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1 | Option 2 | Patch Note Changes from 3.0 to 3.511 | |||||||||||||||||||||||
2 | Aetherial Power removed from Aetherial Study and added to Spiritualism | ||||||||||||||||||||||||
3 | Spiritualism effects removed and added to Aetherial Therapy | ||||||||||||||||||||||||
4 | 50HP from 6 pt Hardiness removed, and instead each pt in Hardiness now increases HP by 15 | ||||||||||||||||||||||||
5 | +1 Evasion from 6 pt Calisthenics removed. Evasion as a mastery was removed. Calisthenics now adds +1 evasion per pt. | ||||||||||||||||||||||||
6 | Merits/Flaws changed to Blessings/Blemishes | ||||||||||||||||||||||||
7 | Ad Hoc Hero blessing added | ||||||||||||||||||||||||
8 | Garlean Pureblood racial changed from construction-based bonuses to Third Eye (non-SAM): Allows 'Sense All' when near | ||||||||||||||||||||||||
9 | DEV NOTE: STS system paused until further notice | ||||||||||||||||||||||||
10 | Base NTS increased from 3 to 4 | ||||||||||||||||||||||||
11 | "I'm not like other girls" Blessing added | ||||||||||||||||||||||||
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13 | Patch Note Changes from 3.0 to 3.5 | ||||||||||||||||||||||||
14 | Healing Potency has been added | ||||||||||||||||||||||||
15 | Starting Abilities have been assigned to each job and removed from ability selection table. This has been noted on the Jobs' Tabs | ||||||||||||||||||||||||
16 | Aetherial Power has been added | ||||||||||||||||||||||||
17 | Metrics of measurement have been added, and Ranged, Caster, and Healing ranges have been increased to reflect the new modification | ||||||||||||||||||||||||
18 | Level Increased to 10 | ||||||||||||||||||||||||
19 | Character Creation Table has been altered to reflect bCarbunclenner characters more accurately | ||||||||||||||||||||||||
20 | Character creation bonus points have been added. These can be added to any main stat at creation. | ||||||||||||||||||||||||
21 | Added Hrothgar, Viera races and Garlean prestige race. | ||||||||||||||||||||||||
22 | Removed Elite Training Branches and Prestige Training. | ||||||||||||||||||||||||
23 | Salvage can now be upgraded by someone using the Smithing skill. | ||||||||||||||||||||||||
24 | Added Mastery Skills (MS) | ||||||||||||||||||||||||
25 | Added Specialized Tree System (STS) | ||||||||||||||||||||||||
26 | Reduced point gains by leveling by 50% | ||||||||||||||||||||||||
27 | Added Evasion modifer for NTS | ||||||||||||||||||||||||
28 | Added Racial Feats to races | ||||||||||||||||||||||||
29 | Player Character NTS set to 3 Natively. Evasion will now raise this stat. | ||||||||||||||||||||||||
30 | Heavily fleshed out explanations and added additional "How-To" tabs. | ||||||||||||||||||||||||
31 | Working on getting rid of Free Abilities by incorporating mechanics into existing abilities and/or talents and masteries. | ||||||||||||||||||||||||
32 | Work on Magitek system for Garlean prestige race. | ||||||||||||||||||||||||
33 | TP Regen changed from a Regen system to a Gain system via TP Gain = 1:1 on Damage Done during Normal Attack | ||||||||||||||||||||||||
34 | SMN has been reworked. All DoTs removed. | ||||||||||||||||||||||||
35 | Sage has been added | ||||||||||||||||||||||||
36 | Reaper has been added | ||||||||||||||||||||||||
37 | Abilities have been added for DRG | ||||||||||||||||||||||||
38 | Merits cap at 20 pts. Flaws remain uncapped | ||||||||||||||||||||||||
39 | Evasion Mastery removed. All Evasion skills merged into Calisthenics | ||||||||||||||||||||||||
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45 | Patch Note Changes from 2.0 to 3.0 | ||||||||||||||||||||||||
46 | NTS has been changed from 6 to 7. | ||||||||||||||||||||||||
47 | Weapon is no longer the dice rolling modifier. It is now a static variable. | ||||||||||||||||||||||||
48 | Stats are no longer a static modifier for damage. They are now a dice rolling variable. | ||||||||||||||||||||||||
49 | Secondary stats are now rolled using only one die 10 (1d10), with the secondary stat being added to the roll to increase success chance. | ||||||||||||||||||||||||
50 | There will not be three to four resources to manage (Exhaustion, Aether, Gauge, and Job resource). All jobs use just TP and Gauge. | ||||||||||||||||||||||||
51 | Abilities have been modified from the game to work in a tabletop environment and the creator’s vision. | ||||||||||||||||||||||||
52 | A new general APS action has been added: Take Cover | ||||||||||||||||||||||||
53 | A new general action: Salvage has been implemented. | ||||||||||||||||||||||||
54 | Role actions have been introduced. | ||||||||||||||||||||||||
55 | Inventory has been introduced. | ||||||||||||||||||||||||
56 | The removal of in-game character data dependency has been implemented. | ||||||||||||||||||||||||
57 | Roll20 specific weaponry has been implemented. | ||||||||||||||||||||||||
58 | Max TP has been reduced from 100 to 50. | ||||||||||||||||||||||||
59 | Piety has been removed. | ||||||||||||||||||||||||
60 | TP recovery has been assigned to the total of the physical stat Vitality and the mental stat Mind. | ||||||||||||||||||||||||
61 | Accuracy has been reshuffled from primary stat to one of two stats based on action done. | ||||||||||||||||||||||||
62 | Physical and aetherial abilities use Dexterity to roll accuracy. | ||||||||||||||||||||||||
63 | Magical abilities use Mind to roll for accuracy. | ||||||||||||||||||||||||
64 | Leveling system: 1-5 has been implemented. XP can be obtained a variety of ways. | ||||||||||||||||||||||||
65 | Main Stats are affected by the leveling system only. | ||||||||||||||||||||||||
66 | Cannot double-up stat point allocation on one stat (I.e. can only put 1 of the 2 given points for leveling up into STR per level). | ||||||||||||||||||||||||
67 | Merits and Flaws system added. Use this system to customize your character. This is a zero-sum metric. | ||||||||||||||||||||||||
68 | Additional items can be obtained and stored using inventory slots. | ||||||||||||||||||||||||
69 | Upgradable weapon system has been implemented. | ||||||||||||||||||||||||
70 | Upgrade weapon with Administrations using Salvage that was found. | ||||||||||||||||||||||||
71 | A new but rare normal attack speed has been implemented: Quick Attack (1 APS) can be used under certain conditions. | ||||||||||||||||||||||||
72 | HP has changed to be Vitality x 100 | ||||||||||||||||||||||||
73 | Jobs can be interchanged in between missions by equipping a different Job Stone that the character has in their posession | ||||||||||||||||||||||||
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