Tribal Apocalypse Rulings & Bannings
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

View only
TRIBAL APOCALYPSESponsored by MTGO TradersCreature Type Reference Table
a1.Tribal Apocalypse is played with Swiss pairings. Pairings and standings determined with DCI rules.f1.You can have any number of creature cards with the Changeling ability in your deck, except if the event forbids it.
a2.Decklists must be Legacy Tribal Wars legal, that is one third of the card (rounded down) must be composed by creatures sharing at least one type, and sideboard is not allowed.f2.In order to count as your chosen tribe, your deck must contain a greater number of copies of tribal members than Changeling creatures (e.g. 11 to 9, or 13 to 12, etc.)
a3.The number of rounds is determined as follows: 8-15 players = 3 rounds – 16-30 players = 4 rounds – 31+ players = 5 rounds.f3.If your deck contains an equal or greater number of copies of Changeling creatures than tribal members, it will count as a Shapeshifter tribal deck.
a4. After the last round, all the undefeated players fight in a single elimination playoff to determine the final standings (this affects prizes, see table D.)f4.Therefore, tribes with less than 3 available members online never count as a tribe other than Shapeshifter for all Tribal Apocalypse purposes (prizes, restrictions, records, etc.)
a5.Games take place in Constructed Open Play/Getting Serious, must be set as Legacy, 1-on-1, allow watchers, 2 wins, 25 min, and labeled "Tribal Apocalypse Round X".f5.When a specific creature type is banned, Changeling creatures aren't affected. They count as having all creature types once they're put in a deck, but for all intents of banning, their creature type is Shapeshifter only.
a6.Players have 10 minutes to make or join tables from the moment the pairings are announced. Failure to do this will result in a match loss.f6.When a Shapeshifter deck is specifically asked for, the deck must include one third (20 out of a 60-card deck) of actual Shapeshifter creatures.
a7.Deck changes between games are not allowed. If a player is caught playing a card not included in the registered decklists, the player will get immediately dropped from the event.f7.During Underdog Events, no more than 4 creature cards with the Changeling ability are allowed in your deck, unless they're needed to meet Tribal Wars legality (in case the tribe has only 3 members online) or in Shapeshifter decks.
a8.If a player started a match with the wrong deck, they can restart it immediately by showing their opponent the hand, to confirm that the deck was actually wrong. They'll have to let the opponent choose draw or play in the first game of the new match. Were the match ongoing when the error was detected, the match will restart but the player with the wrong deck will have to concede game 1.f8.Singleton Events are treated as normal events as far as the Changeling creatures are concerned, provided the special requirements for the event are met (only 1 copy of each card, etc.)
a9.Results must be reported through Gatherling ( Results reported elsewhere will be ignored.f9.The Changeling ability doesn't work in your collection, it's only active when the card is in your deck. Therefore if another rule asks for you to choose a card type from your collection, Changeling creatures count as Shapeshifter.
a10.Pairings are shown on Gatherling in your Player CP page. They're not official until announced in the #TRIBAL chat room. At the end of the match, results must be reported within 5 minutes at the bottom of the Player CP page on Gatherling, otherwise the match will be considered a tie.f10.For all Tribal Apocalypse purposes, Mistform Ultimus is considered as having the Changeling ability
b1.Please refrain from talking in other players' games, or PMing players in a game. This will allow players to concentrate fully without interruption.g1.If your deck includes one third (20 out of a 60-card deck) of two or more creature types, the most featured type defines the tribe (e.g. 21 Elves, 20 Goblins = Elf deck.)
b2.Bullying, mobbing, foul language, racism, sexism, and general rudeness will not be tolerated. This includes "snide remarks" about deck choices and playing ability, personal attacks, and such.g2.In case of a tie among the prospective tribal types, the type with less available members online defines the tribe (e.g. Archer over Elf, Giant over Soldier, etc.)
b3.Artificially prolonging the duration of the matches and, consequentially, of the tournament, by intentional stalling is not tolerated. Players are to concede when they have the absolute certainty the match is lost, for instance when the opponent is executing an endgame combo in the decisive game with enough remaining clock to complete it and the player has no way to stop it.g3.Only creature cards influence tribal identity. For all the purposes of defining and evaluating a deck, noncreature tribal cards are considered as deprived of any tribal reference. Cards that generate tokens with a creature type are all considered as generating tokens with the only type "Creature".
b4.A player will get a first warning for any proved instance of such behaviour. A further violation will result in immediate ejection from the event, with forfeiture of all prizes. Repeated violations over time may cause permanent banning.
c1.In addition to the official Legacy banned lists, there might be other cards BANNED from Tribal Apocalypse games, depending on the type of event. Check the BAN LISTS at the bottom of the page to see all the banned cars organized by event type. Every sub-format has its own specific list.h1.Every FIRST Saturday of the month is an UNDERDOG event. Only Underdog Tribes are allowed. Only 4 Changelings are allowed. Exceptions are listed in "The Underdogs" tab.
h2.Every SECOND Saturday of the month is a STANDARD event.
c2.Certain creatures can only be used within their respective tribes (defined by their subtypes) in certain events. They're also listed in the BAN LISTS tab below.
h3.Every THIRD Saturday of the month is a MODERN event.
c3.GOLDEN RULE: If the Gatherling filter allows it, it's correct (and vice versa). So if you're in doubt, just try it. (Only exception: if it's been explicitly said that the filter doesn't work for a special event.)
c4.If you're still in doubt, please don't assume: ask the host!
h4.Every FOURTH Saturday of the month is a LEGACY event.
d1.Prize pool for rankings will consist of 1-ticket credit from per player who enters the event, distributed as follows:
d2.40% of the pool split between all undefeated players, 60% split between all players with 1 loss.h5.In months with 5 Saturdays, or in case of particular occasions, a SPECIAL EVENT may be held, as announced.
d3.If the undefeated players are more than one, they are paired in single-elimination tie-break matches until only two finalists remain. These finalists face each other in a final playoff round, with the winner taking 60% of the undefeated pool, and the loser taking 40%. Other undefeated that didn't qualify as finalists are considered 1-loss players.
d4.In case undefeated players would get the same amount as 1-loss players, or an amount that's only marginally higher, the split becomes 50/50 or any other required to give the undefeated players a significantly larger amount.
d5.In addition to this, several Special Prizes are awarded during Tribal Apocalypse Events of the weekly rotation (one-time Special Events may not award these prizes, as stated in their ruling). The list of the Special Prizes is on a tab below.
e1.Players are awarded seasonal points throughout Tribal Apocalypse events. At the end of each year, the 16 best-ranked players qualify for the Invitational, winning special prizes and the title of Ultimate Tribal Champion of the Year.
e2.Seasonal points are awarded this way: 2 points for each match won; 10 points for 1st place, 5 points for undefeated 2nd place, 3 points for undefeated Top 4.
e3.For instance, ending 1st place in a 4-round event earns a total of 18 points; in a 3-round event, it earns 16 points; ending 3-1 earns 6 points; ending undefeated but losing the 2-man playoff round in a 4-round event earns you 13 points; and so on.