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Want a Career of Excitment? Want to come face to face with the paranormal? Want to Save the World?...........Want a decent paycheck?
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BE A GHOSTBUSTER!
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If your reading this that means someone in your local neighborhood took the plunge and opened a new branch of GhostBusters inc.!tm
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Before we let you on the street with our unlicensed nuclear accelorators ghostbusting equipment you must undergo mental training in our R.P.G. program
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You will be tested in a simulated enviorment built by your assigned GHOSTMASTER that designed to be simple and fun! Read the Manual below and you too can be like us!
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BUSTER TRAITS
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Every Ghostbuster Should be Measured up with their performance in these 4 Traits: BRAINS, MUSCLES, MOVES, and COOL
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Our Scientists have spent many ages figuring out how to best measure up accurate stats for these in a hyper accurate manner, but for now we'll give you 12 points to distribute between the 4 of these on your IDs
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All Busters must have at least 1 point in each Trait (how can someone with Zero cool handle a ghostly encounter after all?) but no Skill should be higher than 5 points
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You should also have a Talent in each of these Traits, we will list examples for each but you can request any talents you don't see (and no, "busting ghost" can't be a Talent)
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How are these stats used? well when you try to do things the GHOSTMASTER will have you roll for a specific Traits, driving a car though a tight tunnel for example will have you roll for MOVES
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You will need to roll the amount of six sided dice (or as us nerds call them D6's) that equals your Trait, so 4 in MOVES means you roll 4 dice
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if the talent you have for the Trait is relevent you get roll 3 more D6's ontop of that (so if you have 4 in MOVES and you picked "drive vechicle" you roll 7 dice in this exchange)
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The GHOSTMASTER will also have a challenge number attached to every roll, if what you roll exceeds this challenge number you suceed! if not you fail! IT'S THAT SIMPLE!
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BRAINS: represents your general intellegence, Busters with 5 or more can do full Calcius in their minds, Create flawless software that always works, and Learn new languages in record time!
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Brains Talents May Include: Mechinal repair, Electric repair, Mathmatics, Medice, Occult, Physics, Electronics, History, Deduce, Journalism, Biology, Chemestry, Zoology
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MUSCLES: represents your general strength, Busters with 5 or more can rip phone books in half, intimidate puny creatures with a glance, or even open pickle jars with no sign of struggle!
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Muscles Talents May Include: Brawl, Intimidate, Run, Swim, Wrestle, Climb, Grapple, Gobble food, Lift, Rip things open, Kick Things over, Break Things, Jump
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MOVES: represents your general dexterity, Busters with 5 or more can shoot, dodge, pick locks, juggle, and drive cars better than the rest of us!
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Moves Talents May Include: Balance, Catch, Dodge, Drive Vechicle, Stunt, Throw, Disguise, Pick pocket, Sneak, See, Sniff, Attract Attention, Seduce
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COOL: represents your general bravery and stress, Busters with 5 or more can go outside on a stormy day, climb a pointy rock, step on loose plastic bricks, and drive a faulty car without fear!
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Cool Talents May Include: Bargin, Bluff, Borrow, Charm, Convince, Fast talk, Tell fibs, Confront Kids, Browbeat, Gamble, Use Money, Orate, Browbeat
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BROWNIE POINTS
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For this Training program the primary measurement of sucess, failure, or anything really is with your BROWNIE POINTS!
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All Busters will begin with 20 BROWNIE POINTS and will both gain and lose them over the course of the game training excercise, getting hurt or doing something stupid will make you lose BROWNIE POINTS
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BROWNIE POINTS can be spent in a variety of different ways to help you on your rookie adventures!
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You can give your self more dice in a roll for 1 BROWNIE POINT each (you cant use this to reroll failed rolls nice try), You can also spend 30 BROWNIE POINTS to permentily increase a skill
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if your in a REAL jam like being stuck in the ER or have BIG bills your GHOSTMASTER may allow you to spend more BROWNIE POINTS to get you out of trouble
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IF AT ANY POINT YOU FEEL LIKE YOUR IN A CRITICAL BROWNIE POINT SHORTAGE: You can Lower a Skill of your choosing by 1 at any time to be awarded 20 BROWNIE POINTS
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You will be Rewarded in these BROWNIE POINTS for every job (your not ready for money yet) If you achive the goal that you assigned yourself on your ID you may earn BONUS BROWNIE POINTS!
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Goals that can earn you extra BROWNIE POINTS may include: Sex (Venkman's choice), Wealth, Fame, Soulless science, and Serving Humanity
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GHOST DIE
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There's one small detail we must mention before you grab your dice and start busting, One Die in every roll must be asigned to become the GHOST DIE
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IF YOU ROLL A 6 ON THIS DIE, YOU DO-NOT ADD THAT TO YOUR ROLL AND EVEN IF THE ROLL IS A SUCESS SOMETHING BAD WILL HAPPEN!
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If your fuzzy on the whole good or bad thing, here's an example! if you were to to repair a broken proton pack and fail without rolling a ghost, you simply can put it together, fail with a ghost YOU GET SHOCKED!
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if you pull though and suceed with no ghost, you simply fix it and go on your merry way, but if you suceed and roll a ghost your repair job just cause the HQ to recieve a BLACK OUT!
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AND THAT'S ALL YOU NEED TO KNOW! so now you can get out there and start busting! who are they gonna call? YOU!
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