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Written for Update 24 using 64bit client, DirectX 11 and mostly Max Settings.
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Yellow equals important
Disabled by other settings
White equals start high and then work low
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TabCategorySettingSub-SettingValueComments
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GraphicsQualityGraphics Hardware LevelDirectX11
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GraphicsQualityPvMP Performance OverrideYes
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GraphicsDisplayScreen ModeFull Screen (Windowed)You want either Fullscreen or Full Screen (Windowed)
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GraphicsDisplayAntialiasing2xWhile 2x AA shouldn't make an impact one user said disabling increased performance and stability.
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GraphicsColourAmbient Light1.00Makes your game brighter.
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GraphicsColourBrightness1.00Do not change this!
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GraphicsColourContrast1.00Do not change this!
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GraphicsColourGamma Level1.00Do not change this!
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Adv GraphicsObjectsObject Draw DistanceUltra High
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Adv GraphicsObjectsModel DetailUltra High
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Adv GraphicsObjectsMaterial DetailHigh
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Adv GraphicsSceneryLandscape Draw DistanceVery High
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Adv GraphicsSceneryFrill DistanceUltra High
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Adv GraphicsSceneryFrill Density0.35Setting higher makes game look cluttered.
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Adv GraphicsSceneryDistant ImpostersYes
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Adv GraphicsSceneryAtmospherics DetailHigh
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Adv GraphicsSceneryDX11 Interactive WaterHigh
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Adv GraphicsTexturingTexture DetailVery High
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Adv GraphicsTexturingTexture FilteringAnisotropic
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Adv GraphicsTexturingTexture FilteringAnisotropic Filter Quality8
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Adv GraphicsLightingHigh Quality LightingYesPlayer said disabling High Quality Lighting and Specular Lighting made the game more stable.
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Adv GraphicsLightingSpecular LightingYes
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Adv GraphicsLightingSurface ReflectionsUltra High
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Adv GraphicsLightingLandscape Lighting QualityVery High
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Adv GraphicsLightingDX10 Distant Landscape LightingYes
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Adv GraphicsShadowsLandscape ShadowsMediumMedium just to get rid of any jagged edges.
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Adv GraphicsShadowsLandscape ShadowsBlob ShadowsNo
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Adv GraphicsShadowsStencil ShadowsMediumMedium just to get rid of any jagged edges.
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Adv GraphicsShadowsStencil ShadowsEnvironmental Stencil ShadowsNoEnabling will affect performance, but honestly I don't want my screen to be too busy.
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Adv GraphicsShadowsDX10 Dynamic ShadowsHigh
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Adv GraphicsShadowsDX11 Ambient OcclusionYes
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Adv GraphicsParticle EffectsDynamic Particle RenderingAll
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Adv GraphicsParticle EffectsStatic Environmental ObjectsYes
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Adv GraphicsParticle EffectsPrecipitiation EffectsYes
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Adv GraphicsPost ProcessingPost Processing EffectsYes
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Adv GraphicsPost ProcessingVolumetric Sun LightYes
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Adv GraphicsPost ProcessingGlow MappingYesThink torches, campfires, ooze puddles, special types of insects, flowers, etc..
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Adv GraphicsPost ProcessingOverbright Bloom FilterYesBasically indirect lighting sources such as torches and campfires, glowing surfaces, and lighting throw tree canopies.
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Adv GraphicsPost ProcessingBlur Filter QualityMedium
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Adv GraphicsPost ProcessingBloom Intensity0.50Anything higher than 0.50 is visually overwhelming. Easiest to test in Inner Caras Galadhon.
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Adv GraphicsPerformancePlayer Mesh CombiningYes
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Adv GraphicsPerformanceAvatar Update VisibleYes
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Adv GraphicsPerformanceAvatar Texture CompositingYes
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Adv GraphicsPerformance3D Object PortraitsYes
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Adv GraphicsPerformanceTexture Cache Size1.00Decrease to 0.50 or lower as needed.
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Adv GraphicsPerformancePlayer Crowd Quality2.00Decrease to 1.00 or lower as needed.
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Adv GraphicsDisplayRefresh Rate60 HzSet to your monitor refresh rate.
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Adv GraphicsDisplaySync to Refresh RateYesCan disable if you prefer, but I like to enable.
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Adv GraphicsDisplayTriple BufferingNoStill uncertain about this setting.
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Social OptionsEffect Display OptionsSelection: Only show dispellable effectsNoImportant when raiding.
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Social OptionsEffect Display OptionsSelection: Only show effects cast by youNoImportant when raiding.
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TroubleshootMaximum Frame RateMaxJust use V-Sync, G-Sync or FreeSync.
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TroubleshootEngine SpeedVery HighDo not change this!
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TroubleshootConnection SpeedAutomaticDo not change this!
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