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Option 2Patch Note Changes from 3.0 to 3.511
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Aetherial Power removed from Aetherial Study and added to Spiritualism
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Spiritualism effects removed and added to Aetherial Therapy
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50HP from 6 pt Hardiness removed, and instead each pt in Hardiness now increases HP by 15
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+1 Evasion from 6 pt Calisthenics removed. Evasion as a mastery was removed. Calisthenics now adds +1 evasion per pt.
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Merits/Flaws changed to Blessings/Blemishes
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Ad Hoc Hero blessing added
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Garlean Pureblood racial changed from construction-based bonuses to Third Eye (non-SAM): Allows 'Sense All' when near
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DEV NOTE: STS system paused until further notice
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Base NTS increased from 3 to 4
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"I'm not like other girls" Blessing added
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Patch Note Changes from 3.0 to 3.5
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Healing Potency has been added
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Starting Abilities have been assigned to each job and removed from ability selection table. This has been noted on the Jobs' Tabs
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Aetherial Power has been added
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Metrics of measurement have been added, and Ranged, Caster, and Healing ranges have been increased to reflect the new modification
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Level Increased to 10
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Character Creation Table has been altered to reflect bCarbunclenner characters more accurately
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Character creation bonus points have been added. These can be added to any main stat at creation.
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Added Hrothgar, Viera races and Garlean prestige race.
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Removed Elite Training Branches and Prestige Training.
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Salvage can now be upgraded by someone using the Smithing skill.
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Added Mastery Skills (MS)
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Added Specialized Tree System (STS)
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Reduced point gains by leveling by 50%
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Added Evasion modifer for NTS
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Added Racial Feats to races
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Player Character NTS set to 3 Natively. Evasion will now raise this stat.
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Heavily fleshed out explanations and added additional "How-To" tabs.
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Working on getting rid of Free Abilities by incorporating mechanics into existing abilities and/or talents and masteries.
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Work on Magitek system for Garlean prestige race.
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TP Regen changed from a Regen system to a Gain system via TP Gain = 1:1 on Damage Done during Normal Attack
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SMN has been reworked. All DoTs removed.
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Sage has been added
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Reaper has been added
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Abilities have been added for DRG
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Merits cap at 20 pts. Flaws remain uncapped
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Evasion Mastery removed. All Evasion skills merged into Calisthenics
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Patch Note Changes from 2.0 to 3.0
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NTS has been changed from 6 to 7.
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Weapon is no longer the dice rolling modifier. It is now a static variable.
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Stats are no longer a static modifier for damage. They are now a dice rolling variable.
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Secondary stats are now rolled using only one die 10 (1d10), with the secondary stat being added to the roll to increase success chance.
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There will not be three to four resources to manage (Exhaustion, Aether, Gauge, and Job resource). All jobs use just TP and Gauge.
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Abilities have been modified from the game to work in a tabletop environment and the creator’s vision.
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A new general APS action has been added: Take Cover
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A new general action: Salvage has been implemented.
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Role actions have been introduced.
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Inventory has been introduced.
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The removal of in-game character data dependency has been implemented.
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Roll20 specific weaponry has been implemented.
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Max TP has been reduced from 100 to 50.
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Piety has been removed.
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TP recovery has been assigned to the total of the physical stat Vitality and the mental stat Mind.
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Accuracy has been reshuffled from primary stat to one of two stats based on action done.
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Physical and aetherial abilities use Dexterity to roll accuracy.
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Magical abilities use Mind to roll for accuracy.
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Leveling system: 1-5 has been implemented. XP can be obtained a variety of ways.
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Main Stats are affected by the leveling system only.
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Cannot double-up stat point allocation on one stat (I.e. can only put 1 of the 2 given points for leveling up into STR per level).
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Merits and Flaws system added. Use this system to customize your character. This is a zero-sum metric.
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Additional items can be obtained and stored using inventory slots.
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Upgradable weapon system has been implemented.
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Upgrade weapon with Administrations using Salvage that was found.
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A new but rare normal attack speed has been implemented: Quick Attack (1 APS) can be used under certain conditions.
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HP has changed to be Vitality x 100
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Jobs can be interchanged in between missions by equipping a different Job Stone that the character has in their posession
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