Quirks
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UA Students (Town) roles
League of Villains (Mafia) roles
Professional Heroes (TP) roles
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TrackerVisiting role. Will know who that person visited that night.GodfatherAppears as town on Caroler's carol and Justice's reports.Angel
Assigned one person at the start of the game. Can choose to save that person once per game. If that person dies that night or is lynched the next day, Angel dies instead.
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DoctorVisiting role. Can choose one person every night, and this person will be immune to kills.SilencerVisiting role. Visits one person every night. That person cannot talk during day.NomadVisits one person each night to join their alignment (village or mafia). Visiting third party will give the Nomad no alignment.
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BombAnyone who kills him/her will be blown up. Will not explode if lynched.Informant
Visiting role. Visits one person every night. Any system messages that person may have received are given to Informant as well.
Old Maid
Can choose one player to switch quirks with each night. Nothing can prevent the quirk switch. Wins if more than half of the players have gotten the Old Maid role at least once by the end of the game.
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PenguinVisiting role. At night, the penguin is able to "waddle" over to someone and tell them a random piece of information.Actress
Visiting role. Visits one person every night. Learns that person's identity. The Actress will appear as that person's identity upon death.
Mistletoe
Chooses two people to put under the mistletoe. If the players alignments are the same, they fall in love.
If players alignments are different, nothing happens and the Mistletoe is alerted that the love failed. Wins if everyone alive is in love with someone. Does not win with town.
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Snowman
Visiting role. Can give a snowball every night. During the day, the snowball can be thrown at a player. The snowball will roleblock whoever it hits for the following night.
Immune to snowballs.
Interrogator
Visiting role. If no lynching, chooses one target at the end of the day. The target will be visited by the Interrogator and jailed at night.
The target will be immune to night actions. The target cannot do any action. The Interrogator and the target can converse at night.
The Interrogator's identity is not revealed to the target. The Interrogator can choose to kill the jailed person.
Werewolf
Visits one person and attempts to call the quirk (not the character) of that person.
If correct... The Werewolf devours that player. The Werewolf becomes invulnerable to day kills and lynches for one day.
If wrong... The Werewolf will be revealed to all. Wins if Werewolves outnumber all parties.
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ChefChooses two characters during the day. Those two people are invited to a banquet for dinner (night) and conversation (Discord).WhispererCan send anonymous messages to players.LyncherOne person, selected completely randomly (can be either mafia or town or TP). Wins if that person is lynched.
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SuspectAppears as vanilla town to self. Appears as mafia to cops. Appears as self on death.Public speakerCan send anonymous messages that appear publically during day phases.Amnesiac
Visits one person in the graveyard at night. Acquires the quirk of the chosen player and its win condition. Amnesiac cannot win the game if they do not pick a player.
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Comedian
Visiting role. Tells a joke to one person each night. If that person has not visited, the joke will contain three quirks and a player's name.
The three quirks will be roles that are still alive, and the chosen player has one of those three quirks. Cannot choose the same person consecutively.
SaboteurVisiting role. Visits one person every night. If that person has an item, it turns into a "fake" item (see items list).
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Town crierCan send anonymous messages that appear publically during day phases.Heartbreaker
Can choose somebody to love once a game. If the heartbreaker dies, the chosen lover dies as well.
If the lover dies, the heartbreaker is unaffected.
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Lover
Visiting role. Visits one person at night once per game. The target will fall madly in love with her. Both will die if the other dies of any circumstance including lynch.
The lovers share a chat and the player chosen by the lover will not lose their original "quirk".
ParalyzerCan choose to paralyze the town once a game. Everyone's votes will be locked if they are voting.
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OracleChooses one person every night. When the oracle dies, the character of the last person chosen will be revealed to all. Cannot be roleblocked.ApprenticeWhen a fellow mafia member dies during the day, can decide whether to take over his/her quirk.
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Jailer
Visiting role. If no lynching, chooses one target at the end of the day. The target will be visited by the Jailer and jailed at night. The target will be immune to night actions.
The target cannot do any action. The Jailer and the target can converse at night. The Jailer can choose to kill the jailed person.
Sniper
Carries one gun that can be shot during the day. Identity will not be revealed when the gun is shot. Does not attend mafia meetings.
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Caroler
Visiting role. Visits one person every night. Sings a carol that consists of three players, at least one of which is mafia.
If player sung to is visiting that night, they don't hear the carol. Cannot choose the same person consecutively.
Disguiser
Visiting role. Visits one person every night. If that person dies during that night, the Disguiser will steal his/her player identity.
This does not change the disguiser's alignment, but they can perform the same role as the player they stole it from.
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JournalistVisiting role. Visits one person every night. Any system messages that person receives that night are given to the Journalist as well.GrampsLearns a role of any player who visits him. Can not be killed at night or shot during day.
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Snow Queen
Can summon a blizzard once a game during the night. All player actions except non-visiting quirks, non-blockable quirks, snowman and kills will be blocked.
Unaffected by snowballs.
Fabricator
Visiting role. Visits one person every night. That person will receive an item of Fabricator's choice. Fake shields will not protect.
Fake gun will kill the shooter. Fake knives will not cause their target to bleed. Fake snowballs will not stun.
Fake costumes will allow others to target them as usual.
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Demolitionist
Visiting role. Each night can wire up someone with a detonator. If that person is successfully wired up, then the next night, if killed, will blow up the killer as well.
Role-blockerVisiting role. Visits one person every night and role blocks them.
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GhostVisiting role. Once dead, can choose to haunt a living person every night. That person will be role blocked.
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JusticeVisiting role. Can choose two different players at night. Will receive a report in the morning whether the two players have same or different alignments.
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Forager
Every night searches the trash for a new item. If not disturbed during the night, will receive the item the next day. If killed, one of the killers will receive all the items.
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Avenger
The Avenger can choose someone during the night. If the chosen person dies during the night then the Avenger receives a gun to try to avenge their death the next day.
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DrunkVisits one person every night. Any player that it visits will be role blocked.
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TelepathCan send anonymous messages to people (like agent/spy but sends them to the player not the quirk).
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BlacksmithVisiting role. Visits one person every night. That person receives an item. There are 10 possible items, with each having a 10% chance of being given.
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Monkey
Each night, chooses one person for their "Monkey See" target and one person for their "Monkey Do" target.
Mimics the actions of the person in "Monkey See," performs those action on the person in the "Monkey Do". Blocks the action of the person in "Monkey See".
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Invisible manVisiting role. Can choose to follow a person during the day. If this person has night meeting, the invisible man hears vague conversation.
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VirginIf lynched, mafia cannot kill the next night.
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Vigilante
Visiting role. Visits one person every night. Kills that person. If visiting the same person as mafia, the Vigilante dies. If shot by the mafia, Vigilante fails to kill.
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Snitch
Visiting role. Visits someone twice in the game at night and then announces on the next day, who the target visited and who visited the target (including Snitch).
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Loudmouth
Appears as villager to self. If visited during the night, it will reveal all visitors, but only one mafia. The order is random. When whispered, the whisper always leaks.
Cannot be silenced by a Silencer.
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Poisoner
Visiting role. Visits one person every night, poisoning the selected player.
Poisoned players know they are poisoned and cannot perform killing-type actions during the night of poisonining. The doctor can heal poison.
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Enchantress
Visiting role. Chooses one player once per game (choosing is not role-blockable). Visits that player to give them a crystal ball (this action is role-blockable).
Whoever has a crystal ball can choose a person each night to pass the it to. When the holder of the crystal ball dies, the quirk of their last target will be revealed publically.
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StrongmanOnce per game, can use his strength. Strength guarantees the targeted player's night action is successful. Works through roleblocking and protection.
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Vanilla townieDoes not have any functions other than being an innocent UA Student (town).
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