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Basic Blood Charm
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Type of Blood ConnectionBlood MagicStrainWhen usedEffectCost (silvers)
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Planted1NoneDestroyedGive a bonus of +6 to an ability*50
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Planted2NoneDestroyedGive a bonus of +12 to an ability*100
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*An ability can never be any of the core statistic like an attribute or a defense.
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Upgrade Type of Blood Connection options
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Upgrade OptionBlood MagicStrainWhen usedEffectCost
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GraftedAdd +0NoneRechargeableReduce the effect by 1/2x1
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GraftedAdd +1NoneRechargeableReduce the effect by 1/2 and add a choice between two correlated abilitiesx3
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GraftedAdd +1NoneDestroyedReduce the effect by 1/2 and auto activation upon precise physical circumstancesx5
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EmbeddedAdd +01Always ready to useReduce the effect by 1/4 (round up)x1
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EmbeddedAdd +11Always ready to useReduce the effect by 1/4 (round up) and for 1 more Strain add +2 to abilityx3
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EmbeddedAdd +11Rechargeable (active as long as you supply the Strain)Reduce the effect by 1/4 (round up) for two correlated abilitiesx5
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PermanentAdd +1NoneAlways activeReplace a body part with a bonus effect of 1/8 (round up)x2
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PermanentAdd +2NoneAlways activeReplace a body part and gain a new related ability with a bonus effect of 1/8 (round up)x6
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PermanentAdd +21Always ready to use (active as long as you supply the Strain)Sacrifice a recovery test to gain a new unatural ability with a bonus effect of 1/8 (round up)x10
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Classical example of Blood Charms created
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Name (type)Blood MagicStrainWhen usedEffectCost (silvers)
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Absorb Blow (planted)20DestroyedAbsorb 12 damage100
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Death Cheat (grafted)30DestroyedMake a recovery test of 6, auto activation upon death500
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Desperate Spell (grafted)30RechargeableAdd +6 to either attack or damage spell**300
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Horror Fend (embedded)31Rechargeable (active as long as you supply the Strain)Add +3 to Physical and Mystical defense against an horror**500
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Crystal Arm (permanent)30Always activeNew arm with +2 strength200
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Garlen Stones (permanent)41Always ready to useSacrifice a recovery test to heal a wound500
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** Note that the correlation is only possible through the specific target, aka spells, horrors, etc.
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Example of new Blood Charms created
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Name (type)Blood MagicStrainWhen usedEffectCost (silvers)
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Mini Absorb Blow (planted)10DestroyedAbsorb 6 damage50
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Spore Gland (grafted)30DestroyedRelease a cloud of corrosive spore of step 6, auto activation upon unconsciousness500
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Desperate cure (grafted)30RechargeableAdd +6 to your recovery test300
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Adept Fend (embedded)31Rechargeable (active as long as you supply the Strain)Add +3 to Physical and Mystical defense vs adepts500
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Improved Crystal Arm (permanent)40Always activeNew arm with +2 strength and gain a new attack (act like tail attack)600
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Wing of fire (permanent)41Always ready to use (active as long as you supply the Strain)Sacrifice a recovery test to fly at a bonus of +2 move1000
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Aura of flammes (permanent)41Always ready to use (active as long as you supply the Strain)Sacrifice a recovery test to enflamme yourself for a damage of 2step around you1000
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