Colors of Mechanics
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MechanicTextPrimarySecondaryTertiaryNote
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TrampleIf this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.GreenRed, BlackAll (huge creatures)
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+1/+1 counters-GreenWhite, sometimes BlueAll colors (depends on block mechanics)
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Graveyard removalExile target players graveyard.Black or WhiteGreenArtifacts
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Flowstone{Cost}: ~ gets +1/-1 until the end of turnRedBlueBlack
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Stealing (temporary)"Gain control of target VALUE until end of turn"RedBlueBlack
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Library order manipulationblue
Red and Green
Black
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Artifact SynergyBlueWhite (Own permanents)Black
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PunisherLet me do this or I punch you in the face.RedBlack
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First StrikeThis creature deals combat damage before creatures without first strike.White and Red
Black (generally on Knights)
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Anti-DiscardGreenWhite and RedBlue
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ExtractionSearch target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.BlackBlue, Red
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HasteThis creature can attack and {T} as soon as it comes under your control.RedBlackGreen
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Aura-based creature removalAuras that get rid of creatures, prevent them from attacking or blocking, etcWhiteBlueGreen
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RitualAdd VALUE to your mana poolRedGreenBlack will still get this effect sometimes, but in a different way. For example, Liliana of the Dark Realms, Crypt Ghast and Nirkana Revenant.
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Direct damage~ Deals N damage to target RedBlackGreen (flying only), White (attacking/blocking creatures only)
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"Kismet"VALUE your opponents control enter the battlefield tapped.WhiteGreen,Blue,Red (creatures)
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Life LossBlackoy
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Stealing (permanent)"Gain control of target VALUE" or "You control enchanted THING"BlueBlack (only creatures)Red
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Free SpellsSearch library, play selected spell without paying its manacostGreenBlueRed
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ReachThis creature can block creatures with flying.GreenRed
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DrawingDraw N cards.BlueGreen (creature based), Black (draw has secondary costs)Red (Exile top of library, can play it this turn)
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FlyingBlue and WhiteBlackRed (for dragons and phoenixes)Green has some pseudo-flying effects i.e. "Flying on Your Turn" (Ledgewalker effects), and it occasionally gets actually flying creatures such as hornets (Hornet Nest, Hornet Queen) and the green dragons in DTK had flying. MaRo considers the hornets to be mistakes. MaRo is also kinda miffed about ledgewalker and other "totally not flying except it's the exact same as flying's reminder text" type of thing.
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Creature CopyingBlueBlackRed (sacrifice at end of turn)
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Land Type ChangingAll VALUE are now VALUE. Optional: In addition to its other types.BlueBlackRed / Green
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Creature TokensWhiteGreenRed, Blue, Black
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RedirectBlueRed/White (Creatures)
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ProwessThis creature gets +1/+1 until end of turn whenever its controller casts a non-creature spell BlueRedWhite
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CounterspellingBlueWhite
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Additional Combat StepThere is an additional combat phase followed by an additional main phase.RedWhite
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Artifact destructionDestroy target artifactRed and GreenWhite
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FightEach deals damage equal to its power to the other.GreenRedWhite White being tertiary in fighting is based on a comment on Maro's tumblr and no cards have been printed with it.
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HexproofThis permanent can't be the target of spells or abilities your opponents control.Blue and GreenWhite (enabled conditionally, or player hexproof)
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Land Acceleration Search your library for a Land VALUE card and put it onto the battlefield (tapped). Then shuffle your library.Green (any)Black (swamps)White (plains), Blue (islands), Red (mountains)White "Acceleration" tends to be dependant on an opponent having more lands
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FlashYou may cast this spell any time you could cast an instant.GreenBlueWhite, Red (if needed), Black (if needed)
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RegenerateThe next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.Black and Green
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LifelinkDamage dealt by this creature also causes you to gain that much life.White and Black
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Double StrikeThis creature deals both first-strike and regular combat damage.White and Red
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ExileExile target VALUE. Remove target from the game.White (Usually with a drawback)
Black (Only creatures)
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Mana Acceleration{T} : Add [Mana] to your mana pool.GreenArtifact
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MillingTarget player puts the top N cards of his or her library into his or her graveyard.Blue, ArtifactBlack
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LifegainWhiteBlack ("draining", i.e., after causing life loss or damage) or GreenSomeone said "There is no design difference between green and white life gain besides lifelink"; But there are 123 non-white green cards mentioning life gain, and 322 non-green white cards mentioning life gain (287 of them without lifelink).
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Anti Life gainDamage can't be prevented and/or players can't gain lifeRed (stop life gain)Black (punish life gain)
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PeekingLook at target player's hand.BlueBlack (when chosing to discard a card)
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Can't be blocked~ can't be blocked.BlueBlack and Green
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Land destructionDestroy target landRedBlack, Green
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DiscardCard advantage via "Target player discards N cards"BlackBlueBlue is a "distant second"
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Uncounterable~ can't be countered.Green (creatures), Red (instants/sorceries)Blue
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Spell copyingCopy target instant or sorcery spell. You may choose new targets for the copy.

RedBlueRecently, its been made so red copies spells you control and blue copies in general
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FlickerExile target VALUE you control, then return that card to the battlefield under your control.WhiteBlue
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Creature removalDestroy, exile, permanent tapping or preventing attack/blockWhite (conditional) and BlackBlue (Aura-based)White can remove creatures that have harmed or threated white and has access to removal that can be undone.
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TutoringSearch your library for a VALUE card and put that card into your hand. Then shuffle your library.BlackBlue (instants, artifacts), Green (lands, creatures), White (enchantments, Equipment), Red (sorceries, dragons)
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CuriosityWhen ~ deals damage to a player, draw a card.BlueGreen
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Firebreathing{Cost}: ~ gets +1/+0 until end of turn.RedGreen
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Two-HeadedRedGreen
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Enchantment destructionDestroy target enchantmentWhiteGreenIn theory, white is superior to green, but in practice it's not uncommon for they both to be equal.
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Protection from ARTIFACTSWhiteGreen
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VigilanceAttacking doesn't cause this creature to tap.WhiteGreen
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Pump, Self{Cost}: ~ gets +N/+N until end of turn.BlackGreen (Once per turn)
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Can't block~ can't blockBlackRed
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LureAll creatures able to block ~ creature do so.GreenRed
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-N/-0Target creature gets -N/-0 until end of turnBlueRed (Conditional)
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Exiling Spells on the StackBlueRed (your own)
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MenaceThis creature can't be blocked except by two or more creaturesBlackRed and Green
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Scry XLook at the top X cards of your library and put each card back on either the top or bottom of the library in any orderBlueRed and Green
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DefenderThis creature can't attack.Blue, WhiteRed, Green, Black
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Additional turnsTake an extra turn after this one.Blueuntap
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FogPrevent combat damage this turnGreenWhite
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TapTap target permanent.Blue (does not untap during the next untap step)White, Red(Creatures)Seems like red is getting this effect lately, dunno if coincidental one-offs.
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CantripAn instant/sorcery with "draw a card" after the main effect.All
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Protection from ENEMY COLORAllBut this ability itself doesn't appear frequently.
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-N/-N or -0/-NTarget creature gets -N/-N (or -0/-N) until end of turn.Black
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DrainingTarget player loses N life and you gain N life.Black
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DeathtouchAny amount of damage this deals to a creature is enough to destroy it.Black and Green
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Controlling a playerYou control target player during...Black, ArtifactOnly three cards with this effect have been printed so far - Mindslaver, Sorin Markov, and Worst Fears. Word of Command has been errataed to have this effect.
EDIT: Emrakul, the Promised End has it as well.
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BouncingReturn target spell or permanent to its owner's hand.Blue
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Protection from OTHER STUFFBlueIn theory. In practice, this type of protection is rarely seen.
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Looting"Draw N cards, then discard N cards" or the reverseBlue (draw then discard), Red (discard then draw)
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DauntThis creature can't be blocked by creatures with power 2 or less.GreenAnother R&D nickname.
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Flying HateDamage to flying, flying removalGreen
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StalkingThis creature can't be blocked by more than one creatureGreenDoesn't have an in-game name, name taken from Stalking Tiger
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Super Trample~ may assign combat damage as if it wasn't blockedGreenRed used to get the ability to have its creatures deal damage to creatures the defending player controlled when they attacked; this ability may have been subsumed by fight. See Butcher Orgg, the Laccoliths, and Cyclops Gladiator.
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Attacks each turn if ableRed
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Protection from COLORThis creature can't be blocked, targeted, dealt damage, or enchanted by anything VALUE.White
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Protection from CREATURESWhite
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