| A | B | C | D | E | F | ||
|---|---|---|---|---|---|---|---|
1 | Text | Primary | Secondary | Tertiary | Note | ||
2 | Regenerate | The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. | Black and Green | ||||
3 | Lifelink | Damage dealt by this creature also causes you to gain that much life. | White and Black | ||||
4 | Double Strike | This creature deals both first-strike and regular combat damage. | White and Red | ||||
5 | First Strike | This creature deals combat damage before creatures without first strike. | White and Red | Black (generally on Knights) | |||
6 | Exile | Exile target VALUE. Remove target from the game. | White (Usually with a drawback) | Black (Only creatures) | |||
7 | Mana Acceleration | {T} : Add [Mana] to your mana pool. | Green | Artifact | |||
8 | Land Type Changing | All VALUE are now VALUE. Optional: In addition to its other types. | Blue | Black | Red / Green | ||
9 | Flying | Blue and White | Black | Red (for dragons and phoenixes) | Green has some pseudo-flying effects i.e. "Flying on Your Turn" (Ledgewalker effects), and it occasionally gets actually flying creatures such as hornets (Hornet Nest, Hornet Queen) and the green dragons in DTK had flying. MaRo considers the hornets to be mistakes. | ||
10 | Milling | Target player puts the top N cards of his or her library into his or her graveyard. | Blue, Artifact | Black | |||
11 | Direct damage | ~ Deals N damage to target | Red | Black | Green (flying only), White (attacking/blocking creatures only) | ||
12 | Haste | This creature can attack and {T} as soon as it comes under your control. | Red | Black | Green | ||
13 | Lifegain | White | Black ("draining", i.e., after causing life loss or damage) or Green | Someone said "There is no design difference between green and white life gain besides lifelink"; But there are 123 non-white green cards mentioning life gain, and 322 non-green white cards mentioning life gain (287 of them without lifelink). | |||
14 | Stealing (permanent) | "Gain control of target VALUE" or "You control enchanted THING" | Blue | Black (only creatures) | Red | ||
15 | Anti Life gain | Damage can't be prevented and/or players can't gain life | Red (stop life gain) | Black (punish life gain) | |||
16 | Land Acceleration | Search your library for a Land VALUE card and put it onto the battlefield (tapped). Then shuffle your library. | Green (any) | Black (swamps) | White (plains), Blue (islands), Red (mountains) | White "Acceleration" tends to be dependant on an opponent having more lands | |
17 | Look at target player's hand. | Blue | Black (when chosing to discard a card) | ||||
18 | Can't be blocked | ~ can't be blocked. | Blue | Black and Green | |||
19 | Land destruction | Destroy target land | Red | Black, Green | |||
20 | Discard | Card advantage via "Target player discards N cards" | Black | Blue | Blue is a "distant second" | ||
21 | Flash | You may cast this spell any time you could cast an instant. | Green | Blue | White, Red (if needed), Black (if needed) | ||
22 | Free Spells | Search library, play selected spell without paying its manacost | Green | Blue | Red | ||
23 | Uncounterable | ~ can't be countered. | Green (creatures), Red (instants/sorceries) | Blue | |||
24 | Flowstone | {Cost}: ~ gets +1/-1 until the end of turn | Red | Blue | Black | ||
25 | Spell copying | Copy target instant or sorcery spell. You may choose new targets for the copy. | Red | Blue | Recently, its been made so red copies spells you control and blue copies in general | ||
26 | Stealing (temporary) | "Gain control of target VALUE until end of turn" | Red | Blue | Black | ||
27 | Aura-based creature removal | Auras that get rid of creatures, prevent them from attacking or blocking, etc | White | Blue | Green | ||
28 | Flicker | Exile target VALUE you control, then return that card to the battlefield under your control. | White | Blue | |||
29 | Creature removal | Destroy, exile, permanent tapping or preventing attack/block | White (conditional) and Black | Blue (Aura-based) | Green | White can remove creatures that have harmed or threated white and has access to removal that can be undone. | |
30 | Tutoring | Search your library for a VALUE card and put that card into your hand. Then shuffle your library. | Black | Blue (instants, artifacts), Green (lands, creatures), White (enchantments, Equipment), Red (sorceries, dragons) | |||
31 | Graveyard removal | Exile target players graveyard. | Black or White | Green | Artifacts | ||
32 | Curiosity | When ~ deals damage to a player, draw a card. | Blue | Green | |||
33 | Firebreathing | {Cost}: ~ gets +1/+0 until end of turn. | Red | Green | |||
34 | Two-Headed | ~ can't be blocked except by two or more creatures. | Red | Green | |||
35 | Creature Tokens | White | Green | Red, Blue, Black | |||
36 | Enchantment destruction | Destroy target enchantment | White | Green | In theory, white is superior to green, but in practice it's not uncommon for they both to be equal. | ||
37 | Protection from ARTIFACTS | White | Green | ||||
38 | Vigilance | Attacking doesn't cause this creature to tap. | White | Green | |||
39 | Drawing | Draw N cards. | Blue | Green (creature based), Black (draw has secondary costs) | Red (Exile top of library, can play it this turn) | ||
40 | Pump, Self | {Cost}: ~ gets +N/+N until end of turn. | Black | Green (Once per turn) | |||
41 | Can't block | ~ can't block | Black | Red | |||
42 | Prowess | This creature gets +1/+1 until end of turn whenever its controller casts a non-creature spell | Blue | Red | White | ||
43 | Fight | Each deals damage equal to its power to the other. | Green | Red | White | White being tertiary in fighting is based on a comment on Maro's tumblr and no cards have been printed with it. | |
44 | Lure | All creatures able to block ~ creature do so. | Green | Red | |||
45 | -N/-0 | Target creature gets -N/-0 until end of turn | Blue | Red (Conditional) | |||
46 | Exiling Spells on the Stack | Blue | Red (your own) | ||||
47 | Scry X | Look at the top X cards of your library and put each card back on either the top or bottom of the library in any order | Blue | Red and Green | |||
48 | Library order manipulation | blue | Red and Green | Black | |||
49 | Menace | This creature can't be blocked except by two or more creatures | Black | Red and Green (can't be blocked by more than one creature.) | |||
50 | Trample | If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker. | Green | Red, Black | All (huge creatures) | ||
51 | Landwalk | This creature is unblockable as long as defending player controls a VALUE. | Green | Red, Blue or Black (Own land type) | White (other land types) | ||
52 | Intimidate | This creature can't be blocked except by artifact creatures and/or creatures that share a color with it. | Black | Red, Green | White, Blue | ||
53 | Defender | This creature can't attack. | Blue, White | Red, Green, Black | |||
54 | Fog | Prevent combat damage this turn | Green | White | |||
55 | Artifact Synergy | Blue | White (Own permanents) | Black | |||
56 | Anti-Discard | Green | White and Red | Blue | |||
57 | Tap | Tap target permanent. | Blue (does not untap during the next untap step) | White, Red(Creatures) | Seems like red is getting this effect lately, dunno if coincidental one-offs. | ||
58 | +1/+1 counters | - | Green | White, sometimes Blue | All colors (depends on block mechanics) | ||
59 | Cantrip | An instant/sorcery with "draw a card" after the main effect. | All | ||||
60 | Protection from ENEMY COLOR | All | But this ability itself doesn't appear frequently. | ||||
61 | -N/-N or -0/-N | Target creature gets -N/-N (or -0/-N) until end of turn. | Black | ||||
62 | Draining | Target player loses N life and you gain N life. | Black | ||||
63 | Extraction | Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library. | Black | Blue, Red | |||
64 | Life Loss | Black | oy | ||||
65 | Deathtouch | Any amount of damage this deals to a creature is enough to destroy it. | Black and Green | ||||
66 | Controlling a player | You control target player during... | Black, Artifact | Only two cards with this effect have been printed so far - Mindslaver and Sorin Markov. Word of Command has been errataed to have this effect. | |||
67 | Additional turns | Take an extra turn after this one. | Blue | ||||
68 | Bouncing | Return target spell or permanent to its owner's hand. | blue | ||||
69 | Counterspelling | Blue | White | ||||
70 | Creature Copying | Blue | Black | ||||
71 | Protection from OTHER STUFF | Blue | In theory. In practice, this type of protection is rarey seen. | ||||
72 | Redirect | Blue | Red/White (Creatures) | ||||
73 | Looting | "Draw N cards, then discard N cards" or the reverse | Blue (draw then discard), Red (discard then draw) | ||||
74 | Hexproof | This permanent can't be the target of spells or abilities your opponents control. | Blue and Green | White (enabled conditionally, or player hexproof) | |||
75 | Flying Hate | Damage to flying, flying removal | Green | ||||
76 | Reach | This creature can block creatures with flying. | Green | Red | |||
77 | Super Trample | ~ may assign combat damage as if it wasn't blocked | Green | Red used to get the ability to have its creatures deal damage to creatures the defending player controlled when they attacked; this ability may have been subsumed by fight. See Butcher Orgg, the Laccoliths, and Cyclops Gladiator. | |||
78 | Additional Combat Step | There is an additional combat phase followed by an additional main phase. | Red | White | |||
79 | Attacks each turn if able | Red | |||||
80 | Punisher | Let me do this or I punch you in the face. | Red | Black | |||
81 | Ritual | Add VALUE to your mana pool | Red | Green | Black will still get this effect sometimes, but in a different way. For example, Liliana of the Dark Realms, Crypt Ghast and Nirkana Revenant. | ||
82 | Artifact destruction | Destroy target artifact | Red and Green | White | |||
83 | "Kismet" | VALUE your opponents control enter the battlefield tapped. | White | Green,Blue,Red (creatures) | |||
84 | Protection from COLOR | This creature can't be blocked, targeted, dealt damage, or enchanted by anything VALUE. | White | ||||
85 | Protection from CREATURES | White | |||||
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