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1 | Term | Definition | ||||||||||||||||||||||||
2 | Architecture | Design of buildings, communities, and environments. | ||||||||||||||||||||||||
3 | Accessibility | Design of information environments to remove barriers that prevent interaction with, or access by people with disabilities. | ||||||||||||||||||||||||
4 | Business Value and ROI | Value of information architecture in the context of business strategies, goals, and success measurements. | ||||||||||||||||||||||||
5 | Card Sorting | Research technique in which subject matter experts (SME) or users organize topics into categories that make sense to them. | ||||||||||||||||||||||||
6 | Cognitive Science | Study of the mental processes involved in perception, learning, memory, and reasoning. | ||||||||||||||||||||||||
7 | Content Strategy | Process of planning, creating, maintaining, and governing content. | ||||||||||||||||||||||||
8 | Content Inventories | Process of documenting the entire contents of a website. | ||||||||||||||||||||||||
9 | Content Management | Processes and technologies that support the collection, management, and publication of information. | ||||||||||||||||||||||||
10 | Context | Circumstances under which a user visits and retrieves information from a website. | ||||||||||||||||||||||||
11 | Controlled Vocabularies | Lists of words and phases that are used to describe and organize (tag) content. | ||||||||||||||||||||||||
12 | Ecommerce | Design of electronic commerce systems including online shopping, online marketplaces, and business-to-business. | ||||||||||||||||||||||||
13 | Faceted Classification | Classification system that organizes/describes a resource with a systematic combination of characteristics (facets) thereby creating more than one path of access. | ||||||||||||||||||||||||
14 | Findability | Ease with which information on a website can be found (both external and internal). | ||||||||||||||||||||||||
15 | Folksonomies | User-generated tags that are applied to a resource in order to describe and increase the findability of it. | ||||||||||||||||||||||||
16 | Human Computer Interaction | Study of the interfaces between people and computers. | ||||||||||||||||||||||||
17 | Indexing | Processes and technologies that collect, parse, and store data to facilitate information retrieval. | ||||||||||||||||||||||||
18 | Information Organization and Categorization | Practice of indexing and classifying information for retrieval. | ||||||||||||||||||||||||
19 | Interaction Design | Design of interactive digital environoments, products, systems, and services. | ||||||||||||||||||||||||
20 | Intranets | Design of digital environments, products, systems, and services on a private network, accessible only to an organization's staff. | ||||||||||||||||||||||||
21 | Jobs Skills | Skills relevant to an information architect position. | ||||||||||||||||||||||||
22 | Knowledge Management | Processes and technologies used for capturing, developing, sharing, and effectively using organizational knowledge. This can include project management software, collaborative software (Slack), portals, or elearning environments. | ||||||||||||||||||||||||
23 | Library and Information Science | Joint practice of library and information science. Library science is the collection, organization, preservation, and dissemination of information resources. Information science is the analysis, collection, classification, manipulation, storage, retrieval, movement, dissemination, and protection of information. | ||||||||||||||||||||||||
24 | Metadata and Structured Information | Structuring information to establish a common understanding of the data by users and to make it machine-readable. Metadata is structured information that describes, explains, locates, and facilitates retrieval of an information resource. | ||||||||||||||||||||||||
25 | Mobile | Design of digital environments, products, systems, and services on a mobile phone/smartphone. | ||||||||||||||||||||||||
26 | Navigation and Labels | Designing for how users browse and move through information on a website. | ||||||||||||||||||||||||
27 | Ontologies | Collection of terms describing a subject and the relationships that exist between those terms. | ||||||||||||||||||||||||
28 | Patterns | Repeatable solutions to common problems found in information architecture. | ||||||||||||||||||||||||
29 | Personalization | Tailoring an information environment or service to offer users content and experiences specific to their interests, habits, and behaviors. | ||||||||||||||||||||||||
30 | Personas | Representative user based on research and incorporating user goals, needs, and interests. | ||||||||||||||||||||||||
31 | Place-making | Establishing a sense of place through orientation, legibility, and wayfinding. | ||||||||||||||||||||||||
32 | Prototyping | Early example of a product used to test a concept or a process in order to evaluate it. | ||||||||||||||||||||||||
33 | Search and Information Retrieval | How search systems are powered by classification schemes, and how users use them to obtain information resources relevant to an information need/search. | ||||||||||||||||||||||||
34 | Semantic Web | Development of standards to enable data to be linked from a source to any other source and to be machine-readable so computers can perform sophisticated tasks. | ||||||||||||||||||||||||
35 | Taxonomies | Collection of terms describing a subject that have a hierarchical arrangement (parent-child). | ||||||||||||||||||||||||
36 | Thesauri | Collection of preferred terms describing a resource and the corresponding synonyms, antonyms, acronyms, and common misspellings of those terms. | ||||||||||||||||||||||||
37 | Theory | Principles on which the practice of information architecture is based on. | ||||||||||||||||||||||||
38 | Usability | Ease of use and learnability of a website. | ||||||||||||||||||||||||
39 | User Experience Design | Practice of enhancing user satisfaction by improving the usability, accessibility, and pleasure provided in the interaction between the user and the product. | ||||||||||||||||||||||||
40 | User Interface Design | Design that strives to make the user's interaction with an interface as simple and efficient as possible. | ||||||||||||||||||||||||
41 | User Research and Testing | Understanding user behavior, needs, and motivations through user testing, observation techniques, task analysis, and other feedback methodologies. | ||||||||||||||||||||||||
42 | Visual Design | Visual communication through the use of type, space, image, and color. | ||||||||||||||||||||||||
43 | Web Design and Development | Design and development of a website for the Internet. Both front-end and back-end processes are included in this topic. | ||||||||||||||||||||||||
44 | Wireframes | Technique of creating visual guides that represent the skeletal framework of a website. | ||||||||||||||||||||||||
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