A | D | E | F | G | H | I | J | K | |
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1 | Custom Spell builder for Slice & Dice V3.0.15 | ||||||||
2 | (select File > Make a Copy to use for making your own spells) | ||||||||
3 | Textmod to copy: | ||||||||
4 | as item: | t.(Lost).abilitydata.(Fey.sd.15-1:0-0:0-0:0-0:76-1.img.Gather.hue.33.n.Changeme) | |||||||
5 | as hero: | Lost.abilitydata.(Fey.sd.15-1:0-0:0-0:0-0:76-1.img.Gather.hue.33.n.Changeme) | |||||||
6 | raw: | Fey.sd.15-1:0-0:0-0:0-0:76-1.img.Gather.hue.33.n.Changeme | |||||||
7 | |||||||||
8 | Spell details: | ||||||||
9 | SPELL NAME | VALID KEYWORDS FOR SPELLS | IMAGE | ||||||
10 | Changeme | annul | boost | Gather.hue.33 | |||||
11 | MANA COST | 1 | charged* | cleanse | examples: | ||||
12 | PRIMARY EFFECT | cleave | cruel | Hack | |||||
13 | Effect | Power | damage | descend | Just the same icon as Hack. Check the "Abilities" sheet for vanilla spell names. | ||||
14 | note 1 | 15: Damage | 1 | dispel | eliminate | Gather.hue.33 | |||
15 | Keywords (comma-separated. e.g. boost, regen) | ego* | engage | Gather icon hue-rotated from blue to red (R->G->B->R) | |||||
16 | focus | generous* | Chill.hsv.67:-50:-25 | ||||||
17 | SECONDARY EFFECT | heal | heavy | Chill icon made yellow, with saturation & value reduced | |||||
18 | note 2 | Effect (for no effect, use 0: Blank) | Power | hypnotise | inflictboned | Restore.b.FFF.b.F00 | |||
19 | note 1 | 0: Blank | 0 | inflictdeath | inflictexert | Restore icon outlined in white, then red | |||
20 | Keywords (comma-separated. e.g. boost, regen) | inflictinflictdeath | inflictinflictnothing | Foretell.draw.Gaze:0:0 | |||||
21 | note 3 | inflictnothing | inflictpain | Foretell icon with Gaze icon drawn on top (at 0,0) | |||||
22 | inflictselfshield | inflictsingleuse | Burst.p.F77:000:90 | ||||||
23 | OTHER SPELL KEYWORDS | managain | plague | Burst, with the pink (F77) part turned 90% black (000) | |||||
24 | channel | poison | ranged | Burst.thue.F00:70:33 | |||||
25 | cooldown | regen | removed* | Burst, with the pink part in green (find red pixels with a 70% error margin, then hue-rotate them by 33%) | |||||
26 | deplete | repel | serrated | 2861c==A0=90B8A=%00==qhrh9hpgbgog9x9h9x9g3E5E7E2 | |||||
27 | future | shield | smith | Custom art! 8x8 pixels looks best for spell icons. Upload files at https://tann.fun/things/dice-img | |||||
28 | singleCast | vitality | vulnerable | Cut.rect.01011010:F0F | |||||
29 | spellRescue | weaken | wither | Pink rectangle. Don't ask me how the binary part works. | |||||
30 | *see note 4 | ||||||||
31 | Notes: | ||||||||
32 | 1 | These options currently allow all hero die effects in the game, but many DON'T work as spells. Very plain base effects like "Damage", "Damage all", "Heal all", and so on usually work best. | |||||||
33 | 2 | The secondary effect cannot be targeted. Only global and party-wide effects work here, such as "heal all allies", "damage all enemies", "target ALL" etc. | |||||||
34 | 3 | Keywords can be applied to the secondary effect & do work in the game, but they won't appear in the spell description. | |||||||
35 | 4 | Some keywords are buggy: - charged bonuses are not shown in spells' descriptions, e.g. a "damage 1 charged" spell will always say that it does 1, even though its damage varies with your mana. - ego, generous, and removed are allowed but have no apparent effect when used. | |||||||
36 | |||||||||
37 | Made by xypotion, based on "IDs Sides" sheet by Alewis (@cantrip_enjoyer) + information shared by AlexGnite, Punpun Is No Funfun, Rorbee, Bord Listian, and Latté. Join us on Discord! |