| A | B | |
|---|---|---|
1 | UPs Reward | UPs Cost |
2 | Logistics | |
3 | You may purchase a bonus point of XP for all characters you have logged for a game. (May be used twice per event.) | 5 |
4 | You may purchase an aditional advantage for a character post character creation. The XP cost of the advantage must be paid as well. | 60 |
5 | A character can regain the lost 15 minutes of memory form their most recent death. | 40 |
6 | Remove a permanent death chance from a characters death scenario. (Gained from repeated deaths) | 50 |
7 | Plot force. | Determined by AD |
8 | Resources | |
9 | Receive 5 units of basic Materials (any combination) of your choice. | 5 |
10 | Receive 5 units of rare Materials (any combination) of your choice. | 10 |
11 | Receive 5 units of any Supplies (any combination) of your choice. | 10 |
12 | Receive 1 dose of any basic Alch of your choice. | 10 |
13 | Recieve 1 dose of an advanced alch of your choice (certain Alchs cannot be gotten this way). | 20 |
14 | Recieive 1 copy of the instructions for any basic Recipe, basic Schematic, or Non-Invasive procedure of your choice. | 25 |
15 | Receive 1 copy of the instructions for an advanced Recipe, advanced Schematic, or Invasive Procedure of your choice (not all instructions can be gained this way). | 50 |
16 | Procedures | |
17 | - You may only be under the effects of 1 procedure at a time. -You may repurchase a procedure gain with UPs up to 2 times to extend its duration. - Procedures gained with UPs still require 1 events recovery time in between reapplying the same Procedure. - Procedures gained with Ups cannot be reverse engineered with Vivisection. | |
18 | Gain the effects of an Invasive Procedure for 1 event. | 50 |
19 | Gear | |
20 | Small class weapon. | 30 |
21 | Short class weapon. | 35 |
22 | Long class weapon. | 40 |
23 | 2-H class weapon. | 50 |
24 | Small Thrown class weapon. | 30 |
25 | Large Throw class weapon. | 40 |
26 | Pistol class weapon. | 40 |
27 | Rifle class weapon. | 50 |
28 | Shotgun class weapon. | 60 |
29 | Energy Pistol class weapon. | 40 |
30 | Energy Rifle class weapon. | 50 |
31 | A piece of leather class armour. | 20 |
32 | A piece of chain/rubber class armour. | 25 |
33 | A piece of metal class armour. | 30 |
34 | A piece of kevlar class armour. | 40 |
35 | A piece of composite class armour. | 60 |
36 | A buckler class shield | 15 |
37 | A small class shield. | 25 |
38 | A Medium class shield. | 35 |
39 | A Large class shield. | 45 |
40 | A 3 event gear mod (these mods cannot be reverse engineered). | 35 |
41 | Crafter's Toolkit. | 40 |
42 | Gas mask. | 30 |
43 | Gas mask filter. | 10 |
44 | Lock Picks | 10 |
45 | Snap Gun | 45 |
46 | Flask | 25 |
47 | Canteen | 35 |
48 | Thermos | 50 |
49 | Cassete walkman + 1 tape | 25 |
50 | Boombox + 2 tapes | 20 |
51 | Gameboy/gameboy color + 1 game | 60 |
52 | Gameboy game | 30 |
53 | Crossroads Elixir | 400 |
54 | Remnant Items | |
55 | Derelict (Tier 1) | 101 |
56 | Shoddy (Tier 2) | 202 |
57 | Worn (Tier 3) | 303 |
58 | Untouched (Tier 4) | 405 |
59 | Remnant Item Swap Between Characters | 50 |
60 | Upgrade Remnant to new Tier | Difference in Tier+50 |
61 | Change Effect of Existing Remnant | 50% of Remnant Tier |