CDEFGHIJK
1
Hand (Size 5):Buried:Displayed:Discarded:Recharged:Draw:Unknown Cards Left:
2
21
3
Random from Discarded:Total Deck:
4
21
5
Random from Hand:Random Card of Type:
6
Any
7
Reloaded:
8
Push cards up to fill empty space.
9
10
11
12
13
Heal X cards.
Enter X Below.
14
15
Set Aside:0
16
17
Recovery:
18
19
Healing Text:
20
21
Attempt to Recover all cards in Recovery by rolling:
22
Other:
23
[b]Hero Points:[/b] 3
24
1d4
25
26
35
(Optional) Current Location:
36
Leave notes here for your team - Support/Movement/Other:Copy/paste from here:Recovery Text:
37
Glorious Warhammer - Recharge to examine the top card of my location (only use if you don't anticipate burying my other weapon)
Divine Insight - Recovery/Discard to add 2d6 to a check to defeat a barrier
Priest of Pharasma - Bury to heal a local character 1d4+1 cards
Delve - Bury (via Recovery) to add 1d8 to any check to acquire a Weapon, Armor, or Item 3.
Bury a card (Character Power) - +1d8+3 to a local check against a Monster or a local Strength check. Unless you have a specific plan in mind, please use from the [b]bottom[/b] of my hand first.
[quote=Hakon] [b]Hand: [/b]
[b]Displayed:[/b]
[b]Deck:[/b] 21 [b]Discard:[/b] 0 [b]Buried:[/b] 0
[b]Hero Points:[/b] 3
[b]NOTES:[/b]
[b]Available Support: [/b]Glorious Warhammer - Recharge to examine the top card of my location (only use if you don't anticipate burying my other weapon)
Divine Insight - Recovery/Discard to add 2d6 to a check to defeat a barrier
Priest of Pharasma - Bury to heal a local character 1d4+1 cards
Delve - Bury (via Recovery) to add 1d8 to any check to acquire a Weapon, Armor, or Item 3.
Bury a card (Character Power) - +1d8+3 to a local check against a Monster or a local Strength check. Unless you have a specific plan in mind, please use from the [b]bottom[/b] of my hand first.
[b]Movement: [/b]Move per current player's decision
[/quote]
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Sacred Candle (2), Double Chicken Saber +1, Delve, Incitation, The Inquisitor (Harrow), Commune (Core), Ruan Mirukova, Shining Wayfinder, Blessing of Kofusachi, Cure (Core), Priest of Pharasma, Blessing of Wadjet, Wand of Force Missile, Glorious Warhammer, Kusarigama, Eries Yelloweyes, Bodyguard, Divine Insight (Core), Sacred Candle, Gray Maiden Plate, The Wanderer
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
[spoiler=Skills and Powers][b]SKILLS[/b]
[b]Strength d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Melee: Strength +2
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc]
[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
[b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
Knowledge: Charisma +1
Diplomacy: Charisma +1

Favored Card: [b]Weapon[/b]
[b]Hand Size: [/b]4 [b]☑ 5[/b] [ooc]☐ 6[/ooc]
[b]Proficiencies:[/b]
[i]Arcane, Divine, Instrument, Weapon[/i]
[b]POWERS:[/b]
At the start of your turn, you may exchange a card with a card of the same type [ooc]([ ] or a spell or a blessing)[/ooc] from your discards.
On a local Strength check ([b][X][/b] or a local check against a monster), you may bury a card from your hand [ooc]([ ] or discards)[/ooc] to add your Diplomacy. [ooc]([ ] If the card’s check to acquire lists the skill that matches the adventure’s harrow suit, after the check, a local character may heal a card.)[/ooc]
[ooc][ ] At the end of your turn, you may move; any local characters may move with you ([ ] and other characters that move may draw a card).[/ooc]
[b][X][/b] On a local check that has a trait matching the adventure’s harrow suit [ooc]([ ] or a local check against a story bane)[/ooc], add 1d4.
[ooc][ ] Gain the skills Arcane: Charisma +1 and Divine: Charisma +1. ([ ] Add 1d6 to your checks to acquire blessings and recharge spells.)[/ooc]
[/spoiler]
38
Move per current player's decision
39
40
[quote=Hakon] [b]Hand: [/b]Character Name:Pronoun:Marked Scourges:
41
[b]Displayed:[/b] HakonhisDAZED
[spoiler=Dazed][b]While Marked:[/b]
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.[/spoiler]
42
[b]Deck:[/b] 21 [b]Discard:[/b] 0 [b]Buried:[/b] 0
Hand Size:Recovery Skill:DRAINED
[spoiler=Drained][b]While Marked:[/b]
On your checks, subtract 1 for each die rolled.

At the end of your turn, you may bury a Divine boon to remove this scourge.[/spoiler]
43
[b]Hero Points:[/b] 35DivineENTANGLED
[spoiler=Entangled][b]While Marked:[/b]
You cannot evade or move.

When your location is closed, remove this scourge.[/spoiler]
44
[b]NOTES:[/b]
[b]Available Support: [/b]Glorious Warhammer - Recharge to examine the top card of my location (only use if you don't anticipate burying my other weapon)
Divine Insight - Recovery/Discard to add 2d6 to a check to defeat a barrier
Priest of Pharasma - Bury to heal a local character 1d4+1 cards
Delve - Bury (via Recovery) to add 1d8 to any check to acquire a Weapon, Armor, or Item 3.
Bury a card (Character Power) - +1d8+3 to a local check against a Monster or a local Strength check. Unless you have a specific plan in mind, please use from the [b]bottom[/b] of my hand first.
[b]Movement: [/b]Move per current player's decision
Draw from Reload first?Sort Hand on Push?EXHAUSTED
[spoiler=Exhausted][b]While Marked:[/b]
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.[/spoiler]
45
[/quote]FRIGHTENED
[spoiler=Frightened][b]While Marked:[/b]
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.[/spoiler]
46
[spoiler=Deck, Discard, Buried]
[b][i]Reloaded: [/i][/b]
[b][i]Middle of Deck (Unknown Order): [/i][/b]Sacred Candle (2), Double Chicken Saber +1, Delve, Incitation, The Inquisitor (Harrow), Commune (Core), Ruan Mirukova, Shining Wayfinder, Blessing of Kofusachi, Cure (Core), Priest of Pharasma, Blessing of Wadjet, Wand of Force Missile, Glorious Warhammer, Kusarigama, Eries Yelloweyes, Bodyguard, Divine Insight (Core), Sacred Candle, Gray Maiden Plate, The Wanderer
[b][i]Recharged: [/i][/b]
[b][i]Discard Pile: [/i][/b]
[b][i]Buried Pile: [/i][/b][/spoiler]
Hide Warning Messages?
Card Type colors?POISONED
[spoiler=Poisoned][b]While Marked:[/b]
After you reset, recharge a random card.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
47
[spoiler=Skills and Powers][b]SKILLS[/b]
WOUNDED
[spoiler=Wounded][b]While Marked:[/b]
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.[/spoiler]
48
[b]Strength d10[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
PLAGUED (Curse)
[spoiler=Plagued][b]While Marked:[/b]
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.[/spoiler]
49
Melee: Strength +2
HONOR-TESTED (Curse)
[spoiler=Honor-Tested][b]While Marked:[/b]
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.

When you evade a monster, remove this scourge.

At the end of the scenario, gain 1 respect point.[/spoiler]
50
[b]Dexterity d6[/b] [ooc]☐ +1[/ooc]
51
[b]Constitution d8[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc] [ooc]☐ +3[/ooc]
52
[b]Intelligence d6[/b] [ooc]☐ +1[/ooc] [ooc]☐ +2[/ooc]
53
[b]Wisdom d4[/b] [ooc]☐ +1[/ooc]
54
[b]Charisma d8[/b] [b]☑ +1[/b] [b]☑ +2[/b] [ooc]☐ +3[/ooc] [ooc]☐ +4[/ooc]
55
Knowledge: Charisma +1
56
Diplomacy: Charisma +1
57
58
Favored Card: [b]Weapon[/b]
59
[b]Hand Size: [/b]4 [b]☑ 5[/b] [ooc]☐ 6[/ooc]
60
[b]Proficiencies:[/b]
61
[i]Arcane, Divine, Instrument, Weapon[/i]
62
[b]POWERS:[/b]
63
At the start of your turn, you may exchange a card with a card of the same type [ooc]([ ] or a spell or a blessing)[/ooc] from your discards.
64
On a local Strength check ([b][X][/b] or a local check against a monster), you may bury a card from your hand [ooc]([ ] or discards)[/ooc] to add your Diplomacy. [ooc]([ ] If the card’s check to acquire lists the skill that matches the adventure’s harrow suit, after the check, a local character may heal a card.)[/ooc]
65
[ooc][ ] At the end of your turn, you may move; any local characters may move with you ([ ] and other characters that move may draw a card).[/ooc]
66
[b][X][/b] On a local check that has a trait matching the adventure’s harrow suit [ooc]([ ] or a local check against a story bane)[/ooc], add 1d4.
67
[ooc][ ] Gain the skills Arcane: Charisma +1 and Divine: Charisma +1. ([ ] Add 1d6 to your checks to acquire blessings and recharge spells.)[/ooc]
68
[/spoiler]
69
70
71
72
73
74
75
76
77