamask | 6816 | Ghost | 12 | Base: 25% Bonus:7% /move | Board: Black Clouds at 1st & 6th Column Initial: None Timer: Adds 1 Black Cloud every turn | 4 | [Gengar] Zoroark, Mismagius, Liepard Yveltal Giratina | The Black Clouds isnt a problem here. Hover your pen over the clouds then press it to be able to "drag" the Pokemon in the block. This way you will be able to see what is in the cloud. | Moves: At least 6 moves left Pretty easy with a Mega Gengar team | Just catch rate changes. Same team | ||||

17 | 165 | Milotic | 11745 | Water | 30 | Base: 3% Bonus:4% /move | Board: Barrier all around and center, lots of Feebas Initial: None Timer: Adds 3x3 blocks of Barrier after 3 turns x2. Adds 3x3 blocks of Barrier, 3 Column of Blocks after 3 turns Repeat | 4 | [Ampharos] Dedenne, Jolteon, Feebas Zapdos, Raikou, Sceptile Shaymin | Feebas+Jolteon+Dedenne+M-Amphy (Dont use M-Manectric) can clear this without items. Use the Dedenne and Jolteon for Mega Boosters and use Ampharos when you get a match. I defeated it with LV2 Amphy, LV1 Jolteon, LV1 Dedenne and LV1 Feebas (6 turns left) | Moves: At least 15 moves left Same team with clearing strategy and Move+5 and decent level (5+) can do it or you can go with stronger team (Zapdos and Raikou) and Mega Start Move+5 + DD and Mega Start can get this done if the above strategy seems to not work | This one is another same from 3ds. I still recommend Mega Boosters than typical Optimize team. Make sure to bring Feebas | ||||

18 | 166 | Solosis | 15200 | Psychic | 20 | Base: 36% Bonus:4% /move | Board: X-Pattern Solosis, 2nd and 5th row partially in Barrier Initial: None Timer: None | 4 | [Gengar] Zoroark, Scyther, Scizor, Heracross, Solosis Yveltal Giratina | Match a Solosis. It has Barrier Bash and will get rid of Barrier. If you got lucky, the upper barrier will be gone and you can start your combo. Otherwise, match another or bring a Barrier Bash | Moves: At least 10 moves left Itemless with Mega Gengar. Adding Solosis to your team makes this really easy | Nothing changed. Just catch rate | ||||

19 | 167 | Honedge | 5112 | Steel | 15 | Base: 22% Bonus:6% /move | Board: 10 Honedge, 4 Blocks Initial: None Timer: None | 4 | [Gengar]/[Lucario] Ninetales, Stunfisk, Marowak Heatran, Blaziken, Moltres, Entei Groudon | No disruptions. And the Blocks will be gone in 5 turns | Moves: At least 7 moves left. Mega Gengar team seems to work pretty good here. No items needed Move+5 will pretty much do this if you cant do this itemless Bringing Honedge if you have caught it is a good idea. | The initial board looks like a sword. Or I just think so | Just catch rate changes. Same team | |||

20 | 168 | Drilbur | 7392 | Ground | 16 | Base: 45% Bonus:4% /move | Board: Board mostly covered in Rocks Initial: None Timer: None Half Health: Adds a row of Rocks every turn | 4 | [Glalie] Lilligant, Vanilluxe, Floatzel, Milotic Suicune, Swampert, Sceptile Kyogre, Shaymin | Mega Blastoise is better at clearing the blocks if you have it. | Moves: At least 8 moves left Move+5 will be able to do it. Mega Start Blastoise to clear Rocks easily. Add up a Move+5 if you are unsure | Players don't have Mega Blastoise here so use Glalie instead. Bring Palkia with you here since it is strong | ||||

21 | 169 | Larvitar | 7603 | Rock | 18 | Base: 24% Bonus:5% /move | Board: 7 Rocks Initial: None Timer: None Notes: Rocks will also skyfall | 4 | [Any]/[Lucario]/[Blastoise] Donphan. Marowak, Stunfisk Sceptile, Swampert, Suicune Lucario, Dialga, Manaphy | Mega Luke is good in here so use it if you have it. | Moves: At least 9 moves left Mega Start Lucario Or if you dont have it, add Move+5 with your Mega (Mega Start) | Nothing worth noting. Also bring Palkia and Dialga here | ||||

22 | 170 | Shuppet | 3776 | Ghost | 10 | Base: 7% Bonus:7% /move | Board: Only 3 Blocks is not covered in Black Clouds Initial: None Timer: None | 4 | [Gengar] Zoroark, Mismagius, Liepard, Chandelure Yveltal, Absol Giratina | Just do the Yamask trick here. Get Mega Start if you want this to get more easy | Moves: At least 5 moves left Your team can do this. If not, get some Move+5 | Just catch rate changes. Same team | ||||

23 | 171 | Rufflet | 7952 | Flying | 16 | Base: 40% Bonus:4% /move | None | 4 | [Ampharos]/[Glalie] Aurorus, Dedenne, Aerodactyl Raikou, Zapdos None | Just your plain old stage | Moves: At least 7 moves left Your team can do this. If not, get some Move+5 | Now only 15 moves and S-Ranking becomes 7 moves instead of 8. Still easy itemless | ||||

24 | 172 | Bergmite | 5166 | Ice | 12 | Base: 13% Bonus:8% /move | Board: 1st, 3rd, 4th, 6th Column in Barriers Initial: None Timer: Adds 1 Bergmite after every 3 turns | 4 | [Any]/[Lucario] Aurorus, Bronzong, Ninetales Heatran, Blaziken, Moltres, Entei Dialga | Switch B6 with E3 for a large combo (6 barriers left) | Moves: At least 6 moves left Clearing strategy will probably do most of the part | Just catch rate changes. Same team | ||||

25 | 173 | Mightyena | 7114 | Dark | 22 | Base: 7% Bonus:3% /move | Board: None Initial: None Timer: None Moves <= 12: Adds 3 Blocks every turn Added Support: Pidgey | 4 | [Any]/[Lucario] Heracross, Scyther, Scizor Lucario, Xerneas Pinsir | At 12 turns, this is hard. If you don't have Mega Lucario, make sure the Mega you will choose have an ability that can destroy Blocks like Mega Kang or Mega Aero | Moves: At least 11 moves left Mega Start + Move+5 if you are having trouble in here. Try M-Altaria or M-Blastoise to clear more disruptions in here (Move+5 and Mega Start) | Catch rate becomes 0.3% + 3% so catching this will be a real pain. Only try Great Balls here if a Super Catch Rate appears | ||||

26 | 174 | Snubbull | 7270 | Fairy | 16 | Base: 13% Bonus:5% /move | Board: None Initial: None Timer: Adds 2 Snubbull every 3 turns | 4 | [Mawile] Nidoking, Nidoqueen, Bronzong None Dialga, Jirachi | This one isnt hard at all | Moves: At least 8 moves left Can do this itemless Move+5 if you are having trouble in here | Just catch rate changes. Same team | ||||

27 | 175 | Lickitung | 14720 | Normal | 23 | Base: 12% Bonus:4% /move | Board: 20 Lickitung Initial: None Timer: None | 3 | [Any]/[Lucario]/[Gengar] Sawk, Mienshao, Throh Lucario None | Match some Lickitung on the first turn (Prefer to add some Lickitung on A3 and F2). When most of the Lickitungs are gone, this will be easy | Moves: At least 11 moves left Your team can do this without trouble | 5 less moves than 3ds. S-Ranking was changed from 11 moves to just 9 moves. Still pretty easy itemless | ||||

28 | 176 | Timburr | 21252 | Fighting | 35 | Base: 21% Bonus:3% /move | Board: 3rd and 4th Column is Blocks Initial: None Timer: None Note: 2x6 Blocks will skyfall next on 3rd and 4th Column after a 2x4 of your Pokemon | 4 | [Mewtwo]/[Slowbro] Snubbull, Azumarill, Chimecho Xerneas, Mewtwo Victini, Cresselia, Wobbuffet, Lugia | No disruptions here but since we cant destroy the Blocks at the center, we have to wait for 5 turns each to get some decent combos | Moves: At least 17 moves left Mega Start+ Move+5 will do this. You may want to swap Xerneas for a good Psychic type (Victini, Wobbuffet, Chimecho) if you are using Mega Mewtwo. Snubbull with Crowd Control will do wonders in this stage You may use Complexity if you are having really really trouble S-Ranking this | One of the hardest to S-Rank in this area.. | Nothing change except for catch rate | |||

29 | 177 | Banette | 12096 | Ghost | 15 | Base: 6% Bonus:5% /move | Board: 2nd-5th row in Barrier with lots of Banette inside Initial: None Timer: None Note: Adds 2-3 Banettes on the field every time you get a combo Half Health: Adds Barriers on 3rd and 4th Row every 4 turns | 3 | [Gengar]/[Banette] Zoroark, Chandelure, Mismagius, Gengar, Banette Yveltal Giratina | Just make a combo and Banette will clear the barrier for you. Not a really hard stage | Moves: At least 7 moves left Not much I can say here. Just get Banette with you and you'll clear it without even moving | Catch rate changes. Also EXP given from +19 changed to +15 | ||||

30 | 178 | Tangela | 1228 | Grass | 3 | Base: 52% Bonus:16% /move | Board: 13 Tangela Initial: None Timer: None | 4 | [Glalie] Ninetales, Vanilluxe, Scyther, Scizor, Heracross Moltres, Blaziken, Heatran, Genesect None | Switch E5 to E6. This will make a lot of chains clearing all Tangela | Moves: At least 1 moves left Clearins Strategy will do this | Just catch rate changes. Same team | ||||

31 | 179 | Pupitar | 5913 | Rock | 14 | Base: 33% Bonus:5% /move | Board: 6 Pupitar, 8 Rocks Initial: Adds 1 Pupitar Timer: Adds 1 Pupitar every turn Note: The Disruption seems to only add Pupitars at the 1st row | 4 | [Any]/[Lucario]/[Blastoise] Donphan, Stunfisk, Marowak Lucario, Suicune, Swampert, Sceptile Kyogre, Groudon | Beatable without items. The Pupitar can be annoying though | Moves: At least 7 moves left You may want tor bring Move+5 if you are having trouble. You may also try to add Pupitar to your team if you are low on coins DD+Move+5 will do this if the above dont work | Just catch rate changes. Same team | ||||

32 | 180 | Mega Aerodactyl | 15840 | Rock | 25 | Base: N/A Bonus:N/A | Board: Rocks at the center, and 1 at every side Initial: None Timer: Adds 1 Row of Rocks every 6 turns 25% Health: Adds 3x3 Blocks every 3 moves Added Support: Rocks | 4 | [Lucario]/[Blastoise]/ [Venusaur]/[Garchomp] Donphan, Stunfisk, Marowak, Steelix Lucario, Suicune, Swampert, Sceptile, Cobalion, Virizion Kyogre, Groudon, Dialga, Registeel | You may need Mega Lucario or Mega Blastoise in here for Super Effective Megas. Too much Wooden Blocks. A Mega Start would also be awesome With the release of M-Garchomp, this gets easier (specially if you have Dialga and other strong Super Effectives) | Moves: At least 12 moves left Move+5 and Mega Start will do this. Mega Aero can be optional. | 12th Mega Stone! | The health disruption will trigger from 25% to 23% now. Also has higher HP than 3ds (About 1600 higher). Also note that mobile players only have Lucario as Mega here but since Mobile players have Dialga and Palkia, this will be a little bit easier | |||

33 | ||||||||||||||||

34 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
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1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Pedra Valley | |||||||||||||||

3 | 181 | Sneasel | 7372 | Dark | 16 | Base: 77% Bonus:2% /move | Board: None Initial: Adds Barrier to 3rd and 4th column Timer: Adds 2 Sneasel after 5 turns. Adds 2 Sneasel after 3 turns. Repeat | 4 | [Any]/[Lucario] Heracross, Scyther, Scizor Lucario, Xerneas None | Switch F3 with B6 for a big combo eliminating the barriers at 3rd and 4th column. | Moves: At least 8 moves left Clearing Strategy will pretty much do it Otherwise, use Move+5 | Catch Rate: 22% +3% Aside from the catch rate, there is no other change. Use the same strategy from 3ds. | ||||

4 | 182 | Duosion | 6627 | Psychic | 10 | Base: 12% Bonus:6% /move | Board: Barrier on 1st, 2nd and 3rd Columns, Duosions on Barriers at a checkered formation Initial: None Timer: None | 3 | [Gengar]/[Banette] Zoroark, Scyther, Scizor, Heracross, Duosion Yveltal Giratina | Easy with Mega Gengar team | Moves: At least 5 moves left Easy without items Add a Move+5 if it doesn't work | 100% Same with 3ds version. Still easy with M-Gengar | ||||

5 | 183 | Snorlax | 31955 | Normal | 55 | Base: 2% Bonus:2% /move | Board: Many Rocks, 2 Cross-Shaped Snorlax formation Initial: None Timer: At random: Add 2-5 Rocks on the field after 2 turns Adds 1 column of Rock after 2 turns Low Health: Adds 2 row of Blocks after 2 turns | 4 | [Aerodactyl]/[Lucario]/ [Garchomp] Sawk, Mienshao, Throh, Conkeldurr, Pangoro Lucario None | C4->E4 then A4->B4 to remove all Snorlax icons. (a lot of other options are possible) With Mega Lucario, this is very easy. An alternate for Mega Luke is Mega Aero which is surprisingly good at this stage | Moves: At least 27 moves left A good Fighting Team will also do this with Move+5. But eventually, you'll get this S-Ranked when you train your fightings here Complexity will overkill this if you are having real trouble. Note that even with 4 Fighting Types (No Mega) this is really hard For Garchomp, Mega Start+Move+5 wii do this | This would be the best grinding stage for Fighting type so far.. | Everything is the same with 3ds version aside from this stage only gives 50 EXP instead of 55 EXP. M-Lucario/M-Aero is still the best to use in this stage. | |||

6 | 184 | Granbull | 10672 | Fairy | 17 | Base: 66% Bonus:2% /move | Board: 16 Granbull in a Cross-Shaped Pattern, 4 Blocks Initial: None Timer: None Note: Adds 4 Granbull each time you get a combo | 4 | [Mawile]/[Gengar] Nidoking, Nidoqueen, Bronzong, Granbull, Steelix None Dialga | Focus on combos. The Granbull Disruption will eventually clear the other Granbulls away Also M-Gengar is better than M-Mawile for this stage | Moves: At least 8 moves left You may want to bring Granbull with you. This can S-Rank it without items If not, add a Move+5 | Catch Rate: 23% +2% Nothing change aside from catch rate. | ||||

7 | 185 | Frogadier | 2576 | Water | 7 | Base: 11% Bonus:6% /move | Board: Lots of Froakie Initial: None Timer: Adds a row of Barrier after every 2 turns Note: If Froakie is added as Support Pokemon, Frogadier will replace the Froakies | 4 | [Ampharos] Grovyle, Raichu, Lilligant Zapdos, Raikou, Sceptile Shaymin, Tropius | Actually beatable without items but Move+5 is a safe zone | Moves: At least 4 moves left Move+5 DD + Move+5 will do this without problem. | 100% Same with 3ds version. Team is still the same | ||||

8 | 186 | Gurdurr | 16544 | Fighting | 22 | Base: 32% Bonus:4% /move | Board: None Initial: Adds 3 Blocks Timer: Adds 3 Blocks every turn 36%: Add 2 columns of Blocks every turn | 3 | [Mewtwo]/[Slowbro] Chimecho, Snubbull, Slowking Xerneas Victini | Seems pretty easy at first. But once the field is full of Blocks that is. I recommend using Slowbro as your mega here instead of Mewtwo for clearing purposes unless you are using DD which will pretty much kill this stage with Mega Mewtwo | Moves: At least 11 moves left Move+5 with decent team DD for easy S-Rank | HP: 22334 Catch Rate: 17% +1% The second disruption now occurs when HP is 27% or lower. Still Mewtwo Y and Gengar is good at this stage. | ||||

9 | 187 | Quilladin | 4636 | Grass | 8 | Base: 2% Bonus:13% /move | Board: Rocks everywhere Initial: None Timer: Adds 2x2 Rocks,another 2x2 Rocks and 2x2 Blocks every 3 turns | 4 | [Glalie] Ninetales, Vanilluxe, Swellow, Chatot, Heracross Heatran, Blaziken, Genesect, Moltres None | Another one of those unbeatable without items. Use a DD here to get through this stage | Moves: At least 3 moves left Move+5 will do this good. Or add a Disruption Delay if the disruptions really get in to you | Catch Rate: 2% +11% Catch rate was lowered a little but the stage is still the same. The stage is still hard so make sure to test the stage first before trying with items | ||||

10 | 188 | Shelgon | 15238 | Dragon | 18 | Base: 7% Bonus:3% /move | Board: 4 Shelgons in 1st, 2nd, 5th and 6th row with Barrier Initial: None Timer: Adds 1 Shelgon every 4 turns Half Health: Adds 3 Shelgon every 4 turns | 3 | [Altaria]/[Glalie]/ [Gengar] Haxorus, Shelgon, Vailluxe Dragonite, Xerneas, Articuno Rayquaza, Diancie | You have to wait for 4 turns before a Shelgon spawns and destroy some barriers. Easy to clear. Just make sure to catch this one | Moves: At least 9 moves left Add Shelgon to your team. This pretty much removes most of the barriers on first turn and will become easy to combo | Catch Rate: 3% +3% Lowered catch rate a little. Still easy if you add Shelgon to your team. Also Diancie for Barrier Bash+ is very good to get rid of some barriers | ||||

11 | 189 | Braixen | 4108 | Fire | 7 | Base: 17% Bonus:12% /move | Board: 1st row has Blocks protected by barriers, Rocks all around Initial: None Timer: None | 3 | [Gengar]/[Aerodactyl] Buizel, Aurorus, Marowak, Milotic Swampert Keldeo, Gabite, Kyogre, Groudon, Dialga, Palkia, Diancie | 5 turns before the Blocks disappear which is impossible without any item. Have Keldeo or Buizel in your party to destroy a Blocks Block and make a combo. If you have Gabite from the safari, it can replace Keldeo (or get both if you want to) Dialga is much better than the 3 since it will destroy 3 blocks. Just make sure to activate it (It is 100% activating at 4 matches) | Moves: At least 3 moves left Bringing Keldeo or Buizel do this. You can also bring Dialga or Gallade if you have them You can also try Mega Start Aero for 1 turn clear | HP: 4987 Catch Rate: 17% +4% Just a little higher HP and lower catch rate. Use the same strategy with 3ds | ||||

12 | 190 | Steelix | 9484 | Steel | 26 | Base: 22% Bonus:3% /move | Board: 3rd-6th row: Checkered Pattern Onix-Blocks Initial: None Timer: Adds 4 Blocks after 3 turns x3 Adds 4 Blocks, 4 Onix and a Row of Blocks after 3 turns Repeat. Notes: Onix falls as a Support Pokemon. Will be replaced by Pupitar when added to the party | 4 | [Any]/[Aerodactyl]/ [Garchomp]/[Lucario] Ninetales, Stunfisk, Marowak Lucario, Blaziken, Heatran, Entei, Moltres Groudon | Another really hard stage. Better to buy a DD for a lot easier. | Moves: At least 13 moves left Mega Start + DD + Move+5 for this one. (No DD if using Mega Aero) With the release of M-Garchomp, it seems it was doable with just Mega Start | HP: 11666 Catch Rate: 14% +2% The stage become a little harder (2000 more HP) Use Mega Lucario/Aerodactyl since you dont have Mega Garchomp. For support, just use Optimize to get the best Pokemon (You might want to add Ninetales to help you a bit in decreasing Blocks). Same strategy with 3ds.DD or Mega Start if you are using M-Lucario or M-Aerodactyl (Aero is preferred but both works) | ||||

13 | 191 | Blitzle | 9893 | Electric | 16 | Base: 62% Bonus:3% /move | Board: Lot of Rocks Initial: None Timer: Adds 2 Blitzle after 2 turns x2. Adds 1 Column of Rocks after 2 turns Repeat | 3 | [Gengar]/[Any] Marowak, Stunfisk, Donphan None Groudon | You may want to use Gengar to get large combos here. Making sure to clear out the last 3 columns first | Moves: At least 8 moves left This can be done with Move+5 | Catch Rate: 27% +3% Aside from the catch rate, nothing really was change. Gengar is the best Mega for this stage. | ||||

14 | 192 | Lickilicky | 12705 | Normal | 22 | Base: 29% Bonus:4% /move | Board: All tiles are Lickitung and Lickilicky Initial: None Timer: Randomly regenerate 1 column. The column will be like this: O X - Support Pokemon X O - Lickitung/Lickilicky O O X O Note: The Lickitung spawn will always be on 6th Column while the Lickilicky spawn will be always on 1st column. | 4 | [Lucario]/[Gengar]/ [Any] Mienshao, Throh, Sawk Lucario Arceus* | * - Double Normal Team (can consist of M-Gengar/M-Luke, Lickitung, Lickilicky, and Arceus For first time, you may want Lickitung with you. This will lessen the Pokemons in the board and get combos without using a move. B6 to E6 is a good starting move | Moves: At least 11 moves left Bring both Lickitung and Lickilicky. You may want to add a Move+5 if needed. If Lickilicky/Lickitung strategy fails, just go for your normal Fighting Team | Catch Rate: 20% +4% Again. Just catch rate difference. All Pokemon on 3ds version are also available in here. (Except for Double Normal Arceus Team) | ||||

15 | 193 | Pangoro | 10496 | Fighting | 16 | Base: 7% Bonus:5% /move | Board: None Initial: Adds 2 Pancham Timer: Adds 2 Pancham every 2 turns Half Health: Adds 2 Pancham every turn | 4 | [Mewtwo]/[Slowbro] Azumarill, Slurpuff, Salamence, Braviary Xerneas Victini, Cresselia, Lugia | You may want to try bringing Pancham here for extra combos if this is getting hard for you If you have Lugia, this will be a piece of cake with its Eject+. Dont bring Pancham here if you would bring Lugia | Moves: At least 8 moves left Beatable at Itemless. Add a Move+5 if you are getting trouble | HP: 13182 Has 2800+ more HP than 3ds version. Expect this a little bit harder. Still S-Rankable with Move+5. | ||||

16 | 194 | Garbodor | 5940 | Poison | 12 | Base: 45% Bonus:5% /move | Board: None Initial: Adds 3 Garbodor at top row Timer: Adds 3 Garbodor at top row after 3 turns. Adds 2 Garbodor at top row every 2 turns | 4 | [Slowbro]/[Mewtwo] Stunfisk, Marowak, Chimecho Mewtwo Victini, Groudon | Beatable without items. The Garbodor can be annoying though | Moves: At least 6 moves left Beatable without items with decent team. In any case you are getting short, a Move+5 is good | Catch Rate: 18% +5% Just catch rate difference. Same strategy with 3ds version | ||||

17 | 195 | Doublade | 8778 7022 | Steel | 22 | Base: 12% Bonus:2% /move | Board: Random no. of Klefki Initial: Adds 1 Column of Rocks Timer: Adds 1 Column of Rocks after 3 turns x2. Add 1 Column of Rocks and 1 column of Blocks after 3 turns. Repeat Note: Bronzor will replace Klefki if Klefki is added as a Support Pokemon | 4 | [Any]/[Lucario]/[Gengar] Ninetales, Marowak, Stunfisk Blaziken, Heatran, Lucario, Moltres Groudon | This is beatable without items but you'll need high levels here (5+) | Moves: At least 11 moves left Use a DD. Buy Move+5 to be safe. A high level team can go with just Move+5 | 100% same with 3ds version. GS may think that this stage is hard enough. This is easier in Mobile since a lot of new Pokemon are now available. If you have Ho-Oh and Landorus, they are better alternative to Pokemon that has lower BP. Use Ninetales instead of Machamp (Eject does not work on Klefki) | ||||

18 | 196 | Cofagrigus | 13524 | Ghost | 9 | Base: 55% Bonus:5% /move | Board: Black clouds except 4th row Initial: None Timer: Adds 5 Rocks after a turn Adds 5 Rocks and 5 Black Clouds after a turn Repeat | 3 | [Gengar]/[Banette] Banette, Zoroark, Mightyena, Liepard Yveltal Giratina | Easy with Mega Gengar team | Moves: At least 5 moves left Match as many Gengar as possible to Mega evolve it. Or get DD if you are having trouble (I prefer the itemless) | Catch Rate: 5% +5% The catch rate from 55% goes down to 5%. Same with 3ds version aside from that | ||||

19 | 197 | Reuniclus | 20160 | Psychic | 30 | Base: 9% Bonus:3% /move | Board: None Initial: Adds 4 Barriers x2 Timer: Adds 4 Barriers x3 every 5 turns Notes: Seems to add Barriers only at the center boards and do not affect all sides | 4 | [Gengar]/[Banette] Zoroark, Scyther, Scizor, Heracross Genesect, Yveltal Giratina | You have a lot of turns and the Disruption was not that hard. It even adds barrier to blocks that already has barrier. Genesect/Heracross on a Mega Gengar team will do a lot of damage here | Moves: At least 15 moves left Dont know what is with this stage that it requires only 2 turns left. No items needed. Pretty much S-Ranked on first clear | S-Ranking: 15 moves. This stage was fixed and clearing the stage with 2 moves will not yield a S-Rank. 30 moves is a lot. Gengar is the best Mega here. Giratina and Genesect can do the damage. Absol's Mind Zap will reset its disruption (it is per 5 turns) so use it to stop the barriers. Recommended item is Move+5 for S-Ranking | ||||

20 | 198 | Conkeldurr | 17740 | Fighting | 24 | Base: 19% Bonus:3% /move | Board: 1st, 3rd, 4th, 6th rows are Rocks Initial: None Timer: None Notes: Rocks will also skyfall 1/3 Health: Adds 4-5 Rocks per turn | 4 | [Aerodactyl]/[Slowbro] Azumarill, Slurpuff, Chatot, Braviary, Salamence Xerneas, Mewtwo Victini, Cresselia | Slowbro or Aerodactyl for good combos. Also dont use Mega Mewtwo Y here | Moves: At least 12 moves left Move+5, Mega Start and a decent Mega Aero/Mega Slowbro team. If you really cant do it, then try adding a Complexity | 100% same with 3ds version. Same strategy with 3ds version | ||||

21 | 199 | Tangrowth | 8976 | Grass | 16 | Base: 65% Bonus:3% /move | Board: 4 2x2 Tangrowth in Barrier. 4 Blocks Initial: None Timer: None Notes: Will disrupt you with 4 Tangrowth replacing Blocks by having a combo of at least 3 | 4 | [Glalie] Ninetales, Vanilluxe, Swellow, Chatot Heatran, Entei, Moltres, Blaziken, Delphox None | Switch D3 with C3 or switch B1 with D3 to make Tangrowth remove the disruptions | Moves: At least 8 moves left Your team can do this if you remove the disruptions | HP: 13416 Catch Rate: 25% +3% That is 4500+ more HP than 3ds version. 3ds version was easy anyway. The strategy for 3ds still works in here. If itemless cannot do this, try adding a Move+5. | ||||

22 | 200 | Tyranitar | 16740 | Rock | 30 | Base: 3% Bonus:3% /move | Board: Rocks everywhere Initial: None Timer: Adds 1 Row of Blocks Block after 3 turns x2. Adds 1 Row of Blocks, 4 Rocks and 5 Tyranitar and another 4 Rocks Notes: Rocks will skyfall | 4 | [Lucario]/[Mawile]/ [Blastoise]/[Venusaur]/ [Garchomp] Milotic, Marowak, Stunfisk Lucario, Sceptile, Swampert, Suicune Kyogre, Groudon, Dialga | You may also try Mega Aero if it is effective for you. | Moves: At least 15 moves left Seems to be doable with just Move+5. You will need a good team to do this (Hint: M-Garchomp+Dialga for destroying disruptions) Move+5 and Mega Start can also be good if you dont have Dialga or Garchomp. | HP: 18345 Aside from the HP increase (about 1500+) no really change from 3ds version. Mobile version don't have M-Garchomp yet so you should stick with other Megas. Blastoise, Lucario or Mawile can be great. You may need a Mega Start only if your Mega is slow | ||||

23 | 201 | Hippowdon | 10462 | Ground | 15 | Base: 65% Bonus:3% /move | Board: Many Rocks Initial: None Timer: Adds 3 Rocks every 3 turns | 4 | [Glalie]/[Blastoise]/ [Venusaur]/[Any] Milotic, Tangrowth, Avalugg Chesnaught, Articuno Greninja, Swampert Shaymin, Kyogre | Move F1 to D6 to clear all the Rocks on first turn | Moves: At least 8 moves left Really easy to S-Rank. Might want to get a Move+5 if having trouble | |||||

24 | 202 | Weavile | 10260 | Dark | 18 | Base: 8% Bonus:3% /move | Board: None Initial: Adds Barrier in 1st-2nd or 5th-6th Column. Timer: Adds Barrier in 1st-2nd or 5th-6th Column after a turn Adds 1 Column of ice after every 5 turns | 4 | [Lucario]/[Heracross]/ [Any] Conkeldurr, Snubbull, Mienshao, Heracross Lucario, Xerneas, Genesect None | After the initial disruption, move will depend on what column the barriers is: 1st-2nd: Move C5 to C6 to clear all barriers 5th-6th: Move D5 to D6 clearing all Barriers. | Moves: At least 9 moves left This one is another very easy without items. For those who are getting trouble itemless, a Move+5 will be enough | |||||

25 | 203 | Avalugg | 15973 | Ice | 26 | Base: 11% Bonus:3% /move | Board: 10 Barriers Initial: None Timer: None Notes: Adds 1 row of Barriers if no combo. Half Health: Adds 5 Barriers after every turn | 4 | [Lucario]/[Blaziken]/ [Gengar]/[Any] Tyranitar, Conkeldurr, Steelix, Ninetales , Heatran, Blaziken, Moltres, Delphox Dialga, Jirachi | You may want to get at least a 2 combo every turn or else you'll get clog in barriers. Not really much that hard. M-Gengar is good at combos if you are getting some trouble Also note you may need some items if you are using M-Blaziken team unless you are lucky with combos | Moves: At least 13 moves left If you are having trouble itemless, Move+5 will do this Or go with Move+5, DD, Mega Start (I used only DD, depends on your team level) | |||||

26 | 204 | Braviary | 11008 | Flying | 8 | Base: 5% Bonus:4% /move | Board: 11 Rocks at top 2 rows Initial: None Timer: Adds 2 Rows of Rocks at 1st and 2nd row after every 2 turns | 3 | [Manectric]/[Ampharos] [Glalie]/[Any] Tyranitar, Aurorus, Avalugg Articuno, Zapdos, Raikou None | Switch A4 to E3 for a good combo. | Moves: At least 4 moves left Can do this itemless. Go add up a Move+5 if you are having trouble | |||||

27 | 205 | Excadrill | 23129 | Ground | 30 | Base: 1% Bonus:2% /move | Board: Many Rocks, 1 Excadrill Initial: None Timer: Adds 4 Rocks every 2 turns. Half Health: Adds 2x2 Rocks every turn | 4 | [Blastiose]/[Venusaur]/ [Glalie] Milotic, Tangrowth, Avalugg Chesnaught, Greninja, Swampert, Articuno Shaymin, Kyogre, Manaphy | Glalie and Blastoise are both good. Glalie for combo and Blastoise for clearing Blocks. Not that hard. It seems that you can use Tropius to Eject the Excadrill at the bottom and clear the board with Rocks. The problem is if you can have a Tropius match on your first turn | Moves: At least 15 moves left Glalie+DD will do this If short on Moves, try adding a Move+5 | |||||

28 | 206 | Volcarona | 7623 | Bug | 14 | Base: 33% Bonus:3% /move | Board: Volcarona on 1st, 3rd, 4th and 5th Column with a Row of Rock on 4th Row Initial: None Timer: None 59% Health: Adds 2 Volcarona after 3 turns | 4 | [Gengar]/[Aerodactyl], [Charizard Y]/[Any] Volcarona, Aurorus, Tyranitar, Braviary , Blaziken, Heatran, Moltres, Entei None | For first time, the best move will be A2 to E5 or B5 to F2 Bring Volcarona here for easy clearing | Moves: At least 7 moves left Clearing Strategy will do this If the level of your Pokemon is not enough to do this itemless, add up a Move+5 | |||||

29 | 207 | Aegislash | 7009 | Steel | 17 | Base: 6% Bonus:2% /move | Board: Random no. of Doublades Initial: Top Row will become Blocks Timer: Top Row become Blocks after 5 turns x2 Adds 3 Blocks after 2 turns x2 Adds 5 Blocks after 5 turns Repeat Added Support: Doublade. Will be changed to Bronzor if Doublade is a Support. | 4 | [Lucario]/[Gengar]/ [Any] Ninetales, Stunfisk, Marowak, Mienshao Blaziken, Heatran, Delphox Groudon | A full Fire Team with M-Luke is good. You can go itemless beating this. | Moves: At least 8 moves left Gengar with full Fire team (Ninetales, Delphox, Heatran) is good. You may try it itemless or Move+5 for safety If the above strategy dont work, try adding Mega Start with M-Lucario or DD | Complexity removes Doublade | ||||

30 | 208 | Zebstrika | 8016 | Electric | 10 | Base: 28% Bonus:5% /move | Board: Many Rocks Initial: None Timer: None 70% Health: Adds 1 Column of Rocks every turn Notes: On 1st and 3rd column, 4 Blocks Blocks will fall and 6 Blocks on 2nd | 3 | [Gengar] Stunfisk, Marowak, Donphan, Excadrill None Groudon | Your usual Damage Streak team here. The Disruptions isn't much trouble | Moves: At least 5 moves left Very easy with Move+5 | |||||

31 | 209 | Salamence | 15206 | Flying | 18 | Base: 2% Bonus:3% /move | Board: None Initial: Adds 3 Barriers Timer: Adds 3 Barrier every 2 turns | 4 | [Manectric]/[Ampharos]/ [Glalie]/[Any] Tyranitar, Aurorus, Avalugg Articuno, Zapdos, Raikou Kabutops | You can beat this itemless. Not really hard once you have your Mega. You can also try your newly caught Avalugg here for Barrier Bash Kabutops was released in an event, so if you are going back to this stage for an S rank or if you just caught Kabutops before this stage, it is Super Effective and has Barrier Bash+. | Moves: At least 9 moves left Move+5 and this one is easy to S-Rank I must say this isnt hard unlike Tyranitar If you still cant do this with the above strategy, adding a DD can help you (Try matching more for combos than using Avalugg's Barrier Bash) | |||||

32 | 210 | Mega Heracross | 15531 13988 | Bug | 25 | Base: N/A Bonus:N/A | Board: More Rocks Initial: None Timer: Adds 2-5 Rocks after 5 turns. Adds a vertical 4 Rocks after a turn x4. Repeat. Note: Illumise falls as a Support Pokemon. If Illumise is added as support, Shuckle will replace Illumise | 4 | [Aerodactyl]/[Blaziken] Aurorus, Tyranitar, Braviary, Salamence Blaziken, Heatran, Moltres None | Mega Aero will clear all blocks here easily. For those using M-Blaziken, you may want to only want to clear out Illumise if it is clogging the board. A4 to E3 will remove the Rocks at the center leaving 3 Rocks at each side | Moves: At least 12 moves left Move+5 and Mega Start Aerodactyl or Move+5 and DD M-Blaziken will do this with a decent team Complexity+Mega Start seems to be a more efficient strategy for this. Also never use DD if you are using M-Aero or you'll waste M-Aero's power M-Rayquaza with Mega Start and Moves + makes S ranking this stage quite easy. | 13th Mega Stone! | ||||

33 | ||||||||||||||||

34 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
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1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Alben's Town | |||||||||||||||

3 | 211 | Starly | 5400 | Flying | 9 | Base: 11% Bonus:6% /move | Board: Lots of Rocks, Lone Starly at the center Initial: None Timer: Adds 3 Starly every 3 turns | 4 | [Glalie]/[Ampharos]/ [Manectric] Ampharos, Aurorus, Tyranitar, Avalugg Zapdos, Raikou None | C5 - F2 or A1 - C5 to get a good start. You may want to stick with Glalie as your Mega if you want to Mega Evolve | Moves: At least 4 moves left Move+5 will do this good | |||||

4 | 212 | Gothita | 12000 | Psychic | 15 | Base: 15% Bonus:3% /move | Board: Rocks at 5th and 6th row Initial: None Timer: Adds 5 Rocks after 3 turns x2 Adds 1 Row in Barriers after 3 turns Repeat | 4 | [Gengar]/[Heracross] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal Giratina | Just your old simple stage. Get damage fast with Crowd Control or Power of 4+ | Moves: At least 7 moves left This can be done itemless If you are getting short on moves, then add Move+5 | |||||

5 | 213 | Goomy | 8627 | Dragon | 14 | Base: 6% Bonus:2% /move | Board: 3 Rocks at the bottom, 1 Goomy Initial: None Timer: Adds 2 Barriers after 3 turns x2 Randomly Between: Adds 4 Rocks after a turn Adds 3 Rocks and 1 Goomy after a turn Repeat | 4 | [Altaria]/[Glalie]/[Gengar] Haxorus, Snubbull, Avalugg Xerneas, Dragonite, Articuno Rayquaza, Diancie | Gengar would be good if the other Super Effective Megas don't work. | Moves: At least 7 moves left This can be done itemless If you are getting short on moves, then add Move+5 | |||||

6 | 214 | Mime Jr. | 12240 | Psychic | 13 | Base: 10% Bonus:2% /move | Board: None Initial: None Timer: Adds 2 Mime Jr on Row 4 after 4 turns Randomly Between: Adds 2-5 Barrier if no 5+ lines combo Adds 2 Mime Jr on Row 1, 3, or 5 if no 5+ lines combo | 4 | [Gengar]/[Heracross] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal Giratina | Not hard even with the disruptions. Just do the same trick with Gothita | Moves: At least 6 moves left This can be done itemless If you are getting short on moves, then add Move+5 | |||||

7 | 215 | Staravia | 4800 | Flying | 7 | Base: 11% Bonus:4% /move | Board: Starvia and Starly in 2nd and 3rd Row covered in Barriers in a zigzag pattern Initial: None Timer: Adds Staravia and Starly in 2nd and 3rd Row (this will match them and eliminate the barriers) | 3 | [Ampharos]/[Manectric]/ [Gengar] Ampharos, Aurorus, Tyranitar, Avalugg Zapdos, Raikou None | If you want to eliminate the Barriers and other Pokemon, use a combination of Tyranitar and Avalugg (although this is not very efficient) I discourage the use of Glalie here because its ability (Chill) will delay the disruption. To eliminate the Starly and Staravia after the disruption, you must clear the 4th-6th column (seems hard but with 1st row support it would be not that hard) | Moves: At least 3 moves left This can be done itemless but will require luck after the disruption If you are getting short on moves, then add Move+5 Another strategy: Bring your own Starly and/or Staravia. With this you can potentially remove the barriers without using any item and the Mega will do the damage. The downfall to this is the catch rate which would require Great Balls or lot of attempt which makes adding a Move+5 better | |||||

8 | 216 | Gothorita | 17600 14080 | Psychic | 15 | Base: 15% Bonus:4% /move | Board: 5th and 6th Row in Blocks Initial: None Timer: Adds a 1x2 Blocks in 1st and 2nd Row after a turn x4 Adds 4 Barrier after 3 turns Repeat the last disruption | 4 | [Gengar]/[Heracross] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal Giratina, Darkrai | Focus on Power of 4+ here and Mega evolving your Mega. With so many Blocks on board at first, Crowd Control will lose some damage. After the Blocks, you may want to start doing damage with Crowd Control | Moves: At least 7 moves left A combination of Move+5 and DD will be sufficient to do this | |||||

9 | 217 | Ralts | 19200 | Fairy | 12 | Base: 1% Bonus:2% /move | Board: None Initial: Adds 4 Blocks Timer: Adds 4 Blocks every 2 turns | 3 | [Mawile]/[Gengar] Bronzong, Steelix, Nidoqueen, Nidoking None Dialga, Jirachi | Dialga will get through the Blocks Blocks here very easy. If you dont have Dialga, you may stick with Bronzong. Not a very hard stage | Moves: At least 6 moves left Very easy itemless | |||||

10 | 218 | Scatterbug | 10125 | Bug | 15 | Base: 9% Bonus:1% /move | Board: None Initial: None Timer: Adds 3 Rocks after 3 turns | 4 | [Blaziken]/[Gengar]/ [Any] Ninetales, Tyranitar, Aurorus Delphox, Heatran None | Very easy with an All-Fire team. Have Delphox start the combo with Pyre and have M-Blaziken bomb the board. For those who dont have M-Blaziken, you can switch to M- Gengar for a free complexity and would work just fine | Moves: At least 7 moves left Very easy itemless Otherwise, add Move+5 | |||||

11 | 219 | Spewpa | 7776 | Bug | 3 | Base: 11% Bonus:3% /move | Board: Scatterbug in Barrier Initial: None Timer: None | 3 | [Blaziken]/[Gengar] Ninetales, Tyranitar, Aurorus, Scatterbug Delphox, Heatran None | Bring Scatterbug with you otherwise you cant do this. Focus on getting rid of some Scatterbug at first. Both M-Blaziken and M-Gengar work wonders here | Moves: At least 2 moves left If you want to do this itemless, you will require luck (easily just go and watch, move 1 time or try again) Move+5 will do this very very easy | |||||

12 | 220 | Vivillon | 20625 16500 | Bug | 17 | Base: 12% Bonus: 2% /move | Board: 8 Barriers Initial: None Timer: Adds 4 Rocks after 2 turns x2 Randomly Between: Adds 4 Barriers after 2 turns Adds 3-4 Rocks after 2 turns Repeat last disruption | 4 | [Blaziken]/[Gengar]/ [Charizard Y] Ninetales, Tyranitar, Aurorus Delphox, Heatran None | Once again, M-Blaziken is the best for this stage. If you dont have it, then M-Gengar seems to be just fine. Same strategy with Scatterbug. Just get Pyre+Mega Combo and you'll do this good (No items needed) You may want to take care of the barriers on top while slowly Mega Evolving your Pokemon (assuing you dont use Mega Start) The 4 Barriers on the top is what you need to take out as the other 4 on the bottom is not that crucial. With the release of M-Charizard Y, you get another alternate for Blaziken. It's Mega Effect is perfect for clearing away Vivillon's disruptions | Moves: At least 8 moves left M-Blaziken + Move+5 + DD will be good enough for this (Also add up some luck) M-Blaziken will rack up damage if you get a successful whole field "bomb" M-Gengar + Complexity + DD is also good getting 2 less Pokemon on the board each time you get a Mega Gengar match (You may try not using Complexity at first since this is beatable without using a Complexity. You may also want to get Move+5 for safety net) | |||||

13 | 221 | Meditite | 14960 | Fighting | 17 | Base: 6% Bonus: 4% /move | Board: A lot of Rocks and 2 Meditite Initial: None Timer: Adds 6 Barriers and 2 Meditite in a 2x4 blocks after 6 moves Note: Meditite and Barrier will only spawn on the blocks where the initial Meditite is | 3 | [Mewtwo]/[Slowbro]/ [Gengar] Salamence, Braviary Mewtwo Victini, Cresselia, Lugia | M-Gengar team will do this easily itemless | Moves: At least 8 moves left Itemless can do this with M-Gengar | |||||

14 | 222 | Skitty | 3975 | Normal | 12 | Base: 3% Bonus: 4% /move | Board: Skitty and Rocks on Barrier Initial: None Timer: Adds 3 Rocks after 2 moves x2 Adds 5 Skitty after 3 moves Repeat | 4 | [Lucario]/[Gengar] Sawk, Mienshao, Pangoro, Conkeldurr Lucario None | This stage is very easy. The health is very low you can do this itemless | Moves: At least 6 moves left Itemless can do this | |||||

15 | 223 | Kirlia | 10800 | Fairy | 12 | Base: 2% Bonus: 5% /move | Board: None Initial: None Timer: Randomly between: Adds 1-2 Blocks if you didn't get a 4+ combo Adds a Kirlia if you didn't get a 4+ combo 56% Health: Randomly between: Adds 2-5 Barrier if you didn't get a 4+ combo Adds 2 Kirlia if you didn't get a 4+ combo | 4 | [Mawile]/[Gengar] Bronzong, Steelix, Nidoqueen Cobalion Jirachi, Dialga | You can do a Jirachi+Mawile combo here. If you didnt get a good match, you may want to use Cobalion's Power of 4+ instead. An alternative Mega would be Gengar which is also good | Moves: At least 6 moves left Move+5 can do this | |||||

16 | 224 | Staraptor | 20625 16500 | Flying | 20 | Base: 11% Bonus: 5% /move | Board: Starly, Staravia, Staraptor, Rocks Initial: None Timer: Randomly between: Adds 4 Barriers after 3 turns Adds 5 Starly after 3 turns Adds 5 Staravia after 3 turns 39% Health: Adds 4 Barriers after 2 turns Adds a Staraptor after 2 turns | 4 | [Manectric]/[Ampharos]/ [Glalie]/[Gengar] Tyranitar, Ampharos, Aurorus Zapdos, Raikou, Terrakion Kyurem, Gigalith | For initial, A6 to F4 is a good way to start. This will wipe all Starly, Staravia and Staraptor on the board. Then, eject the disruptions with Tyranitar, matching them together will waste your moves. | Moves: At least 10 moves left Move+5, DD and Mega Start will be enough for this. You can use M-Gengar with a team of super effectives, it works quite well. Using Gengar, you can drop the Mega Start as Gengar evolves fast. Expensive option (but ultra reliable) Complexity + DD (Move+5 for safety net) Seems to work on most. But the former strategy should work well now that we have stronger pokémon (Kyurem for example) | |||||

17 | 225 | Klink | 6825 | Steel | 13 | Base: 10% Bonus: 5% /move | Board: H-Barrier, 6 Klink, 3 Rocks Initial: None Timer: None Notes: After 5 turns, will gain a disruption: Adds 3 Rocks every turn | 4 | [Lucario]/[Garchomp] Ninetales, Excadrill, Conkeldurr Lucario, Blaziken, Heatran, Moltres Groudon, Garchomp, Emboar | Emboar is good for clearing the barriers away. While doing it, you may want to Mega Evolve your Mega. The best Mega would be Lucario to wipe away the disruptions away. With the release of Palkia, Palkia is doing a better Barrier Basher than Emboar since it can destroy 3 barriers. (Cresselia and Diancie are both NVE so don't use them) | Moves: At least 6 moves left Move+5 can do this | |||||

18 | 226 | Mr. Mime | 24000 | Psychic | 25 | Base: 12% Bonus: 4% /move | Board: None Initial: None Timer: Adds 4 Barriers, 5 Blocks, 3 Mr. Mime after 6 turns | 4 | [Gengar]/[Heracross]/ [Sharpedo]/[Banette] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal, Absol Giratina, Darkrai | You'll need to rely on Darkrai's Sleep Charm to get rid of disruptions for a while. The disruption is crazy and will fill your board unless you are using a DD. Just focus on all damage you can get. Giratina's Power of 4+, Genesect's Crowd Control and Darkrai are the best to use. Seems Absol as Mind Zapper seems to also work to prevent disruptions (aside from Darkrai's Sleep Charm) For those who are using Banette, Shuppet is a better choice for a Mind Zap if you gave it some levels (For more Power for Banette's Mega Effect) | Moves: At least 12 moves left Move+5 can do this Otherwise, add up a DD | |||||

19 | 227 | Klang | 7284 | Steel | 15 | Base: 9% Bonus: 5% /move | Board: 6 Rocks, 6 Klang with 3 of them covered in Barrier Initial: None Timer: None Moves <= 9: Adds 3 Blocks after 2 turns | 4 | [Lucario]/[Garchomp] Ninetales, Excadrill, Conkeldurr Lucario, Blaziken, Heatran, Moltres Groudon, Garchomp, Emboar | First thing to do is get rid of the barriers so after 5 turns, Pokemon will skyfall. Emboar will do this quite easily The disruption is not that hard as Mega Lucario and Mega Garchomp can get rid of them easily. For this, Mega Lucario is better because of faster Mega Evolving | Moves: At least 7 moves left Move+5 can do this | |||||

20 | 228 | Gothitelle | 12800 10240 | Psychic | 15 | Base: 9% Bonus: 3% /move | Board: 4 Gothita, 3 Gothorita, 1 Gothitelle, 1 Blocks Block, 4 Barrier Initial: None Timer: Adds 4 Barriers after 3 turns Adds 3 Blocks after 2 turns Repeat | 4 | [Gengar]/[Heracross]/ [Sharpedo]/[Absol]/ [Banette] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal Giratina, Darkrai | Another very hard stage. DD will help lessen the threats if you can't beat it with Move+5. Try clearing the Gothita and Gothorita first by matching them (Even by doing this a Gothita and a Gothitelle will still exist) D5-B4/E4 , D6-C4, C4-D4 is one way of clearing them away | Moves: At least 7 moves left Move+5 and DD seems to be the minimum items to use here. Mega Start and DD can do this (you can use Move+5 if you are unsure) | |||||

21 | 229 | Sliggoo | 8437 5907 | Dragon | 15 | Base: 13% Bonus: 4% /move | Board: 6 Barriers Initial: None Timer: Adds 6 Rocks and 6 Goomy in an alternate of 2 each in 2 Columns after 2 moves x3 Adds 6 Rocks and 6 Sliggoo in an alternate of 2 each in 2 Columns after 2 moves x3 Additional Support: Pidgey. Will be replaced by Happiny if Pidgey is added as Support | 4 | [Altaria]/[Glalie]/[Latias] Haxorus, Avalugg, Goomy Xerneas, Dragonite, Articuno Rayquaza, Latias | A Hard stage since this one has additional support. I suggest bringing Goomy along since it is Super Effective and appears in disruption. For Mega, the best one would be Altaria since Goomy helps it with its ability (Mega Boost) With the addition of Latias, this stage becomes more easier. Use Mega Latias instead if you have it | Moves: At least 7 moves left DD, Move+5 is the minimum Complexity + DD will also be good (in this case, dont add Goomy to your team) | |||||

22 | 230 | Medicham | 18400 14720 | Fighting | 18 | Base: 3% Bonus: 3% /move | Board: 7 Rocks, 1 Meditite, 1 Medicham Initial: None Timer: Adds 2-3 Blocks after 2 turns Move <= 10: Randomly between: Adds 1 Medicham, 2 Blocks Blocks after 2 turns Adds 4 Barriers after 2 turns | 4 | [Mewtwo]/[Slowbro]/ [Gengar] Salamence, Braviary Mewtwo Victini, Cresselia, Lugia | Lugia ejects the Medicham/Meditite away. Cresselia is also good for clearing away the Barriers. Seems to be beatable only with items (Move+5 is minimum) Gengar seems to work alright here too | Moves: At least 9 moves left DD and Move+5 can do this. Or DD, Mega Start and Move+5 for full effect | |||||

23 | 231 | Grimer | 3360 | Poison | 8 | Base: 9% Bonus: 6% /move | Board: None Initial: None Timer: Adds 5 Grimer every 2 turns Added Support: Croagunk. Will be replaced by Pidgey if Croagunk is added as Support | 4 | [Mewtwo]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Marowak, Grimer Mewtwo Cresselia, Victini, Garchomp | Very easy. Grimer with Crowd Control even helps you here | Moves: At least 4 moves left You can do this itemless. You may want to try adding Grimer to your team if you caught it first before S-Ranking If all else failed, use Move+5 | |||||

24 | 232 | Wingull | 13520 | Flying | 13 | Base: 9% Bonus: 2% /move | Board: 10 Black Clouds, 3 Wingull Initial: None Timer: None Notes: Will disrupt you if you didn't make a a 4+ combo. Either one below: Add 2 Wingull Add 3 Rocks | 3 | [Gengar]/[Manectric]/ [Ampharos] Ampharos, Tyranitar, Aerodactyl Terrakion, Articuno Regice | Another very easy with Gengar. you shouldn't have problems with this stage | Moves: At least 6 moves left Very easy itemless | |||||

25 | 233 | Bouffalant | 8100 | Normal | 15 | Base: 19% Bonus: 2% /move | Board: Rocks except 1st Column Initial: None Timer: Adds 4 Bouffalant after 3 moves Adds 3 Rocks after 2 moves x2 Repeat Note: 6 Rocks will fall at 1st Column, 6 Bouffalant will fall at 4th and 5th Column | 4 | [Lucario]/[Medicham]/ [Any] Sawk, Medicham, Conkeldurr Lucario, Gallade None | Another easy one. Nothing worth noting | Moves: At least 7 moves left Can be done itemless Otherwise, Add a Move+5 | |||||

26 | 234 | Muk | 7840 | Poison | 16 | Base: 4% Bonus: 3% /move | Board: 6 Barrier, 6 Grimer Initial: None Timer: Adds 6 Grimer, 6 Barrier in same position as initial after 4 moves | 4 | [Mewtwo]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Marowak, Grimer Mewtwo Cresselia, Victini, Garchomp | Cresselia is good here for getting rid of the barriers. Any of the 3 Mega works good in this stage. | Moves: At least 8 moves left Seems to be doable itemless. Otherwise, it can be done with Move+5 | |||||

27 | 235 | Pawniard | 10560 | Dark | 11 | Base: 3% Bonus: 5% /move | Board: None Initial: None Timer: Adds Blocks on row 1 every turn for 5 turns | 3 | [Lucario]/[Heracross]/ [Medicham]/[Gengar] Heracross, Volcarona, Conkeldurr Xerneas, Genesect Pinsir | The board will get full of Blocks in no time. Still easy to beat because it stops after 5 turns and some Blocks Blocks will disappear at a time. | Moves: At least 5 moves left Move+5 will guarantee this If you want to do this itemless, try M-Gengar. M-Gengar can get a huge combo when some blocks are gone which will be 5 turns left. Make sure not to delay Pawniard's disruption when Mega Evolving so you'll have a free one turn. | |||||

28 | 236 | Delcatty | 5962 | Normal | 14 | Base: 14% Bonus: 4% /move | Board: 8 Skitty, 5 Barriers, 3 Rocks Initial: None Timer: Any of below: Adds 3 Skitty after 3 moves Adds 2 Barrier after 3 moves | 4 | [Lucario]/[Medicham]/ [Any] Sawk, Medicham, Conkeldurr Lucario, Gallade None | The first thing to do is match the Skitty at the center. This opens the 3rd Column for skyfall. Then use the remaining Skitty to match the other Skitty blocking the skyfall at other columns. | Moves: At least 7 moves left Seems to be beatable itemless. Some say that adding Skitty to the stage helps Move+5 will do if you are having trouble | |||||

29 | 237 | Pelipper | 13680 | Flying | 25 | Base: 9% Bonus: 2% /move | Board: None Initial: None Timer: None Notes: Disrupts you if you didn't make a 2+ combo. Either of: Adds 3 Rocks Adds 3 Wingull 51% Health: Disrupts you if you didn't make a 3+ combo. Either of: Adds 3 Wingull Adds 5 Rocks Added Support: Rocks | 4 | [Gengar]/[Manectric]/ [Ampharos]/[Glalie] Ampharos, Tyranitar, Aerodactyl Terrakion, Articuno Regice | Not really that hard. It was easy to combo despite the additional support. Note: Eject can sometimes Eject the Wingull away but it does not work 100% of the time. A user PM me that Eject does indeed work on this stage and even sent a proof video. If it doesn't work, dont blame the guide | Moves: At least 12 moves left Seems that it is beatable itemless. Or Move+5 will do | |||||

30 | 238 | Gardevoir | 16875 11812 | Fairy | 18 | Base: 6% Bonus: 3% /move | Board: 3 Kirlia, 3 Ralts, 15 Barriers with 3 in each row (See board) Initial: None Timer: Adds 1 Rock after 2 moves 44% Health: Adds 2 3x1 Barriers after 2 turns | 4 | [Mawile] Bronzong, Steelix, Nidoqueen, Muk Cobalion Jirachi, Dialga | Stage has been made easier with less HP. Not sure how it affects the clearing and S ranking strategies. The barriers are hard to control without someone to destroy it. Cresselia or Palkia may be used to get rid of some of them. | Moves: At least 9 moves left Seems to be doable with Move+5 if you have Jirachi + M-Mawile. If Move+5 didn't work for you, you might want to swap Jirachi for Muk (if leveled) or Nidoqueen and add Mega Start. Note that M-Mawile's Mega ability will only clear half the initial barriers when triggered so you have to clear the leftovers yourself. If the Disruption is hard for you, you may need a DD but I don't recommend it. Now, with the mighty M-Rayquaza, it's reliable to use Mega Start and Moves +5. Even though Rayquaza is Not Very Effective, it can remove the Ralts and Kirlia and overall make you able to combo very nicely (thanks for the suggestion!) | |||||

31 | 239 | Klinklang | 600 | Steel | 5 | Base: 23% Bonus: 13%/move | Board: 3 Klink, 6 Klang, 6 Klinklang, Blocks all around, Barrier on 1st Row Initial: None Timer: None Notes: 2 Rows of Klink, 2 Rows of Klang, 2 Rows of Klinklang will skyfall. Afterwards, all tile that will fall are Blocks | 3 | Any | Pokemon you use doesn't matter. Here is the solution: B2-E3, D3-D2, C4-E3, C5-C4, E5-B3 | Moves: At least 0 move left Always S-Rank | |||||

32 | 240 | Mega Medicham | 33240 22568 18054 | Fighting | 22 | Base: N/A Bonus: N/A /move | Board: 4 Meditite, 2 in Barrier, 2 Rocks Initial: None Timer: Adds 5 Blocks after 2 turns 31% Health: Either of the following: Adds 5 Blocks after 2 turns Adds 1 Row of Barrier after 2 turns | 4 | [Mewtwo]/[Slowbro]/ [Gengar] Salamence, Braviary Mewtwo Victini, Cresselia, Lugia | The HP total has been decreased by a third, so it definitely makes this stage a lot easier, but I don't know how much. The HP was very high. About near double regular Medicham's HP. Lugia can Eject the Meditite's away but after that it has no really use. Besides, the Meditite will become Blocks anyway. Victini and Cresselia are supports for Mega Mewtwo Y if you are going to use it. Cresselia may be good if it decided to throw barriers at you. Only use Braviary if you wish to use Gengar and Sky Blast Team (with Salamence and Lugia) | Moves: At least 11 moves left Move+5, DD, Mega Start with Mewtwo Y and at least 2 Psychich seems good. Complexity + Gengar will leave only 2 other Pokemon on the board which is very good. However, you'll need a DD to constantly stop the Blocks from Spawning. | |||||

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34 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
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1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Roseus Center | |||||||||||||||

3 | 241 | Budew | 11137 | Grass | 15 | Base: 12% Bonus:3% /move | Board: 2 Rocks, Some Budew Initial: None Timer: Adds 4 Budew after 3 turns | 4 | [Glalie]/[Charizard Y]/ [Blaziken] Ninetales, Salamence, Avalugg, Braviary, Heracross, Budew Delphox, Emboar, Heatran, Genesect Ho-Oh, Lugia | Charizard Y/Glalie is good at clearing some Budew when you first try this stage. Initial Move: C6-F6 or C6-E6 will erase all Budew on the board | Moves: At least 7 moves left Seems to be beatable itemless. | |||||

4 | 242 | Machop | 5049 | Fighting | 11 | Base: 23% Bonus:6% /move | Board: Rocks on Barrier on 2nd row, 3 Machop Initial: None Timer: Adds Rock and Barrier on 2nd Row after 4 moves Added Support: Meditite. Will be replaced by Happiny if Meditite is added as support. | 4 | [Mewtwo] Gardevoir, Braviary, Salamence Mewtwo Cresselia, Lugia, Diancie | I only recommend Mewtwo here. M-Slowbro doesn't really shine because of the added support and M-Gardevoir isn't really helpful either. Lugia will Eject the Machop away on first turn. Make sure to match somewhere near the 2nd row to open up skyfall tiles | Moves: At least 5 moves left Move+5 is only needed for this. | The catch rate was low so I suggest to wait for a Super Catch Rate if you want to catch this one. This may be needed on an upcoming stage | ||||

5 | 243 | Shinx | 5625 | Electric | 15 | Base: 22% Bonus:3% /move | Board: 1st and 6th Column in Blocks Initial: None Timer: Adds 5 Shinx every 5 turns 82% Health: Adds 3-5 Rocks if you didn't make a 2+ combo Added Support: Blitzle. Will be replaced by Happiny if Blitzle is added as support. | 4 | [Garchomp]/[Any] Excadrill, Hippowdon, Marowak,Stunfisk None Garchomp, Gible, Gabite, Groudon | You can use Gabite to erase some Blocks or Gible for Mega Boost to quickly fill up Garchomp's Mega Gauge if you have them. The stage itself isn't that hard and Shinx seems to have little HP. | Moves: At least 7 moves left Seems to be doable itemless. Move+5 if fails. | |||||

6 | 244 | Whismur | 10125 | Normal | 15 | Base: 12% Bonus:3% /move | Board: 1st and 6th Column in Blocks Initial: None Timer: Adds a 2x5 Barrier at the center after 3 turns | 4 | [Lucario]/[Medicham] Conkeldurr, Pangoro, Medicham Gallade, Lucario None | B4-E4 will clear the Whismur's Barrier on 1st turn. Another Whismur will fall. Use that to completely remove them. The barrier disruption can be easily cleared by both Mega's Mega effect | Moves: At least 7 moves left Seems to be doable with Move+5. | |||||

7 | 245 | Luxio | 19136 15039 | Electric | 23 | Base: 21% Bonus:3% /move | Board: 1st and 6th Column in Blocks Initial: None Timer: Adds 3 Luxio or Shinx after 3 turns x2 Adds 1 Column of Blocks after a turn x4 Repeat | 4 | [Garchomp]/[Any] Excadrill, Hippowdon, Marowak,Stunfisk None Garchomp, Gible, Gabite, Groudon | This stage will give you a headache on the Blocks. If you are lucky it will spawn Blocks on the column which has Blocks already. If not, it can make the whole 4 column full of Blocks. Use M-Garchomp to clear some away paired with Gabite's Block Smash to clear more Blocks. Gallade may be useful for clearing the Blocks away if you have it | Moves: At least 11 moves left Move+5 and DD seems to be the best to use for this stage. Use Garchomp if it's candied, otherwise you should use M-Gengar instead. | |||||

8 | 246 | Spritzee | 11050 | Fairy | 14 | Base: 17% Bonus:2% /move | Board: None Initial: Adds 10 Barriers (Batch of 5) Timer: Adds 3 Barriers every 4 turns | 4 | [Mawile]/[Gengar] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | Mawile+Jirachi can work here as well as Mega Gengar. If the barriers are bothering you too much, bring Palkia, Cresselia or Diancie if you have them. Cobalion and Muk are used for pure damage (Power of 4+) and Crobat can also be useful if you can trigger Poisonous Mist (rare) | Moves: At least 7 moves left Doable with Move+5 | |||||

9 | 247 | Machoke | 15840 14256 | Fighting | 19 | Base: 19% Bonus:2% /move | Board: Machoke and Machop on Barrier at 1st and 2nd Row Initial: None Timer: Adds Barrier on 1st and 2nd Row after 4 moves Adds 6 Machoke on Row 1 and 6 Machop on Row 2 after 3 moves Repeat | 4 | [Mewtwo]/[Gardevoir]/ [Diancie] Gardevoir, Braviary, Salamence Mewtwo Cresselia, Lugia, Diancie | Cresselia and Lugia are a must for first time in this stage. Try stalling for 4 turns and it will disrupt clearing the barriers and matching all Machop and Machoke. Use Lugia for Eject+ and Cresselia for the barriers. Do not use M-Slowbro. It really didn't help at all. M-Mewtwo Y is the best but you can also use M-Gardevoir. For people without Cresselia and Lugia, the release of M-Diancie is a blessing here. Get Mega Start and you will beat this level super easily with M-Diancie. | Moves: At least 9 moves left Move+5 can do this alone when you have Cresselia and Lugia. Mega Start and Moves +5 with M-Diancie will give you the S rank quite eaesily. | |||||

10 | 248 | Roselia | 2085 | Grass | 4 | Base: 26% Bonus:1% /move | Board: Barriers on 4th-6th Row, Blocks Blocks on 3rd Row Initial: None Timer: None Notes: Will add 4 Budew and 4 Roselia if you didn't make a 4+ combo | 3 | [Blaziken]/[Heracross]/ [None] Ninetales, Avalugg, Salamence, Braviary, Muk Heatran, Delphox, Blaziken, Genesect Ho-Oh, Lugia | Pretty straight-forward stage. There's really only one good move each turn you can make. This one works: C1-D2, B1-B2, Any Heatran's Last Ditch effort is the most effective ability to use here (and Maybe Crowd Control) | Moves: At least 0 moves left Always S-Rank | |||||

11 | 249 | Aromatisse | 10710 7497 | Fairy | 17 | Base: 19% Bonus:3% /move | Board: 2 Slanted Blocks (Total of 9) Initial: None Timer: Adds 5 Blocks after 3 turns x2 Adds 3 Spritzee after 3 turns Repeat Added Support:Spritzee. Will be replaced by Happiny if Spritzee is added as support | 4 | [Mawile]/[Gengar] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | Mega Start Mawile will clear all Blocks away. The most needed here would be Dialga (for Block Bash+), Cobalion or Muk (for Power of 4+) Jirachi is optional if you are not going to use Mega Start or is going to use other Mega (like Gengar). No really strategy needed. Just clear the Blocks with Dialga or deal damage with Power of 4+ | Moves: At least 8 moves left Seems that Mega Start and Move+5 can do this | |||||

12 | 250 | Roserade | 13300 7980 | Grass | 20 | Base: 23% Bonus:3% /move | Board: Budew and Rocks, Roselia and Rocks will follow on skyfall Initial: Adds 1 Row of Barriers x2 Timer: Adds 3 Roselia after 4 moves Then, adds 2 Row of Ice Repeat Added Support: Budew. Will be replaced by Roselia if Budew is added as support | 4 | [Glalie]/[Charizard Y]/ [Blaziken] Salamence, Heracross, Avalugg, Braviary, Delphox, Emboar, Heatran, Genesect Ho-Oh, Lugia, Reshiram | Quite another frustrating stage, yes. Barriers are nuisance unless you bring a DD to prevent them. HP total got decreased end of July, and by quite a lot. This should make this stage a lot easier to beat. You can try your luck with M-Blaziken and may be able to clear Rocks very fast. The Budew support will fall at the bottom matching theirselves. Or M-Blaziken will not do that. M-Charizard may also be good at clearing the center. (Better than M-Glalie) if you have it. If you dont have both, stick with M-Glalie. You wont be doing too much damage with Crowd Control here so Muk's Power of 4+ may be better here. (unless you are using Complexity) Avalugg can support a bit but not really that helpful. Lugia can Eject the Roselia away. Other are just for pure damage Reshiram can help with the barriers. Still a lot of them. | Moves: At least 10 moves left Complexity was usually needed before, but now it is not so sure. Move+5, DD, Mega Start can do this. | |||||

13 | 251 | Inkay | 9360 | Dark | 13 | Base: 7% Bonus:7% /move | Board: Inkay, Barriers, and Rocks Initial: None Timer: Adds 3 Inkay and 3 Rocks in one column after 3 turns x3 Adds 3 Inkay and 3 Rocks in one column two times after 3 turns Repeat | 4 | [Lucario]/[Medicham]/ [Heracross]/[Gardevoir] Gardevoir, Heracross, Volcarona Genesect, Gallade Diancie, Machamp | This one is an easy stage. Beatable itemless.Initial setup has changed: First move A2-B3 removes all non frozen rocks, and leaves only one Inkay in the bottom. | Moves: At least 6 moves left You can do this itemless, but there is no shame in getting a Moves +5 to help ;) | |||||

14 | 252 | Chimchar | 9000 | Fire | 15 | Base: 6% Bonus:6% /move | Board: 1st-6th Column except 4th is Rocks, 3 Chimchar Initial: None Timer: Adds 1-2 Column of Rocks after 5 turns then adds 1-2 more Column of Rocks | 4 | [Garchomp]/[Blastoise]/ [Aerodactyl] Milotic, Excadrill, Tyranitar Swampert, Terrakion Palkia, Groudon, Landorus, Kyogre | Only one move to do at first so do that. You can use M-Blastoise or M-Aerodactyl for crowd clearing but M-Garchomp is the best especially if you feed it some candies. | Moves: At least 7 moves left You can do this itemless. If you are having trouble, try adding a Move+5 | |||||

15 | 253 | Skiddo | 9100 | Grass | 15 | Base: 20% Bonus:3% /move | Board: 3 Barrier, 3 Rocks Initial: None Timer: Adds 4 Skiddo after 3 turns Adds 3 Barrier, 3 Rocks after 2 turns | 4 | [Glalie]/[Charizard Y]/ [Blaziken] Salamence, Heracross, Avalugg, Braviary, Delphox, Emboar, Heatran, Genesect Ho-Oh, Lugia | Your first goal is to clear the barriers on top. The barrier disruption will appear on the top left and will block all skyfall if you don't do so. Skiddo has Barrier Bash to do some barrier breaking if that can help. | Moves: At least 7 moves left
Doable with just Move+5 | |||||

16 | 254 | Monferno | 7128 | Fire | 18 | Base: 12% Bonus:4% /move | Board: Barriers at Column 4-6, 4 Monferno, a Rock Initial: Adds 5 Monferno Timer: Adds 3-4 Blocks after 3 turns Added Support: Chimchar. Will be replaced by Happiny if Chimchar is added as support | 4 | [Garchomp]/[Blastoise] Milotic, Excadrill, Tyranitar Swampert, Terrakion Palkia, Groudon, Landorus, Kyogre | Looks threatening at first. Monferno will start the stage by disrupting 5 Monferno on the field. Match it and will activate Swap, clearing the other Monferno on the other side of the field and breaking the barriers. | Moves: At least 9 moves left Can be done itemless. If you are having trouble, a Move+5 can do this | |||||

17 | 255 | Joltik | 11655 | Bug | 15 | Base: 21% Bonus:2% /move | Board: X-Pattern Rocks on Barrier, 6 Joltik Initial: None Timer: Adds 1 Barrier every turn x5 Adds 3 Barrier if you didn't make a 3+ combo | 4 | [Charizard Y]/[Blaziken] Salamence, Braviary, Ninetales Delphox, Emboar, Heatran Ho-Oh, Lugia | This stage seems to have some kind of pattern on breaking Rocks.I personally use C6-A4 to break them leaving 2 Rocks in barrier which can be easily dealt with next turn. Be careful not to use Eject or Eject+ with the first move, or you can screw up the board pretty badly. | Moves: At least 7 moves left Can be done itemless. | |||||

18 | 256 | Gogoat | 18687 | Grass | 20 | Base: 14% Bonus:2% /move | Board: Lots of Rocks, Gogoat and Skiddo Initial: None Timer: Either of the following: Adds 1-2 Columns of Ice after 3 turns Adds 5 Skiddo after 3 turns HP<=11500: Either of the following: Adds 1-2 Columns of Ice after 2 turns Adds 5 Skiddo after 2 turns | 4 | [Glalie]/[Charizard Y]/ [Blaziken] Salamence, Heracross, Avalugg, Braviary, Delphox, Emboar, Heatran, Genesect Ho-Oh, Lugia | Your first move should be A6-E2. This move will eliminate all Gogoat away. Mega Blaziken is very good for this stage if you get a Pyre at the start of the turn. Overall, the stage was not bad and can be done itemless. Remember that Skiddo has Barrier Bash and may help reduce some barriers. Alternative start is E2-C4 then E4-B6 to get rid of almost all non support icons, and a few wooden blocks left. | Moves: At least 10 moves left Move+5 and DD can do this. (Team used was M-Blaziken) (?) | |||||

19 | 257 | Loudred | 13860 | Normal | 15 | Base: 15% Bonus:6% /move | Board: Whismur, Loudred and Rocks Initial: None Timer: None Note: Adds 3 Rocks if you didn't make a 4+ combo HP<=7000: Adds 3 Blocks if you didn't make a 5+ combo | 4 | [Lucario]/[Medicham]/ [Gengar] Conkeldurr, Pangoro, Medicham Gallade, Lucario Machamp | Your initial move should be B6-B2. This will eliminate all Whismur and Loudred on the board. Loudred has too much HP so prepare your high level Fighting types on it. | Moves: At least 7 moves left I luckily managed to have 8 moves left itemless with Gengar / Gallade / Machamp / Lucario team. (Levels: Max/6/8/8) If you are having trouble, add a Moves +5. | |||||

20 | 258 | Galvantula | 22200 17760 | Bug | 40 | Base: 14% Bonus:3% /move | Board: X-Shaped Barriers Initial: None Timer: Adds Rocks and Galvantula in 2 Columns after 2 turns. x3 Adds 1 Row of Barrier after the third disruption Repeat Added Support: Joltik. Will be replaced by Rocks if Joltik is added as Support | 4 | [Charizard Y]/[Blaziken] Salamence, Braviary, Ninetales Delphox, Emboar, Heatran Ho-Oh, Lugia | This stage is a hard one. However if you have caught Joltik, then there will be Rocks as 5th supp, and M Aero will take good care of that. You can bring a Rock type Mega Boost to help Aero evolve fast. With this strat the stage should be beaten itemless. Match M Aero when the disruption hits, and the spawned Galvantula should match themselves. | Moves: At least 20 moves left Mega Start and +5 coupled with M Aero, Joltik, and ideally Reshiram or Emboar and another SE. With Joltik, you have rocks as added support, which M Aero will take care of. Should be super easy now that the HP has been reduced. | |||||

21 | 259 | Exploud | 18562 12993 | Normal | 19 | Base: 13% Bonus:4% /move | Board: Exploud, Loudred, Barriers Initial: None Timer: Adds 7 Barriers, and 2 of either: 4 Exploud, 3 Whismur, 3 Loudred after 3 turns | 4 | [Lucario]/[Medicham] Conkeldurr, Pangoro, Medicham Gallade, Lucario Machamp | The HP on this stage has been buffed hard. Now this should be beaten quite easily with a third less of its total HP. | Moves: At least 9 moves left Moves +5 and Disruption delay should now be more than enough to get this (I had 10 moves left). Focus on removing the Loudreds with Machamp, and use Mega Medicham for more combo potential. | |||||

22 | 260 | Deoxys (Normal Forme) | 16200 | Psychic | 24 | Base: 9% Bonus:2% /move | Board: Barriers at the bottom Initial: None Timer: Either of the following: x3 Adds a column of Barrier if you didn't make a 4+ combo Adds 5 Blocks if you didn't make a 4+ combo Then, adds Deoxys on a Column after 3 turns Repeat Added Support: Deoxys. Will be replaced by Happiny if Deoxys is added as support | 4 | [Gengar]/[Heracross]/ [Sharpedo]/[Absol]/ [Banette] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal Giratina, Darkrai | Keeping up 4+ combos everytime proves to be quite hard. I recommend to use a Disruption Delay at least to beat the level. When there are Blocks try to match 4 Deoxys together to activate its Swap+ ability, it will replace rocks with Deoxys. | Moves: At least 12 moves left Moves +5, Disruption Delay and Mega Start can do this. This does not guarantee an easy S-rank. You can throw in a Complexity-1 instead of the Mega start and the Moves+5, it is more expensive but safer. Hard stage overall. | |||||

23 | 261 | Aron | 18135 | Steel | 8 | Base: 8% Bonus: % /move | Board: None Initial: Adds 4 Blocks Timer: Adds 5 Rocks after 1 move Adds 4 Blocks after 1 move Repeat | 3 | [Gengar]/[Garchomp]/ [Lucario]/[Medicham] Stunfisk, Marowak, Pangoro, Conkeldurr, Excadrill Gallade Machamp, Landorus | Gengar can work as a Mega, but be careful not to get overwhelmed with Blocks as he can't handle them. Stage is beatable itemless. | Moves: At least 4 moves left If having trouble with combos, adding a Moves +5 will guarantee the S rank. | |||||

24 | 262 | Flabébé | 5166 | Fairy | 15 | Base: 6% Bonus: 3% /move | Board: 12 Flabébé and 2 Florges Barriers Initial: None Timer: Adds Flabébé in row 4 after 2 moves After 1 time: Adds 4 Flabébé after 4 moves Repeat | 4 | [Mawile]/[Steelix] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | Once the disruption hits, you will be able to get rid of lots of Flabébé. They have barrier bash too, to remove the leftover Barriers. Beatable itemless easily. | Moves: At least 7 moves left Possible itemless with some combos, add Moves +5 is needed. | |||||

25 | 263 | Makuhita | 8100 | Fighting | 18 | Base: 8% Bonus: 5% /move | Board: 12 Makuhita Barriers Initial: Timer: Moves <=13: Adds 3 Makuhita after 3 moves Repeat | 4 | [Mewtwo]/[Gardevoir]/ [Slowbro] Gardevoir, Braviary, Salamence, Florges Mewtwo Cresselia, Lugia, Diancie | Lugia can eject Makuhitas, with luck from the top first. Cresselia can unfreeze them to allow for combos. After that, M Mewtwo can pile on the damage to end the stage itemless. | Moves: At least 9 moves left I haven't tried adding Makuhita to my team yet, he has potential coupled with M Gengar and Braviary + Salamence/Lugia. Moves +5 is a nice safety measure with both teams to get this S rank | |||||

26 | 264 | Hariyama | 6300 | Fighting | 16 | Base: 9% Bonus: 2% /move | Board: Barriers in columns 2,5 and rows 1,3 Initial: Fills rows 1 and 3 with Barriers Timer: Fills Rows 1 and 3 with Barriers and Column 2 OR 5 with Barriers after 3 moves Repeat | 4 | [Mewtwo]/[Gardevoir]/ [Slowbro] Gardevoir, Braviary, Salamence, Florges Mewtwo Cresselia, Lugia, Diancie | It is nice to take 2 Barrier bash+ Pokémon, with Cresselia and Diancie or Palkia. Focus on removing the Barriers on top, then deal damage with M Mewtwo. | Moves: At least 8 moves left Without Barrier Bash+ Pokémon (they all are event), you will need maybe Disruption Delay and Moves+5 to S rank this. Else, Moves +5 should be enough. | |||||

27 | 265 | Munna (Psychic) | 8525 | Psychic | 12 | Base: 20% Bonus: 3% /move | Board: 10 black clouds, 2 Munna Barriers and 2 Rocks Initial: Adds 10 black clouds and 2 Barriers in the initial positions Timer: Adds 3 Munna, 2 Rocks, and 10 black clouds + 2 Rocks in the initial positions after 4 moves Repeat | 4 | [Gengar]/[Heracross]/ [Sharpedo]/[Absol]/ [Banette] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal, Bisharp Giratina, Darkrai, Sharpedo | Sharpedo has Eject, which can get rid of the Munna. Bisharp can get rid of the rocks fast. You do not need more to beat this stage, even with the 2 Munna Barriers in the middle. | Moves: At least 6 moves left It is possible to do it itemless with Sharpedo or Lugia to eject the Munna, but Moves +5 is nice if you don't want to try many times and waste hearts. | |||||

28 | 266 | Vullaby | 350 | Dark | 5 | Base: 20% Bonus: 0% /move | Board: Preset Initial: None Timer: None | 4 | Does not matter | Solution: B6-A2, F2-C3, D2-D6 D5-B5 F4-D6 | Moves: At least 0 moves left The solution will yield an S rank. | |||||

29 | 267 | Musharna | 18987 | Psychic | 25 | Base: 6% Bonus: 2% /move | Board: None Initial: None Timer: Adds 6 Munna Barriers on rows 2 and 3 after 4 moves Repeat | 4 | [Gengar]/[Heracross]/ [Sharpedo]/[Absol]/ [Banette] Gengar, Zoroark, Heracross, Scizor Genesect, Yveltal, Absol Giratina, Darkrai | Absol's Mind Zap can reset the disruption counter if you try to match them in priority all the time. This can lead to beating the level quite easily. Else, you can add Munna to your team too, it woorks OK. | Moves: At least 12 moves left Doable itemless with Absol triggering nicely its ability. If not, Moves +5 will be sufficient. Moves +5 will also work well when playing with Munna in your team. | |||||

30 | 268 | Lairon | 15345 | Steel | 18 | Base: 8% Bonus: 3% /move | Board: 12 Blocks Initial: None Timer: Either of the following: -Adds 2 Blocks after 4 moves -Adds 3 Blocks after 4 moves -Adds 4 Blocks after 4 moves -Adds 5 Blocks after 4 moves HP<=50%: Either of the following: -Fill column 3 with Blocks -Fill column 5 with Blocks -Fill row 2 with Blocks -Fill row 5 with Blocks Repeat every 4 moves | 4 | [Garchomp]/ [Lucario]/[Medicham]/ [Charizard Y] Stunfisk, Marowak, Pangoro, Conkeldurr, Excadrill Gallade, Delphox, Heatran Machamp, Landorus, Talonflame, Ho-Oh | Talonflame is useful, but it nedds to be leveled up, else the damage will not follow. Lucario or Garchomp work best as Mega. If you have none of these Mega, Medicham can do the work, just not as nicely as them. | Moves: At least 9 moves left Moves +5 can be enough, however a Mega Start on top of it will save you hearts. | |||||

31 | 269 | Gligar | 12090 | Ground | 8 | Base: 10% Bonus: 5% /move | Board: Blocks on row 1, and 6 rocks plus 6 Barrier Rocks in the bottom Initial: None Timer: Fill row 1 with Blocks after 6 moves Repeat | 3 | [Blastoise]/[Swampert]/ [Glalie]/[Gengar]/ [Venusaur] Roserade, Gogoat, Avalugg, Milotic Virizion, Sceptile, Articuno Palkia, Kyogre | You can even add Dialga to crush the Blocks on the top row. Matching 4 Dialgas will remove 3 Blocks for sure. Then, M Gengar and your Palkia will deal the damage. If you don't have Dialga, go for Gallade instead. Any super effective can replace Palkia. | Moves: At least 4 moves left Doable itemless when the combos will be on your side. Moves +5 will basically guarantee the S rank, but at some point you will S rank this level itemless. | |||||

32 | 270 | Aggron | 16275 | Steel | 23 | Base: 3% Bonus: 2% /move | Board: None Initial: Adds 4 Rocks and 4 Blocks on rows 1 and 2 (see board) Timer: Adds 6 Barriers on rows 1 and 2 after 2 moves Adds 4 Rocks and 4 Blocks on rows 1 and 2 after 2 moves Repeat | 4 | [Garchomp]/ [Lucario]/[Medicham]/ [Blaziken]/[Charizard Y] Stunfisk, Marowak, Pangoro, Conkeldurr, Excadrill Gallade, Delphox, Heatran Machamp, Landorus, Talonflame, Ho-Oh | This stage is quite hard without a Disruption Delay. Optimise team is fine here, just take your most damage pokémon to do it. | Moves: At least 11 moves left Disruption delay can be enough to S rank this. If you're short on coins and are afraid to fail, investing in a Moves+5 is really safe (and it costs basically only 2 Meowth runs, which is not that bad). | |||||

33 | 271 | Tympole | 3720 | Water | 13 | Base: 8% Bonus: 2% /move | Board: 8 Tympole (6 Barriers) and 3 Barrier Rocks Initial: None Timer: Adds 2 Tympole in the top right in A1 and B2 after 3 moves Repeat | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat Sceptile, Zapdos, Luxray, Virizion Shaymin, Thundurus Zekrom | Easily doable itemless. You can use Tympole to Astonish and delay disruptions too. | Moves: At least 6 moves left Doable itemless. Moves +5 is a very big safety. Find the right combos and you will get it. | |||||

34 | 272 | Nosepass | 13097 | Rock | 13 | Base: 11% Bonus: 4% /move | Board: Blocks on row 1 Initial: None Timer: None Blocks will skyfall | 3 | [Mawile]/[Steelix]/ [Lucario]/[Medicham]/ [Garchomp]/[Gengar] Conkeldurr, Aggron, Klinklang Gallade, Sceptile, Swampert Dialga, Shaymin, Palkia | Beatable itemless. If you don't have Dialga, try Gallade for Block Smash+, really helps. If you match 4 Gallade or Dialga, it will remove 3 Blocks guaranteed. Then, M-Gengar will work its magic. Can add Nosepass to the team to combo with the Nosepass in the Skyfall after the Blocks. | Moves: At least 6 moves left Moves +5 is enough to assure the S rank this stage, but not necessary. If you have Nosepass already, adding him to the team is nice considering some Nosepass will skyfall. Easier S rank if you have it. | |||||

35 | 273 | Floette | 9300 | Fairy | 18 | Base: 8% Bonus: 3% /move | Board: 9 Barriers in diagonal pattern in the rows 3 to 5 Initial: Adds 1 or 2 Barriers Timer: Adds 1 or 2 Barriers after 2 moves Repeat | 4 | [Mawile]/[Steelix] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | M-Mawile with Jirachi to help mega evolve fast works nice. Not a hard level to beat, the disruptions are not that bad. | Moves: At least 9 moves left Very doable itemless. If you want to spend an item, Moves+5 is probably the best choice (and the cheapest!) | |||||

36 | 274 | Mandibuzz | 18600 | Dark | 25 | Base: 6% Bonus: 2% /move | Board: None Initial: Fills row 3 with Barriers Timer: Adds 5 Mandibuzz and fills row 3 with Barriers after 4 moves Repeat | 4 | [Heracross]/[Lucario]/ [Medicham]/[Gardevoir] Conkeldurr, Scyther, Pangoro, Gallade, Genesect, Xerneas Diancie, Machamp | The stage is beatable itemless using any Super effective Mega. Just try to break some barriers to allow combos a bit, and get rid of the spawned Mandibuzz with your Mega preferably. | Moves: At least 12 moves left A lot of people say that this S rank is possible itemless, but I barely made it with a Disruption Delay. I might be just bad too, that can explain. | |||||

37 | 275 | Spinarak | 13950 | Bug | 12 | Base: 8% Bonus: 4% /move | Board: Square of Barrier rocks, 1 Barrier in each corner of the board Initial: None Timer: Adds 3 Barriers after 2 moves repeat | 3 | [Charizard Y]/[Blaziken]/ [Gengar] Salamence, Braviary, Ninetales, Tyranitar Delphox, Emboar, Heatran, Terrakion Ho-Oh, Lugia | Focus on removing the rocks, and everything will combo, especially with Gengar as mega. | Moves: At least 6 moves left Doable itemless. Follow clearing strategy and after a few tries, luck will work in your favour. | |||||

38 | 276 | Rattata | 7905 | Normal | 15 | Base: 8% Bonus: 4% /move | Board: 6*3 Rocks alternating bottom and top Initial: None Timer: Adds 4 Rocks after 4 moves Repeat | 4 | [Lucario]/[Medicham] Conkeldurr, Pangoro, Medicham Gallade, Lucario Machamp | Remove as many rocks as fast as possible, and you should get through this level without too much trouble. | Moves: At least 7 moves left Possible itemless with all fighting team, but in case you're struggling, Moves+5 will be of great help. | |||||

39 | 277 | Ariados | 13950 | Bug | 25 | Base: 6% Bonus: 2% /move | Board: Square shaped barriers with Blocks blocks in the corners, Barriers in the corners of the board Initial: None Timer: Adds 6 Barriers and 2 Blocks after 5 moves Repeat HP<=57%: Adds 6 Barriers and 2 Blocks after 3 moves Repeat | 4 | [Charizard Y]/[Blaziken] Salamence, Braviary, Ninetales Delphox, Moltres, Heatran Ho-Oh, Lugia, Talonflame, Emboar | Talonflame is really useful to get rid of the Blocks in an all Fire Blaziken team. Emboar can help get rid of the barriers too, but removing rocks is more valuable I think. Stage is beatable itemless | Moves: At least 12 moves left Possible itemless with Blaziken/Delphox/ Talonflame/Ho-Oh (my Talonflame was level 2), but Moves +5 is a nice safety measure. | |||||

40 | 278 | Porygon | 480 | Normal | 3 | Base: 20% Bonus: 0% /move | Board: Preset board Initial: None Timer: None | 4 | Does not matter | Solution: A1 -> F2, D3 -> C6, F4 -> B6 Respect this order so that Porygon does not activate Barrier Bash + | Moves: At least 0 moves left Follow the rules and there you go! | |||||

41 | 279 | Stunky | 11625 | Poison | 15 | Base: 6% Bonus: 3% /move | Board: 10 black clouds Initial: None Timer: Either of the following: Adds 2 black clouds after 4 moves Adds 4 black clouds after 4 moves Adds 5 black clouds after 4 moves Repeat Moves<=6: Adds 2 black clouds after 3 moves Adds 4 black clouds after 3 moves Adds 5 black clouds after 3 moves Repeat | 4 | [Garchomp]/[Mewtwo]/ [Slowbro] Excadrill, Deoxys None Victini, Cresselia, Landorus, Groudon, Camerupt | I suggest focusing on evolving M-Mewtwo. With 2 other Psychic type in your team, and your best super effective, you will get through this stage. Be reminded that you can check what is under the cloud by just selecting and holding the icon. | Moves: At least 7 moves left Possible itemless provided that you gave some candies to your Mewtwo. If you're struggling, add a Moves+5 and evolve it as soon as possible, it's cheaper than Mega Start and works as well for this stage. | |||||

42 | 280 | Florges | 20460 | Fairy | 25 | Base: 6% Bonus: 2% /move | Board: None Initial: Fills row 1 with Blocks (see board) Timer: Fills row 6 with Barriers after 1 move Fills row 1 with Blocks after 2 moves Repeat | 4 | [Mawile]/[Steelix] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | M-Steelix is really good on this stage. Jirachi will help it evolve faster, and then use Cobalion's Power of 4+ to deal the damage. Dialga is nice as long as you don't have evolved Steelix, but after thaat it deals more damage to let Steelix remove the Blocks. With Mawile, you may need Moves+5 to finish the stage depending on whether you have Dialga or not. | Moves: At least 12 moves left Moves+5 should do it. If you're using Mawile because you don't have Steelix, then, you probably will require the 4300 coins package: Mega Start, Moves +5 and Disruption Delay. | |||||

43 | 281 | Raticate | 6975 | Normal | 15 | Base: 14% Bonus: 3% /move | Board: 9 Rocks and 4 Blocks Initial: None Timer: Adds 4 Raticates after 2 moves Repeat Added support: Rocks (they will skyfall) | 4 | [Lucario]/[Medicham] Conkeldurr, Pangoro, Medicham Gallade, Lucario Machamp | Not so easy stage, you might want to get lucky early on with Gallade to remove Blocks fast. M-Lucario seems stronger than Medicham for this stage if you have it. | Moves: At least 7 moves left Only Moves +5 is a bit risky, consider adding either a Disruption Delay or a Mega Start if you're not bothered by the disruptions. | I noticed Machamp's Eject ability is not consistent on this level, and I do not know why. | ||||

44 | 282 | Chinchou | 14725 | Electric | 9 | Base: 14% Bonus: 2% /move | Board: 3 black clouds in each corner Initial: None Timer: Either of the following: - Adds 4 black clouds after 2 moves - Adds 5 Rocks after 2 moves - Adds 3 Blocks after 2 moves Repeat | 3 | [Garchomp]/[Gengar] Excadrill, Hippowdon, Marowak,Stunfisk None Garchomp, Gible, Gabite, Groudon | Easy stage, M-Gengar is fantastic once again at this 3 pokémon stage. | Moves: At least 4 moves left No items needed. | |||||

45 | 283 | Palpitoad | 8100 | Water | 15 | Base: 14% Bonus: 3% /move | Board: 12 Barriers including 6 Rocks Initial: None Timer: Either of the following: -Fill row 2 with Ice -Fill row 2 with Ice -Fill row 3 with Ice -Fill row 3 with Ice -Fill row 4 with Rocks -Fill row 5 with Rocks Repeat every 3 moves | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat Sceptile, Zapdos, Luxray, Virizion Shaymin, Thundurus, Zekrom | Focus on removing barriers starting from the top, and you should be fine without items. Pray for some Manectric/Ampharos help to crush barriers once it has mega evolved. It helps a bit. | Moves: At least 7 moves left Moves +5 will help achieve this S rank. If you can't do it, then Disruption Delay wil give you an easy time on this stage. | |||||

46 | 284 | Probopass | 15345 | Rock | 25 | Base: 13% Bonus: 1% /move | Board: None Initial: Adds 6 Probopass and 6 Blocks blocks on rows 1 and 2 Timer: Adds 6 Probopass and 6 Blocks blocks on rows 1 and 2 after 4 moves Adds 6 Probopass and 6 Blocks blocks on rows 1 and 2 after 3 moves Repeat | 4 | [Mawile]/[Steelix]/ [Lucario]/[Medicham]/ [Garchomp] Conkeldurr, Aggron, Klinklang Gallade, Sceptile, Swampert Dialga, Shaymin, Palkia | Seems like a hard stage, but with Block smash+ pokémon, you can clear this itemless (Dialga and/or Gallade). Lucario is a good mega for this stage, it clears a lot once it evolved. If you don't have Lucario, Mawile can do the job a bit less nicely. | Moves: At least 12 moves left Mega Start Lucario will take care of this. You can add a Moves+5 if you find yourself short of moves when trying. Also, M-Steelix worked quite well for me, just keep Steelix icons in the bottom, ready for when a disruption occurs Still Moves+5 and Mega Start. Possible itemless with some luck, team is Lucario, Dialga, Probopass and Gallade. Moves+5 with this team is definitely doable. | |||||

47 | 285 | Igglybuff | 2790 | Fairy | 13 | Base: 8% Bonus: 2% /move | Board: Square of 8 Igglybuff Barriers Initial: None Timer: Adds 1 Igglybuff after 1 move Repeat Note: The possible positions for the disrupted Igglybuff are B1, C1, D1, E1, B2, C2, D2 and E2 (so always on the top 2 rows) | 4 | [Mawile]/[Steelix] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | This stage is not very hard. Use the spawned Igglybuff to remove the barriers, then evolve Mawile to deal damage and finish the level. Bring Muk or Crobat instead of Dialga, their ability is way more useful. | Moves: At least 6 moves left Possible itemless. Moves+5 if you are short every time. | |||||

48 | 286 | Snover | 14105 | Ice | 15 | Base: 11% Bonus: 3% /move | Board: Barriers Rocks and Snovers on the 4 bottom rows, 1 Snover in each top corner Initial: None Timer: After a combo of 4 or more lines, adds 5 Snovers in rows 1 and 2 (5 Snovers added total) | 3 | [Gengar]/[Charizard Y] [Blaziken]/[Lucario]/ [Medicham] Conkeldurr, Ninetales, Steelix, Klinklang Delphox, Heatran, Moltres, Entei Emboar, Machamp, Dialga | Use M-Gengar (again) and you should combo enough to finish the stage itemless. Sometimes, you should match Snovers to remove some barriers and free more space for your pokémon to combo. | Moves: At least 7 moves left With Snover this stage will basically play itself. Still doable itemless without Snover, but again, if you fail too many times, a Moves+5 will save you from your troubles. | |||||

49 | 287 | Lanturn | 12000 | Electric | 15 | Base: 9% Bonus: 3% /move | Board: Black clouds on rows 1+6 and columns 1+6 Initial: None Timer: Adds 4 Blocks after 3 moves After 3 moves,either of the following: -Fills column 1 with black clouds -Fills column 6 with black clouds -Adds 4 black clouds -Adds 4 black clouds Repeat | 4 | [Garchomp]/[Any] Excadrill, Hippowdon, Marowak,Stunfisk None Garchomp, Gible, Groudon, Camerupt | M-Garchomp will take care of this stage pretty easily. If you don't have him, I guess Gengar can be an OK substitute to have combos rolling. | Moves: At least 7 moves left Possible itemless with M-Garchomp, if you don't have it, you will probably need a Moves +5 to S rank this. | |||||

50 | 288 | Alomomola | 240 | Water | 4 | Base: 20% Bonus: 0% /move | Board: Preset Board Initial: None Timer: None | 4 | Does not matter | Solution: B2 => F4 (Luvdisc => Qwilfish) B6 => F4 (Staryu => Lapras) A6 => B4 (Lapras => Qwilfish) A3 => B6 (Qwilfish => empty space) | Moves: At least 0 moves left Solution will S rank this stage. | |||||

51 | 289 | Abomasnow | 14640 | Ice | 25 | Base: 6% Bonus: 2% /move | Board: 12 Barriers at the bottom in pyramid shape Initial: Adds 2 rocks Timer: Adds 6 Barriers and 2 rocks in the middle top after 4 moves Repeat | 4 | [Charizard Y] [Blaziken]/[Lucario]/ [Medicham] Conkeldurr, Ninetales, Steelix, Klinklang Delphox, Heatran, Moltres, Entei Emboar, Machamp, Dialga, Reshiram | Reshiram is way better than Emboar for this stage, so if you're looking to S rank this after having caught Reshiram, bring it instead of Emboar. Pyre Team (Delphox, Blaziken, Emboar/Reshiram and Ho-Oh) took care of this level easily. Without Emboar to crush some barriers, the level is still doable itemless if you focus more on removing the barriers, especially after the disruptions. M-Lucario will get this stage without items too, as he can power through the Barriers once he is evolved. | Moves: At least 12 moves left Pyre team with Emboar can S rank this itemless with good combos. You can add Moves+5 if you don't want to try many times. M-Lucario is good at S ranking this stage itemless too if you keep Lucario icons in the bottoms row for the disruptions. | |||||

52 | 290 | Rayquaza | 21328 | Dragon | 22 | Base: 1% Bonus: 2% /move | Board: None Initial: None Timer: Adds 6 barriers after 3 moves Repeat | 4 | [Gardevoir]/[Latios]/ [Latias]/[Altaria]/ [Glalie]/[Diancie] Rayquaza, Avalugg Goodra, Articuno, Dragonite, Xerneas Diancie | I beat this level itemless with M-- Gardevoir, but Altaria is as good to remove the disruptions. You need combos to beat the stage itemless, if you see that you are close every time, Moves +5 will beat this. With the release of M-Diancie, this stage becomes very easy too, with focusing on mega evolving Diancie first to handle the disruptions in one move. | Moves: At least 11 moves left Hard stage to S rank, Mega Start with Altaria can take care of Disruptions from the start. You will still need a Moves+5 to S rank. And if this is not enough, then add a Disruption Delay on top of MS and +5. With M-Diancie, only Moves +5 is needed to S rank this stage. | |||||

53 | 291 | Swinub | 9680 | Ice | 8 | Base: 12% Bonus: 2% /move | Board: 12 Rocks in the middle Initial: None Timer: After a combo of 4 lines or more, adds a rectangle of 6 Barriers | 3 | [Gengar]/[Blaziken]/ [Aerodactyl]/[Charizard Y] Tyranitar, Auroras, Conkeldurr, Pangoro Gallade, Delphox, Heatran, Entei Ho-Oh, Gigalith, Registeel, Regirock, Dialga | Just match close to the rocks first, and witness the power of Gengar once again. | Moves: At least 4 moves left Doable itemless, try over and over. If you don't want to, then feel free to get Moves+5 for the easy S rank. | |||||

54 | 292 | Seismitoad | 17360 | Water | 23 | Base: 4% Bonus: 2% /move | Board: None Initial: Adds Barriers and one Seismitoad like shown in the board Timer: Adds Barriers and one Seismitoad like shown in the board after 3 moves Repeat HP<=37%: Adds Barriers and one Seismitoad like shown in the board after making a combo of 2 lines or plus Repeat | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat Sceptile, Zapdos, Luxray, Virizion Shaymin, Thundurus, Zekrom | Hard stage to clear, the disruption is quite heavy. I recommend using Disruption Delay for a nice clear of this stage. You can try to rely on Shaymin's Sleep Charm ability, but you will not be able to prevent the initial disruption. The release of M-Diancie seems not to make this level a lot easier with it. | Moves: At least 11 moves left Disruption Delay is a must for this S rank. Add in a Moves +5 to secure it. Add a Mega Start if you're really struggling, but with high level Pokémon you should not need it. | |||||

55 | 293 | Jigglypuff | 8100 | Fairy | 15 | Base: 14% Bonus: 3% /move | Board: Rocks in a heart pattern Initial: None Timer: Adds 4 Jigglypuff after 3 moves Repeat Added support: Jigglypuff. Replaced by Happiny is Jigglypuff is in your team | 4 | [Mawile] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | M-Steelix is not a great choice as there will be no Blocks block to erase. The stage is beatable itemless with M-Mawile, use Jirachi if you have it to evolve Mawile faster beat it. Match some Jigglypuff when they start accumulating. | Moves: At least 7 moves left Using a Mega Start seems to work quite well. As usual, if you are having trouble, do not hesitate to throw in a Moves +5, it is always very effective when the stage is less than 15 moves. | |||||

56 | 294 | Doduo | 23560 | Flying | 16 | Base: 5% Bonus: 2% /move | Board: 3 Doduo and 6 Rocks Initial: None Timer: Adds 3 Doduo after 2 moves Repeat | 3 | [Gengar]/[Ampharos]/ [Manectric]/[Glalie] Tyranitar, Avalugg, Auroras Zapdos, Raikou, Articuno Gigalith, Zekrom, Regice, Regirock | Easy stage. Tyranitar can eject the Doduo, and M-Gengar as usual to combo like crazy. | Moves: At least 8 moves left No items needed at all. | |||||

57 | 295 | Piloswine | 10695 | Ice | 20 | Base: 15% Bonus: 2% /move | Board: None Initial: Adds 6 Barriers in rectangle shape Timer: Adds 4 Piloswine and 6 Barriers in rectangle shape after 4 moves Repeat | 4 | [Blaziken]/ [Aerodactyl]/[Charizard Y] Tyranitar, Auroras, Conkeldurr, Pangoro Gallade, Delphox, Heatran, Entei Ho-Oh, Gigalith, Registeel, Regirock, Dialga | Donn't be scared of the disruptions, Piloswine does not have a huge amounf of HP, you can beat this itemless. Blaziken team worked well, M-Lucario does too. | Moves: At least 10 moves left Possible itemless. Moves+5 if needed. M-Lucario is preferred. I did it with M-Blaziken too, so whatever works for you | |||||

58 | 296 | Dodrio | 17127 | Flying | 15 | Base: 9% Bonus: 3% /move | Board: 6 Rocks and 6 Blocks Initial: None Timer: Adds 4 Blocks to row 2 or row 4 after 4 moves Repeat | 4 | [Gengar]/[Ampharos]/ [Manectric]/[Glalie] Tyranitar, Avalugg, Auroras Zapdos, Raikou, Articuno Gigalith, Zekrom, Regice, Regirock | This stage is doable itemless, however it requires a bit of luck with the combos to achieve it. You should not need more than Moves +5. | Moves: At least 7 moves left Mega Start and Moves+5 coupled with Mega Glalie will clear this. | |||||

59 | 297 | Porygon2 | 7750 | Normal | 25 | Base: 15% Bonus: 2% /move | Board: Preset board Initial: None Timer: Moves<=19: Adds 5 Blocks after 4 moves Repeat | 4 | [Lucario]/[Medicham] Conkeldurr, Pangoro, Medicham Gallade, Lucario Machamp | Solution: C3-B2, C3-C2, D4-D3, B5-B4, E5-E4 (Careful not to activate Porygon's Barrier Bash+ or Blocks could prevent you from doing these moves correctly). To do so, always move Porygon2 first. Then, the Blocks will disappear, so combo a lot to beat the level. Doable itemless. | Moves: At least 12 moves left Possible itemless using M-Lucario. If you're short by less than 5 moves, then add Moves+5. If more, it means you need a Mega Start on top of it. Alt strat with Moves +5: Get Porygon and Porygon2 to level 6, and always move C4 -> C1. Guaranteed S rank with Moves+5 | |||||

60 | 298 | Skuntank | 12400 | Poison | 15 | Base: 9% Bonus: 3% /move | Board: 8 black clouds Initial: None Timer: Adds 5 black clouds after 4 moves Repeat | 4 | [Garchomp]/[Mewtwo]/ [Slowbro] Excadrill, Deoxys None Victini, Cresselia, Landorus, Groudon, Camerupt | Beatable itemless with Garchomp. M-Mewtwo can also beat this stage if you don't have M-Garchomp. | Moves: At least 7 moves left Doable itemless. Moves+5 is needed | |||||

61 | 299 | Wigglytuff | 13190 | Fairy | 23 | Base: 4% Bonus: 2% /move | Board: Blocks in heart shape Initial: Fills column 3 or 4 with Barriers Timer: Adds 4 Wigglytuff and fills column 3 or column 4 with Barrriers after 4 moves Repeat | 4 | [Mawile]/[Steelix] Muk, Nidoqueen, Nidoking, Aegislash Cobalion Dialga, Jirachi, Crobat | Steelix seems useful when seeing the board, but no more Blocks will appear so I suggest keeping with M-Mawile. No items are needed if you have DIalga and remove Blocks early on. But this stays a hard stage, and you might require a Disruption Delay to smoothly beat it. | Moves: At least 11 moves left DIsruption Delay and Mega Start work well together. Throw in a Moves+5 if your pokémon are not super leveled. Mawile is better than Steelix for this. | |||||

62 | 300 | Mega Rayquaza | 25000 22500 | Dragon | 22 | Base: N/A Bonus: N/A | Board: None Initial: Adds 6 Barriers in 2 adjacent columns (3 in each column) Timer: Adds 6 Blocks in 2 adjacent columns (3 in each) after 2 moves Adds 6 Barriers in 2 adjacent columns (3 in each) after 2 moves Repeat Added support: Rayquaza. Will be replaced by Happiny if Rayquaza is in your team. | 4 | [Gardevoir]/[Latios]/ [Latias]/[Altaria]/ [Glalie] Rayquaza, Avalugg Goodra, Articuno, Dragonite, Xerneas Diancie | Well, this was a nice run in Roseus Center. Big bad Mega Rayquaza is very hard to beat. I would say that Mega Start, Disruption Delay, and Moves +5 can beat this stage. With these items, M-Latios is the best to use. Will try if M-Diancie can help in this stage, maybe it can avoid using a Disruption Delay, message me if you have already tried. | Moves: At least 11 moves left Full item run is what you need here for this stage. Mega Start, Disruption Delay, Moves +5 and Complexity-1 is what it takes to beat this monster. Full item run with MLatios/Dragonite/ Xerneas/Goodra gave me S rank with 4 moves spare. You can use Shufflemove to help you make the moves yielding the more combos or the most score depending on the situation of the boar. | You get the Mega Stone for Rayquaza! | ||||

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64 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
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1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Desert Umbra | |||||||||||||||

3 | 301 | Pansear | 9920 | Fire | 15 | Base: 23% Bonus: 3% /move | Board: None Initial: Adds 6 Pansear Timer: Adds 6 Rocks after 3 moves Adds 6 Pansear after 3 moves Repeat | 4 | [Blastoise]/[Swampert]/ [Garchomp] Excadrill, Milotic, Stunfisk, Seismitoad, Tyranitar Terrakion, Greninja, Gliscor, Suicune Palkia, Groudon, Kyogre, Gigalith | Consider bringing Tyranitar to eject some of the Pansear and match the leftover ones. Other than that, the stage is not hard to beat. Lugia can be better to clear the Pansear, even though it is not Super Effective | Moves: At least 7 moves left Catching Pansear and bringing it is the best option to S rank this stage itemless. It is not that easy though, you need to combo quite a lot. M-Gengar can work too. Moves +5 is helpful in case you can't catch Pansear and want to move on with S ranks. | |||||

4 | 302 | Paras | 11160 | Bug | 8 | Base: 15% Bonus: 5% /move | Board: 7 Blocks Initial: None Timer: Adds 3 Blocks every 3 moves | 3 | [Gengar]/[Blaziken]/ [Charizard Y] Salamence, Braviary, Ninetales Heatran, Moltres, Delphox Reshiram, Ho-Oh, Lugia, Talonflame, Gigalith | Bringing Block Smash+ Pokémon really helps here. Gengar is the best Mega, as this is a 3 Pokémon stage. Activate Block Smash+, and the combos will follow. If you happen to have none of the Block Smash+ Pokémon, the stage will be less easy but not undoable itemless. Simple Block Smash will still help. | Moves: At least 4 moves left Doable itemless with Block Smash+. Without that, consider bringing a Moves +5 to give time to the Blocks to disappear. | |||||

5 | 303 | Phantump | 12090 | Ghost | 12 | Base: 19% Bonus: 4% /move | Board: 4 Blocks and Phantump Barriers Initial: None Timer: Adds 4 Phantump on after 3 moves (in place of the Blocks) Adds 8 Phantump on rows and 2 after 3 moves Repeat | 4 | [Gengar]/[Banette]/ [Absol]/[Sharpedo] Zoroark, Weavile, Mandibuzz, Phantump Yveltal, Malamar, Bisharp Giratina, Darkrai, Dusknoir | Doable itemless. The disruption will clear a lot of the Barriers, and anyways Phantump is Super Effective, so do not be afraid to match some of them to clear the board a bit. | Moves: At least 6 moves left Same as Pansear, bringing Phantump can yield an itemless S rank. Nothing more than Moves +5 is needed, even without bringing Phantump. | |||||

6 | 304 | Spoink | 6975 | Psychic | 20 | Base: 5% Bonus: 3% /move | Board: 6 Blocks Initial: None Timer: Adds 6 Barriers in columns 3 and 4 after 4 moves (in initial place of the Blocks) Adds 6 Blocks in columns 3 and 4 after 4 moves (in the initial place of the Blocks) Repeat | 4 | [Gengar]/[Sharpedo]/ [Absol]/[Heracross]/ [Banette] Scyther, Scizor, Volcarona, Zoroark Genesect, Yveltal, Bisharp, Malamar Giratina, Pinsir, Darkrai, Dialga | Dialga is very useful to get rid of Blocks to clear the board a bit. Other Block Smash+ work too, but Dialga is the most powerful of them. If you don't have Dialga, just try to make the Blocks fall on the bottom, to make combos in the top rows. Doable itemless. | Moves: At least 10 moves left Doable itemless with a Block Smash+ Pokémon. The disruptions won't be an issue as you will have depleted most of the HP bar already. | |||||

7 | 305 | Koffing | 12400 | Poison | 15 | Base: 14% Bonus: 6% /move | Board: 4 Blocks in the center, black clouds Initial: None Timer: Adds either 3 Blocks or 3 black clouds every 3 moves | 4 | [Mewtwo Y]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Deoxys, Marowak Glisccor Cresselia, Victini, Groudon | Bringing Dialga (or a Block Smash+) helps quite a bit to remove early the Blocks in the middle. After that, it also helps for removing the disruptions when they are Blocks. Other than that it's a pretty straight- forward stage, Mewtwo or Garchomp both work fine as Mega here. No items needed. | Moves: At least 7 moves left A Moves +5 is needed here to secure the S rank. Just get rid of rocks early, and pile up the damage. | |||||

8 | 306 | Parasect | 4960 | Bug | 5 | Base: 20% Bonus: 4% /move | Board: 6 Parasect, Barriers in columns 1,2, 5 and 6 Initial: None Timer: None | 4 | [Gengar]/[Blaziken]/ [Charizard Y] Salamence, Braviary, Ninetales Heatran, Moltres, Delphox Reshiram, Ho-Oh, Lugia | First move: C5 <-> D5. Will remove all barriers. Easy to finish the stage after that. No items needed. | Moves: At least 0 moves left Clearing strategy will do it. | |||||

9 | 307 | Murkrow | 11625 | Dark | 20 | Base: 5% Bonus: 3% /move | Board: 8 Blocks and 6 Barriers Initial: None Timer: Adds 2 Blocks every 3 moves HP<=52%: Fills row 1 with Blocks every 2 moves | 4 | [Lucario]/[Medicham]/ [Heracross]/[Gardevoir] Conkeldurr, Scyther, Scizor, Pangoro Xerneas, Gallade, Genesect Diancie, Machamp, Pinsir | So the set up is really bad. Bringing a Block Smash+ AND a Barrier Bash+ is very helpful (Gallade and Diancie). Activate one or the other to slowly clear the board and then damage a lot with Genesect and M-Heracross. No items are needed with this. If you don't have Gallade or/and Diancie, this gets a lot harder. You may need a Moves +5 to clear. | Moves: At least 10 moves left Moves +5 may not be enough, so throw in a Disruption Delay too to have a clear board faster and get this right. I see no good Pokémon to use Mega Start with on this stage unfortunately. Maybe Gardevoir. | |||||

10 | 308 | Trevenant | 19900 | Ghost | 15 | Base: 18% Bonus: 6% /move | Board: None Initial: Fills a random column with Rocks Timer: Fills a random column with Rocks every 3 moves HP<=40%: Fills a random column with Rocks and adds 6 Rocks and 2 Blocks every 3 moves | 4 | [Gengar]/[Banette]/ [Absol]/[Sharpedo] Zoroark, Weavile, Mandibuzz Yveltal, Malamar, Bisharp Giratina, Darkrai, Dusknoir | The disruptions are really annoying on this stage. If you don't have Giratina or Darkrai, it will be hard to deal a lot of damage or to prevent disruptions. Absol's Mind zap can do wonders here if it activates. A Moves +5 should do it instead of a Disruption Delay to clear,just make sure to always match near the Rocks, and try to activate Absol when the Disruption counter hits 1. Keeping Gengar as Mega is the best call here. | Moves: At least 7 moves left Disruption Delay (and Moves +5) should secure this, without these 2 it is very inconsistent to get good results, especially when Absol and Darkrai troll you and never do anything. If you buy a DD, then do not bring Absol, get a stronger Pokémon instead, like Yveltal. Gengar is the best mega here. | |||||

11 | 309 | Grumpig | 26350 | Psychic | 12 | Base: 12% Bonus: 3% /move | Board: 4 Barriers in the Center, 3 Barrier Rocks in every corner Initial: None Timer: Adds 6 Barrier Rocks and 2 Blocks blocks every 2 moves (in row 1 and 2) | 3 | [Gengar]/[Sharpedo]/ [Absol]/[Heracross]/ [Banette] Scyther, Scizor, Volcarona, Zoroark Genesect, Yveltal, Bisharp, Malamar Giratina, Pinsir, Darkrai | Stage doable itemless. M-Gengar because it's a 3 Pokémon stage, Bisharp to remove rocks, and Genesect for damage. Even without Bisharp, the stage is doable itemless, just be careful to match near top rocks first. | Moves: At least 6 moves left Doable itemless. Moves +5 is you find yourself always short on moves. Should S rank with luck after some tries. | |||||

12 | 310 | Weezing | 22020 | Poison | 20 | Base: 14% Bonus: 4% /move | soon, forgot to take it so will do it when i have hearts to spend sorry | Board: Blocks block in each corner, 20 black clouds in the center Initial: None Timer: Adds 8 Blocks after 2 moves Adds 8 black clouds after 2 moves Repeat | 4 | [Mewtwo Y]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Deoxys, Marowak, Golurk Gliscor Cresselia, Victini, Groudon, Dialga | This level is doable itemless, however you will be reliant on combos, and activationd Block Smash+ with Dialga. The clouds are not really a problem, just takes time to scout the board. If you cannot deal more than 2/3 of the HP bar itemless, throw in a Disruption Delay using M Garchomp or M Mewtwo Y and you will get through this level. | Moves: At least 10 moves left Disruption Delay and Moves +5 are a must have for this S rank. Mega Mewtwo Y works well to get it. Add Dialga or Golurk if you have it for the Block Smash+ ability. | ||||

13 | 311 | Spearow | 11160 | Flying | 8 | Base: 12% Bonus: 6% /move | Board: None Initial: Adds 2 Spearow and 2 Blocks in row 1 Timer: Adds 2 Spearow and 2 Blocks in row 5 after 1 move Adds 2 Spearow and 2 Blocks in row 1 after 2 moves Repeat | 3 | [Abomasnow]/[Glalie]/ [Ampharos]/[Manectric] Avalugg, Dedenne, Tyranitar Zapdos, Articuno, Mamoswine, Luxray Thundurus, Kyurem, Zekrom | Stage is easy to beat itemless, try to make the disruptions fall to the bottom so you can ccombo relatively easily on the rest of the board. Zekrom and Gigalith are super nice since they have Block Smash+ and it always activates in a 4 match. Can bring Tyranitar too to remove the disrupted Spearow, but they are not that much of a problem. | Moves: At least 4 moves left A bit reliant on luck to do itemless, but it depends whether you want to invest a Moves +5 to guarantee this S rank. | |||||

14 | 312 | Panpour | 6200 | Water | 15 | Base: 23% Bonus: 3% /move | Board: 2 Barriers and 10 Rocks (H shape) Initial: None Timer: Adds 4 Rocks and 1 Barrier after 3 moves (left part of the H), then adds 4 Rocks and 1 Barrier (right part of the H) immediately after | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat, Dedenne Zapdos, Raikou, Virizion, Luxray, Chesnaught Zekrom, Thundurus, Shaymin | Stage is not that hard to beat, remove the rocks as fast as possible to deal damage. Getting the barriers is a plus, but by that time the disruption should happen again, so do not worry too much about removing the barriers, you can beat the level fine without focusing on them. | Moves: At least 7 moves left Did it itemless with M-Gengar, Shaymin, Zekrom and Roserade. Have Shaymin activate Sleep Charm and this will be an easy S rank itemless. Moves +5 if you do not have the patience. | |||||

15 | 313 | Growlithe | 7750 | Fire | 24 | Base: 11% Bonus: 3% /move | Board: Rocks, Barriers and 2 Blocks Initial: None Timer: Adds 4 Rocks and 2 Blocks and Barrier them, every 3 moves Note: The disruption pattern is the same as the initial board on row 3 and 4. Added support: Rocks | 4 | [Blastoise]/[Swampert]/ [Garchomp] Excadrill, Milotic, Stunfisk, Seismitoad, Tyranitar Terrakion, Greninja, Gliscor, Suicune Palkia, Groudon, Kyogre, Gigalith | Easy stage, no need for items. Have Palkia try to remove barriers to deal more damage in between the disruptions, and that's it. The HP is not very high, you should not have trouble beating this stage. Kyogre can help too with Rock Break, it's not that bad. | Moves: At least 12 moves left This can be done itemless if you get some good combos, but should you struggle, a Moves +5 is enough, no Disruption Delay is needed here. | |||||

16 | 314 | Spheal | 4960 | Ice | 5 | Base: 20% Bonus: 13% /move | Board: 4 Barrier Rocks, and 12 Spheal Initial: None Timer: None | 4 | [Lucario]/[Medicham]/ [Blaziken]/[Charizad Y]/ [Mawile] Steelix, Klinklang, Conkeldurr, Pangoro, Tyranitar Gallade, Delphox, Moltres, Terrakion | First move B3-E3 (or E4-B4) will remove all the Spheal. Be careful not to activate Eject with Tyranitar, else you will not remove everything. After that the stage will become super easy. | Moves: At least 0 moves left Clearing strategy will do this. | |||||

17 | 315 | Pansage | 16120 | Grass | 7 | Base: 23% Bonus: 4% /move | Board: Rocks in Y shape Initial: None Timer: Adds Rocks in the Y shape every 2 moves | 3 | [Abomasnow]/[Glalie]/ [Charizard Y]/[Blaziken]/ [Heracross]/[Gengar] Avalugg, Salamence, Braviary, Scyther Delphox, Heatran, Genesect, Articuno Reshiram, Lugia, Talonflame | M-Gengar will do wonders here again. Make sure your first match removes as many rocks as possible, then the combos will follow. | Moves: At least 3 moves left After some tries itemless you should get it, it's just about luck from the combos. | |||||

18 | 316 | Tyrunt | 3689 | Rock | 16 | Base: 21% Bonus: 4% /move | Board: 2 Tyrunt and Rocks. The pattern of columns 1,2,5 and 6 repeats in the skyfall on 18 more rows Initial: None Timer: Adds 2 Barrier Blocks every 4 moves | 4 | [Lucario]/[Mawile]/ [Medicham]/[Blastoise]/ [Swampert] Milotic, Steelix, Klinklang, Conkeldurr, Pangoro Gallade, Cobalion, Virizion, Gliscor Shaymin, Palkia, Machamp | Easy stage. Just match in the middle and you will beat it, because it does not have a lot of HP. | Moves: At least 8 moves left Moves +5 will get you this. | |||||

19 | 317 | Sealeo | 10305 | Ice | 15 | Base: 19% Bonus: 5% /move | Board: 4 Blocks and 6 Sealeo Initial: None Timer: Adds 3 Sealeo and 3 Blocks on row 1 every 3 moves | 4 | [Lucario]/[Medicham]/ [Blaziken]/[Charizad Y]/ [Mawile]/[Gengar] Steelix, Klinklang, Conkeldurr, Sealeo, Tyranitar Gallade, Delphox, Moltres, Terrakion Talonflame, Dialga, Ho-Oh | Gengar coupled with Gallade, Dialga and Tyranitar can beat this stage itemless. Focus on removing the Blocks first, then either match the Sealeo together or eject them slowly with Sealeo or Tyranitar. Doable itemless, Mawile and Lucario work fine as Mega too, and should you struggle, Moves +5 should be enough to beat this stage. | Moves: At least 7 moves left It is nice to try to catch Sealeo and bring it in place of Tyranitar. Managed to S rank itemless with Gengar, Gallade, Dialga and Sealeo. It's very combo reliant, so Moves +5 serves as a nice safety. If you bring Sealeo there is no point in buying a Disruption Delay. Get a DD only if you're not bringing Sealeo to S rank this, and if Moves +5 will not be enough judged from your itemless tries. | |||||

20 | 318 | Fearow | 13265 | Flying | 20 | Base: 10% Bonus: 3% /move | Board: 4 Rocks and 8 Barrier Fearow Initial: Adds 2 Fearow and 1 Rock Timer: Moves >=10: Adds 2 Fearow and 1 Rock every 3 moves Moves <=10: Adds 6 Fearow and 6 Blocks on rows 2 and 3 every 3 moves | 4 | [Abomasnow]/[Glalie]/ [Ampharos]/[Manectric] Avalugg, Dedenne, Tyranitar Zapdos, Articuno, Mamoswine, Luxray Thundurus, Kyurem, Zekrom | This stage is annoying. Doable without items, but annoying. Try to match the Fearow on the left as soon as possible to free some space for combos. Then use Tyranitar to eject the ones coming from disruptions. With M- Ampharos, you will clean up the rest. Zekrom will come into play for the ending, taking care of the Blocks. | Moves: At least 10 moves left Bringing Fearow to S rank this stage is helpful. If you manage to get lucky with the abilities and even from board start, you don't need a Moves +5 for the S rank. It is however a nice help in case you do not want to try many times. | |||||

21 | 319 | Mankey | 7440 | Fighting | 15 | Base: 6% Bonus: 2% /move | Board: 2 Blocks and 10 Rocks in columns 2 and 5 Initial: None Timer: Adds 2 Mankey, 5 Rocks and 1 Blocks (initial board pattern) every 3 moves | 4 | [Mewtwo Y]/[Slowbro]/ [Gardevoir] Braviary, Salamence, Deoxys, Togekiss Xerneas Lugia, Cresselia, Victini | Lugia is really helpful to eject the Mankey, so that you can focus on evolving M Mewtwo Y to deal tons of damage. The level is not hard to beat itemless, you may need a few tries but it's very doable itemless. | Moves: At least 7 moves left Bringing Mankey can yield an itemless S rank quite easily. If you can't manage to catch it, bring a Moves +5 to secure it with a Psychic Team and Lugia. | |||||

22 | 320 | Tyrantrum | 16265 | Rock | 20 | Base: 5% Bonus: 4% /move | Board: Rocks and Blocks Initial: None Timer: Disrupts the board with the initial setup every 4 moves (12 Rocks on rows 1 and 6; 6 Blocks on rows 2 and 5) | 4 | [Lucario]/[Mawile]/ [Medicham]/[Blastoise]/ [Swampert] Milotic, Steelix, Klinklang, Conkeldurr, Pangoro Gallade, Cobalion, Virizion, Gliscor Shaymin, Palkia, Machamp | Hard board, hard disruptions, this stage is definitely hard. Dialga or Gallade are again very helpful to remove the Blocks. Overall I think this stage is hardly beatable itemless, you might require a Disruption Delay to beat it comfortably. Garchomp works OK as Mega, Lucario too. | Moves: At least 10 moves left I went Disruption Delay, Mega Start and Moves +5 with M-Garchomp and the team on the screenshot. Every one of these items was useful. Going with less is very risky I feel. The item to drop would be Mega Start, and then replace Garchomp with M-Gengar, that can definitely work. | |||||

23 | 321 | Magikarp | 5425 | Water | 17 | Base: 5% Bonus: 1% /move | Board: 11 Magikarp and 11 Barriers Initial: None Timer: Adds either 4 Magikarp, or 3 Magikarp + 3 Barriers every 4 moves | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat, Dedenne Zapdos, Raikou, Virizion, Luxray, Chesnaught Zekrom, Thundurus, Shaymin | Seems hard at first glance, but quite easy when you remove the barriers and match some Magikarp. Lugia is nice for this level when ejecting 3 of them, worked well with Gengar as Mega. | Moves: At least 8 moves left Did it itemless with Gengar, Zekrom, Lugia and Shaymin. Did not even need sleep charm, so this seems like a solid strategy. If you managed to catch Magikarp, this should be really easy with bringing it. | |||||

24 | 322 | Simisear | 12400 | Fire | 15 | Base: 9% Bonus: 3% /move | Board: 4 Blocks and 4 Rocks Initial: None Timer: Every 2 moves, choose one of the following: - Fill row 3 with Barriers - Fill row 4 with Barriers - Disrupts rows 2 and 3 like initial board - Disrupts columns 2 and 3 like initial board - Disrupts columns 4 and 5 like initial board | 4 | [Blastoise]/[Swampert]/ [Garchomp] Excadrill, Milotic, Stunfisk, Seismitoad, Tyranitar Terrakion, Greninja, Gliscor, Suicune Palkia, Groudon, Kyogre, Gigalith | Palkia and Gigalith are a great help to fight against the possiblee disruptions Stage beatable itemless, with Gengar as Mega or Garchomp. | Moves: At least 7 moves left Moves +5 is a nice safety net, even though it's possible to combo your way into an itemless S rank with some luck. No real need of a Disruption Delay. | |||||

25 | 323 | Exeggcute | 9687 | Grass | 20 | Base: 1% Bonus: 1% /move | Board: None Initial: Adds 4 Barriers, 4 Rocks or 4 Blocks blocks Timer: Adds 4 Barriers, 4 Rocks or 4 Blocks blocks every 2 moves | 4 | [Abomasnow]/[Glalie]/ [Charizard Y]/[Blaziken]/ [Heracross] Avalugg, Salamence, Braviary, Scyther Delphox, Heatran, Genesect, Articuno Reshiram, Lugia, Talonflame | Easy stage, although it's hard to prepare for whatever disruption it will throw at you. I find Abomasnow to deal with all of them since he evolves super fast. The HP is quite low anyways so you will have no trouble with this stage. If you do, set a team for 2 of the 3 possible disruptions, and keep on playing until you get lucky with them :) | Moves: At least 10 moves left Doable itemless if the disruption RNG is with you. | |||||

26 | 324 | Golett | 9300 | Ground | 15 | Base: 14% Bonus: 3% /move | Board: None Initial: Adds 4 Blocks (2x2 square) Timer: Adds a 2x2 Blocks block square every 3 moves HP<=54%: Adds 6 Blocks every 3 moves (2x2 + 1x2) | 4 | [Abomasnow]/[Glalie]/ [Venusaur]/[Blastoise]/ [Swampert] Avalugg, Milotic, Gogoat, Roserade Virizion, Mamoswine, Chesnaught Shaymin, Kyurem, Kyogre, Staross | It is a pretty good idea to bring Dialga heree, there are a lot of Blocks. Abomasnow or Glalie are nice for clearing disruptions too, haven't tried with Blastoire or Venusaur. The stage is beatable itemless if you bring a Block Smash+ Pokémon, else you might require a Moves +5 to give you more time to beat it. | Moves: At least 7 moves left Possible itemless with a Block Smash+ Pokémon if you manage to trigger it consistently while keeping up combos (so not that easy). Moves +5 is a good safety net. Full Candied Rayquaza is apparently very strong, it can be a better version of M-Gengar | |||||

27 | 325 | Magnemite | 480 | Electric | 3 | Base: 30% Bonus: 0% /move | Board: Pre determined Initial: None Timer: None | 4 | Any | Solution: B5-B6; D5-B4 | Moves: At least 0 moves left Clearing strategy will do this. | |||||

28 | 326 | Finneon | 11625 | Water | 20 | Base: 15% Bonus: 4% /move | Board: Barriers on the 3 bottom rows Initial: None Timer: Fill a row or column (n° 2,3,4 or 5) with Barriers every 3 moves HP<=52%: Adds 6 Barriers on rows 2-3 or rows 4-5 every 3 moves | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat, Dedenne Zapdos, Raikou, Virizion, Luxray, Chesnaught Zekrom, Thundurus, Shaymin | Stage is really not hard. Remove the Barriers bits by bits while getting some combos and you'll be fine. | Moves: At least 10 moves left Doable itemless. | |||||

29 | 327 | Sandile | 9920 | Ground | 15 | Base: 21% Bonus: 5% /move | Board: None Initial: Fills row 4 with Rocks, and adds 6 Rocks Timer: Fills row 4 with Rocks, and adds 6 Barrier Rocks every 2 moves | 4 | [Abomasnow]/[Glalie]/ [Venusaur]/[Blastoise]/ [Swampert] Avalugg, Milotic, Gogoat, Roserade Virizion, Mamoswine, Chesnaught Shaymin, Kyurem, Kyogre, Staross | Stage beatable itemless. Abomasnow or Glalie do a nice job at clearing the disruptions. Kyogre can remove some additional rocks too. | Moves: At least 7 moves left Can be done itemless. Moves +5 in case you're short on moves when doing it itemless. | |||||

30 | 328 | Magneton | 10505 | Electric | 12 | Base: 17% Bonus: 5% /move | Board: Some Magnemite, Magneton and Magnezone; 5 Rocks Initial: None Timer: HP<=52%: Adds a mix of Magnemite, Magneton Magnezone and Blocks every 2 moves (5 blocks every time) | 4 | [Garchomp]/[Gengar] Krookodile, Stunfisk, Marowak, Excadrill Gliscor Groudon, Landorus | First move: F1-A4. Will clear all non support Pokémon. With M-Garchomp or M-Gengar, the stage is easy to clear. No worries here. No particular pokémon needed either, Camerupt and Power of 4 is nice, but Marowak and Stunfisk are also good here with hitting Streak. | Moves: At least 6 moves left Possible itemless, skyfall smiled to me and I managed to get this S rank itemless. Moves +5 is a good safety net, you should not need a Disruption Delay for this one. | |||||

31 | 329 | Teddiursa | 13950 | Normal | 8 | Base: 20% Bonus: 5% /move | Board: None Initial: Adds 6 Teddiursa on rows 1 and 2 Timer: Adds 6 Teddiursa on rows 1 and 2 every move | 3 | [Lucario]/[Medicham]/ [Mewtwo X]/[Gengar] Conkeldurr, Mienshao, Sawk, Pangoro Gallade Machamp | Stage is beatable itemless. Bring your Gengar as Mega, it works fine. Machamp can eject the disrupted Teddiursa, but you can also choose to match them. | Moves: At least 4 moves left Doable itemless If you caught Teddiursa, consider bringing it with M-Gengar, S rank will be easy that way. Still can work itemless without Teddiursa, it will still be easy to get combos rolling. Of course, Moves +5 will secure this very easily provided you always beat the stage itemless. | |||||

32 | 330 | Magnezone | 10150 | Electric | 20 | Base: 5% Bonus: 4% /move | soon, forgot to take it so will do it when i have hearts to spend sorry | Board: None Initial: Adds 1 Barrier on row 1 Timer: Adds 1 Barrier on row 1 every move HP<=39%: Adds 6 Barriers every 2 moves Additional support: Blocks | 4 | [Garchomp]/[Gengar]/ [Aerodactyl] Krookodile, Stunfisk, Marowak, Excadrill Gliscor Groudon, Landorus | Blocks are skyfalling on this stage, so bringing M-Aerodactyl is a good move. On top of that, a lot of barriers will be spawned, and no Ground pokémon deals well with that. If you have Gliscor, now is its time to shine. Disruption Delay is not a must have to complete the stage, but is helpful if your pokémon are not that strong. | Moves: At least 10 moves left Best strategy is M-Aero with Mega Start and Moves +5. Better not activate Gliscor's ability in that setup to get the damage on M-Aero. It is not crazy to consider adding a Disruption Delay on top of MS and +5, just to be safe. | ||||

33 | 331 | Simipour | 9300 | Water | 15 | Base: 9% Bonus: 3% /move | Board: 2 Barrier SImipour, 2 Blocks, 6 Rocks (H shape) Initial: None Timer: Adds 4 Blocks every 2 moves (or 3 Blocks and 1 Simipour) | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat, Dedenne Zapdos, Raikou, Virizion, Luxray, Chesnaught Zekrom, Thundurus, Shaymin | Annoying stage. Beatable itemless but also dependant on how combos favours you. Zekrom is super nice to remove the Blocks, you may want to bring another Block Smash+ if you do not have Zekrom. Tropius is nice to eject the Simipour away | Moves: At least 7 moves left It's possible with only Moves +5, but not gonna lie, Disruption Delay is super useful here. | |||||

34 | 332 | Kabuto | 16120 | Rock | 7 | Base: 3% Bonus: 8% /move | Board: Rocks on row 5, Barriers on row 6 Initial: None Timer: Adds 2 Kabuto and a Blocks block (placed together) after every move | 3 | [Lucario]/[Mawile]/ [Medicham]/[Blastoise]/ [Swampert] Milotic, Steelix, Klinklang, Conkeldurr, Pangoro Gallade, Cobalion, Virizion, Gliscor Shaymin, Palkia, Machamp | Easy stage, you should have no trouble beating it. M-Gengar does wonders here again. | Moves: At least 4 moves left Doable itemless. | |||||

35 | 333 | Smoochum | 6045 | Ice | 12 | Base: 11% Bonus: 3% /move | Board: 8 Smoochum and 8 Blocks Initial: None Timer: Adds 8 Rocks and 8 Smoochums in columns 2 to 5 every 4 moves | 4 | [Lucario]/[Medicham]/ [Blaziken]/[Charizad Y]/ [Mawile] Steelix, Klinklang, Conkeldurr, Pangoro, Tyranitar Gallade, Delphox, Moltres, Terrakion Dialga, Machamp, Talonflame | Easy stage to beat itemless. First move: F2-B6 removes all Smoochum (careful not to acitvate Eject with Tyranitar) Bring Dialga or Talonflame to remove Rocks fast, and then just arrange for the Smoochums to match each other. | Moves: At least 6 moves left Moves +5 will do this easily. It is a bit harder to get it without Moves +5, so unless you are willing to try a lot of times, get a Moves +5. You can also bring Smoochum if you caught it, for an itemless S rank. | |||||

36 | 334 | Simisage | 12400 | Grass | 15 | Base: 9% Bonus: 3% /move | Board: 4 Blocks and 6 Rocks (Y shape) Initial: None Timer: Adds either of the following every 2 moves: - 2 Blocks and 2 Rocks - 4 Barriers - 2 Blocks and 4 Rocks HP<=40%: Adds 4 Blocks and 4 Rocks; or 8 Barriers every 3 moves | 4 | [Abomasnow]/[Glalie]/ [Charizard Y]/[Blaziken]/ [Heracross] Avalugg, Salamence, Braviary, Scyther Delphox, Heatran, Genesect, Articuno Reshiram, Lugia, Talonflame | While Abomasnow can mega evolve quite quickly, I found that Gengar works OK as mega if you don't have the former. Talonflame is really helpful, as there will be Blocks. Can be barriers too, so bring also Reshiram or Emboar (or Avalugg). Stage doable itemless, or with Moves +5 if you lack some of the Pokémon with key abilities. | Moves: At least 7 moves left Can be done with only Moves +5, but is reliant on luck (combos and abilities activations). I raged after missing by 1 move 3 times in a row, and went with Moves +5 and Disruption Delay. Gengar was my Mega, was having more success than with Abomasnow. | |||||

37 | 335 | Lumineon | 13287 | Water | 20 | Base: 10% Bonus: 3% /move | Board: 11 Lumineon (5 Barrier) in fish shape; 4 Blocks Initial: None Timer: Adds 5 Barriers and 3 Lumineon every 3 moves | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat, Dedenne Zapdos, Raikou, Virizion, Luxray, Chesnaught Zekrom, Thundurus, Shaymin | You can place a Lumineon on F3 to remove the barriers, and then again in F3 or A2 or A5 or D5 to get rid of a lot. But they will come again... Zekrom is useful to get rid earlier of the Blocks in the bottom right. Then it's about combos again, you can also try to activate Shaymin's Sleep Charm to give you some time. And then Virizion deals the damages. | Moves: At least 10 moves left Moves +5 is good enough here. Else, you can bring Lumineon if you caught it, and you can do this stage itemless with that. | |||||

38 | 336 | Omanyte AKA Lord Helix | 11780 | Water | 15 | Base: 9% Bonus: 3% /move | Board: None Initial: Adds a 2x2 Blocks square Timer: Adds a 2x2 Blocks square every 3 moves HP<=42%: Adds 3 Blocks and 3 Rocks in rows 1 and 2 every 2 moves | 4 | [Ampharos]/[Manectric]/ [Venusaur] Roserade, Gogoat, Dedenne Zapdos, Raikou, Virizion, Luxray, Chesnaught Zekrom, Thundurus, Shaymin | Lord Helix was blessed with an easy stage. M-Gengar acts as a Complexity -1, so he is pretty effective here. Zekrom takes care of the Blocks, but even without it the stage is easy itemless. | Moves: At least 7 moves left Doable itemless with the team showed in the board setup. It is not crazy to think about adding a Moves +5 to secure the S rank, it is a bit luck reliant. But not more is needed. | |||||

39 | 337 | Weedle | 7052 | Poison | 12 | Base: 11% Bonus: 6% /move | Board: 6 Weeble and 6 Rocks in the middle columns Initial: None Timer: Disrupts the initial pattern in column 3 and 4 every 4 moves | 4 | [Mewtwo Y]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Deoxys, Marowak Glisccor Cresselia, Victini, Groudon | Easy stage itemless. Match near the Rocks to make 3 Weeble match, and they will make the others match too. Repeat after every disruption. | Moves: At least 6 moves left Doable itemless, Mega Mewtwo Y does a nice job with 2 more Psychic types and your best Super Effective. Moves +5 if you find yourself always short. | |||||

40 | 338 | Sentret | 15500 | Normal | 8 | Base: 9% Bonus: 6% /move | Board: 6 Sentrets and 6 Rocks in the bottom 2 rows Initial: None Timer: Add 3 Sentrets after every move Note: Blocks can be spawned, even though there is nothing written about that anywhere. Bring Gallade just in case | 3 | [Lucario]/[Medicham]/ [Mewtwo X] Conkeldurr, Mienshao, Sawk, Pangoro Gallade Machamp | Easy stage to beat. The disruptions can make some of the Sentret disappear, or you have Machamp for that too. Bring Gallade in case Sentret disrupts Blocks, which can happen despite the patch notes saying differently. | Moves: At least 4 moves left Doable itemless if the disruptions are favourable. Else, Moves +5 is more than enough to secure it. | |||||

41 | 339 | Furret | 15200 | Normal | 15 | Base: 9% Bonus: 5% /move | Board: None Initial: Adds 2 Furret or 3 Blocks Timer: Adds 2 Furret or 3 Blocks every 2 moves HP<=39%: Adds 5 Blocks every 2 moves | 4 | [Lucario]/[Medicham]/ [Mewtwo X] Conkeldurr, Mienshao, Sawk, Pangoro Gallade Machamp | This stage is harder. Disruptions can be quickly overwhelming. Gallade and Machamp can take care of them, but they appear at a fast rate. Gengar or Rayquaza work nice as Mega here, it's possible to finish the stage itemless with some combo luck. | Moves: At least 7 moves left I don't think getting a Disruption Delay is too much of an overkill here. It is possible to S rank with only Moves +5, but it takes a lot of luck to do so. I tried my newly acquired Mega Mewtwo X, I must say it does OK. But I couldn't make it better enough to get rid of an item. | |||||

42 | 340 | Golurk | 21437 | Ground | 20 | Base: 21% Bonus: 2% /move | Board: 2 Blocks in every corner, and 4 Barrier Blocks in the center Initial: None Timer: Adds 4, 5 or 6 Blocks and Barriers (row 1 or 6, or 4 in the center) every 3 moves | 4 | [Abomasnow]/[Glalie]/ [Venusaur]/[Blastoise]/ [Swampert] Avalugg, Milotic, Gogoat, Roserade Virizion, Mamoswine, Chesnaught Shaymin, Kyurem, Kyogre, Staross | Did someone say hard stage? Well, there you are. Disruption Delay is pretty much non negociable here, the disruptions are atrocious, and there is no Block Smash+ super effective pokémon ._. There is Keldeo but at this rate I feel it is useless. Maybe bringing a Block Smash+ isnt that bad, also Abomasnow or Glalie evolve quite fast and could take care of all those blocks. Abomasnow would deal better with Barriers on row 1. | Moves: At least 10 moves left GGRRRRRRRRR Moves +5, Disruption Delay, and Mega Start with M-Rayquaza + Optimise (I have 0 candies on my Rayquaza) did the trick with exactly 10 moves left. | |||||

43 | 341 | Kakuna | 9920 | Poison | 15 | Base: 23% Bonus: 4% /move | Board: 6 Rocks and 6 Kakuna (pattern is repeated 4 times in the skyfall) Initial: Adds 6 Barriers in rows 3 and 4 (on top of the rocks) Timer: Adds 6 Barriers in rows 3 and 4 every 4 moves | 4 | [Mewtwo Y]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Deoxys, Marowak Glisccor Cresselia, Victini, Groudon | It's possible to remove quite a lot of Kakuuna by matching near the Rocks, since there are predetermined Kakuna in the skyfall too. Overall not a bad stage to beat itemless, I have had same success with Mewtwo Y or Garchomp. Gengar works fine as Mega too. Just make the Kakuna match without matching them directly, and that will be enough damage to beat this stage itemless. | Moves: At least 7 moves left Doable with only Moves +5, but to be honest I also used a Disruption Delay after failing 3 times by 2 moves. It's not that easy when you don't have nice setups to remove the Kakuna. | |||||

44 | 342 | Ursaring | 15225 | Normal | 20 | Base: 10% Bonus: 5% /move | Board: 8 Blocks and 4 Rocks in the center, square shape Initial: None Timer: Disrupts the initial pattern of Rocks and Blocks every moves | 4 | [Lucario]/[Medicham]/ [Mewtwo X] Conkeldurr, Mienshao, Sawk, Pangoro Gallade Machamp | M-Medicham is nice and removes a lot of the disruptions. Stage beatable itemless, especially if you manage to trigger Block Smash+ with Gallade early on to mega evolve Medicham. | Moves: At least 10 moves left Moves+5 and Disruption Delay are nice, but if you use DD then you can use Gengar as Mega instead of Medicham, will bring more combo power. | |||||

45 | 343 | Skorupi | 13000 | Poison | 15 | Base: 21% Bonus: 3% /move | Board: None Initial: Adds 8 Rocks and 1 Blocks block (3x3 square with the Blocks in the middle of it) Timer: Adds 8 Rocks and 1 Blocks block every 2 moves | 4 | [Mewtwo Y]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Deoxys, Marowak Glisccor Cresselia, Victini, Groudon | Disruptions are pretty bad here. Disruption Delay is highly recommended Other than that, Mewtwo X + 2 Psychic and your best Super effective will takt it easily with Disruption Delay. Not much more to add. | Moves: At least 7 moves left You can get the S rank using the Disruption Delay only, but Moves +5 is a very nice safety net (one day I will stop repeating that I promise) | |||||

46 | 344 | Primeape | 18600 | Fighting | 8 | Base: 14% Bonus: 4% /move | Board: Blocks on row 6 and 4 Rocks Initial: Adds 4 Primeape in cross shape with a Barrier in the center Timer: Adds 4 Primeape in cross shape with a Barrier in the center every 2 moves | 3 | [Mewtwo Y]/[Slowbro]/ [Gardevoir]/[Gengar] Braviary, Salamence, Deoxys, Togekiss Xerneas Lugia, Cresselia, Victini | This stage is easy to beat when you manage to take care of the barriers and when the Primape can match each other after the disruptions. Very doable itemless. | Moves: At least 4 moves left Gengar, Lugia and Cresselia are all you need against what Primeape throws at you. If you caught Primeape, you can also bring it instead of Lugia and it's super easy. | |||||

47 | 345 | Jynx | 21337 | Ice | 20 | Base: 21% Bonus: 2% /move | Board: None Initial: Adds 3 Blocks in a column Timer: Adds 3 Blocks in a column every 2 moves | 4 | [Lucario]/[Medicham]/ [Blaziken]/[Charizad Y]/ [Mawile] Steelix, Klinklang, Conkeldurr, Pangoro, Tyranitar Gallade, Delphox, Moltres, Terrakion Dialga, Machamp, Gigalith | Bring on the Block Smash+ crew to beat this stage without much trouble. Here again, M-Gengar works fine if you manage to remove the Blocks right after they are spawned. No items needed. | Moves: At least 10 moves left Possible with Moves +5 only if you bring the Block Smash+ crew. Will require some good combos though while matching the Block Smash+ to instantly remove the disruptions. Safer call is Moves +5 and Disruption Delay, and you can bring your best Super Effective instead of only Block Smash + (especially to replace Talonflame which is only BP 60) | |||||

48 | 346 | Krokorok | 1180 | Ground | 4 | Base: 30% Bonus: 0% /move | Board: Barrier Blocks, Rocks and 4 Krokorok Initial: None Timer: None | 4 | [Abomasnow]/[Glalie]/ [Venusaur]/[Blastoise]/ [Swampert] Avalugg, Milotic, Gogoat, Roserade Virizion, Mamoswine, Chesnaught Shaymin, Kyurem, Kyogre, Staross | Just do so that you get the Krokorok match in second column, and you will beat this stage. C5-D5 and then F5-C3 should work to accomplish that. | Moves: At least 0 moves left Clear the stage and that's it. Free S rank in the bag. | |||||

49 | 347 | Drapion | 21250 | Poison | 15 | Base: 16% Bonus: 3% /move | Board: None Initial: Adds a 3x3 square of 5 Blocks and 4 Rocks Timer: Adds a 3x3 square of 5 Blocks and 4 Rocks every 2 moves | 3 | [Mewtwo Y]/[Slowbro]/ [Garchomp] Excadrill, Stunfisk, Deoxys, Marowak Glisccor Cresselia, Victini, Groudon | Buy a Disruption Delay. Really. The disruptions are awful. Wih that said, a Psychic team with M-Mewtwo Y will take care of this stage. | Moves: At least 7 moves left Disruption Delay can be enough on its own, but Moves +5 is a huge help here, will be an almost guaranteed S rank with. | |||||

50 | 348 | Exeggutor | 20150 | Grass | 8 | Base: 20% Bonus: 4% /move | Board: Rocks on the 2 top rows Initial: None Timer: Adds 4 Rocks after 1 move x3 Then fills column 3 or 4 with Barriers x1 Repeat | 4 | [Abomasnow]/[Glalie]/ [Charizard Y]/[Blaziken]/ [Heracross] Avalugg, Salamence, Braviary, Scyther Delphox, Heatran, Genesect, Articuno Reshiram, Lugia, Talonflame | Your classic Gengar team for a 3 pokémon level. No need for items, stage is easy to beat. | Moves: At least 4 moves left Doable itemless. | |||||

51 | 349 | Krookodile | 15500 | Ground | 20 | Base: 5% Bonus: 2% /move | Board: None Initial: Adds 6 Blocks Timer: Adds 6 Blocks every 2 moves | 4 | [Abomasnow]/[Glalie]/ [Venusaur]/[Blastoise]/ [Swampert] Avalugg, Milotic, Gogoat, Roserade Virizion, Mamoswine, Chesnaught Shaymin, Kyurem, Kyogre, Staross | No super effective Block Smash+ pokémon again, thanks a lot. Stage is doable itemless, you can still bring a Block Smash+ poké so that you don"t get overwhelmed. Disruption Delay is still nice to consider for this stage. Don't bring Abomasnow or Glalie if you buy a DD though, bring Gengar instead. | Moves: At least 10 moves left Disruption Delay and Moves +5 are really nice here. Can use Gengar as Mega with these, works as a Complexity-1 and no Blocks to deal with so Gengar is optimal. | |||||

52 | 350 | Mega-Mewtwo X | 21875 | Fighting | 20 | Base: N/A Bonus: N/A | Board: Blocks block in every corner, and 4 Barriers in the center Initial: None Timer: Adds 5 Blocks every 2 moves Added support: Mewtwo. Will be replaced by Happiny if you take Mewtwo with you. | 4 | [Mewtwo Y] Braviary, Salamence, Deoxys, Togekiss Xerneas Lugia, Cresselia, Victini | I am not sure what is the minimum needed for this stage as I jumped to full item run immediately to get the S rank, since I want them all anyways. Mewtwo is the added support, and is super effective. But if you take it as your mega, then Happiny happens... I haven't tried with Mega Slowbro really, but Mewtwo Y is a really good mega and acts a bit like a Complexity -1, so it should be OK. Disruption Delay and Moves +5 is probably enough to get it, considering I took around 70% HP itemless on my itemless try. There is sadly no one super effective with Block Smash+, hence the usefulness of Disruption Delay. | Moves: At least 10 moves left Go full item run, you need all these items to S rank this level. | Congratulations! You get a Mega- Mewtwoite X | ||||

53 | ||||||||||||||||

54 | -END- |

A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|

1 | Stage No. | Pokemon | Hit Pts | Type | Moves | Capture Rate | Initial Board Setup | Disruptions | Pokemon | Recommended Party | Clearing Strategy | S-Ranking Strategy | Notes | Mobile Notes | ||

2 | Violetta Palace | |||||||||||||||

3 | 351 | Lotad | 8680 | Grass | 17 | Base: 11% Bonus: 3% /move | Board: Rocks and Barriers in the bottom Initial: None Timer: Adds 6 Rocks and 4 Barriers on rows 1-2 every 4 moves | 4 | [Abomasnow]/[Glalie]/ [Charizard Y]/[Blaziken]/ [Heracross]/[Gengar] Avalugg, Salamence, Braviary, Scyther Delphox, Heatran, Genesect, Articuno Reshiram, Lugia, Talonflame, Kyurem | Bring a Barrier Bash (+) with you, else you will be badly surprised by the disruption. Other than that the stage is pretty easy, you should not have any problem clearing this itemless. | Moves: At least 8 moves left Should be doable itemless, maybe take a Moves +5 for the less fortunate people | |||||

4 | 352 | Psyduck | 6045 | Water | 13 | Base: 1% Bonus: 20%/move | Board: 6 Barrier Psyduck and 5 Blocks Initial: Adds 3 Psyduck in column 1 Timer: Adds 3 Psyduck in column 5 after 3 moves Adds 3 Psyduck in column 1 after 3 moves Repeat | 4 | [Ampharos]/[Manectric]/ [Venusaur]/[Sceptile] Roserade, Gogoat, Dedenne, Magnezone Zapdos, Raikou, Virizion, Luxray, Chesnaught Zekrom, Thundurus, Shaymin | Match some Psyduck together to remove some barriers. Then ideally, use Zekrom to remove the Blocks. After that you can pile on the damage and clear itemless. Bringing a Barrier Bash+ is better than bringing Eject+ from my testing. | Moves: At least 6 moves left Catch Psyduck and bring it for the itemless S rank using M-Gengar or Ray, Zekrom, Virizion and Psyduck itself. Else, M-Ray/Gengar, Zekrom, Zygarde50% and Virizion can take this with Moves +5, itemless with loads of luck. | |||||

5 | 353 | Cranidos | 9300 | Rock | 15 | Base: 22% Bonus: 4% /move | Board: 2 squares of 2x2 Blocks Initial: None Timer: Adds a 2x2 block of Blocks every 3 moves | 4 | [Lucario]/[Mawile]/ [Medicham]/[Blastoise]/ [Swampert]/[Sceptile]/ [Steelix] Milotic, Klinklang, Conkeldurr, Pangoro, Gogoat, Roserade Gallade, Cobalion, Virizion, Gliscor Shaymin, Palkia, Machamp | Bringing a Block Smash + Pokémon is really helpful for this stage, but even Block Smash can help and clear the level itemless. | Moves: At least 7 moves left Doable itemless when Block Smash+ activates nicely. Moves +5 is more than enough to S rank this even without a Block Smash+. | |||||

6 | 354 | Yanma | 10462 | Bug | 20 | Base: 15% Bonus: 3% /move | Board: None Initial: Adds 5 Rocks Timer: Adds 5 Rocks every 2 moves | 4 | [Charizard Y]/[Blaziken] Salamence, Braviary, Ninetales, Tyranitar Delphox, Moltres, Heatran, Terrakion Ho-Oh, Lugia, Gigalith, Talonflame, Emboar | Easy stage, you will not have any trouble itemless if you take care of the barriers when they are spawned | Moves: At least 10 moves left Doable itemless with full fire team (having Reshiram helps a lot, Emboar is a good replacement) | |||||

7 | 355 | Glameow | 18135 | Normal | 8 | Base: 11% Bonus: 6% /move | Board: Initial: Adds 2 Blocks and a Barrier Timer: Adds 2 Blocks and a Barrier every 2 moves Shape: MXM M: Blocks block, B: Barrier XBX | 3 | [Lucario]/[Medicham]/ [Mewtwo X] Conkeldurr, Mienshao, Sawk, Pangoro Gallade Machamp | As with every 3 pokémon stage, take M-Gengar with you and power through this stage with Lucario (for Pummel) and your best fighting type. Gallade is nice to remove the Blocks. | Moves: At least 4 moves left Doable itemless. | |||||

8 | 356 | Lombre | 12400 | Grass | 15 | Base: 14% Bonus: 4% /move | Board: 4 Barrier Blocks on row 5 + 2 Blocks on row 6 Initial: None Timer: Adds 6 Blocks in rows 1-2 after 3 moves Adds 6 Barriers in rows 1-2 after 3 moves Repeat | 4 | [Abomasnow]/[Glalie]/ [Charizard Y]/[Blaziken]/ [Heracross]/[Gengar] Avalugg, Salamence, Braviary, Scyther Delphox, Heatran, Genesect, Articuno Reshiram, Lugia, Talonflame, Kyurem | Reshiram and Talonflame are very useful for this stage. Emboar can be used if you don't have Reshiram. These 2 with M-Char Y and Delphox do a good job at beating this stagee itemless (Candied M-Ray can of course be used too) If you struggle, Moves +5 should be enough. Take Disruption Delay instead if you don't have Talonflame with you. | Moves: At least 7 moves left Moves +5 can be enough for this. The S rank will be almost guaranteed if you go Moves +5 and Disruption Delay. | |||||