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Data:
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https://drive.google.com/file/d/1VzmtOz80WckSTSbNN5ePrJf8nmi0_EXt/view
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Sampled from TsunDB eventbattle
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Note: There may be minor sampling bias, for example: order which player shoots -> affects enemies which survive -> affects chance that player carriers get damaged -> only samples where carriers aren't disabled due to damage are used, favouring certain orders. Other unforseen cases may exist.
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Verifications:
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Only RELATIVE ranges matter, e.g. 長長短短短短 and 長長中中中中 and 中中短短短短 are the same.
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Player and enemy ships are likely the same.
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Ships (enemies) sunk before the shelling phase begins are NOT included.
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Ships (players) escaped with FCF are NOT included.
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In OASW phase, ships unable to OASW are NOT included.
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In regular shelling phase, ships unable to ASW ARE included even if all enemies are submarines.
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Surface shelling, ASW (assuming ships which can't ASW included) and OASW (assuming ships which can't OASW excluded) are the same.
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Carriers with no bombers equipped are NOT included.
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Carriers unable to shell due to damage before the shelling phase begins ARE included. (low data)
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Fleets with submarine (player or enemy) currently unchecked, not included in data.
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See Also:
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https://twitter.com/Xe_UCH/status/1027345820293586944
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https://twitter.com/Xe_UCH/status/1051323134106882048
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https://twitter.com/Camellia_bb/status/1427932577311035395
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https://cc-jabberwock.hatenablog.com/entry/2023/01/28/230903
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https://docs.google.com/spreadsheets/d/1l3GyxAGU-BF8eRGIza8H8X0PPRbaIrGCQtC_PRaweww/edit#gid=0
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