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1 | Affinity Bonuses | Level 200 Base Stats | |||||||||||||||||||||||
2 | Class | Class Skill | Unit Name | Skill Name | Skill Type | Skill Details | 1 | 1000 | 2500 | 5000 | 10000 | Strength | Agility | Intelligence | |||||||||||
3 | Armored Knight | Rage of the Armored Knight: Replaces an attack tile with an Anger Tile every 3 turns during battle that inflict 50-275 + [STR * 0.1] extra magic damage to all surrounding tiles and restores 50-275 + [STR * (0.1 to 0.55)] HP per enemy hit. | Kate | Physical Discipline | Passive | Increase strength by 20-110 and defense by 5.5-10% of strength. | Self: +50 HP | All Heroes: +2% EXP gain | All Heroes: +6 armor | Self: +60 armor | Melee Heroes: +250 strength | 1092 | 886 | 672 | |||||||||||
4 | Taunt | Active | 125-287 MP, 5 turn CD: Taunts nearby enemies (2 tile range) for 2 turns and reduces their damage by 23-50%. They can only attack the user. | ||||||||||||||||||||||
5 | Quick Recovery | Passive | Your HP recovery increases by 5.5-10% + [STR * (0.003 to 0.03)]%. | ||||||||||||||||||||||
6 | Louis | Prelude of Counter Attack | Active | 150-348 MP, 4 turn CD: Increase counter attack chance of nearby allies (4 tile range) by 30-75% for 3 turns. | Self: +2% counter chance | All Heroes: +3 armor | Self: +150 magic resist | Self: +300 critical | Melee Heroes: +10% counter chance | 1088 | 891 | 674 | |||||||||||||
7 | An Companion's Hand | Passive | Increase attack damage by 6-15% for each enemy nearby (unknown range). | ||||||||||||||||||||||
8 | Blade Shield | Passive | 38-100% chance upon taking damage to give all allies 11-20% damage reduction against ranged enemies for 2 turns. | ||||||||||||||||||||||
9 | Nick | Courage | Passive | Heal 11.5-25% of remaining HP when killing an enemy. | Self: +10 attack damage | Melee Heroes: +7 armor | All Heroes: +10 all stats | Melee Heroes: 40 HP regen after battle | Self: +10% counter chance | 1090 | 893 | 668 | |||||||||||||
10 | Love | Active | 125-287 MP, 5 turn CD: For 3 turns, taking damage heals allies for 40-85 + [STR * (0.5 to 0.86)] HP. | ||||||||||||||||||||||
11 | Wisdom | Passive | 7-34% chance to remove buffs from enemies when taking damage. | ||||||||||||||||||||||
12 | Gladiator | Gladiator's Instinct: Gain 17-35% counter chance. | Apollo | Delinquent's Mischief | Active | 150-348 MP, 6 turn CD: Deal 40 + [STR * (0.8 to 1.34)] magic damage to the nearest enemy and others nearby them (3 tile range) and remove all buffs from them. | Self: +20 strength | Self: +15 armor | Melee Heroes: +25 all stats | Self: +600 hit rate | Self: +1200 evasion | 1090 | 883 | 680 | |||||||||||
13 | Prodigy | Passive | Gain 100-1000 HP and +4.6-10% EXP gain from battles. | ||||||||||||||||||||||
14 | Hidden Power | Passive | Deal 25 + [STR * (0.1 to 0.82)] magic damage to all nearby enemies (4 tile range) at the start of battle and silence them for 1-2 turns. | ||||||||||||||||||||||
15 | Lorelye | Blade Dance of Vigor | Passive | Create a 1-turn shield of 30-165 + [STR * (0.1 to 0.82)] HP for all nearby allies (3 tile range). | Self: +20 strength | All Heroes: +3 armor | Self: +12% EXP gain | Melee Heroes: +300 hit rate | Melee Heroes: +1 move range | 1091 | 897 | 669 | |||||||||||||
16 | Blade Dance of Celerity | Passive | Increase movement range of all allies by 1-2 tiles for the first 1-3 turns of battle. | ||||||||||||||||||||||
17 | Blade Dance of Poison | Passive | Basic attacks cause 7-25% HP DoT and 14-50% reduced HP recovery for 1 turn. | ||||||||||||||||||||||
18 | Marxie | The Second Blade | Passive | Basic attacks have a 6.5-20% chance to strike a second time. | All Heroes: +8 hit rate | Self: +75 critical | Melee Heroes: 30 HP regen after battle | All Heroes: +125 HP | Self: +300 attack damage | 1091 | 890 | 670 | |||||||||||||
19 | Splice | Active | 100-235 MP, 6 turn CD: Sacrifices 5% of remaining HP to deal 100-190 + [STR * (1 to 1.9)] magic damage. | ||||||||||||||||||||||
20 | Gladiator's Spirit | Passive | Recovers 22% + [STR * (0.001 to 0.028)]% HP when falling below 1 HP for the first time in battle. | ||||||||||||||||||||||
21 | Sophia | Allegiance to the King! | Active | 125-287 MP, 6 turn CD: Summons a Royal Guard for 2 turns that attacks alongside nearby allies for an additional 45-90% magic damage. | All Heroes: +1 armor | Melee Heroes: +4% counter chance | Self: +300 evasion | All Heroes: +30 attack damage | Self: +600 magic resist | 1095 | 885 | 673 | |||||||||||||
22 | Deathless Destiny | Passive | While above 28-1% HP, survives with 1 HP remaining. Activates 1-3 times per battle. | ||||||||||||||||||||||
23 | Queen's Blade! | Passive | Killing enemies recovers HP and MP of all allies by 2.8-10% of max. | ||||||||||||||||||||||
24 | Mercenary Captain | Mercenary Captain's Leadership: All allies gain 100-550 HP and 2.8-10% bonus EXP from battles. | Fei | Raining Petals | Active | 100-235 MP, 5 turn CD: All nearby allies (4 tile range) gain 12-30% lifesteal and 14-50% increased hit rate for 3 turns. | Melee Heroes: +10 agility | All Heroes: +30 hit rate | Self: +6% counter chance | Self: +250 strength | Self: +1200 hit rate | 1085 | 894 | 680 | |||||||||||
25 | Hidden Thorn | Passive | Increase damage dealt to enemies affected by DoT effects by 6-15% + [STR * (0.002 to 0.029)]%. | ||||||||||||||||||||||
26 | Pollen of Recovery | Passive | Increase HP recovery of all allies by 8-35%. | ||||||||||||||||||||||
27 | Kain | Seed of Doubt | Active | 100-235 MP, 3 turn CD: Snare a single enemy and reduce their defense by 23-50% for 1-3 turns. | Melee Heroes: +2 armor | Melee Heroes: +18 attack damage | All Heroes: +3% EXP gain | All Heroes: +8% gold gain | Self: +240 MP | 1083 | 887 | 681 | |||||||||||||
28 | Outstanding Leadership | Passive | All allies gain +7-25% bonus EXP from battles. | ||||||||||||||||||||||
29 | Snare | Passive | Basic attacks have a 23-50% chance to reduce the enemy's evasion by 14-50% for 1 turn. | ||||||||||||||||||||||
30 | Vincent | Electrification | Passive | Basic attacks have a 10% chance to reduce enemy's hit rate by 5-50% for 2 turns. | Self: +40 hit rate | Self: +60 intelligence | All Heroes: +60 evasion | Self: +100 all stats | Melee Heroes: +600 evasion | 1095 | 887 | 680 | |||||||||||||
31 | Lightning Strike | Active | 150-348 MP, 6 turn CD: Deals 20 + [STR * (0.3 to 1.2)] magic damage to the nearest enemy and others nearby them (3 tile range) and inflicts 30-75% DoT for 3 turns. | ||||||||||||||||||||||
32 | Lightning Shield | Passive | Reduces incoming magic damage by 8-35%. | ||||||||||||||||||||||
33 | Dark Knight | Dark Knight's Aura: 16-25% chance to replace an attack tile with an Aura Tile that causes the attack to stun the enemy for 1 turn. | Gaya | Summon Ancient Soldiers | Active | 200-470 MP, 7 turn CD: Summon a level 1-10 Ancient Soldier to fight for 3 turns. | Melee Heroes: +10 critical | All Heroes: +3 armor | Melee Heroes: +25 all stats | Self: +250 strength | All Heroes: +120 critical | 1079 | 884 | 685 | |||||||||||
34 | Secret Weapon | Passive | Increases attack damage by 5 + [STR * (0 to 0.018)] % per nearby ally (3x3 box around user) at the beginning of each turn. | ||||||||||||||||||||||
35 | Last Strength | Passive | Landing a critical strike increases attack damage by 8-35% for 1 turn. | ||||||||||||||||||||||
36 | Leon | Thousand Spears | Active | 100-235 MP, 5 turn CD: Deals 80 + [STR * (0.8 to 1.43)] magic damage to the nearest enemy. | Self: +20 strength | Melee Heroes: +30 strength | All Heroes: +6% gold gain | Melee Heroes: +50 all stats | Self: +300 attack damage | 1090 | 889 | 678 | |||||||||||||
37 | Desert Survival | Passive | All allies gain 50-500 HP and 5.5-10% extra gold. | ||||||||||||||||||||||
38 | Scent of Death | Passive | Basic attacks deal 1.4-5% of the enemy's remaining HP as additional damage. | ||||||||||||||||||||||
39 | Sarah | Night's Blessing | Passive | At the beginning of each turn, decreases hit rate of nearby enemies (3x3 box) by 7-25%. | Self: +20 strength | All Heroes: +30 evasion | Self: +30 armor | Self: +600 evasion | Self: +500 strength | 1089 | 887 | 676 | |||||||||||||
40 | Black Spear | Active | 125-287 MP, 5 turn CD: Increase attack range by 1 and attack damage by 23-50% for 1-3 turns. | ||||||||||||||||||||||
41 | Light and Darkness | Passive | Increase strength by 10-100 and evasion by 5.5-10% of strength. | ||||||||||||||||||||||
42 | Zealot | Zealot's Madness: Each turn replaces one attack tile with a Madness Tile that consumes 2% of your remaining HP and increases crit chance of the attack by 29-65%. | Borte | Hurricane Dance | Active | 175-409 MP, 5 turn CD: Deal 50 + [STR * (0.8 to 1.7)] damage to nearby enemies (3x3 box) and increases the CD for skills of enemies hit by 1-3 turns. | Melee Heroes: +10 magic resist | Melee Heroes: +75 HP | All Heroes: +60 hit rate | Self: +100 all stats | Melee Heroes: +300 critical | 1085 | 896 | 671 | |||||||||||
43 | Controlled Anger | Passive | Reduces cooldowns for all allies by 1-2 turns at the start of the battle. | ||||||||||||||||||||||
44 | Legend of the Blue Wolf | Passive | Increases all stats by 8-80. | ||||||||||||||||||||||
45 | Greysole | Recovery of the Wild | Passive | Taking damage heals 50-500 hp for all other allies. | Self: +50 HP | Melee Heroes: +7 armor | Self: +300 evasion | Self: +100 all stats | All Heroes: +100 strength | 1087 | 893 | 676 | |||||||||||||
46 | Bear Form | Active | 150-348 MP, 6 turn CD: Turns into a bear for 3 turns, gaining 23-50% bonus armor and recovering 20-200 + [STR * (0.8 to 1.7)] HP each turn. | ||||||||||||||||||||||
47 | Resilient Skin | Passive | Take 7-25% reduced damage while below 24-60% HP. | ||||||||||||||||||||||
48 | Hercules | God's Fist | Active | 150-348 MP, 6 turn CD: Deals 40 + [STR * (0.5 to 1.22)] magic damage to the highest HP enemy and others nearby them (4 tile range) and reduces their defense by 23-50%. | Self: +4% EXP gain | Self: +2 MP regen after battle | Self: +312 HP | Self: +250 strength | Melee Heroes: +250 strength | 1092 | 891 | 675 | |||||||||||||
49 | God's Arts | Passive | Reduces damage taken from nearby enemies (unknown range) by 7-25%. | ||||||||||||||||||||||
50 | God's Blessing | Passive | Increase all stats by 5-50. | ||||||||||||||||||||||
51 | Kiela | Blizzard Evasion | Active | 125-287 MP, 4 turn CD: Increase evasion of nearby allies (3 tile range) by 28-100%. | All Heroes: +10 HP | Self: +15 armor | Self: +300 evasion | Melee Heroes: +125 agility | Self: +1200 evasion | 1082 | 899 | 678 | |||||||||||||
52 | Severity Training | Passive | Sacrifices 25-15% of armor to increase damage of all allies by 17-35%. | ||||||||||||||||||||||
53 | Absolute Zero | Passive | Turns into a block of invulnerable ice for 2 turns when HP falls below 10%. Heals for 7-25% max HP when attacked. | ||||||||||||||||||||||
54 | Spear Knight | Charge of the Spear Knight: Increases movement range by 1 and replaces distant attack tiles with Charge Tiles that increase attack damage by 17-35%. | Christina | Vampiric Vitality | Active | 125-287 MP, 4 turn CD: All nearby allies (4 tile range) gain 23-50% lifesteal for 2-3 turns. | Self: +4% EXP gain | Self: +60 strength | Self: +150 critical | Melee Heroes: +50 all stats | Self: +300 attack damage | 1085 | 896 | 671 | |||||||||||
55 | Endless Battle | Passive | Gains +3.7-10% attack per turn stacking up to 31-40%. | ||||||||||||||||||||||
56 | Pinpoint Strike | Passive | Basic attacks ignore 23-50% of the enemy's defense | ||||||||||||||||||||||
57 | Pegasus | Earth Shatter | Active | 150-348 MP, 6 turn CD: Deals 30 + [STR * (0.8 to 1.7)] magic damage to nearby enemies in an X shape (2 tile range). | Melee Heroes: +2% EXP gain | Self: +15 armor | All Heroes: +62 HP | All Heroes: +2 second bat scroll | Melee Heroes: 60 HP regen after battle | 1082 | 890 | 675 | |||||||||||||
58 | Cursed Feather | Passive | Returns 6.5-20% of incoming damage back to enemies. | ||||||||||||||||||||||
59 | Extraordinary Recovery | Passive | All allies recover 20-200 HP and 3.5-17 MP after battle. | ||||||||||||||||||||||
60 | Valkyrie | Weakened Dragon | Active | 125-287 MP, 4 turn CD: Deals 100-775 true damage to the furthest enemy and those nearby them (1 tile range), and reduces their hit rate by 30-75% for 2 turns. | Self: +50 HP | Self: +8% EXP gain | Self: +125 strength | Melee Heroes: +312 HP | Self: +200 all stats | 1077 | 886 | 682 | |||||||||||||
61 | A Fighter's Bravery | Passive | Increase attack damage by 28-100% when below 20.5-25% HP. | ||||||||||||||||||||||
62 | Dragon Skin | Passive | Taking damage has a 20% chance to increase attack damage by 8-35% for 2 turns. | ||||||||||||||||||||||
63 | Archer | Focus of the Archer: Gives all allies +100-1000 hit rate and +50-500 crit chance | Amazoness | Scout | Passive | 17-80% chance to have an extra turn at the start of the battle. | Self: +20 critical | Ranged Heroes: +18 attack damage | Self: +125 agility | Self: +150 attack damage | All Heroes: +120 critical | 879 | 1105 | 670 | |||||||||||
64 | Arrow Shower | Active | 100-235 MP, 3 turn CD: Deals 20 + [AGI * (0.5 to 0.95)] magic damage to the enemy with the most HP and those nearby them (2 tile range). | ||||||||||||||||||||||
65 | Forest's Immunity | Passive | Start the battle with Immunity for 1-2 turns. When it expires, all allies heal 25-525 HP. | ||||||||||||||||||||||
66 | Magnum | Shell Reload | Active | 125-287 MP, 6 turn CD: For 1-3 turns, attacking an enemy also deals additional magic damage equal to 30-75% of attack damage to nearby enemies (unknown range) | Self: +20 agility | Self: +60 strength | Ranged Heroes: +150 hit rate | Ranged Heroes: +150 critical | Self: +300 attack damage | 871 | 1103 | 676 | |||||||||||||
67 | Charge Chain | Passive | Gain 6-15% bonus attack damage for 2 turns when HP is recovered. | ||||||||||||||||||||||
68 | Supporting Fire | Passive | 14-50% chance to attack nearby enemies (within her basic attack range?) that are attacked by allies, dealing 23-50% of her attack damage as magic damage. | ||||||||||||||||||||||
69 | Robin | Phoenix Arrow | Active | 200-470 MP, 6 turn CD: Deals 50-95 + [INT * (1 to 1.9)] magic damage to enemies and heal 17-35% of HP and MP allies in a + shape with 5 tile range around the user. | Self: +10 attack damage | Ranged Heroes: +12 all stats | Self: +125 intelligence | Self: +100 all stats | All Heroes: 5 MP regen after battle | 870 | 1102 | 686 | |||||||||||||
70 | Horn Flute | Passive | Reduce all allies CD by 1-2 turns at the beginning of battle and reduce their MP costs by 5.5-10%. | ||||||||||||||||||||||
71 | Sonic Wave Blast | Passive | Increase magic damage of all allies by 6.5-20%. | ||||||||||||||||||||||
72 | William | Fishnet Arrows | Active | 125-287 MP, 4 turn CD: Deals 50 + [AGI * (1 to 1.63)] magic damage to the furthest enemy and those nearby them (2 tile range). Snare enemies hit for 1 turn. | Self: +10 attack damage | All Heroes: +4% gold | Self: +6% counter chance | Self: +600 hit rate | All Heroes: +40 all stats | 881 | 1107 | 672 | |||||||||||||
73 | Arrest Warrant | Passive | Increase all stats by 5-50, and increase gold gained from battles by 5.5-10%. | ||||||||||||||||||||||
74 | A Winning Attitude | Passive | Killing an enemy grants 7-25% extra attack damage for 5 turns. | ||||||||||||||||||||||
75 | Crossbow Archer | Crossbow Archer's Check: 23-50% chance to replace an attack tile with a Check Tile each turn that knocks back enemies and snares them for 1 turn. | Helen | Wind Phantom | Passive | Gain +8-35% damage for ranged attacks. | Self: +1 move range | Self: +75 critical | Self: +125 agility | Ranged Heroes: +75 attack damage | All Heroes: +240 hit rate | 880 | 1097 | 681 | |||||||||||
76 | Aqua Phantom | Active | 125-287 MP, 4 turn CD: Give all allies +23-50% attack damage and hit rate for 2 turns. | ||||||||||||||||||||||
77 | Phantom Defense | Passive | All allies take 6.5-20% reduced damage from nearby enemies (unknown range). | ||||||||||||||||||||||
78 | Rose | Airborne Shot | Active | 175-409 MP, 5 turn CD: Deals 85 + [AGI * (1 to 1.9)] true damage to the nearest enemy. | Self: +2% counter chance | Ranged Heroes: +18 attack damage | Self: +75 attack damage | All Heroes: +4% EXP gain | Ranged Heroes: +100 all stats | 877 | 1098 | 674 | |||||||||||||
79 | Enhanced Attack | Passive | All allies gain +7-25% bonus damage. | ||||||||||||||||||||||
80 | Lunge Strike | Passive | Grants +8-35% bonus damage against debuffed enemies. | ||||||||||||||||||||||
81 | Zeke | Targeted Arrow | Active | 100-235 MP, 3 turn CD: Deals 50-500 true damage to the enemy with the highest HP and reduces their armor and damage by 23-50% for 2 turns. | Self: +10 attack damage | Ranged Heroes: +30 agility | Ranged Heroes: +62 strength | Ranged Heroes: +50 all stats | Self: +300 attack damage | 886 | 1099 | 671 | |||||||||||||
82 | Consistent Check | Passive | Reduces the counter attack chance of all enemies by 7-25%. | ||||||||||||||||||||||
83 | Oath of Revenge | Passive | Taking magic damage has a 14-50% chance to give +2.8-10% defense, evasion, and magic resistance to all nearby allies (unknown range) for 2 turns. | ||||||||||||||||||||||
84 | Demon Hunter | Demon Hunter's Obsession: 11-20% chance to replace an attack tiles with a Persistence Tile each turn that grants an extra turn when used to attack. | Silpid | Veil of Stealth | Passive | All allies start the battle with 1 turn of stealth and +19-100% crit chance. | Self: +40 hit rate | Ranged Heroes: +37 critical | All Heroes: +60 hit rate | Ranged Heroes: +75 attack damage | Self: +200 all stats | 878 | 1105 | 671 | |||||||||||
85 | Bloody Hook Arrow | Active | 125-287 MP, 4 turn CD: Deals 40-85 + [AGI * 0.5 to 1.4] magic damage to the nearest enemy, and heals the user equal to damage dealt. | ||||||||||||||||||||||
86 | Whisper Within | Passive | Demon Hunter's Obsession grants 14-50% chance to "strike an extra blow on the same turn". | ||||||||||||||||||||||
87 | Weapon C | Preemptive Strike | Passive | Deals 15 + [AGI * (0.4 to 0.85)] magic damage to nearby enemies (3 tile range) at the beginning of the battle. | Ranged Heroes: +20 hit rate | Ranged Heroes: +30 agility | All Heroes: +60 evasion | Self: +100 all stats | Self: +600 critical | 888 | 1095 | 673 | |||||||||||||
88 | Blasting Trap | Active | 150-348 MP, 5 turn CD: Deals 40 + [AGI * (0.6 to 1.14)] magic damage to the enemy with the highest HP and those nearby them (3x3 box), and reduce their evasion by 23-50%. | ||||||||||||||||||||||
89 | Weapon Specialization | Passive | Increases attack damage by 12.5-35% of the equipped weapon's damage. | ||||||||||||||||||||||
90 | Sniper | Sniper's Accuracy: Replaces all attack tiles with Sniper Tiles that increase damage by 11-20% per tile away from the enemy you are when doing basic attacks. | Krow | Murder of Crows | Passive | Increase crit damage by 5-50%. | Self: +20 critical | Self: +75 magic resist | Ranged Heroes: +62 agility | Self: +100 all stats | Self: +1200 evasion | 877 | 1100 | 678 | |||||||||||
91 | Crow Strike | Passive | Successful evasion deals 30 + [AGI * (0.5 to 1.13)] magic damage to nearby enemies (2 tile range). | ||||||||||||||||||||||
92 | Crow Scout | Passive | Increase crit rate and evasion rate by 6.5-20%. | ||||||||||||||||||||||
93 | Mister Six | Raise | Active | 100-235 MP, 4 turn CD: Decrease armor by 38-20% and pass turn to gain +112-130% damage next turn. | Self: +20 agility | Self: +60 intelligence | All Heroes: +62 HP | Ranged Heroes: +8% counter chance | Self: +500 strength | 879 | 1101 | 676 | |||||||||||||
94 | Check | Passive | Gains 8-35% damage against enemies with lower level. | ||||||||||||||||||||||
95 | Call | Passive | Reduce incoming melee damage by 2.5-5.2% + [AGI * (0.01 to 0.019)] %. | ||||||||||||||||||||||
96 | Raven | Snipe | Active | 100-235 MP, 3 turn CD: Deals 50-500 + [AGI * (1 to 1.9)] magic damage to the furthest enemy. | All Heroes: +4 agility | Self: +8% EXP gain | Ranged Heroes: +150 hit rate | Ranged Heroes: +150 critical | Self: +600 critical | 876 | 1109 | 670 | |||||||||||||
97 | Eagle Eye | Passive | Gain 50-500 hit rate and crit chance. | ||||||||||||||||||||||
98 | Critical Bullet | Passive | 23-50% chance on successful crit to attack again (can trigger on additional attacks). | ||||||||||||||||||||||
99 | Shadow Keeper | Shadow Keeper's Poison Arrow: 50% chance to replace an attack tile into a Poison Arrow tile each turn that causes the attack to inflict a 12-30% damage over time effect on the enemy for 2 turns. | Soul Zero | Mage Returner's Spirit | Passive | Reduces magic resistance of all enemies by 7.5-30%. | Self: +8 MP | Ranged Heroes: 2 MP regen after battle | Ranged Heroes: +62 agility | Self: 4 MP regen after battle | All Heroes: +100 agility | 885 | 1088 | 674 | |||||||||||
100 | An Old Comrade | Active | 150-348 MP, 6 turn CD: Deals 100 + [AGI * (1.0 to 1.9)] magic damage to the nearest enemy and others nearby them (in a 2 tile range X shape). |