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2 | Level: | 1 | SUMMER ANT | Dalaun Sparow | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Cerulean Male Troll | Hand | Wardrobe | Hand | ||||||||||||||||||
4 | trolltierGod (LG) | Land of ___ and ___ | Urien puppet | Plain black t-Shirt | Other example | |||||||||||||||||||
5 | B e a n#4432 | "YOU SHOULD KILL YOUSELF, NOW!" | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Small gloves | |||||||||||||||||||
7 | Athletics | Str | +0 | +6 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +4 | 0 | 0 | 20 / 20 | 1 | 1 | Urien puppet | Tier 0 puppet kind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +1 | 0 | 1d8+2 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +1 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +0 | Lesser slots | 2 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +0 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | "AEGIS REFLECTOR!" | ||||||||||||||
14 | Occult | Int | +0 | +0 | Initiative | +1 | 9 | |||||||||||||||||
15 | Animal Handling | Wis | +0 | -1 | ||||||||||||||||||||
16 | Insight | Wis | +0 | -1 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | -1 | Strength | 16 (3) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | -1 | Constitution | 14 (2) | Fortitude | 15 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | -1 | Dexterity | 12 (1) | +0 | Fade | 0 | |||||||||||||||
20 | Survival | Wis | +0 | -1 | Intelligence | 10 (0) | Reflex | 11 | Cripple | 0 | Plain black t-Shirt | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +3 | Wisdom | 8 (-1) | +0 | Setback | 0 | It's a shirt | ||||||||||||||
22 | Intimidation | Cha | +0 | +4 | Charisma | 14 (2) | Will | 9 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +4 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +2 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | "Mentally untouchable" | |||||||||||||||||||||||
26 | Resources | Small gloves | ||||||||||||||||||||||
27 | Lesser slots | Passion | Name | Name | Name | [N/A] | ||||||||||||||||||
28 | 2 | 2 | 2 | 2 | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | 2 | Current | Current | Current | |||||||||||||||||
31 | Maximum | 2 | Maximum | 2 | Maximum | Maximum | Maximum | |||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Urien | PuppetKind | Tier | 0 | Stat | STR | Hit | +5 to hit | Electrokinesis | Tier | 0 | Stat | CHA | Hit | +4 to hit | |||||||||
49 | Type | Special One-Handed Brutality Control Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Puppet Attack | Qd8+STR | 1d8+3 | Major action: Your puppet makes a melee attack against a single target within its range. [Base damage: Qd8+STR, basic] | Battery, ability (affinity) | You gain a psionic ability to channel electrical power. As a baseline, you are able to power any common household item to operate for P hours. This typically takes a major action and does not need a check, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion. As a rule of thumb, powering up minor industrial tools and other high-expenditure devices might need a lesser slot or 15 minutes' worth of channeling, while powering something delicate or damaged that requires finesse might require a check with consequences like blowout on failure. | ||||||||||||||||||
52 | Team Attack | Qd6+STR | 1d6+3 | Major action: Your puppet makes a melee attack against a single target within its range. This abilitech has the Combo property. [Base damage: Qd6+STR] | Battery, slot usage (affinity) | Additionally at the SM's discretion, you can spend a lesser slot to supercharge your affinity to attempt something unconventional with it you normally would not be able to do. You can also spend a greater slot to supply an incredible amount of power with no upper limit except the SM's discretion, though such extraordinary expenditures, such as powering up an abandoned laboratory complex, probably has side effects like unconsciousness, bodily harm, exhaustion, and temporarily burning out the psion's electrokinesis. | ||||||||||||||||||
53 | Grapple Command | Major action: Your puppet initiates a grapple against a target within melee range. It can only grapple one target at a time in this way. | Lightning Bolt (at-will, ranged) | Pd4+PCM | 2d4+2 | Major action: Make a ranged attack against a target's Reflex resistance. [Base damage: Pd4+PCM] | ||||||||||||||||||
54 | Creep | Qd6 | 1d6 | Minor action: Your puppet makes a melee attack. This abilitech has the Crush property. [Base damage: Qd6] | Lightning Bolt (at-will, combo) | Pd4+PCM | 2d4+2 | Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. This attack has the Combo property. [Base damage: Pd4+PCM] | ||||||||||||||||
55 | Soul Stare | Major action: Your puppet stares at a single target within range, staring into their soul with its lifeless eyes, targeting Will resistance. If you break resistance, the target is Dazed and Exposed until the end of your next turn. | Lightning Bolt (at-will, melee) | Pd8+PCM | 2d8+2 | Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. [Base damage: Pd8+PCM] | ||||||||||||||||||
56 | Stress | Major action: Your puppet makes a single target within range uncomfortable, inflicting Setback (2) for one minute (10 rounds). | Lightning Bolt (at-will, dazing) | Pd2+PCM | 2d2+2 | Major action: Make a ranged attack against a target's Reflex resistance. If you break resistance, you Daze the target for 1 round. [Base damage: Pd2+PCM] | ||||||||||||||||||
57 | Screech | Major action: Your puppet lets out a cackle of unknown origin and frankly you don't want to know how it did that. Make a psionic skill or Intimidation check against a single target within command range, targeting Will resistance. If you break resistance, the target is Dazed and Impaired for 1 round. | Lightning Bolt (lesser) | Pd6+PCM | 2d6+2 | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 60 ft. cone. [Base damage: Pd6+PCM] | ||||||||||||||||||
58 | Lightning Bolt (lesser) | Minor action: After landing a Lightning Bolt attack, you automatically hit your target(s) again for half damage. | ||||||||||||||||||||||
59 | Lightning Rod (at-will) | Free action: After landing an attack that benefited from Aim or Assail, you gain one feedback charge. You can only gain one charge per attack made, and only in a strife. You can hold up to three; these charges expire in 1 minute if not used. Minor action: After landing a damaging Electrokinesis attack, expend up to three feedback charges, gaining +1 die size to damage per charge expended. Major action: Your next ranged attack roll with an Electrokinesis subpower is made at advantage and Dazes the target for 2 rounds. | ||||||||||||||||||||||
60 | Lightning Rod (at-will) | Major action: You push your affinity to sap and destroy electrical power instead of creating it. For the next hour, you can eliminate electric power from a system, at the same quantities, rules of thumb, and discretion as the base Battery affinity. | ||||||||||||||||||||||
61 | Taser (at-will) | Major action: Make a melee attack (range: 5 feet) against a target's Reflex resistance. If you break resistance, you Daze and Weaken the target for 1 round. [Base damage: Pd2+PCM] Minor action: After landing an attack, you also inflict Weaken for 1 round. | ||||||||||||||||||||||
62 | Taser (lesser) | Free action: After landing an attack, you also Impair the target for 1 round. | ||||||||||||||||||||||
63 | Static Shock (at-will) | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. [Base damage: Pd2+PCM] | ||||||||||||||||||||||
64 | Static Shock (lesser) | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 10 ft. radius sphere centered somewhere within range. The sphere is then difficult terrain for 1 round. [Base damage: Pd3+PCM] | ||||||||||||||||||||||
65 | Static Shock (greater) | Major action: Make a ranged attack against Reflex resistance, targeting all creatures within a 30 ft. radius sphere. For each target, if you break resistance, they are Stuck and Impaired for 1 round. The sphere persists for 1 minute; all creatures of your choice inside it are Crippled (half), count it as difficult terrain, and have Hazard (damage roll). [Base damage: Pd4+PCM] | ||||||||||||||||||||||
66 | Red Sprite (lesser) | Minor action: Select a target with condition(s) imposed by an Electrokinesis subpower; those conditions are extended by 1 round and the target takes P damage per such condition. | ||||||||||||||||||||||
67 | Red Sprite (greater) | Free action: A red light shines behind you. For the next 1 minute, as a reaction to having an enemy within 15 feet of you, make a ranged attack against all targets within 15 feet of you, targeting Reflex resistance. [Base damage: Pd2+PCM] | ||||||||||||||||||||||
68 | Titanic Bolt (greater) | Major and minor actions: Make a ranged attack against a target's Reflex resistance. If you fail to break resistance, you deal half damage but still treat the attack as having hit for the purposes of inflicting conditions, using on-hit effects, etc. [Base damage: 2Pd8+PCM] | ||||||||||||||||||||||
69 | ||||||||||||||||||||||||
70 | ||||||||||||||||||||||||
71 | Range: 5 feet (melee), 30 feet (control) Notes: When you equip PuppetKind, you gain a puppet minion theoretically under your control. It is Medium, with 15*Q hit points, AC/resistances of 15+Q, and a speed equal to your base speed plus ten. | "The power you're supplying.. It's electrifying!" Hands: Versatile, Range: 60 feet. | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Vivacity: Killing Flair Once per strife, before making a damaging attack, you heal a number of hit points equal to your Level. You then add your Level to the damage roll. If this attack kills its target (at least one target, if targeting multiple), you heal for your Level again. | Slayer | You are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Fighting Style: Combat Precision, lvl 1, Slayer | You have +1 to hit with attack rolls, +1 to your crit range, and +1 to your AC. | Remember, you pick one Step every two levels! | Vision: Ruin | You're used to sizing up the weakest link in the room, whether it be a person or a thing or even the room itself. Easily intimidated bottom tier softies, the crack in that tank's armor, which one fuse switch will black out as much of the building as possible. When searching for such things, you add one stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | Minion Tracker | |||||||||||||||||||||||
140 | Urien | AC | 13 | |||||||||||||||||||||
141 | 20 | 20 | Resistances | 13 | |||||||||||||||||||||
142 | Speed | 40 | ||||||||||||||||||||||
143 | HP Lost | 0 | Effective Range | 30 | ||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Combo Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | Piss Jug | ||||||||||||||||||
150 | T1 | 0 | Piss Jug | |||||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | Piss Jug | ||||||||||||||||||||
152 | T3 | 0 | Piss Jug | |||||||||||||||||||||
153 | T4 | 0 | Piss Jug | |||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | Protien powder | ||||||||||||||||||||
155 | Boondollars | 0 | 50 pound barbel | |||||||||||||||||||||
156 | (extra space) | 0 | Combo | Sleight of Hand | 50 pound barbel | |||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | Melted Ice Cream | ||||||||||||||||||||
158 | (extra space) | 0 | Ant farm | |||||||||||||||||||||
159 | This is the blackboard, use it to write down any notes you have! | Broken controller | ||||||||||||||||||||||
160 | Broken controller | |||||||||||||||||||||||
161 | Banned console | |||||||||||||||||||||||
162 | Banned console | |||||||||||||||||||||||
163 | Banned console | |||||||||||||||||||||||
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165 | ||||||||||||||||||||||||
166 |