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UESRPG 2nd Edition Excel Character Sheet
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Version 1.0
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Character OverviewCharacteristics
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NameVarsyne [He prefers not to mention his family name]StrEndAgIntWpPrcPrsLck
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RaceAltmer
Baseline
2023233028252530
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Elite Adv.
Vampirism [Arcane Bloodline]Roll5817414111418
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Birthsign
The Warrior
Advances
555510-15
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XP90
Other Mods.
-5-5
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Total2531453952363933
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Attributes
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Movement Rating
3Health26
Favored Characteristics
Agility, Intelligence
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Carry Rating
5
Wound Threshold
4
15
Initiative Rating
5
Stamina
2Skills & Specializations
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Max. Action Points
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Magicka Pool
39Skill / SpecializationRank (Modifier)
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Damage Bonus
2Size
Standard
Alteration (Wp) [300]Adept (+30)
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Max. Luck Points
Combat Style [Spellsword] [450]Expert (+40)
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Equipment: SabreJourneyman (+20)
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TalentsFirst Aid (Agi, Int) 225Journeyman (+20)
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TalentEffectIntimidate (Str, Wp) 100Novice (+10)
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Meditation (200)Can meditate and if Wp test is passed, character halves recovery period required to remove levels of fatigueObserve (Prc) 100Novice (10)
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Spell Sword (300)Ignore penalties to spellcasting tests for casting spells with only one hand.Profession [Engineering](Int) [450Expert (+40)
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Enchant (Int) [225]Journeyman (+20)
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Traits
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TraitEffect
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Common Sense [20]Reroll failed Intelligence tests made for matters of simple knowledge,
logic, and judgment.
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Pain Tolerance (3) [30]The character has a high threshold for pain, and makes any
Willpower based tests called for in order to resist the effects of
pain at a +10 bonus for each X.
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Disturbing Voice (+10)Plus 10 to Intimidation and Minus 10 to Personality when speaking
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UndyingImmune to effects of age or disease
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Immunity [Poison]
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Immunity [Paralysis]
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Dark SightNo penalties for acting in areas with dim or no lighting
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Resist Normal Weapons (%50)
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Sun-ScarredAll attacks with Sunlight quality increased by %50. Gains a level of fatigue per hour if exposed to sunlight. Cloud cover and other weather doubles the time required. These fatigue levels can only be removed via rest or other means if the character spends at least an hour in a dark place first.
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Weakness (%fire)
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Power Well (100%) Magicka increased by 100%
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Weakness (%50 Magic)
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Mental Strength Ignore penalties to Willpower tests made to resist paralysis
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