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Red Hood OL StatsFull Burst BuffsIt's very difficult to make the full burst buffs sim accurately. This is because some of our common "full burst" buffers, like Liter, actually apply their buffs on burst rather than during full burst. This means you don't actually get all 5 seconds of her buff during full burst time. For simplicity, the sim assumes that you somehow instantly burst all tiers and those buffs will last that duration during full burst.Enemy InformationRed Hood Results"Perfect" means when played "frame perfect", this is the upper limit of performance for the given playstyle. "Manual" is the play style when using the specified "Human Delay".
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Attack41.60%SourceDuration (s)StatAmountHas Core?PlaystyleCubeSimulated DMGPercent of Auto
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Charge Speed19.68%Can Pierce?Full Charge (perfect)Resilience43079247.46108.91%
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Max Ammo0.00%Can Pierce on Core?Full Charge (manual)Resilience42135204.32106.52%
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Charge Damage0.00%Range Bonus?Fast Shoot (manual)Bastion40598126.77102.63%
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Auto Pierces?Fast Shoot (perfect)Resilience40385035.08102.10%
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Alice OL Stats"Auto Pierce" is when the auto AI will actually pierce on it's own. An example of this is Stormbringer and Blacksmith.Full Charge (auto)Bastion39556219.22100.00%
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Attack31.20%The description for Alice's first skill has been corrected by the developers. I do not have plans at this time to update the comparator to correctly handle Alice's buff to Red Hood. The TL;DR is that Alice's skill 1 buff is more potent than we initially thought for RH's class of sniper rifle, so this comparator will slightly underestimate the damage boost from it.
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Charge Speed8.08%Alice Results
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Max Ammo206.79%PlaystyleCubeSimulated DMGPercent of Auto
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Charge Damage0.00%Fast Shoot (perfect)Resilience47244248.11162.32%
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Full Charge (perfect)Resilience43272811.52148.67%
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Human Delay (ms)50Fast Shoot (manual)Resilience36894801.31126.76%
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This is considered to be the delay when playing manually due to the fact that humans are not going to be consistently hitting the "frame perfect" timing of 200ms fast charging with a 20ms animation cancel after each shotFull Charge (manual)Resilience33985345.27116.76%
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Full Charge (auto)Bastion29105899.66100.00%
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NotesRed Hood vs AliceThis compares the simulated damage for Red Hood against Alice. %Perfect Fast is Red Hood's performance against Fast Shoot (perfect) Alice, %Manual Fast for Fast Shoot (manual) Alice, etc.
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All of this is paper math with the goal of giving a good estimate for comparison's sake. Some assumptions are made to make the damage sim both reasonable to implement and reasonably responsive.Playstyle%Perfect Fast%Manual Fast%Auto
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Full Charge (perfect)91.18%116.76%148.01%
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Full Charge (manual)89.19%114.20%144.77%
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Fast Shoot (manual)85.93%110.04%139.48%
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For the Alice simulation in particular, there is the assumption that you reload at the end of her off-burst interval at the perfect timing so that she finishes reloading the moment she bursts. This level of timing isn't going to be the case the majority of the time.Fast Shoot (perfect)85.48%109.46%138.75%
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Full Charge (auto)83.73%107.21%135.90%
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For the Red Hood simulation (and for the Alice simulation as well) a constant fps of 60 is assumed. It is also assumed that Red Hood starts firing her burst weapon the moment she bursts so that she can get the maximum possible shots with her burst weapon, 33.
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Both simulations assume that the important skills for the units are at level 10 and that the Harmony Cubes being compared are level 7 or higher. For Alice, this is her first skill and her burst. For Red Hood, this is all of her skills. The simulations further assume, by default, that both Alice and Red Hood have the same base atk.
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Most people are unlikely to have the same number of dupes between both Red Hood and Alice. You can change the base attack for Red Hood and Alice in their respective "Math Happening" sheets.
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