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xTitleDescriptionCommentsKodius Comments
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F1Meditate Research ToadMeditate research toad teaches augmentation skill and should teach warding.I honestly thought Toad was a warding ability.  When the Barrier review completes I can fix this :nod: -Kodius, Re: The Tenacious Toad on 06/18/2015 04:04 PM PDT Darn Barrier Review!
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F2Raven Formspell name>. DEPARTing will also cause the scroll to be lost, but Resurrection with enough favors has a chance to preserve it.Maybe put it on Bear form, I believe most forgers use that form while crafting.This may run into issues as Barbarians are not a Lore Prime Guild. will have to check.
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F3Multiple Startupwould there be a way to be able to throw up multiple forms at once instead of having to do each one on its own? Like if I wanted dragon, piranha and monkey up I just enter:

form start dragon piranha monkey

And they all start. Increased RT for the start up is fine, but it would make starting them less cumbersome.

There were plans for pre-set form combos. It proved to be a lot of work so I shelved it at the time. Can see about bringing it back.
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F4Auto-refreshSomething like FORM EAGLE MAINTAIN, and when Eagle runs it's course, it automatically starts up again (with or without the 1m ramp up, I don't care). Currently it's somewhat annoying that forms and berserks cannot be refreshed, only dropped and reapplied. If an automatic refresh is out of the question, maybe inputting the command again could 'restart' it, at the same startup cost, without letting the ability drop?Could be considered.
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F5TimerI'm not fond of the way I have to restart forms to restart the learning timer, especially since forms take a bit to reach full power.

So I have a suggestion, would it be possible for MEDITATE RESEARCH to restart the learning timer on a form that's active? That way you can keep it up and running, but you still have to add in the required effort.
I'll have to see if that makes sense. I wasn't a big fan of having to change Forms to their current model, and the RESEARCH was my way to buffer its impact. Just don't know... - Kodius, Re: Form Restart on 05/08/2014 10:11 AM PDT
Unlikely to change due to how we intentionally changed Cyclics. But I can ask.
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F6Ability CostsPiranha - Drop slot cost to 1 since it's just an evasion boost and nothing else

Python - Bump to 2 slot & add a chance to riposte while it's up with brawling or currently held weapon (no RT)
IIRC we decided evasion boosts should always cost 2 slots. Not sure everyone followed this.
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F7WolverineWolverine: I pvp as often as I can and one thing I have noticed is if people want to avoid melee, it can be done for what seems to be all day long, same with some of the flying creatures I have encountered. Wolverine is a good idea, but sadly with how useful some of the forms are defensively, it is outpaced. My Idea would be to convert Wolverine to one of these Martial moves, and turn it into a charge straight to melee, with either a stun, or attack following immediately with increased accuracy to the attack. There are plenty of creatures around that have instant gap closing abilities, so it would make sense for the one guild that wants to get in there and fight to have a similar ability.Maneuver RUSH never came out, but if it had I was going to try and tie it into this Form. I'll see what its status is.
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F8WolverineWolverine Form - +Tactics. Advancing speed bonus.
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F9DragonIt'd be nice if dragon buffed the offhand skill, as well.I would have to make both spells cost +1 slot if we did that. What about an ability that boosts +Offhand +WeaponSkill for the Offhand weapon for 2 slots? - Kodius, Re: Dragon/Eagle with weapons held in the offhand on 07/04/2014 09:27 AM PDT

Offhand attacks use a combination of Weapon Skill and Offhand Skill. Dragon and Eagle only bonus Weapon skill.

Buffing offhand skill would be required to cost a slot. Or at least push something on the edge over to requiring another slot. It would not be suitable for Dragon or Eagle to have an offhand skill buff. -Kodius Re: Offhand comments about Dragon and Eagle on 04/14/2016 09:29 PM PDT
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F10WolverineWould you be willing to also dive into wolverine to make it like it used to be? In the past, you could instantly jump to pole with it.

I think it went something like this:

>advance gryphon
You leap to pole range (immediately) on a young gryphon.
2 or 3 sec RT (incurred upon entering the command).
I want to do more with Wolverine but it is waiting on a supporting system to be finished. -Kodius, Re: Wolverine on 09/21/2015 09:44 PM PDT

At some point a new Tactical Maneuver called RUSH will be released that allows limited instant-to-melee. I want Wolverine to bonus both its use, and its cooldown timer.-Kodius, Re: Wolverine on 09/25/2015 11:41 PM PDT
See my comment above.
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F11Wolverine Change wolverine so what we're facing can't retreat when we're using it. :):P
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F12Low-Light VisionEnhance Owl to allow for low light vision, or the ability to see in the dark. I'd really like to see barbarians have the ability to see in the dark somehow like the other guilds and would rather not carry around a lantern! This would even make for a cool preditor path ability/meditation.
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