ABCDEFGHIJKLMNOPQRSTUVWXYZ
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MoveStart-upLagIASATotal FramesBlock-FreezeBlock-Freeze (self)BlockstunAdvantage (drop)Advantage (OoS)
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Jab 17131220664-2-9
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Jab 291625775-4-11
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F-tilt102737998-12-19
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D-tilt10/20254510/910/910/8-18/-10-25/-17First hit/Second hit
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U-tilt112940887-15-22
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Dash Attack1144558/88/87/6-30/-27-37/-34second value is for late hit that begins on frame 15
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F-smash224769131315-25-32
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D-smash10/14/17/20/23/26/3140715/5/85/5/83/2/7-26-33First hit/Hits 2-6/Final hit
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U-smash16/3741/205712/712/713/5-21/-8-28/-15Initial Hit/Landing hit
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N-air8/14/182048775-8-15
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F-air11244210109-8-15
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B-air94045121213-20-27
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D-air1740/367811/511/511/3-25-32Falling hit/landing hit generated on Frame 1. Second lag value and
advantage is when landing hit connects
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U-air92845101010-11-18
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Fire Breath23/30/37/443377502-19-26Bowser must breathe minimum of four flames before stopping
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Fire Shot2343677/603/3-27/-28-34/-35Spawns new fireball 46 frames after the last one
Fireball's strong hit lasts for 20 frames, lasts 38 frames total
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Fire Roar23/30/37/44/51/583997402-26-33Bowser must breathe minimum of six flames before stopping
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Flying Slam83442
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Flying Slam (air)17650Bowser suffers hard landing lag (6 frames) when landing with Side B
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Dash Slam153853
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Dash Slam (air)22649
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Dash Slash15466111/911/96/5-33/-29-40/-36Initial Hit/late hit that begins on frame 20
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Dash Slash (air)186559/79/76/5+7/+6+0/-1Initial Hit/late hit that begins on frame 21
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Bowser Bomb11/37556/12/96/12/94/13/8-40-47Rising hit/Falling hit/Landing hit that begins on frame 1
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Bowser Bomb (air)325512/912/913/8-40-47Falling hit/Landing hit that begins on frame 1
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Turbulent Bomb15/41606/8/86/8/84/7/7-46-53Rising hit/Falling hit/Landing hit that begins on frame 1
Windbox begins on frame 4
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Turbulent Bomb (air)34608/88/87/7-46-53
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Slip Bomb295311/1011/1012/9-33-40Falling hit/Landing hit that begins on frame 4
Trip shockwave begins on frame 4
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Slip Bomb (air)235311/1011/1012/9-33-40
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Whirling Fortress6/11/16/21/26/31/36/39425/65/62/4-31-38
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Whirling Fortress(air)
6/8/12/16/20/24/28/32/36/40/43/45
5050 frames special landing lag
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Flying Fortress12606/56/54/3Initial hit/late hit that begins on frame 14
60 frames special landing lag
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Sliding Fortress1283775-71-78
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Sliding Fortress (air)106077560 frames special landing lag
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Grab938
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Dash Grab1047
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Pivot Grab10
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Pummel925
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Forward Throw32/36/4021/22/2553/58/65Weight dependent - throwing Jigglypuff/WFT/Bowser
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Back Throw17/19/2118/19/2335/38/44Weight dependent - throwing Jigglypuff/WFT/Bowser
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Down Throw45/562884
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Up Throw21/25/29/33/37/41/45/49/531063
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Spot Dodge28
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Forward Roll33
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Back Roll33
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