ABCDEFGHIJKLMNOPQRSTUVWXYZAAABACADAEAFAGAHAIAJAKALAMANAOAPAQARASATAUAVAWAXAYAZBABBBCBDBEBFBGBHBIBJBKBLBMBNBOBPBQBRBSBTBUBVBWBXBYBZCACBCCCDCECFCG
1
Prestige ClassSourceMin. EntrySpells Per DayL1L2L3L4L5L6L7L8L9L10L11L12L13L14L15Additional SpellsSettingSkillsBABHDFortRefWillProficenciesWarlockShadowcasterSpell Req.BAB Req.AlignmentSkill Req.Feat Req.Other Req.
Appraise
Autohypnosis
BalanceBluffClimb
Concentration
Craft
Decipher Script
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
HealHide
Intimidate
JumpK (arc)
K (arch/eng)
K (dung)
K (geo)K (hist)
K (local)
K (nat)
K (nob/roy)
K (relig)
K (planes)
K (psi)Listen
Move Silently
Open Lock
Perform
Profession
PsicraftRideSearch
Sense Motive
Sleight of Hand
Speak Language
Spellcraft
SpotSurvivalSwimTumbleUMDUPD
Use Rope
2
Celestial MysticBE7Any-111111111XXXXX-4 + Int1/2d4--+-NoYes4th level spells-LG
Know (relig) 6, Spellcraft 6, Know (arc) 4, Know (planes) 4
Servant of the Heavens, Sacred Vow, Vow of Abstinence
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3
Exalted ArcanistBE6Arcane-1111XXXXXXXXXX
Exalted Arcanist spells, Sanctified spells
4 + Int3/4d4--+-NoNever3rd level arcane (spont)-Any goodKnow (arc) 9, Know (relig) 4Consecrate Spell, Purify SpellBase Will +5xxxxxxxxxxx
4
Fist of RazielBE6Divine-111111111XXXXX-2 + Int1d10+--
Simple and martial weapons, all armor, shields (except tower shields)
NeverNeverDivine Favor+6LGDiplomacy 5, Know (relig) 5Power Attack, Servant of the Heavens-xxxxxxxx
5
Lion of TalisidBE6Divine1111111111XXXXX-4 + Int3/4d8+-+-NeverNeverSummon Nature's Ally II+4NGKnow (nature) 9, Survival 9Favored of the Companions
Must have an animal companion as a class feature; Neutral Good
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6
Prophet of ErathaolBE7Any-111111111XXXXX-2 + Int1/2d6+++-NoNo4th level arcane or divine-LGSpellcraft 10, Know (arc) 5
Sacred Vow, Servant of the Heavens, Spell Focus (Divination), Vow of Chastity
Lawful Goodxxxxxxxxx
7
Sentinel of BharraiBE5Any1111111111XXXXXSLAs4 + Int1/2d4--+-YesYes--Any goodKnow (arc) 8, Know (nature) 8, Spellcraft 8Sacred Vow, Vow of Obedience-xxxxxxxxxxxxxxxxxxxxxx
8
SkylordBE7Any-1-1-1-1-1XXXXX-2 + Int1d10++-
Simple and martial weapons, all armor, shields
YesYes-+7Any goodHandle Animal 10, Ride 10
Mounted Combat, [Mounted Archery or Ride-By Attack], any exalted feat
Elf or half-elf; any good; must spend 1 week living and meditating atop a mountain
xxxxxxxxxxxxxxxxxx
9
Stalker of KharashBE5Ranger1111111111XXXXX-6 + Int1d8-+-Martial weaponsNeverNever--NGHide 8, Move Silently 8Alertness, Track, Favored of the Companions-xxxxxxxxxxxxxxxx
10
SwanmayBE5Druid or Ranger-111111111XXXXXSLAs4 + Int1d8+---NeverNeverSpeak with Animals-Any goodKnow (nature) 8, Survival 8Sacred Vow, Vow of Purity
Female; any good; must speak Sylvan; must have the wild empathy class feature; must perform a great service for another Swanmay
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11
Troubadour of StarsBE7Arcane-1-1-1-1-1XXXXXSanctified spells, SLAs6 + Int3/4d6-++-NeverNever4th level arcane (spont)-CGPerform 6Knight of Stars-xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
12
DiabolistBV5Any1111111111XXXXX-2 + Int1/2d4--+-NoNoShriveling-LEKnow (planes) 8, Bluff 3, Intimidate 3Evil Brand, Corrupt Spell
Base Will +5; must offer your soul to the forces of Hell in exchange for power
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13
Disciple of AsmodeusBV6Any1-1-1-1-11XXXXXSLAs4 + Int3/4d6--+-YesYes--LE or NEDiplomacy 5, Bluff 4, Sense Motive 4Disciple of Darkness, Evil Brand, Leadership
Must be initiated in a rite involving the sacrifice of an intelligent being with royal blood or similar political significance
xxxxxxxxxxxxxxxxxxxxxxx
14
Thrall of OrcusBV4Any1--1--1--1XXXXXSLAs2 + Int1d8+-+
Simple and martial weapons, all armor, shields
Magical Training or Minor Divine Spellcaster
YesAny Necromancy spell+4Any evilKnow (arc) 2, Know (relig) 2Lichloved, Thrall to Demon
Must be initiated in a rite involving the sacrifice of an intelligent being in complete darkness atop an altar made of at least 30 skulls
xxxxxxxxxxxxxxxxxxx
15
Vermin LordBV7Any1-1-1-1-11XXXXXSLAs4 + Int1/2d6--+-NoNoGiant Vermin-Any evilHide 3, Move Silently 3, Know (nature) 2Verminfriend
Must be ordained by an intelligent evil creature that resembles vermin
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16
Thrall of DemogorgonBV/D3574Any1--1--1--1XXXXXSLAs4 + Int1d8+--
Simple and martial weapons, all armor, shields
DipYes-+4CEKnow (arc) 2, Know (relig) 2, Know (any other) 2Willing Deformity, Thrall to Demon
Must be able to cast 1st level spells or make sneak attacks; must be initiated in a horrific rite involving sacrificing an intelligent being to Demogorgon on unhallowed ground, at night, in the presence of a demon
xxxxxxxxxxxxxxxxxxxxxxxxx
17
Thrall of Graz’ztBV/D3605Any1-1-1-1-11XXXXXSLAs4 + Int1/2d6--+-NoNo3rd level Evil spells-Any evilKnow (arc) 4, Bluff 2, Diplomacy 2Thrall to Demon, Violate Spell
Must be initiated in a rite involving the sacrifice of an intelligent being within an area of magical darkness under the effect of a Desecrate or Unhallow spell
xxxxxxxxxxxxxxxxxxxxxxxxxxx
18
Cerebral InfiltratorCAd4Psionic1-11-11-11XXXXXCerebral Infiltrator powers4 + Int3/4d6-++-NeverNeverML 3, Concealing Amorpha+3-Hide 5, Move Silently 5, Sleight of Hand 3--xxxxxxxxxxxxxxxxxx
19
Daggerspell MageCAd5Arcane-111111111XXXXX-6 + Int3/4d6-++-DipNeverCL 5, arcane-Any nonevilConcentration 8Weapon Focus (dagger), Two-Weapon FightingSneak attack +1d6xxxxxxxxxxxxxxxxxx
20
Daggerspell PsionCAd5Psionic-111111111XXXXX-6 + Int3/4d6-++-NeverNeverML 5-Any nonevilConcentration 8Weapon Focus (dagger), Two-Weapon FightingSneak attack +1d6xxxxxxxxxxxxxxxxxx
21
Daggerspell ShaperCAd5Divine-111111111XXXXX-6 + Int3/4d6-++-NeverNever--Any nonevilConcentration 8Weapon Focus (dagger), Two-Weapon Fighting
Wild shape class feature; either sneak attack +1d6 or skirmish +1d6
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22
Fochlucan LyristCAd10Arcane/Divine1/11/11/11/11/11/11/11/11/11/1XXXXX-6 + Int1d6-++-NoNever1st level arcane and divine-
NG, TN, CN, or NE
Perform (string) 13, Decipher Script 7, Diplomacy 7, Gather Info 7, Know (nature) 7, Sleight of Hand 7
-Bardic knowledge; evasion; must speak Druidicxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
23
MaesterCAd9Any-1111XXXXXXXXXXSLAs4 + Int1/2d4--+-YesNoCL 5, arcane--Craft 8, UMD 4Any two item creation featsGnomexxxxxxxx
24
OllamCAd7Any-111-XXXXXXXXXX-6 + Int1/2d8--+
Simple weapons, all armor, shields
YesYes--LG
Know (history) 10, Know (any other) 10, Perform (oratory) 5
-Dwarfxxxxxxxxxxxxxxxxxxxxxxx
25
Shadowbane StalkerCAd5Divine111-1111-1XXXXXSLAs6 + Int3/4d8-++-NeverNeverDetect Evil-LGGather Info 8, Search 4, Sense Motive 4-Sneak attack +1d6xxxxxxxxxxxxxxxxxxxxxxxxxxx
26
ShadowmindCAd4Psionic1-11-11-11XXXXXShadowmind powers4 + Int3/4d6-++-NeverNeverML 3, Concealing Amorpha+3-Hide 5, Move Silently 5, Sleight of Hand 3--xxxxxxxxxxxxxxxxxx
27
Thought KillerCAd4Psionic1-11-11-11XXXXXThought Killer powers4 + Int3/4d6-++-NeverNeverML 3, Concealing Amorpha+3-Hide 5, Move Silently 5, Sleight of Hand 3--xxxxxxxxxxxxxxxxxx
28
VirtuosoCAd7Arcane-111111111XXXXXSLAs6 + Int1/2d6--+-YesNeverCL 1, arcane--Perform 10, Diplomacy 4, Intimidate 4--xxxxxxxxxxxxx
29
Acolyte of the SkinCAr3Any-1-1-1-1-1XXXXXSLAs2 + Int3/4d8+-+-YesYesSpell or spell-like at CL 5-
Any nongood
Know (planes) 6-
Must undergo the Ritual of Bonding; must have made peaceful contact with a summoned evil outsider
xxxxxxx
30
AlienistCAr5
Any that provides a familiar
1111111111XXXXX-2 + Int1/2d4--+-NoYes3rd level summoning spell-
Any nonlawful
Know (planes) 8Augment Summoning
Must have made peaceful contact with an alienist or pseudonatural creature
xxxxxxxxxxxxxxxxx
31
Argent SavantCAr9Arcane-1111XXXXXXXXXX-2 + Int1/2d4--+-NoNever
Five Force spells, incl. one of 5th level or higher
--Spellcraft 12, Know (arc) 6--xxxxxxxxxxxxxxx
32
Blood MagusCAr5Arcane1111-1111-XXXXXSLAs2 + Int1/2d6+---YesNeverCL 5, arcane-
Any except LG
Concentration 4Great Fortitude, ToughnessMust have been killed and returned to lifexxxxx
33
Effigy MasterCAr7Any-1111XXXXXXXXXX-2 + Int1/2d4--+-DipDip---Craft 10, Know (arc) 5, Spellcraft 5, UMD 2Craft Wondrous ItemMust have Simulacrum on your class spell listxxxxxxxxxxxxxxx
34
Elemental SavantCAr5Any1111-1111-XXXXX-2 + Int1/2d4--+-NoNo
Three spells with an energy descriptor in common incl. one of 3rd level or higher
--Know (arc) 8, Know (planes) 4Energy Substitution
Must have made peaceful contact with an elemental outsider that has an elemental subtype
xxxxxx
35
Enlightened FistCAr5Arcane-1111-1111XXXXX-4 + Int3/4d8-++-YesNeverCL 3, arcane--Concentration 8, Know (arc) 5, Spellcraft 5
Combat Casting, Stunning Fist, Improved Unarmed Strike
-xxxxxxxxxxxxxxxx
36
Enlightened Fist, DivineCAr5Divine-1-1-1-1-1XXXXX-4 + Int3/4d8-++-NeverNever2nd level divine--Concentration 8, Know (relig) 5, Spellcraft 5
Combat Casting, Stunning Fist, Improved Unarmed Strike
-xxxxxxxxxxxxxxxx
37
FatespinnerCAr7Any1111-XXXXXXXXXX-2 + Int1/2d4--+-NoNo4th level arcane, incl. a 1st level divination--Know (arc) 10, Prof (gambler) 5--xxxxxxx
38
GeometerCAr6Arcane11111XXXXXXXXXXGlyph spells2 + Int1/2d4--+-NoNever3rd level arcane (prep)--
Decipher Script 9, Know (arc) 9, Disable Device 4, Search 4
Scribe Scroll-xxxxxxxxxxxxxxxxxx
39
Green Star AdeptCAr5Arcane-1-1-1-1-1XXXXX-2 + Int3/4d4--+Simple weaponsYesNeverCL 1, arcane+4-
Know (arc) 8, Decipher Script 2, Know (arch/eng) 2, Know (geog) 2, Know (history) 2
Combat Casting
Must drink 2 ounces of powdered starmetal in an infusion costing 1000 gp
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40
Initiate of the Sevenfold Veil
CAr9Arcane1111111XXXXXXXX-2 + Int1/2d4--+-NoNever
Two 4th level abjurations, three other abjurations
--Know (arc) 12, Spellcraft 12, Know (nature) 4
Greater Spell Focus (abj), Spell Focus (abj), Skill Focus (Spellcraft)
-xxxxxxxxxxxxxxxxx
41
Mage of the Arcane OrderCAr5Arcane1111111111XXXXXWizard spells, Spellpool2 + Int1/2d4--+-NoNever2nd level arcane (prep)--Know (arc) 8Cooperative Spell, any other metamagic featMust pay an initiation fee of 750 gpxxxxxxxxxxxxxxxxx
42
Master TransmogrifistCAr7Arcane-11-11-11-XXXXX-2 + Int1/2d4--+-NoNeverAlter Self and Polymorph-
Any nonlawful
Disguise 5, Bluff 2Eschew Materials-xxxxxxx
43
MindbenderCAr5Arcane1-1-1-1-1-XXXXXSLAs2 + Int1/2d4+-+-YesNever
Charm Person or Charm invocation; CL 5, arcane
-
Any nongood
Bluff 4, Diplomacy 4, Intimidate 4, Sense Motive 4--xxxxxxxxxxxxxxxxxx
44
Mindbender, PsionicCAr5Psionic1-1-1-1-1-XXXXXSLAs2 + Int1/2d4+-+-NeverNeverAny 3rd level telepathy power-
Any nongood
Bluff 4, Diplomacy 4, Intimidate 4, Sense Motive 4--xxxxxxxxxxxxxxxxxx
45
Wayfarer GuideCAr7Any1-1XXXXXXXXXXXX-2 + Int1/2d6--+-DragonmarkDragonmarkTeleport--Know (geog) 10, Know (arc) 10-Must join the Wayfarers Unionxxxxxxxxxxxxxxxx
46
Wild MageCAr5Arcane1111111111XXXXX-2 + Int1/2d4-+--YesNeverCL 1, arcane--Spellcraft 8, Know (planes) 4, UMD 4Magical Aptitude, any metamagic feat-xxxxxxxxxxxxxxxxxx
47
Holt WardenCC5Divine1111111111XXXXXPlant Domain spells4 + Int3/4d6+-+-NeverNever
3rd level divine, incl. Entangle, Barkskin, and Plant Growth
-Any neutralKnow (nature) 8, Survival 4-
Must be chosen as a Holt Warden by the leaders of a band of Guardians of the Green, then serve a one-year apprenticeship to a Guardian of the Green who has at least five Holt Warden levels
xxxxxxxxxxxxx
48
Mythic ExemplarCC4Any-11111111-XXXXXSpecial4 + Int3/4d8----YesYes---
Know (history 3), plus any one of Diplomacy 7, Intimidate 7, Know (arc) 7, Know (relig) 7, or Move Silently 7
-
Must be a member of the Disciples of Legend, plus any one of the following: BAB +5, able to cast 3rd level spells, sneak attack +2d6, or ability to grant allies a bonus on attack rolls, checks, or saves as an extraordinary ability
xxxxxxx
49
Ordained ChampionCC4Divine-11-1XXXXXXXXXXWar Domain (but see text)2 + Int1d8+-+-NeverNeverMagic Weapon as a divine spell-
NG, NE, or any lawful
Know (relig) 7Weapon Focus (deity's favored weapon)Must worship Hextor or Heironeousxxxxxxxxxxx
50
Paragnostic ApostleCC2Any11111XXXXXXXXXX-4 + Int1/2d4--+-YesYes3rd level spells or spell-likes--Know (arc) 5, Know (relig) 5, Know (planes 5)-Must be a member of the Paragnostic Assemblyxxxxxxxxxxxxxxxxxxx
51
Sanctified OneCC5Any-1-1-XXXXXXXXXXSLAs2 + Int3/4d8+++
Deity's chosen weapon
YesYes-+5-Know (relig) 5-Must complete a sanctification ritualxxxxxxxxxxxxxxxxx
52
ShadowspyCC3Any-1-1-1-1-1XXXXXSLAs6 + Int3/4d6-++-DipDip1st level divine-Any goodGather Info 6, Hide 6, Move Silently 6
[Good Devotion, Healing Devotion, Strength Devotion, or Sun Devotion]
Must be a cleric or paladin of Pelorxxxxxxxxxxxxxxxxxxxxx
53
Squire of LegendCC4Any-11XXXXXXXXXXXXSu abilities6 + Int3/4d8----YesYes---
Know (history 3), plus any one of Diplomacy 7, Intimidate 7, Know (arc) 7, Know (relig) 7, or Move Silently 7
-Must be a member of the Disciples of Legendxxxxxxxxxxxxxxxxxxxxx
54
Black Flame ZealotCD5Divine-1-1-1-1-1XXXXXSLAs4 + Int3/4d6-++-NeverNever2nd level divine-
Any nongood
Hide 8, Move Silently 8, Know (relig) 8Iron Will, Exotic Weapon Proficiency (kukri)Sneak attack +1d6xxxxxxxxxxxxxxxxxxx
55
Church InquisitorCD3Divine1111111111XXXXXInquisition Domain, SLAs4 + Int3/4d8--+-NeverNeverZone of Truth as a divine spell-LG or LNKnow (arc) 4, Know (relig) 4, Spellcraft 4-
Base Will +3; must be a member of a LG church or religious order; must have uncovered corruption within that organization
xxxxxxxxxxxxxx
56
ContemplativeCD10Divine1111111111XXXXXCleric Domains2 + Int1/2d6--+-NeverNever1st level divine--Know (relig) 10-
Must have had direct contact with patron deity or one of their servants, or with an enlightened being embodying the highest principles of an alignment
xxxxxxxxx
57
Divine OracleCD5Any1111111111XXXXXOracle Domain2 + Int1/2d6--+-
Magical Training or Minor Divine Spellcaster
YesAny two divination--Know (relig) 8Skill Focus (Know [relig])-xxxxxxxx
58
EntropomancerCD7Divine-1-1-1-1-1XXXXX-2 + Int3/4d8+-+-NeverNever4th level divine-
Any nongood
Concentration 5, Know (arc) 5Great Fortitude, Magical Aptitude-xxxxxxxxx
59
GeomancerCD6Any1111111111XXXXX-4 + Int3/4d6+-+-NoNo2nd level arcane and divine--Know (arc) 6, Know (nature) 6--xxxxxxxxxxxx
60
HospitalerCD5Divine-111-111-1XXXXXSLAs2 + Int1d8+--
Simple and martial weapons, all armor, shields
NeverNever1st level divine+5
Any nonchaotic
Handle Animal 5, Ride 5Mounted Combat, Ride-By Attack-xxxxxxxx
61
Radiant Servant of PelorCD6Divine1111111111XXXXXCleric Domains2 + Int3/4d6+-+
Simple and martial weapons, all armor, shields
NeverNever1st level divine, Sun domain-NGKnow (relig) 9, Heal 5Extra TurningBase Will +5; patron deity Pelorxxxxxxxxx
62
Rainbow ServantCD5Arcane-11-11-11-XXXXX
Cleric spells, Air/Good/Law Domains, SLAs
2 + Int1/2d4--+-NoNever3rd level arcane-
Any nonevil and nonchaotic
Know (arc) 4-Must find the hidden jungle temples of the couatlsxxxxxxxx
63
Sacred ExorcistCD7Any1111111111XXXXXSLAs2 + Int3/4d8--+Simple weaponsNoNoDismissal or Dispel Evil-Any goodKnow (planes) 10, Know (relig) 7-
Must be sanctioned by a church that ordains sacred exorcists
xxxxxxxxx
64
Sacred FistCD5Divine111-111-11XXXXX-4 + Int1d8++--NeverNever1st level divine+4-Know (relig) 8
Combat Casting, Combat Reflexes, Improved Unarmed Strike, Stunning Fist
-xxxxxxxx
65
Seeker of the Misty IsleCD5Any1111-1111-XXXXX
Magic/Travel Domain, SLAs
6 + Int3/4d8++-
Martial weapons, light and medium armor
NoNo2nd level divine--Survival 8, Know (relig) 4-
Elf or half-elf; must be inducted into the order by another member
xxxxxxxxxxxxxxxx
66
Shining Blade of Heironeous
CD7Divine-1-1-1-1-1XXXXX-2 + Int1d10+-+
Simple and martial weapons, all armor, shields
NeverNever1st level divine+7LGKnow (relig) 7-Base Will +3; patron deity Heironeousxxxxxxx
67
StormlordCD5Divine1111111111XXXXXSLAs2 + Int3/4d8+-+-NeverNever3rd level divine---
Endurance, Great Fortitude, Weapon Focus (any spear or javelin)
Base Fort +4; patron deity Talos; must have been hit by a bolt of lightning, either natural or magical, and survived
xxxxxxxx
68
Void DiscipleCD7Any-1-111-1-111-XX-2 + Int1/2d6--+-NoNo3rd level arcane or divine-Any neutralSpellcraft 10Heighten Spell, Spell Penetration-xxxxxxxxxxxxxxxxx
69
WarpriestCD5Divine-1-1-1-1-1XXXXX
[Glory Domain OR Domination Domain], SLAs
2 + Int1d10+--
Simple and martial weapons, all armor, shields (including tower shields)
NeverNever
Any divine spell from the Destruction, Protection, Strength, or War domain
+5-Diplomacy 8, Sense Motive 5Combat CastingAbility to turn or rebuke undeadxxxxxxxxx
70
DweomerkeeperCD Web5Any1111111111XXXXXSu abilities2 + Int1/2d6--+-
Magical Training + Minor Divine Spellcaster
Magical Training + Minor Divine Spellcaster
Any arcane and divine, Magic domain--Know (arc) 8, Spellcraft 8Any item creation, any metamagicMust have created at least one magic itemxxxxxxxxxxxxxxxxx
71
Moon GuardianCD Web7Divine-1-1-XXXXXXXXXX-2 + Int1d8++--NeverNever3rd level divine-Any good--Must be an afflicted lycanthrope aware of your conditionxxxx
72
NightcloakCD Web5Any1111111111XXXXXSLAs2 + Int3/4d8+-+-NoNo3rd level divine+3NEHide 4, Perform 4, Bluff 2, Move Silently 2Iron Will, Spell Focus (ench, ill, or nec)If you're a cleric, must have the Evil domainxxxxxxxxxxxxx
73
Urban SavantCi5Arcane111111111-XXXXX-6 + Int1/2d6-++-YesNever---
8 in any one of Know (dung, local, or nature), and 2 in the others
Favored (League of Eyes or similar organization)
Bardic knowledge class ability or Know (history) 2; must be a member in good standing of the League of Eyes or a similar organization
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
74
Abjurant ChampionCM5Arcane11111XXXXXXXXXX-2 + Int1d10--+-DipNever1st level arcane incl. an abjuration spell+5--Combat CastingProficient with at least one martial weaponxxxxxxxxxx
75
Eldritch DiscipleCM6Divine/Invoker-/11/11/11/11/11/11/11/11/11/1XXXXX-2 + Int3/4d8+-+-YesNeverLeast invocations and 2nd level divine--Know (relig) 8, Know (planes) 4-
Ability to turn or rebuke undead; must worship a chaotic or evil deity
xxxxxxxxxxxxx
76
Eldritch TheurgeCM5Arcane/Invoker1/11/11/11/11/11/11/11/11/11/1XXXXX-2 + Int3/4d4--+-YesNeverLeast invocations and 2nd level arcane--Know (arc) 8, Know (planes) 8-Eldritch blast +2d6xxxxxxxxxxx
77
Holy ScourgeCM5Arcane-1111XXXXXXXXXX-2 + Int1/2d6--+-NoNever3rd level arcane, three evocation spells-Any goodKnow (relig) 2--xxxxxxx
78
Lyric ThaumaturgeCM6Bard1111111111XXXXXChoice of Sor/Wiz spells4 + Int3/4d6-++-NeverNever2nd level arcane--Perform 9, Know (arc), Spellcraft 6Melodic CastingBardic music 5/dayxxxxxxxxxxxxxxxxxxxxx
79
Master SpecialistCM3Wizard1111111111XXXXX-2 + Int1/2d4--+-NeverNever2nd level arcane--Know (arc) 5, Spellcraft 5Spell Focus (school of specialization)Must be a specialist wizardxxxxxxxxxxxxxxxx
80
Nightmare SpinnerCM5Arcane-1111XXXXXXXXXX-4 + Int1/2d4--+-NoNever
3rd level arcane, one mind-affecting illusion
--Bluff 4, Intimidate 4, Sense Motive 4--xxxxxxxxxxxxxxxxxxxx
81
Ultimate MagusCM5Arcane/Arcane1/-1/11/11/-1/11/11/-1/11/11/1XXXXX
Spells from your other class
2 + Int1/2d4--+-NoNever
1st level arcane (spont), 2nd level arcane (prep)
--Spellcraft 8, Know (arc) 4Any metamagic feat-xxxxxxxxxxxxxxxxx
82
Unseen SeerCM5Arcane1111111111XXXXXChoice of divination spells6 + Int3/4d4--+-DipNever1st level arcane, incl. two divination spells--Hide 8, Search 8, Spot 8, Sense Motive 4, Spellcraft 4--xxxxxxxxxxxxxxxxxxxxxxxxxx
83
Wild SoulCM5Arcane-111111111XXXXXSeelie or Unseelie spells2 + Int1/2d4--+-NoNever2nd level arcane-
Any nonlawful
Know (arc) 8, Know (nature) 4-
Must make peaceful contact with a fey creature and peacefully spend at least a day among fey
xxxxxxx
84
Triadic KnightCoV5Divine-11111-XXXXXXXXSLAsFR2 + Int1d10+---NeverNever-+5LGKnow (local) 4, Know (relig) 5, Know (planes) 2
Endurance, [Initiate of Ilmater, Initiate of Torm, or Initiate of Tyr]
Aura of good class feature; patron deity Ilmater, Torm, or Tyrxxxxxxxxxxxx
85
Anarchic InitiateCP5Psionic1111111111XXXXX-4 + Int3/4d6--+-NeverNever--Any chaoticKnow (psi) 8, Know (planes) 8-Wild surge class feature or Overchannel featxxxxxxxxxxx
86
Ebon SaintCP5Psionic-1111XXXXXXXXXX-4 + Int3/4d6-++-NeverNever---Bluff 8, Disguise 8, Hide 8, Move Silently 8Combat Expertise, Improved Feint
Sneak attack +1d6 or psionic sneak attack +1d6; power point reserve of at least 1 PP
xxxxxxxxxxxxxxxxx
87
Ectopic AdeptCP5Psionic-1111XXXXXXXXXX-2 + Int1/2d4--+-NeverNeverAstral Construct--Psicraft 8Ectopic Form, Skill Focus (Craft [sculpting])-xxxxxxxxxxxxxxxxxx
88
Flayerspawn PsychicCP5Psionic-1-11-1-11XXXXX-2 + Int1/2d6--+-NeverNeverPsionic Charm--Know (psi) 8Illithid HeritageMust speak Undercommonxxxxxxxxxxxxxxxxxxxxxx
89
Storm DiscipleCP5Psionic-111-XXXXXXXXXX-2 + Int1d10+-+-NeverNeverNatural World or Energy mantle+5Any chaoticKnow (relig) 8--xxxxxxxx
90
Thrall of EltabCR5Any1--1--1--1XXXXXSLAsFR4 + Int1d8+--
Simple and martial weapons, all armor, shields
YesYes--CEKnow (planes) 8, Know (arc) 4
Willing Deformity, Deformity (Clawed Hands), Thrall to Demon
Must speak Abyssal; must have released a bound or otherwise imprisoned demon without demanding any assurances or anything in return
xxxxxxxxxxxxxxxxxxxxxxxxxxx
91
Cloaked DancerCS7Arcane-1-1-XXXXXXXXXX-6 + Int3/4d6-+--YesNever---Perform (dance) 10, Hide 5, Sleight of Hand 5--xxxxxxxxxxxxxxxxxxxx
92
Fortune's FriendCS5Any-1-1-XXXXXXXXXX-6 + Int1/2d6-+--YesYes-+3-Any 8Any luck feat-xxxxxxxxxxxxxxxxxxxxxxxx
93
Gray GuardCS5Divine-1-1-1-1-1XXXXX-2 + Int1d10+-+-NeverNever--LGKnow (relig) 8, Sense Motive 4-
Lay on hands class feature; must adhere to a code of conduct that forbids evil acts
xxxxxxxxxxxx
94
Magical TricksterCS5Any-11XXXXXXXXXXXX-4 + Int1/2d6--+-NoYes3rd level spells--Any two skill tricksAny metamagic feat-xxxxxxxxxxxx
95
MalconvokerCS5Any-11111111XXXXXX-2 + Int1/2d4--+-NoNoSummon Monster III-Any nonevilBluff 4, Know (planes) 4Augment SummoningMust speak Celestial and Infernalxxxxxxxxx
96
Master of MasksCS5Any-1-1--1-1-XXXXXSLAs4 + Int1/2d6-++
Martial and exotic weapons (Gladiator mask only)
YesYes---Bluff 8, Disguise 8, Perform (act) 8-
Must know four or more languages; must have successfully impersonated an individual, fooling even that person's friends and associates
xxxxxxxx
97
Mountebank, SpellcastingCS5Any-1--1--1--XXXXXSLAs4 + Int3/4d6-+--YesYes--
Any nonlawful
Bluff 8, Know (arc, local, or psi) 4, Spellcraft 4Deceitful-xxxxxxxxxxxxxxxxx
98
Spellwarp SniperCS5Any11111XXXXXXXXXX-4 + Int3/4d6--+-NoDip3rd level spells--Concentration 8, Spellcraft 8Point Blank ShotSneak attack or sudden strike +1d6xxxxxxxxx
99
Uncanny TricksterCS5Everything-11XXXXXXXXXXXX-8 + Int3/4d6-+--YesYes---Any four 8 each, any four skill tricks--xxxxxxxxxxxxxxxxxxxxxxxxxxxx
100
Gray Hand EnforcerCSW7Any-1111XXXXXXXXXX-FR2 + Int1d10+---YesYes--Any nonevilIntimidate 5
Endurance, Toughness, [Power Attack or Empower Spell]
BAB +7 or 4th level spells; must be a member of the Gray Hands
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