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Affinity BonusesLevel 200 Base Stats
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ClassClass SkillUnit NameSkill NameSkill TypeSkill Details110002500500010000StrengthAgilityIntelligence
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Armored KnightRage of the Armored Knight:
Replaces an attack tile with an Anger Tile every 3 turns during battle that inflict 50-275 + [STR * 0.1] extra magic damage to all surrounding tiles and restores 50-275 + [STR * (0.1 to 0.55)] HP per enemy hit.
KatePhysical DisciplinePassiveIncrease strength by 20-110 and defense by 5.5-10% of strength.Self:
+50 HP
All Heroes:
+2% EXP gain
All Heroes:
+6 armor
Self:
+60 armor
Melee Heroes:
+250 strength
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TauntActive125-287 MP, 5 turn CD: Taunts nearby enemies (2 tile range) for 2 turns and reduces their damage by 23-50%. They can only attack the user.
5
Quick RecoveryPassiveYour HP recovery increases by 5.5-10% + [STR * (0.003 to 0.03)]%.
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LouisPrelude of Counter AttackActive150-348 MP, 4 turn CD: Increase counter attack chance of nearby allies (4 tile range) by 30-75% for 3 turns.Self:
+2% counter chance
All Heroes:
+3 armor
Self:
+150 magic resist
Self:
+300 critical
Melee Heroes:
+10% counter chance
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An Companion's HandPassiveIncrease attack damage by 6-15% for each enemy nearby (unknown range).
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Blade ShieldPassive38-100% chance upon taking damage to give all allies 11-20% damage reduction against ranged enemies for 2 turns.
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NickCouragePassiveHeal 11.5-25% of remaining HP when killing an enemy.Self:
+10 attack damage
Melee Heroes:
+7 armor
All Heroes:
+10 all stats
Melee Heroes:
40 HP regen after battle
Self:
+10% counter chance
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LoveActive125-287 MP, 5 turn CD: For 3 turns, taking damage heals allies for 40-85 + [STR * (0.5 to 0.86)] HP.
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WisdomPassive7-34% chance to remove buffs from enemies when taking damage.
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GladiatorGladiator's Instinct:
Gain 17-35% counter chance.
ApolloDelinquent's MischiefActive
150-348 MP, 6 turn CD: Deal 40 + [STR * (0.8 to 1.34)] magic damage to the nearest enemy and others nearby them (3 tile range) and remove all buffs from them.
Self:
+20 strength
Self:
+15 armor
Melee Heroes:
+25 all stats
Self:
+600 hit rate
Self:
+1200 evasion
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ProdigyPassiveGain 100-1000 HP and +4.6-10% EXP gain from battles.
14
Hidden PowerPassiveDeal 25 + [STR * (0.1 to 0.82)] magic damage to all nearby enemies (4 tile range) at the start of battle and silence them for 1-2 turns.
15
LorelyeBlade Dance of VigorPassiveCreate a 1-turn shield of 30-165 + [STR * (0.1 to 0.82)] HP for all nearby allies (3 tile range).Self:
+20 strength
All Heroes:
+3 armor
Self:
+12% EXP gain
Melee Heroes:
+300 hit rate
Melee Heroes:
+1 move range
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Blade Dance of CelerityPassiveIncrease movement range of all allies by 1-2 tiles for the first 1-3 turns of battle.
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Blade Dance of PoisonPassiveBasic attacks cause 7-25% HP DoT and 14-50% reduced HP recovery for 1 turn.
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MarxieThe Second BladePassiveBasic attacks have a 6.5-20% chance to strike a second time.All Heroes:
+8 hit rate
Self:
+75 critical
Melee Heroes:
30 HP regen after battle
All Heroes:
+125 HP
Self:
+300 attack damage
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SpliceActive100-235 MP, 6 turn CD: Sacrifices 5% of remaining HP to deal 100-190 + [STR * (1 to 1.9)] magic damage.
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Gladiator's SpiritPassiveRecovers 22% + [STR * (0.001 to 0.028)]% HP when falling below 1 HP for the first time in battle.
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SophiaAllegiance to the King!Active125-287 MP, 6 turn CD: Summons a Royal Guard for 2 turns that attacks alongside nearby allies for an additional 45-90% magic damage.All Heroes:
+1 armor
Melee Heroes:
+4% counter chance
Self:
+300 evasion
All Heroes:
+30 attack damage
Self:
+600 magic resist
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Deathless DestinyPassiveWhile above 28-1% HP, survives with 1 HP remaining. Activates 1-3 times per battle.
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Queen's Blade!PassiveKilling enemies recovers HP and MP of all allies by 2.8-10% of max.
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Mercenary CaptainMercenary Captain's Leadership:
All allies gain 100-550 HP and 2.8-10% bonus EXP from battles.
FeiRaining PetalsActive100-235 MP, 5 turn CD: All nearby allies (4 tile range) gain 12-30% lifesteal and 14-50% increased hit rate for 3 turns.Melee Heroes:
+10 agility
All Heroes:
+30 hit rate
Self:
+6% counter chance
Self:
+250 strength
Self:
+1200 hit rate
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Hidden ThornPassiveIncrease damage dealt to enemies affected by DoT effects by 6-15% + [STR * (0.002 to 0.029)]%.
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Pollen of RecoveryPassiveIncrease HP recovery of all allies by 8-35%.
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KainSeed of DoubtActive100-235 MP, 3 turn CD: Snare a single enemy and reduce their defense by 23-50% for 1-3 turns.Melee Heroes:
+2 armor
Melee Heroes:
+18 attack damage
All Heroes:
+3% EXP gain
All Heroes:
+8% gold gain
Self:
+240 MP
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Outstanding LeadershipPassiveAll allies gain +7-25% bonus EXP from battles.
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SnarePassiveBasic attacks have a 23-50% chance to reduce the enemy's evasion by 14-50% for 1 turn.
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VincentElectrificationPassiveBasic attacks have a 10% chance to reduce enemy's hit rate by 5-50% for 2 turns.Self:
+40 hit rate
Self:
+60 intelligence
All Heroes:
+60 evasion
Self:
+100 all stats
Melee Heroes:
+600 evasion
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Lightning StrikeActive
150-348 MP, 6 turn CD: Deals 20 + [STR * (0.3 to 1.2)] magic damage to the nearest enemy and others nearby them (3 tile range) and inflicts 30-75% DoT for 3 turns.
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Lightning ShieldPassiveReduces incoming magic damage by 8-35%.
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Dark KnightDark Knight's Aura:
16-25% chance to replace an attack tile with an
Aura Tile that causes the attack to stun the enemy for 1 turn.
GayaSummon Ancient SoldiersActive200-470 MP, 7 turn CD: Summon a level 1-10 Ancient Soldier to fight for 3 turns.Melee Heroes:
+10 critical
All Heroes:
+3 armor
Melee Heroes:
+25 all stats
Self:
+250 strength
All Heroes:
+120 critical
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Secret WeaponPassiveIncreases attack damage by 5 + [STR * (0 to 0.018)] % per nearby ally (3x3 box around user) at the beginning of each turn.
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Last StrengthPassiveLanding a critical strike increases attack damage by 8-35% for 1 turn.
36
LeonThousand SpearsActive100-235 MP, 5 turn CD: Deals 80 + [STR * (0.8 to 1.43)] magic damage to the nearest enemy.Self:
+20 strength
Melee Heroes:
+30 strength
All Heroes:
+6% gold gain
Melee Heroes:
+50 all stats
Self:
+300 attack damage
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Desert SurvivalPassiveAll allies gain 50-500 HP and 5.5-10% extra gold.
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Scent of DeathPassiveBasic attacks deal 1.4-5% of the enemy's remaining HP as additional damage.
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SarahNight's BlessingPassiveAt the beginning of each turn, decreases hit rate of nearby enemies (3x3 box) by 7-25%.Self:
+20 strength
All Heroes:
+30 evasion
Self:
+30 armor
Self:
+600 evasion
Self:
+500 strength
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Black SpearActive125-287 MP, 5 turn CD: Increase attack range by 1 and attack damage by 23-50% for 1-3 turns.
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Light and DarknessPassiveIncrease strength by 10-100 and evasion by 5.5-10% of strength.
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ZealotZealot's Madness:
Each turn replaces one attack tile with a
Madness Tile that consumes 2% of your remaining HP and increases crit chance of the attack by 29-65%.
BorteHurricane DanceActive175-409 MP, 5 turn CD: Deal 50 + [STR * (0.8 to 1.7)] damage to nearby enemies (3x3 box) and increases the CD for skills of enemies hit by 1-3 turns.Melee Heroes:
+10 magic resist
Melee Heroes:
+75 HP
All Heroes:
+60 hit rate
Self:
+100 all stats
Melee Heroes:
+300 critical
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Controlled AngerPassiveReduces cooldowns for all allies by 1-2 turns at the start of the battle.
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Legend of the Blue WolfPassiveIncreases all stats by 8-80.
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GreysoleRecovery of the WildPassiveTaking damage heals 50-500 hp for all other allies.Self:
+50 HP
Melee Heroes:
+7 armor
Self:
+300 evasion
Self:
+100 all stats
All Heroes:
+100 strength
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Bear FormActive150-348 MP, 6 turn CD: Turns into a bear for 3 turns, gaining 23-50% bonus armor and recovering 20-200 + [STR * (0.8 to 1.7)] HP each turn.
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Resilient SkinPassiveTake 7-25% reduced damage while below 24-60% HP.
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HerculesGod's FistActive
150-348 MP, 6 turn CD: Deals 40 + [STR * (0.5 to 1.22)] magic damage to the highest HP enemy and others nearby them (4 tile range) and reduces their defense by 23-50%.
Self:
+4% EXP gain
Self:
+2 MP regen after battle
Self:
+312 HP
Self:
+250 strength
Melee Heroes:
+250 strength
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God's ArtsPassiveReduces damage taken from nearby enemies (unknown range) by 7-25%.
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God's BlessingPassiveIncrease all stats by 5-50.
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KielaBlizzard EvasionActive125-287 MP, 4 turn CD: Increase evasion of nearby allies (3 tile range) by 28-100%.All Heroes:
+10 HP
Self:
+15 armor
Self:
+300 evasion
Melee Heroes:
+125 agility
Self:
+1200 evasion
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Severity TrainingPassiveSacrifices 25-15% of armor to increase damage of all allies by 17-35%.
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Absolute ZeroPassiveTurns into a block of invulnerable ice for 2 turns when HP falls below 10%. Heals for 7-25% max HP when attacked.
54
Spear KnightCharge of the Spear Knight:
Increases movement range by 1 and replaces distant attack tiles with
Charge Tiles that increase attack damage by 17-35%.
ChristinaVampiric VitalityActive125-287 MP, 4 turn CD: All nearby allies (4 tile range) gain 23-50% lifesteal for 2-3 turns.Self:
+4% EXP gain
Self:
+60 strength
Self:
+150 critical
Melee Heroes:
+50 all stats
Self:
+300 attack damage
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Endless BattlePassiveGains +3.7-10% attack per turn stacking up to 31-40%.
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Pinpoint StrikePassiveBasic attacks ignore 23-50% of the enemy's defense
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PegasusEarth ShatterActive150-348 MP, 6 turn CD: Deals 30 + [STR * (0.8 to 1.7)] magic damage to nearby enemies in an X shape (2 tile range).Melee Heroes:
+2% EXP gain
Self:
+15 armor
All Heroes:
+62 HP
All Heroes:
+2 second bat scroll
Melee Heroes:
60 HP regen after battle
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Cursed FeatherPassiveReturns 6.5-20% of incoming damage back to enemies.
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Extraordinary RecoveryPassiveAll allies recover 20-200 HP and 3.5-17 MP after battle.
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ValkyrieWeakened DragonActive
125-287 MP, 4 turn CD: Deals 100-775 true damage to the furthest enemy and those nearby them (1 tile range), and reduces their hit rate by 30-75% for 2 turns.
Self:
+50 HP
Self:
+8% EXP gain
Self:
+125 strength
Melee Heroes:
+312 HP
Self:
+200 all stats
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A Fighter's BraveryPassiveIncrease attack damage by 28-100% when below 20.5-25% HP.
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Dragon SkinPassiveTaking damage has a 20% chance to increase attack damage by 8-35% for 2 turns.
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ArcherFocus of the Archer:
Gives all allies +100-1000 hit rate and +50-500 crit chance
AmazonessScoutPassive17-80% chance to have an extra turn at the start of the battle.Self:
+20 critical
Ranged Heroes:
+18 attack damage
Self:
+125 agility
Self:
+150 attack damage
All Heroes:
+120 critical
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Arrow ShowerActive100-235 MP, 3 turn CD: Deals 20 + [AGI * (0.5 to 0.95)] magic damage to the enemy with the most HP and those nearby them (2 tile range).
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Forest's ImmunityPassiveStart the battle with Immunity for 1-2 turns. When it expires, all allies heal 25-525 HP.
66
MagnumShell ReloadActive
125-287 MP, 6 turn CD: For 1-3 turns, attacking an enemy also deals additional magic damage equal to 30-75% of attack damage to nearby enemies (unknown range)
Self:
+20 agility
Self:
+60 strength
Ranged Heroes:
+150 hit rate
Ranged Heroes:
+150 critical
Self:
+300 attack damage
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Charge ChainPassiveGain 6-15% bonus attack damage for 2 turns when HP is recovered.
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Supporting FirePassive14-50% chance to attack nearby enemies (within her basic attack range?) that are attacked by allies, dealing 23-50% of her attack damage as magic damage.
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RobinPhoenix ArrowActive
200-470 MP, 6 turn CD: Deals 50-95 + [INT * (1 to 1.9)] magic damage to enemies and heal 17-35% of HP and MP allies in a + shape with 5 tile range around the user.
Self:
+10 attack damage
Ranged Heroes:
+12 all stats
Self:
+125 intelligence
Self:
+100 all stats
All Heroes:
5 MP regen after battle
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Horn FlutePassiveReduce all allies CD by 1-2 turns at the beginning of battle and reduce their MP costs by 5.5-10%.
71
Sonic Wave BlastPassiveIncrease magic damage of all allies by 6.5-20%.
72
WilliamFishnet ArrowsActive125-287 MP, 4 turn CD: Deals 50 + [AGI * (1 to 1.63)] magic damage to the furthest enemy and those nearby them (2 tile range). Snare enemies hit for 1 turn.Self:
+10 attack damage
All Heroes:
+4% gold
Self:
+6% counter chance
Self:
+600 hit rate
All Heroes:
+40 all stats
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Arrest WarrantPassiveIncrease all stats by 5-50, and increase gold gained from battles by 5.5-10%.
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A Winning AttitudePassiveKilling an enemy grants 7-25% extra attack damage for 5 turns.
75
Crossbow ArcherCrossbow Archer's Check:
23-50% chance to replace an attack tile with a
Check Tile each turn that knocks back enemies and snares them for 1 turn.
HelenWind PhantomPassiveGain +8-35% damage for ranged attacks.Self:
+1 move range
Self:
+75 critical
Self:
+125 agility
Ranged Heroes:
+75 attack damage
All Heroes:
+240 hit rate
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Aqua PhantomActive125-287 MP, 4 turn CD: Give all allies +23-50% attack damage and hit rate for 2 turns.
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Phantom DefensePassiveAll allies take 6.5-20% reduced damage from nearby enemies (unknown range).
78
RoseAirborne ShotActive175-409 MP, 5 turn CD: Deals 85 + [AGI * (1 to 1.9)] true damage to the nearest enemy.Self:
+2% counter chance
Ranged Heroes:
+18 attack damage
Self:
+75 attack damage
All Heroes:
+4% EXP gain
Ranged Heroes:
+100 all stats
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Enhanced AttackPassiveAll allies gain +7-25% bonus damage.
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Lunge StrikePassiveGrants +8-35% bonus damage against debuffed enemies.
81
ZekeTargeted ArrowActive100-235 MP, 3 turn CD: Deals 50-500 true damage to the enemy with the highest HP and reduces their armor and damage by 23-50% for 2 turns.Self:
+10 attack damage
Ranged Heroes:
+30 agility
Ranged Heroes:
+62 strength
Ranged Heroes:
+50 all stats
Self:
+300 attack damage
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Consistent CheckPassiveReduces the counter attack chance of all enemies by 7-25%.
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Oath of RevengePassiveTaking magic damage has a 14-50% chance to give +2.8-10% defense, evasion, and magic resistance to all nearby allies (unknown range) for 2 turns.
84
Demon HunterDemon Hunter's Obsession:
11-20% chance to replace an attack tiles with a
Persistence Tile each turn that grants an extra turn when used to attack.
SilpidVeil of StealthPassiveAll allies start the battle with 1 turn of stealth and +19-100% crit chance.Self:
+40 hit rate
Ranged Heroes:
+37 critical
All Heroes:
+60 hit rate
Ranged Heroes:
+75 attack damage
Self:
+200 all stats
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Bloody Hook ArrowActive125-287 MP, 4 turn CD: Deals 40-85 + [AGI * 0.5 to 1.4] magic damage to the nearest enemy, and heals the user equal to damage dealt.
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Whisper WithinPassiveDemon Hunter's Obsession grants 14-50% chance to "strike an extra blow on the same turn".
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Weapon CPreemptive StrikePassiveDeals 15 + [AGI * (0.4 to 0.85)] magic damage to nearby enemies (3 tile range) at the beginning of the battle.Ranged Heroes:
+20 hit rate
Ranged Heroes:
+30 agility
All Heroes:
+60 evasion
Self:
+100 all stats
Self:
+600 critical
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Blasting TrapActive
150-348 MP, 5 turn CD: Deals 40 + [AGI * (0.6 to 1.14)] magic damage to the enemy with the highest HP and those nearby them (3x3 box), and reduce their evasion by 23-50%.
89
Weapon SpecializationPassiveIncreases attack damage by 12.5-35% of the equipped weapon's damage.
90
SniperSniper's Accuracy:
Replaces all attack tiles with
Sniper Tiles that increase damage by 11-20% per tile away from the enemy you are when doing basic attacks.
KrowMurder of CrowsPassiveIncrease crit damage by 5-50%.Self:
+20 critical
Self:
+75 magic resist
Ranged Heroes:
+62 agility
Self:
+100 all stats
Self:
+1200 evasion
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Crow StrikePassiveSuccessful evasion deals 30 + [AGI * (0.5 to 1.13)] magic damage to nearby enemies (2 tile range).
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Crow ScoutPassiveIncrease crit rate and evasion rate by 6.5-20%.
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Mister SixRaiseActive100-235 MP, 4 turn CD: Decrease armor by 38-20% and pass turn to gain +112-130% damage next turn.Self:
+20 agility
Self:
+60 intelligence
All Heroes:
+62 HP
Ranged Heroes:
+8% counter chance
Self:
+500 strength
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CheckPassiveGains 8-35% damage against enemies with lower level.
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CallPassiveReduce incoming melee damage by 2.5-5.2% + [AGI * (0.01 to 0.019)] %.
96
RavenSnipeActive100-235 MP, 3 turn CD: Deals 50-500 + [AGI * (1 to 1.9)] magic damage to the furthest enemy.All Heroes:
+4 agility
Self:
+8% EXP gain
Ranged Heroes:
+150 hit rate
Ranged Heroes:
+150 critical
Self:
+600 critical
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Eagle EyePassiveGain 50-500 hit rate and crit chance.
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Critical BulletPassive23-50% chance on successful crit to attack again (can trigger on additional attacks).
99
Shadow KeeperShadow Keeper's Poison Arrow:
50% chance to replace an attack tile into a
Poison Arrow tile each turn that causes the attack to inflict a 12-30% damage over time effect on the enemy for 2 turns.
Soul ZeroMage Returner's SpiritPassiveReduces magic resistance of all enemies by 7.5-30%.Self:
+8 MP
Ranged Heroes:
2 MP regen after battle
Ranged Heroes:
+62 agility
Self:
4 MP regen after battle
All Heroes:
+100 agility
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An Old ComradeActive150-348 MP, 6 turn CD: Deals 100 + [AGI * (1.0 to 1.9)] magic damage to the nearest enemy and others nearby them (in a 2 tile range X shape).