Colors of Mechanics
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EffectTextPrimarySecondaryTertiaryNote
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CantripAn instant/sorcery with "draw a card" after the main effect.All
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Protection from ENEMY COLORAllBut this ability itself doesn't appear frequently.
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DiscardCard advantage via "Target player discards N cards"BlackBlueBlue is a "distant second"
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TutoringSearch your library for a VALUE card and put that card into your hand. Then shuffle your library.BlackBlue (instants, artifacts), Green (lands, creatures), White (enchantments, Equipment), Red (sorceries, dragons)
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Pump, Self{Cost}: ~ gets +N/+N until end of turn.BlackGreen (Once per turn)
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Can't block~ can't blockBlackRed
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IntimidateThis creature can't be blocked except by artifact creatures and/or creatures that share a color with it.BlackRed, GreenWhite, Blue
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-N/-N or -0/-NTarget creature gets -N/-N (or -0/-N) until end of turn.Black
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DrainingTarget player loses N life and you gain N life.Black
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ExtractionSearch target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.BlackBlue, Red
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Life LossBlack
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RegenerateThe next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.Black and Green
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DeathtouchAny amount of damage this deals to a creature is enough to destroy it.Black and GreenGreen
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Graveyard removalExile target players graveyard.Black or WhiteGreen
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Controlling a playerYou control target player during...Black, ArtifactOnly two cards with this effect have been printed so far - Mindslaver and Sorin Markov. Word of Command has been errataed to have this effect.
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Can't be blocked~ can't be blocked.BlueBlack
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Land Type ChangingAll VALUE are now VALUE. Optional: In addition to its other types.BlueBlackRed / Green
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Library order manipulationBlueBlack
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Stealing (permanent)"Gain control of target VALUE" or "You control enchanted THING"BlueBlack (only creatures)Red
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Seeing players hand /playing with hand revealedLook at target player's hand.BlueBlack (when chosing to discard a card)
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CuriosityWhen ~ deals combat damage to an opponent, draw a card.BlueGreen
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DrawingDraw N cards.BlueGreen (creature based), Black (draw has secondary costs)Red (Exile top of library, can play it this turn)
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-N/-0Target creature gets -N/-0 until end of turnBlueRed (Conditional)
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Exiling Spells on the StackBlueRed (your own)
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Artifact SynergyBlueWhite (Own permanents)Black
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Additional turnsTake an extra turn after this one.Blue
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BouncingReturn target spell or permanent to its owner's hand.Blue
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Counterspelling
BlueWhite
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Creature CopyingBlueBlack
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Free SpellsSearch library, play selected spell without paying its manacostBlueRed
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Protection from OTHER STUFFBlueIn theory. In practice, this type of protection is rarey seen.
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RedirectBlueRed/White (Creatures)
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TapTap target permanent.Blue (does not untap during the next untap step)White, Red(Creatures)Seems like red is getting this effect lately, dunno if coincidental one-offs.
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Looting"Draw N cards, then discard N cards" or the reverseBlue (draw then discard), Red (discard then draw)
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FlyingBlue and WhiteBlackRed (for dragons and phoenixes)Green has some pseudo-flying effects i.e. "Flying on Your Turn" (Ledgewalker effects), and it occasionally gets actually flying creatures such as hornets (Hornet Nest, Hornet Queen) and the green dragons in DTK had flying. MaRo considers the hornets to be mistakes.
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MillingTarget player puts the top N cards of his or her library into his or her graveyard.Blue, ArtifactBlack
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DefenderThis creature can't attack.Blue, WhiteRed, Green, Black
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Mana Acceleration{T} : Add [Mana] to your mana pool.GreenArtifact
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FlashYou may cast this spell any time you could cast an instant.GreenBlueWhite, Red (if needed), Black (if needed)
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HexproofThis permanent can't be the target of spells or abilities your opponents control.GreenBlueWhite (enabled conditionally, or player hexproof)
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FightEach deals damage equal to its power to the other.GreenRedWhite White being tertiary in fighting is based on a comment on Maro's tumblr and no cards have been printed with it.
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LureAll creatures able to block ~ creature do so.GreenRed
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TrampleIf this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.GreenRed, BlackAll (huge creatures)
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LandwalkThis creature is unblockable as long as defending player controls a VALUE.GreenRed, Blue or Black (Own land type)White (other land types)
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FogPrevent combat damage this turnGreenWhite
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Anti-DiscardGreenWhite and RedBlue
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+1/+1 counters-GreenWhite, sometimes BlueAll colors (depends on block mechanics)
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Flying HateDamage to flying, flying removalGreen
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ReachThis creature can block creatures with flying.GreenWhite
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Super Trample~ may assign combat damage as if it wasn't blockedGreenRed used to get the ability to have its creatures deal damage to creatures the defending player controlled when they attacked; this ability may have been subsumed by fight. See Butcher Orgg, the Laccoliths, and Cyclops Gladiator.
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Land Acceleration Search your library for a Land VALUE card and put it onto the battlefield (tapped). Then shuffle your library.Green (any)Black (swamps)White (plains), Blue (islands), Red (mountains)White "Acceleration" tends to be dependant on an opponent having more lands
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Uncounterable~ can't be countered.Green (creatures), Red (instants/sorceries)Blue
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Direct damage~ Deals N damage to target RedBlackGreen (flying only), White (attacking/blocking creatures only)
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HasteThis creature can attack and {T} as soon as it comes under your control.RedBlackGreen
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Land destructionDestroy target landRedBlack, Green
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Flowstone{Cost}: ~ gets +1/-1 until the end of turnRedBlueBlack
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Spell copyingCopy target instant or sorcery spell. You may choose new targets for the copy.

RedBlueRecently, its been made so red copies spells you control and blue copies in general
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Stealing (temporary)"Gain control of target VALUE until end of turn"RedBlueBlack
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Two-Headed~ can't be blocked except by two or more creatures.RedGreen
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Additional Combat StepThere is an additional combat phase followed by an additional main phase.RedWhite
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Attacks each turn if ableRed
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Firebreathing{Cost}: ~ gets +1/+0 until end of turn.Red
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PunisherLet me do this or I punch you in the face.RedBlack
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RitualAdd VALUE to your mana poolRedGreenBlack will still get this effect sometimes, but in a different way. For example, Liliana of the Dark Realms, Crypt Ghast and Nirkana Revenant.
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Anti Life gainDamage can't be prevented and/or players can't gain lifeRed (stop life gain)Black (punish life gain)
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Artifact destructionDestroy target artifactRed and GreenWhite
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LifegainWhiteBlack ("draining", i.e., after causing life loss or damage) or GreenSomeone said "There is no design difference between green and white life gain besides lifelink"; But there are 123 non-white green cards mentioning life gain, and 322 non-green white cards mentioning life gain (287 of them without lifelink).
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Aura-based creature removalAuras that get rid of creatures, prevent them from attacking or blocking, etcWhiteBlueGreen
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FlickerExile target VALUE you control, then return that card to the battlefield under your control.WhiteBlue
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Creature TokensWhiteGreenRed, Blue, Black
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Enchantment destructionDestroy target enchantmentWhiteGreenIn theory, white is superior to green, but in practice it's not uncommon for they both to be equal.
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Protection from ARTIFACTSWhiteGreen
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VigilanceAttacking doesn't cause this creature to tap.WhiteGreen
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"Kismet"VALUE your opponents control enter the battlefield tapped.WhiteGreen,Blue,Red (creatures)
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Protection from COLORThis creature can't be blocked, targeted, dealt damage, or enchanted by anything VALUE.White
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Protection from CREATURESWhite
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Creature removalDestroy, exile, permanent tapping or preventing attack/blockWhite (conditional) and BlackBlue (Aura-based)White can remove creatures that have harmed or threated white and has access to removal that can be undone.
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ExileExile target VALUE. Remove target from the game.White (Usually with a drawback)
Black (Only creatures)
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LifelinkDamage dealt by this creature also causes you to gain that much life.White and Black
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Double StrikeThis creature deals both first-strike and regular combat damage.White and Red
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First StrikeThis creature deals combat damage before creatures without first strike.White and Red
Black (generally on Knights)
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Evergreen mechanics
Nonevergreen, mechanics