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DateDescription (text)Map (mapname)Screenshot/Savegame (link)TypeReported by (voluntary)Fix? (Dev field)Note (Dev field)Priority (Dev field)
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2017-11-01the squirrel script is nutsn/aMechanicsvoodoo47Working as intended
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2017-11-01one of the wall textures near 1328 is just a tiny bit offmedsci2Texturevoodoo47FixLow
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2017-11-01no sound propagation above 1207medsci1Othervoodoo47FixLow
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2017-11-10The tram has headlights on one of its bumpers. Since the tram moves in both tunnel directions, add headlights to the other bumper.command1ObjectSystem ShockedOthermaybe when Olfred has a lot of time. like, a real LOT.Low
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2017-11-10The tram has an enable/function switch that always glows red, regardless of state. Alternate its color from red to green to indicate travel between platforms, then back to red when it arrives at a platform.command1ObjectSystem ShockedOtherwould need extra resouces. probably not worth the effort.
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2017-11-10So you Devs can't bring yourselves to delete the single handrail situated way above looking down onto the street level. Consider an alternate thinking to justify the existence/placement of this indidual handrail. Add additional connected handrails throughout this upper observation platform as a means of providing proper safety to individuals accessing this upper area.earthObjectSystem ShockedNo FixNO. stop being annoying about that rail.
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2017-11-10Throughout the game, use the positioning between the stools and their distance from the bar as used in the Happy Noodle restaurant. Most often, the number of stools, the spacing between them and their distance from the bar is inconsistent and non-sensical. n/aObjectSystem ShockedInvestigatingsome fixes are planned.Low
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2017-11-10Even though the position of the droid in the UNN lobby has been previously reported as clipping into the booth's front panel, its hands STILL noticeably clip into the booth's front panel. The SCP fixit list states that the droid was moved backwards away from the booth's front wall, but it still hasn't been moved back sufficiently enough to fix the droids clipping issues. The droid's hands still clip into the booth's front panel. To correct the problem, the droid needs to be moved back even MORE to finally address its clipping issues.earthObjectSystem ShockedFixthings sometimes clip into things.Low
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2017-11-10Reposition the speaker in the UNN lobby to above the booth that the droid is in. This is where its positional announcement originates from. It makes sense.ObjectSystem ShockedInvestigating
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2017-11-10As previously reported, position all activation, card readers and light switches to the right side of corridors, hallways, doors and rooms. Start with relocating the switches in the initial training room. It makes no sense for the player to repeatedly step left or to reach across their body to access a switch. In the real world, right is mostly right.n/aOtherSystem ShockedOthernot really needed.
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2017-11-10Adopt a standard lower/upper texture orientation for ALL grav-shaft tubes throughout the game.TextureSystem ShockedNo Fixas mentioned, not everything has to be identical with everything.
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2017-11-10Add a forcefield ambient sound to all those that don't have an existing one, like the ones depicted in the large shuttle bays.n/aOtherSystem ShockedWorking as intendedthis has been tried, it was found to be too anoying. large ones are enough.
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2017-11-10Add a top cover to all single spinning filament experiment containers. While you're at it, add a sound.n/aOtherSystem ShockedOthermaybe when I care.
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2017-11-10Add a washroom to the Sim-Sex hallway. This hallway absolutely needs a washroom, considering all of the decreptive/disgusting ongoings that occur in it. YICK !rec2OtherSystem ShockedNo Fixthe holo-projector will auto-purify all your extremities when exiting.
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2017-11-10card slots 619 and 620 do not turn green when opened.ops4Objectvoodoo47Fixbad modelsstate on card slots 619 and 620 - probably remove the prop. //actualy more stuff going on there - they seem to auto-unlock when using the game exe?Normal
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2017-11-12In tgarden, even though player can clearly jump across collapsing floor grate, it still falls down into tunnel below.rec2MechanicsSystem ShockedInvestigatingprobably not worth tweaking to death, but I will take a look.
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2017-11-12Periodically have the exterior circling shuttle craft travel in the opposite direction, with a different flightpath.stationMechanicsSystem ShockedNo Fixway too much work went into this already, should be more than sufficient for now.
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2017-11-12As previously reported twice, the crates situated to the left of the torpedo room can be pushed around and clipped into each other. Please make them immobile.rick1ObjectSystem ShockedFixlooks like this has slipped through the cracks (not in the beta3 report sheet). obj 1324 and aroundLow
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2017-11-12As previously reported, the area below Eng1 & Eng2 has a very long corridor. The 5 separated areas have inconsistent and/or mismatched ceiling/wall textures. Last area has no texture for half of its ceiling?eng1TextureSystem ShockedFixfix on the ceiling, I see no problems on walls.Normal
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2017-11-13As previously reported, has an ambient sound been added to the fan in the room beyond the first double blast doors? The room with the working machinery. < < < EDIT > > > : But screenshot shows map's name and location.medsci1http://i.imgur.com/CaSqqF9.jpgObjectSystem ShockedFixfan 2229 rck_fanS rad 25 nosharpcurve. also not aware of any previous report (edit: was filled in beta3 under incorrect mapname, that's why).Low
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2017-11-13As previously suggested, do battery terminals display status indicator LED lights - a blinking red LED indicating the need that a charged battery needs to be inserted and a steady green LED once a charged battery has been inserted?medsci1ObjectSystem ShockedFixit actually should be dark and green, the last version of SHTUP has a slightly incorrect texture, and yes we know about it.Normal
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2017-11-13There's been many a time when I think I've destroyed all of the black eggs, only to discover that I haven't which means backtracking into previous areas to find those that I've missed. The game provides periodic messages about the status of destroyed and remaining black eggs. Can a counter be added to the HUD to indicate the ongoing status concerning the black eggs?rick2N/AOtherSystem ShockedNo Fixnot possible without extra script stuff, and even if, would look odd and discrepant.
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2017-11-13As reported twice before, in the lower area with the 4 monkey cubicles, next to a medical bed, there are 2 crates, one on top of the other. Player can jump onto the lower crate and clip through the upper crate. < < < EDIT > > > : Reported as issue #47 in SCP Beta2 feedback and as issue #167 in SCP Beta3 feedback.medsci2http://i.imgur.com/MNcXSHl.jpgObjectSystem ShockedFixyes, the player can clip into many things in this game. make peace with this fact. in this case, fix because it has no physics at all. also I'm pretty sure no such report was in the beta3 doc.Normal
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2017-11-13In initial career selection room: 1. There are 4 corner rooms each with 2 glass walls, but no means to indicate how these rooms can be accessed - no doors?. 2. As previously reported, area below these 4 rooms is completely barren of any props whatsoever? Add some furniture, plants, posters, etc. 3. As previously reported, walkway floor textures need to be reworked into full textures along main walkways and any 1/2 textures should be positioned at end of hallways at the doors leading to player's next selected level.stationOtherSystem ShockedNo Fixnot worth doing anything in that area. it's just walkways with empty glass windows that lead to the shuttles. the end.
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2017-11-13As previously reported, for consistency, add handrails to other similar steep corridor ramps. Many corridors are too steep for crewmembers to negotiate without some assistance. Some have handrails, others don't?n/aOtherSystem ShockedOthermaybe. collect screenshots of such places and we'll see, but generally, we are not too hasty about adding things "just because". stuff really need to be missing to warrant such additions.
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2017-11-13As repeatedly previously reported, when a player walks along a handrail, his/her movement is stopped - there is an invisible barrier. This often happens.n/aObjectSystem ShockedOtheryes it does. the game has some not too great objects - one more reason to not add stuff unless absolutely necessary. also, I don't see any previous reports.
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2017-11-13As reported previously on at least 2 occasions, on the mezzanine area above the basketball court is a counter. The counter's left end side texture differs from the counter's right end side texture. This was reported in the SCP Beta2 issue forums on page 10 as issue #108(b). The 2 screenshots provided in the post shows that the counter's left side texture differs from the counter's right side texture.rec1http://i.imgur.com/0VoDzwr.jpgObjectSystem ShockedFixok, I see what you mean. this isn't really a problem, and fixing it requires messing around with brushes, which is a risky thing. I'll have a second look. //brush with the antenna set time to 354 should do the trick, also tiny brush under the tower move to X: 28.25, and adjust textures accordingly (V: 48). so fix.
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2017-11-15For the setpiece missing a single dislodged ceiling tile doesn't provide enough of an opening for Tommy, Rebecca but mostly for the huge Rumbler to drop down into the room below. Remove 4 to 6 additional ceiling tiles so that a large enough ceiling opening exists.command2GeometrySystem ShockedNo Fixnope, the current setup is ought to be enough.
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2017-11-15In the frozen room with the destruction of the second assassin, the broken elevator's smoke/steam passes through the elevator's left shaft wall. Change its angle?ops3ObjectSystem ShockedFixLow
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2017-11-20Issue originally reported as #160 in Beta3 feedback, but oddly not understood at the time. Color of light emitted from these adjacent light fixtures noticeably differs.medsci1http://i.imgur.com/HLxRuSn.jpgObjectSystem ShockedFixLow
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2017-11-20Issue originally reported as #181 in Beta3 feedback, but not understood at the time. Raise control box so that its conduits fully contact/enter into the angled ceiling. At the moment, only the rear portion of them do so.eng1http://i.imgur.com/VFIfBk5.jpgGeometrySystem ShockedFixLow
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2017-11-22Side wall textures used in the left shaft differ from side wall textures used in the right shaft.medsci1http://i.imgur.com/cQTp8gO.jpg http://i.imgur.com/ljXXDlZ.jpg http://i.imgur.com/RtLK99e.jpgTextureSystem ShockedNo Fixdude, are you bloody serious?
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2017-11-22The centering of this oversized light fixture model within its alcove ONLY occurs when it first appears at the start of the game. In ALL other instances, it's positioned off-center for no apparent reason. Please rework and center all lights of this type, including any other oversized light fixture models. Originally reported in the SCP Beta2 feedback forum on page 10, Report/Post #231 as issue #16 on Apr. 3/16.medsci1http://i.imgur.com/WLnMW3p.jpgGeometrySystem ShockedInvestigating
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2017-11-22The wall textures surrounding the ladders in the 2 Shuttle Bays aren't consistent. Originally reported in the SCP Beta2 feedback forum on page 10, Report/Post #231 as issue #4 on Apr. 3/16. command1http://i.imgur.com/MQcMYbU.jpg http://i.imgur.com/rFfE0Ty.jpg
TextureSystem ShockedInvestigatingprobably fix.
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2017-11-22As previously reported, positioning of lights on these raised platforms varies at both ends. Center them on their surfaces. Originally reported in the SCP Beta2 feedback forum on page 10, Report/Post #231 as issue #6 on Apr. 3/16.rick1http://i.imgur.com/5NRoUl3.jpgGeometrySystem ShockedInvestigatingprobably fix.
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2017-11-22The Devs have stated that any reported object that exibits a 1 pixel floating parameter won't be fixed, even though other similar reported issues have been fixed previously. As previously reported, here's a bench seat that a Dev reports clips into the wall by 5 pixels that won't be fixed because "I can't be bothered to fix this now". What is special about this clipping issue is that the wall that the bench seat clips into shows 2 wall explosions whose force would have thrown the bench seat away from the wall which should have eliminated any of its potential existing clipping issues. There's another reported similar bench seat that clips into a wall in the Hydroponics level 1, that also has a clipping issue of 5 pixels??? Once again the Dev comment is "I can't be bothered to fix this". medsci1http://i.imgur.com/0nf4KQx.jpgGeometrySystem ShockedNo Fix
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2017-11-22As previously reported, maximize the advertising positioning of the "Happy Hour" signs. Add more signs elsewhere to further advertise the event.medsci2http://i.imgur.com/oEisbci.jpgObjectSystem ShockedNo Fix
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2017-11-24Move SHUTTLE CONTROL sign to better location.eng2ImagesObjectSystem ShockedNo Fix
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2017-11-24Control panel has no on-screen description.eng1http://i.imgur.com/q3kvK7C.jpgObjectSystem ShockedOtherspecial quest things usually don't
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2017-11-24Another control panel has no on-screen description.eng1http://i.imgur.com/UkE9KiE.jpgObjectSystem ShockedOtherditto
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2017-11-24Caution signs too low and the right sign floats.hydro2http://i.imgur.com/W5HLCKS.jpgObjectSystem ShockedFix
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2017-11-24Opposite wall textures here don't match.hydro2http://i.imgur.com/38wdF5m.jpgTextureSystem ShockedOtherditto
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2017-11-24Raise 2 lights to match many others in adjacent areas.hydro2http://i.imgur.com/DQFzBcP.jpgObjectSystem ShockedFixprobably fix
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2017-11-24Add warning stripes to ramp to match other one nearby.hydro2http://i.imgur.com/eAIjpkL.jpgTextureSystem ShockedNo Fix
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2017-11-24Maintain same design/symmetry for this entire corridor.hydro2http://i.imgur.com/vtKFQHx.jpgObjectSystem ShockedNo Fix
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2017-11-24These 2 lights don't contact their wall.hydro2http://i.imgur.com/YDy3ZIj.jpgObjectSystem ShockedFIXED IN BETA4!!!
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2017-11-24Bench seat severely clips wall, FAR more than 5-pixels.hydro2http://i.imgur.com/9PCZXA8.jpgObjectSystem ShockedFIXED IN BETA4!!!
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2017-11-24Texture missing from top of walls.hydro2http://i.imgur.com/4BH7Qg9.jpgTextureSystem ShockedNo Fixstripped level, not much can be done with textures.
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2017-11-24Texture missing from bottom of wall.hydro2http://i.imgur.com/upgTxe9.jpgTextureSystem ShockedOtherstriped level, not possible to modify textures
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2017-11-24Wall textures in adjoining rooms not aligned.hydro2http://i.imgur.com/uMpHf2e.jpgTextureSystem ShockedNo Fixditto
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2017-11-24Reposition desk to fix its clipping raised display hood.hydro2http://i.imgur.com/ZB1Cyph.jpgTextureSystem ShockedFix
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2017-11-24Position light above door to match other corridor light. hydro2http://i.imgur.com/v0rDMQ7.jpgObjectSystem ShockedNo Fix
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2017-11-24Position light above door to match room's opposite one. hydro2http://i.imgur.com/6fPVzBT.jpgObjectSystem ShockedNo Fix
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2017-11-24Extend ramp's bottom warning stripes to match its top.hydro2http://i.imgur.com/QOJFVYM.jpgTextureSystem ShockedNo Fix
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2017-11-24A severed arm should reflect evidence of bleeding. Also, entire rear of Value-Rep machine clips into wall.hydro1http://i.imgur.com/t4AUnpU.jpgObjectSystem ShockedNo Fix
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2017-11-24Add a warning sign to match one in opposite corridor.hydro1http://i.imgur.com/VfThTKF.jpgObjectSystem ShockedNo Fix
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2017-11-24In the event of an accident, raise water spout and computer console to avoid water submergence.hydro1http://i.imgur.com/xq6DHDI.jpgObjectSystem ShockedNo Fix
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2017-11-24Add warning sign to match one on column's other side.hydro1http://i.imgur.com/zmthinR.jpgObjectSystem ShockedNo Fix
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2017-11-24Add a plausible reason for existence of this ladder.hydro3http://i.imgur.com/ccSEEiy.jpgObjectSystem ShockedNo Fix
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2017-11-24Change one vat's escaping steam for variety and break monotony of all six vats venting steam in same manner.hydro3http://i.imgur.com/X1JRwLQ.jpgMechanicsSystem ShockedNo Fix
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2017-11-24Lower column's lights to a more typical/useful height. hydro3http://i.imgur.com/OAuJXQ2.jpgObjectSystem ShockedNo Fix
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2017-11-24This corridor's textures are not aligned here.hydro2http://i.imgur.com/BNxjMCx.jpgTextureSystem ShockedNo Fix
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2017-11-24For better distance visibility, move the left MESS HALL sign onto the corridor's opposite wall.ops3http://i.imgur.com/BDDyOVS.jpgObjectSystem ShockedNo Fix
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2017-11-24Position elevator signs at the same height.rec1http://i.imgur.com/t5K0rsU.jpgTextureSystem ShockedFIXED IN BETA4!!!
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2017-11-24For better legibility, lower/center all crew quarters signs.rec1http://i.imgur.com/wd9SGnM.jpgTextureSystem ShockedNo Fix
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2017-11-24Raise this DO NOT BLOCK sign so it's not BLOCKED.rec1http://i.imgur.com/NAERRrn.jpgTextureSystem ShockedNo Fix
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2017-11-24Have these 3 floating column signs been anchored yet?command1http://i.imgur.com/nqogXO6.jpgObjectSystem ShockedFIXED IN BETA4!!!
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2017-11-24Has shoddy placement of 8 wall switches been fixed?command2http://i.imgur.com/4KyoPzj.jpgObjectSystem ShockedFIXED IN BETA4!!!
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2017-11-24Tidy-up missing texture to maintain area consistency.rick1http://i.imgur.com/i3NxsCw.jpgTextureSystem ShockedFIXED IN BETA4!!!
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2017-11-24Adjacent lights have different illumination look/pattern.rick1http://i.imgur.com/xUCjl23.jpgMechanicsSystem ShockedNo Fix
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2017-11-24Reposition crate so player can freely move back & forth.rick1http://i.imgur.com/FPUgybz.jpgMechanicsSystem ShockedNo Fix
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2017-11-24Actvaton switch floats above its pedestal.rick1http://i.imgur.com/PB6KnFu.jpgObjectSystem ShockedNo Fixfloat is one pixel.
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2017-11-24Player auto-climbing this ladder works intermittently.rick1http://i.imgur.com/XF7YAj0.jpgMechanicsSystem ShockedUnable to replicate
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2017-11-24Area bathed in red lighting but no justifying light source.rick1http://i.imgur.com/ucA0JEP.jpgMechanicsSystem ShockedInvestigating
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2017-11-24Replace inferior right texture with superior left texture.rick11TextureSystem ShockedNo Fix
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2017-11-24Window desc. displayed from far away but not up close.rick1http://i.imgur.com/WmmC4On.jpgMechanicsSystem ShockedWorking as intendedDark just does this.
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2017-11-24At least one wall sign floats. While fixing, center both.rick1http://i.imgur.com/YWUbfcW.jpgTextureSystem ShockedFIXED IN BETA4!!!
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2017-11-24Rotate pipes so green LED's face floor. Promote effect.rick1http://i.imgur.com/LeJhlhf.jpgObjectSystem ShockedNo Fix
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2017-11-24Wall sign floats & light in adjacent room seriously floats.rick1http://i.imgur.com/JW7RyOG.jpgObjectSystem ShockedFix879 technically floats one more pixel than it should.
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2017-11-24Re: issue #27 Dev request, handrail blocks player.rick1http://i.imgur.com/YAAm6yJ.jpgMechanicsSystem ShockedOtherthe railins have crummy physics, but fixing this is slighly too complicated
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2017-11-24Re: issue #27 Dev request, more handrails block player. rick1http://i.imgur.com/G49Hsf1.jpgMechanicsSystem ShockedOtherditto
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2017-11-24For safer player dismount, center ladders within shaft.rick1http://i.imgur.com/4Qxmze0.jpgMechanicsSystem ShockedInvestigating
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2017-11-24Touch-up missing/misaligned morgue pedestal textures.rick1http://i.imgur.com/qT3MTah.jpgTextureSystem ShockedFixpartially fixed, but needs more work
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2017-11-24Reposition pipes to maximize superior eye-candy.rick3http://i.imgur.com/cbmvGW2.jpgObjectSystem ShockedFix
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2017-11-24Maintain same ceiling texture for walkway undersides.rick3http://i.imgur.com/EPQu8Wo.jpgTextureSystem ShockedOtherfixed in beta4!!!
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2017-11-24Are the adjacent wedge lights centered on their walls?earthhttp://i.imgur.com/0lH55Li.jpgObjectSystem ShockedFix
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2017-11-24Raise speakers to improve sound & lessen vandalism.earthhttp://i.imgur.com/3qKhOox.jpgObjectSystem ShockedNo Fix
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2017-11-24If not yet done, finally anchor this wall sign to its wall.medsci1http://i.imgur.com/s9GjQHW.jpgObjectSystem ShockedFIXED IN BETA4!!!
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2017-11-24Finally, lower this wall sign and eliminate its floating. medsci1http://i.imgur.com/ezYgljE.jpgObjectSystem ShockedFIXED IN BETA4!!!
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2017-11-24A reported SCP Beta2 issue to be fixed in SCP Beta3, but wasn't - WHY? Confirm this issue has been fixed.stationhttp://i.imgur.com/ajLokPs.jpgTextureSystem ShockedFixit's fixed as much as it can be. don't wanna touch the brushes. //ok, I will just make all the ceiling uniform grey.
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2017-11-24Move crewmember left or right so she looks out a window and not into the support column.stationhttp://i.imgur.com/S0yPGVq.jpgOtherSystem ShockedInvestigating
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2017-12-24bot 733 set up to ignore the player completely until its run is completerick2Objectvoodoo47Investigatingshould probably attack the player once spotted
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2017-12-29card slots 322 and 1749 show as green even though lockedrick1Objectvoodoo47Fixremove the modelsstate prop on the concretes
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2018-01-02garden ambients start/stop abruptlyrec2Objectvoodoo47Investigating
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2018-01-04the resurrection station object -1677 could use a bit of physics for the bottom padn/aObjectvoodoo47Fix "Size" 5, 5, 0.3
"Offset 1" 0, 0, -4.8
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2018-01-04wormskin armor -84 a bit too fatn/aObjectvoodoo47Investigatingmaybe scale to 0.6/0.5/0.6?
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2018-01-06traits.str has a typo, postion instead of positionn/aOthervoodoo47FixNormal
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2018-01-07after hacking security, a turret needs to lose sight of the player to actually stop shootingn/ahttps://youtu.be/uM13170zx94?t=252Mechanicsvoodoo47Investigatingfix if possible.Normal
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2018-01-10monkey 781 stuck in the nacelle - the door floor gap needs an invisible pathable marker bridge so proper paths would be generated.eng1Othervoodoo47Fixnow obj 1264,1266 inverter,1263 qb setLow