ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
2
3
UI
4
Main Menu100%
5
In_Game Menu100%
6
Crosshair System95%
(Fix required on management inefficiences)
7
Player HUD100%
8
Padlock Screen100%
9
Readible Screen100%
10
End of Map Stats100%
11
Dynamic Help System100%
12
Dialogue Icons100%
13
Ability Icons100%
14
User Settings
15
Input95%
(Fully functioning, requires gamepad presets)
16
Gameplay70%
(Core functioning, additional game-mode options due post-beta)
17
Graphics95%
(Lower quality post-fx settings needs refining)
18
Audio100%
19
Accessibility10%
Exploration of audio visualizations etc complete; needs full implementation. Post-beta deferral
20
21
Visuals
22
Lightbeams100%
23
Bloodstains100%
24
Environment Particles100%
25
Water90%
Requires submersion transition
26
Postprocessing80%
Functional and optimized, further gains from additional optimization pass possible. Due post-beta
27
Skinshader90%
Requires finalization, backburner until post-beta
28
Abilities100%
29
Dialogue100%
30
Melee100%
31
Firearms50%
Impact visuals placeholder. Close miss impacts require full VFX + Audio Implementation
32
Dynamic Light Occlusion90%
Fully functioning, requires editor-side management streamlining
33
34
Player
35
Control100%
36
Core Locomotion100%
37
Traversal Locomotion100%
38
Aquatic Locomotion100%
39
Combat90%
Corner case issues on takedown need resolving
40
Damage/Health Control100%
41
Physics Handling100%
42
Ability Set100%
43
44
Map - Core System100%
45
Map - Blueprints & Optionals100%
46
Map - Custom Notes0%
Backburner until post-beta
47
48
Loot collection100%
49
50
Stealth
51
Visibility Handling100%
52
Volumetric Lightbake100%
53
Realtime Handling100%
54
Player Audio Management100%
55
56
AI
57
Core - Human75%
Adjustments and refactor required for post-beta maintainability.
58
Core - Hound50%
Hound on backburner until post-beta
59
Locomotion - Human100%
60
Locomotion - Hound50%
Hound on backburner until post-beta
61
62
Physics Handling70%
Issues with AI traversal. Full physics deferred until post-beta
63
64
Investigation100%
65
Search - Civillian100%
66
Search - Militarized100%
67
Lockdown - Militarized50%
Sweep routine + formal exit route both need finalizing
68
69
Combat - Melee100%
70
Combat - Ranged50%
Combat locomotion and targeting needs revision
71
Combat - Sniper75%
Requires close range behaviour
72
73
Flavour - Civillian100%
74
Flavour - Worker100%
75
Flavour - Militarized50%
Idle state handling currently inherits from worker; needs implementation of archetype specific routines
76
77
Communication100%
78
79
Inaccessibility Handling100%
80
81
Intelligence - Expectations90%
Fixes required on missing patroller identification, behaviours need fine tuning for better player-perspective communication
82
Intelligence - Predictions100%
83
Intelligence - Careers100%
84
Intelligence - Hierachy75%
Occurances need to be tailored for better player-perspective communication
85
86
Coordination - Civilian100%
87
Coordination - Militarized100%
88
89
Hivemind optimization system100%
90
91
Audio Sense100%
92
Visual Sense100%
93
Interactive Object Sense100%
94
Prediction Sense100%
95
96
Animation Sets
97
Locomotion - Human75%
Final polish pass required
98
Locomotion - Hound30%
Hound deferred until post-beta
99
100
Reactions - Human100%