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NAMEGenesisFIGHTING STYLE
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Brutal
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RACEBio-AndroidPower+5 Energy Control
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ImpactAt-WIll. Roll add. dmg die with one attack on turn.
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TEAMBastion
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TRAITS
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NameEffect
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MPMP SPENTSTORY MERITSZENIIndomitableRequires 40 Res. Passive. Negate 4 dmg from all Super Atks and 2 dmg from Basic Atks.
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425299,900EfficiencyPassive. Barrage-type Super Atks cost 3 less ki.
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POWER LEVELGritPassive. Under 50% HP add +15 acc to atks.
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EndurePassive. Get stack of Endure if you lose 5 HP or tou. At-will 3 stacks give 15 tou.
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836,892
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ResolveAt-Will. Regain 1 ki per 1 toughness spent reducing dmg during turn. 50 ki restored max.
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Natural PL727,732Multiplier1.15--
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SKILLSMASTERIESPOTENTIALABILITYTECHNIQUE
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Lv.10Lv.5Lv.5EQUIPMENT
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FIGHTING45
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STATSOUTFITBattle Armor
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ENERGY CONTROL30
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HPKIDEFENSEDAMAGE DIEPassive. +15 HP and negate 1 dmg from every atk.
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REFLEXES0
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10510050d12ACCESSORYObi
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RESILIENCE40
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Passive. Reduces ki cost of all techs and Super Atks by 2.
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TRANSFORMATIONS
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GEAR*King Yemma's Fruit
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T1PLPerksASCENSION POINTS
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2,510,675MeasuredStubbornBonus Action. Restore 20 ki and 20 HP to self or comrade. Also restore 5 HP and 5 ki at end of turn for 3 turns. 1 use. +15% PL.
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T2PLPerks28GEARTotem
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5,021,351MeasuredStubbornVicious
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At-Will. Choose immunity: Burn, Stun, Freeze, Poison for 5 turns. 1 uses.
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T3PLPerks
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7,532,026MeasuredStubbornViciousCondemning-
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TECHNIQUES-
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SLOTS8/8LEGENDARY SLOTS2/2-
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SUPER ATTACKS-
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NameRankTypeMajor EffectMinor EffectLinkBASES / FACILITIES
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Atom Smasher3Barrage (Signature)Piercing-PLANET NAMENoneFACILITY CAPACITY3/3
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---Base / FacilityDescription
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----FreighterBase that holds 1 facility. Increases zeni from Adventures and Events by 10%.
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----DojoFacility. Techs cost 1 less MP to rank up. Also you gain a signature attack.
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----War CruiserBase that holds 2 facilities. At-will. Call down bombardment with that deals 3d4 direct dmg to all foes.
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----Mining DronesFacility. Once per month can sell minerals for 1d100 x 500 zeni.
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----Magic VaultFacility. Hunting an artifact you have costs 10k more zeni. Also add +25 to all Mining Drone rolls.
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------
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DEFENSE / UTILITY--
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NameRankDescription--
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Aura Guard3At-will. Immune to non-special status effects and negates critical hit bonus dmg. 1\2 uses.--
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Clash3Standard Action. Avoid all dmg dice from a non-critical atk but the highest. Deal the highest back to the attacker. 1 use.--
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Deflect3Bonus Action. Take half dmg from two attacks that hit you. 2 uses.INVENTORY
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Energy Shield3Bonus Action. Gain 20 tou. 1 use.Battle StimMartial Arts GiEnergy AmpTrinketSenzu Bean
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Kiai3Bonus Action. Cannot be hit by atks with acc roll under nat 65. 1 use.-----
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Absorb3At-will. Siphon 3/4/5 ki from each attack that reduces your HP during turn. 1 use.-----
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Sonic Sway3Bonus Action. Avoid dmg from any die that rolls under a nat 8. Movement tech. 1 use. -----
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After Image3Bonus Action. Avoid two attacks that would have hit you. 1 use.-----
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LEGENDARYDRAGONBALLS
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NameRankDescription-----
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Teleport3Requries EC 30. Standard Action. Avoid all atks that would hit. Or flee from battle. Outside of battle can travel to Other World. 1 use.
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-Wishes MadeMarks of Fate-
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Perfect Barrier3Requires Android or Res 30. You and comrade gain 25 tou. Rank 3 lets you shield self and 2 comrades. 1 use.Secrets1
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dbzrpg.freeforums.net
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