C | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | ||
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1 | Hover your mouse here for instructions! | Go West | <<< In case you 'enter' the room from the wrong direction. Dropdown options to fit. | Current Lair: | Human | ||||||||||||
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3 | Edit | You enter a (11x9 ft) oval shaped room | |||||||||||||||
4 | You enter from the East. | ||||||||||||||||
5 | Edit | You come out of a 32 foot corridor | |||||||||||||||
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7 | Edit | Beyond, the walls are rough, light greenish gray rock inset with sparkling orange gem stones dark blood is splattered across the walls. | |||||||||||||||
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13 | Edit | The ground [ ] creaking Sandstone; coins are scattered across the floor. | |||||||||||||||
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15 | Edit | To the West, there is 1 Fanged Beast, Bullfangos. | |||||||||||||||
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17 | Edit | To the North, releases a Monster-Attracting Spray: A strong-smelling but harmless liquid is sprayed on the triggering character. The smell attracts predatory creatures, doubling the chances of wandering monsters for 1d6 hours or until washed off. There is an automatic reset. A low ticking, or winding, of gears and cogs may be audible. It is protecting a barrel here. It is locked and contains 4340 Copper Pieces.; 2669 Slver Pieces.; Potion of Invisible Stalker Potion of Invisibility | |||||||||||||||
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19 | Edit | To the South, there is 47 foot tunnel | |||||||||||||||
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