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APCPHPMPStatusINITCONSTRMAGRESSPRDEXElementWeaponArmorAccessory 1Accessory 2W. ElementPassive NotesSkills
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Mei002272/227267/76Healthy50+1d101324828 (34)36 (40)25x2IceDiamond ArcCrystal RobeRibbonHermes' SandalsIce10% MP Refresh.Allows you to act twice per turn should you have a 5 DEX advantage or greater compared to the enemy with the highest DEX.When targeted by a ST attack, +12 RES and SPR in damage calculation.Use two in a single action: Spells.Halved MP consumption.Blizzard; 6 MP / Blizzara; 12 MPWater; 6 MP / Watera; 12 MPFreezing Arrow; 3 MP / Piercing Arrow; 6 MPCure; 6 MP / Cura; 12 MPDispel; 5 MP / Black Hole; 10 MPOsmose; 0 MPEsuna; 4 MP / Cleanse; 8 MPBravery; 4 MPLife; 12 MP / Full-Life; 20 MP / Reraise; 15 MPTargeted Volley; 10 MP
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Kai002272/227232/55Healthy50+1d101338+155352825x2FireBarbarian SwordMKA - Tosei GusokuAlraune HatRetribution RingFireBasic Attacks and Counters hit twice.25% chance to counter any attack with a Basic Attack. Increases the modifier for Basic Attacks by 1x for every failed activation, up to 5x. Resets if Basic Attack is used.Allows you to act twice per turn should you have a 5 DEX advantage or greater compared to the enemy with the highest DEX.Boosts Counter and Revenge's offensive modifier by 1x.Innate 1.5x offensive modifier when dealing Fire-element damage and ignores 50% defensive stat, but the MP cost is increased by 50% for those attacks.If equipped with a sword: +20 MP.If the user moves before their target, +6 STR/MAG before damage calculation.For every 1 DEX advantage you possess over the attacker, you get to have +5% evasion against ST attacks. Caps at 50%. Evasion is reduced by 10% multiplicatively and rounded down.Power Break; 3 MP / Power Shatter; 6 MPSteal; 4 MP / Mug; 10 MPFire; 6 MPBlazing Dance; 4 MP / Fiery Blitz; 10 MPJump; 7 MP / High Jump; 12 MPSerrated Strike; 6 MPArmor Break; 3 MP / Armor Shatter; 6 MPResuscitation; 6 MPOsmose Blade; 0 MPPaladin's Charge; 16 MPSinewy Etude; 6 MP / Stalwart Melody; 12 MPHaste; 8 MP
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Cosmic001696/169615/66Healthy56+1d10946161052+1537x1.5LightCosmic's BladeBlessed ClothTranslucent ScarfCustom Magi GripsLight1.25x Light damage; 1.1x Healing potency; 25% MP discount with Light-element and curative spells.Treats SPR as (SPR*1.5) when used in the calculation of the user’s spells.Ignores 25% RES^2/SPR^2 on Light element attacks.Allows you to act twice per turn should you have a 5 DEX advantage or greater compared to the enemy with the highest DEX.User recovers 10% of their Max HP on odd numbered turns, and 10% of their Max MP on even numbered turns.If the user only attacked one target this turn, the same target would take 25% extra damage for the rest of the turn.Daylight; 8 MP / Sol; 12 MPNight Sky; 8 MP / Luna; 12 MPCure; 6 MP / Cura; 12 MPSoul Wind; 0 MPBreeze Slash; 8 MPHoly; 16 MPFenrir; 16 MPAether; 20 MPLibra; 3 MP / Libra+; 9 MPMagic Break; 3 MP / Magic Shatter; 6 MP
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Karyete [Temp]0064/443212/73Healthy6+1d102814840402EarthUnarmedThe Battery / Adamantite ShieldSoul HeartEarthHeals the party by 20% HP healed. Excludes self-healing and party-wide healing.5% MP Refresh.10% MP Refresh. +1 AP, 50% CP upon leveling up.Add 4 RES/SPR in damage calculation if the attacker moves before the user does.The user may equip shields.An additional wall can be summoned when using a Wall move. Only Level 1 walls can be summoned for free using this method.Restores the user's MP by 5% of the Thunder damage they heal from.Power Break; 3 MPDispel; 5 MPRift; 6 MP / Rift Rupture; 10 MPIcicle Tomb; 10 MPFragile Wall; 5 MP / Reinforced Wall; 10 MPSunlight Slam; 6 MP / Solar Smash; 10 MPTaunt; 6 MP / Enrage; 10 MPFortify; 15 MPImpregnable; 8 MPCure; 6 MPNatural Spirit; 12 MPHeat Shield; 5 MP / Magma Shield; 10 MPHeat Cleaver; 18 MPMirror Wall; 5 MPIceberg Wall; 5 MP
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Tesla [Temp]01003712/371241/41Healthy22+1d10232711203222NoneRemington 2070Metallic Robin GreenNoneAoE 7% HP Regen to the party at the end of every turn. Restores the party's HP by 15% at the end of a battle.Upon landing a Basic Attack that deals damage, Tesla and her Ethyl Turrets gain +20% INIT. Unstackable, and wears off once she defends or uses a defensive skill.Automatically uses a Basic Attack whenever the Ethyl Turret uses a Basic Attack.When Ethyl Turret is deployed, the user receives +20% RES and SPR.Dualcast moves.Ethyl Turret cap = 2.Marks an enemy upon using a Basic Attack. A marked enemy takes 25% more damage. Only one enemy can be marked at a time.Ethyl Turret; 11 MPLeviathan Drone Mk. II; 6 MPHippocrates Drone; 5 MP / Mk. II; 7 MPVoltaire Drone; 5 MP / Voltaire Drone Mk.II; 8 MPSpring-Loaded Boxing Glove Punch of Death!; 5 MPHolographic Assault Kitty; 6 MPDefibrillator Unit; 12 MPNanite Bunker; 3 MPFan the Hammer; 7 MPDrone Kamikaze; 14 MP
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[Ethyl Turret A] [Temp]002950/295033/40Active1d8+8d42754046460None4 Gauge BarrelReplon Ununoctium ArmorLaser SightsMicrochip Supercharger (2)NoneBasic Attack hits twice.Can be deployed on the enemy party. Can fire a weapon on deployment. +35% INIT if deployed on the enemy party.Automatically uses a Basic Attack whenever Tesla uses a Basic Attack.Switching weapons becomes a free action.Possesses 40 MP. Gains a free action that allows it to distribute 10 MP to one ally.One free use of secondary weapons upon using Basic Attacks.Reflects 50% Elemental damage.Whenever someone in the party uses a move or spell, restores MP equal to 25% MP spent.At the end of every turn, increase Ethyl Turret's attacks' damage modifier by 0.5x. Resets upon destruction.Once KO'd, the Ethyl Turret explodes against one target. Damage = 2*(STR^2 + MHP) If the target's HP is below 50%, ignores RES.Electro Missile Platform (Weapon)Plasma Screen ShieldRainbow Ray; 20 MPMortar CannonIcicle CannonOblivion Ray
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[Ethyl Turret B] [Temp]002950/295033/40Active1d8+8d42754046460None4 Gauge BarrelReplon Ununoctium ArmorLaser SightsMicrochip Supercharger (2)NoneBasic Attack hits twice.Can be deployed on the enemy party. Can fire a weapon on deployment. +35% INIT if deployed on the enemy party.Automatically uses a Basic Attack whenever Tesla uses a Basic Attack.Switching weapons becomes a free action.Possesses 40 MP. Gains a free action that allows it to distribute 10 MP to one ally.One free use of secondary weapons upon using Basic Attacks.Reflects 50% Elemental damage.Whenever someone in the party uses a move or spell, restores MP equal to 25% MP spent.At the end of every turn, increase Ethyl Turret's attacks' damage modifier by 0.5x. Resets upon destruction.Once KO'd, the Ethyl Turret explodes against one target. Damage = 2*(STR^2 + MHP) If the target's HP is below 50%, ignores RES.Electro Missile Platform (Weapon)Plasma Screen ShieldRainbow Ray; 20 MPMortar CannonIcicle CannonOblivion Ray
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Luxie [Temp]003136/313662/62Healthy24+1d1019371218 (22)17 (19)24WindYoichinoyumiSoma JacketSnowflake PendantNoneArrow attacks ignore 50% RES^2 and lower Ice resistance by 50% for three turns.Against the last enemy inflicted by the user's Analyze/Analyze+, the user's arrow-based attacks have a 50% chance to inflict a critical hit, which amplify the damage by 1.5x.Add 0.5x modifier to offensive bow moves.Against the last enemy inflicted by the user's Analyze/Analyze+, the user receives +SPR and +RES equal to their [DEX]/4.If the user's HP is above 75% any attack that would bring the user down to 0 HP would instead leave them at 1 HP, and the user is unable to go down below 1 HP for the remainder of the turn. Can activate up to three times per life.20% HP at the end of every turn.Whenever HP is restored, regen 1% of the restored amount in MP as well.50% chance for offensive moves to be used twice in a rapid succession with no MP cost on the second use.At the start of a battle, auto-Analyzes foes with lower INITs compared to the user for free.If equipped with a bow: Attacks negate 50% of target's RES^2 upon hit. Crit ratio becomes 100% for passives that grant crit chances, no matter the modifier. Innate 1.25x modifier for physical attacks.Analyze; 3 MP / Analyze+; 9 MPArrow Rain; 6 MP / Arrow Raid; 12 MPTrigger Finger; 5 MP / Rapid Fire; 8 MPAnimal Call; 8 MPAero; 6 MPBaraero; 4 MPLighter Feet; 4 MPBarblizzard; 4 MP / Barblizzara; 8 MP / Barblizzaga; 16 MPLucky Number 7; 36 MP
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Inventory
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Mask of Distortion x1Potions x75
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Rune Charge x1
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LightbringerFire Shard x1Gold Needle x1Trident x1Red Robe x1
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Y-Potion x4Protect RingLuminite Manipulator x1Ether x0Hi-Potion x0
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Remedy x3Phoenix Down x3Chimera Horn x0Shining YumiPacific TrunksElixir x1
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Break BlasterHi-Ether x4Brave PendantAegis x1Tetra Battery x0Mana Battery x1Innate 1.5x offensive modifier when dealing Fire-element damage and ignores 50% defensive stat, but the MP cost is increased by 50% for those attacks.
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Cosmic120575/57530/54Addle11+1d10729+31191118LightIcebrandSoma JacketIce15% CounterIf the user is using a sword as their weapon, +3 STR and +3 RES.When under or equal to 50% HP, the user’s INIT is doubled.The user gains 1.5x CP, ⅔ AP.
The user may opt to turn physical damage involving swords into magical damage. The magical damage takes the element of the sword used.
Stardust; 6 MPCure; 6 MPSteal; 4 MPFlux; 3 MPNight Sky; 8 MPDaylight; 8 MP
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