Yamaha CheatSheet
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NameModelFM OperatorsChannelsSystemsWaveformsFeatures
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PSGYM2149N/A3ch SSGMSX; Atari ST; ArcadeAY-3-8910 clone. EnvelopeGenerator has 32 steps. Clock can be halved.
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OPLYM352629ch
6ch + 5 Drums
Arcade; C64 ExpansionSine2 Algorithms. CSM, redundant multipliers (10 = 10x, 11=10x, 12=12x, 13=12x, 14=15x, 15=15x).
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MSX-AUDIOY895029ch +1ch ADPCM
6ch + 5 Drums + 1ch ADPCM
MSX; ArcadeSineOPL+ 4bit ADPCM
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OPL2YM381229ch
6ch + 5 Drums
Adlib; Soundblaster; Arcade; PSS360/460/470/560/570keyboardsSine; ½Sine; Rectified Sine; ¼SineOPL+ More waveforms
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OPL-LightYM241329ch
6ch + 5 Drums
Arcade; SMS(JP Only); MSX; PSS140/170/270keyboardsSine; Rectified Sine1 Definable patch. 15 Presets. redundant mults
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VRC7053968226chLagrange Point and Tiny Toon Adventures 2 for FamicomSine; Rectified SineKonami's clone of OPLL without last 3 channels, no rhythm mode and different presets
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OPL3YMF2622 or 418ch-2op
15ch-2op + 5 Drums
6ch-4op + 6ch-2op
6ch-4op + 3ch-2op + 5 Drums
Soundblaster 16Sine; ½Sine; Rectified Sine; ¼Sine; Alternating Sine; Camel Sine; Square; Logarithmic SawStereo. Can couple channels to make 4op FM. OPL2 + AltSine; Camel Sine; Square; LogSaw
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OPL4YMF2782 or 418ch-2op
15ch-2op + 5 Drums
6ch-4op + 6ch-2op
6ch-4op + 3ch-2op + 5 Drums
MSX Moonblaster; PC SoundEdge soundcardSine; ½Sine; Rectified Sine; ¼Sine; Alternating Sine; Camel Sine; Square; Logarithmic SawStereo. OPL3+ 24Ch8bit/12bit/16bitPCM
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OPMYM215148chSharp X68000; Sharp X1; MSX SFG-01/SFG-05; Arcade, CPS1SineLFO has Tri/Sq/Saw/Noise waveforms and wide speed&depth. Coarse+Fine detune. Ch8Op4 can be noise generator.
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OPNYM220343ch FM + 3ch SSGSharp MZ-2500 series; PC-6001; PC-8801; PC-9801; Fujitsu FM77 Series; TurbosoundFM; ArcadeSineBuilt in YM2149. Coarse+Fine detune. SSG EnvelopeGenerator per operator. Ch3 SpecialMode. Ch3 CSM.
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OPNAYM260846ch FM + 3ch SSG + 1ch ADPCM + 6 ADPCM ROM DrumsPC-8801; PC-98x1; ArcadeSineBuilt in YM2149. Stereo. Coarse+Fine detune. SSG EnvelopeGenerator per operator. Ch3 SpecialMode. Ch3 CSM.
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OPNBYM261044ch FM + 3ch SSG + 6ch ADPCM-A + 1ch ADPCM-BNEO-GEO MVS; NEO-GEO AES; ArcadeSineStereo. Six 12bit ADPCM @18.5KHz. One 16bit ADPCM @1.85-55.5KHz. Coarse+Fine detune. SSG EnvelopeGenerator per operator. Ch3 SpecialMode. Ch3 CSM.
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YM2610B46ch FM + 3ch SSG + 6ch ADPCM-A + 1ch ADPCM-BArcadeSineAdds 2 more FM channels
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OPN2YM261246ch FM
5ch FM + 1ch PCM
Sega Genesis; FM Towns; FM Towns Marty; ArcadeSineStereo. Ch6 can be 8bit DAC. Coarse+Fine detune. SSG EnvelopeGenerator per operator. Ch3 SpecialMode. Ch3 CSM.
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OPN3YMF28846ch FM + 3ch SSG + 6 ADPCM ROM DrumsPC-98x1SineOPNA with smaller package size; no ADPCM channel or CSM mode.
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Konami SCC
051649 / YM2212(?)
N/A5ch CUSTOM WAVEMSX, Konami ArcadeUser-Defined 32 x 8-bit128 total bytes of wave memory, channels 4 and 5 must share a wave.
Memory mapping. Deformation register can be used to enable white noise output in any channel at specified frequency or CH4/5 pair at the frequency of either channel.
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Konami SCC+
052539 / YM2312(?)
N/A5ch CUSTOM WAVEMSXUser-Defined 32 x 8-bit160 total bytes of wave memory, channels 4 and 5 no longer share a wave.
Memory mapping. Supplied with 64k of external RAM, expandable to 128k. Deformation register can be used to enable white noise output in any channel at specified frequency
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