A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | AA | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Shaman Spirit | Hex | Effect | Key Ability | Requires Fore-Warning | Comments | |||||||||||||||||||||
2 | Ancestors | Ancestral Blessings | Grant +1 to hit or damage within 30' | ||||||||||||||||||||||||
3 | Ghost Blade | Grant Ghost touch for rounds/Cha bonus | Charisma | Yes | |||||||||||||||||||||||
4 | Intercessor | Speak with dead, only 1 question | |||||||||||||||||||||||||
5 | Might of the Fallen | Cure 1 ability damage, 1d4 past 7th level | |||||||||||||||||||||||||
6 | Wisdom of the Ages | Use Wis bonus instead of Int for Int-based skills | Wisdom | ||||||||||||||||||||||||
7 | Battle | Battle Master | Good combat feats, but you're terrible at combat | Maybe for a gestalt build | |||||||||||||||||||||||
8 | Battle Ward | Deflection bonus of +3, increasing to +4, and +5 | Overlaps with Ring of Protection | ||||||||||||||||||||||||
9 | Curse of Suffering | Bleed +1 and 1/2 heal for rounds/level | Only when your oppenents really depend on healing... | ||||||||||||||||||||||||
10 | Eyes of Battle | Perception +10 vs invisible for 1 round. Once/level. | Yes | ||||||||||||||||||||||||
11 | Hampering Hex | AC, CMD -2 for rounds/level, increasing to -4 | |||||||||||||||||||||||||
12 | Bones | Bone Lock | Staggered for 1 round, increasing to rounds/level | Fort save to negate, not limited to 1/day per target | |||||||||||||||||||||||
13 | Bone Ward | Deflection bonus of +2, increasing to +3, and +4 | Strictly inferior to Battle Ward | ||||||||||||||||||||||||
14 | Deathly Being | Swap pos/neg energy, at 8th +4 vs death effects | Yes | ||||||||||||||||||||||||
15 | Fearful Gaze | Shaken, then Frightened, then Panicked for 1 round | It's only 1 round | ||||||||||||||||||||||||
16 | Grave Sight | Identify Dying condition and Undead | Yes | ||||||||||||||||||||||||
17 | Dark Tapestry | Alien Summons | One summoned creature/spell gets the Advanced Template and is immune to critical hits | One creature per spell cast. A substantial boost. | |||||||||||||||||||||||
18 | Brain Drain | 1d6/2 levels damage, use target's knowledge skill | Wisdom | You're almost certainly better at knowledge skills | |||||||||||||||||||||||
19 | Cloak of Darkness | Armor bonus +4, increasing to +6, +8, +10, and +12 | A significant upgrade to Mage Armor | ||||||||||||||||||||||||
20 | Maddening Whispers | Confused for 1, then 2, then 3 rounds | Will save. Consider this at 8th or better 16th level | ||||||||||||||||||||||||
21 | Pierce the Veil | Darkvision, inceasing to ignoring Deeper Darkness | Yes | An hour of darkvision when needed. | |||||||||||||||||||||||
22 | Flame | Cinder Dance | Speed +10, additional movement feats | ||||||||||||||||||||||||
23 | Fire Nimbus | Faerie fire on a single target for rounds/level, Saves -2 vs fire | Yes | Looks like you don't even need to aim, just know the target is within 30' | |||||||||||||||||||||||
24 | Flame Curse | Vulnerable to fire for 1, then 2, then 3 rounds | No save, a shame the witch spell list doesn't include much fire damage | ||||||||||||||||||||||||
25 | Gaze of Flames | See through flames, smoke. At 7th gain clarivoyance via fire within 10'/level | A niche value below 7th level | ||||||||||||||||||||||||
26 | Ward of Flames | Retribution damage of 1d6+1 per 2 levels | |||||||||||||||||||||||||
27 | Frost | Biting Frost | 1d6 for rounds/Cha bonus | Fort save | |||||||||||||||||||||||
28 | Hypothermia | Fatigued for 2, then 3, then 4 founds | Fort save | ||||||||||||||||||||||||
29 | Sluggish | Speed halved | Fort save | ||||||||||||||||||||||||
30 | Tundra Dweller | Cold resist 10 for rounds/Cha bonus | Charisma | ||||||||||||||||||||||||
31 | Wilds-Attuned | Animal Affinity and Know Nature +4 (cold only) | It could come up. I suppose. | ||||||||||||||||||||||||
32 | Heavens | Enveloping Void | For target the light is 2 levels lower, rounds/level | Normal light --> Darkness | |||||||||||||||||||||||
33 | Guiding Star | Free metamagic outdoors, at night, 1/night | Somewhat situational, but quite nice | ||||||||||||||||||||||||
34 | Heavens Leap | Teleport 30', 1/day per target | Hex Vulnerability allows 2/day per target, Split Hex applies too | ||||||||||||||||||||||||
35 | Lure of the Heavens | The Flight hex after 10th level | If you run out of flight hex minutes | ||||||||||||||||||||||||
36 | Starburn | 1d6 per 2 levels, 1/Cha bonus daily, delay 1d4 rounds between uses | Charisma | ||||||||||||||||||||||||
37 | Life | Curse of Suffering | See Battle Spirit, above | ||||||||||||||||||||||||
38 | Deny Succor | Block healing and consition removal for rounds per 2 levels | Yes | ||||||||||||||||||||||||
39 | Enhanced Cures | Modest boost to Cure spells | |||||||||||||||||||||||||
40 | Life Link | Witch takes 5 damage to cure 5 hp as a free action | Can your familiar use a Cure Light Wounds wand on you every round? | ||||||||||||||||||||||||
41 | Life Sight | Identify many conditions, adds blindsight for living creatures after 12th level | Only after 12th level | ||||||||||||||||||||||||
42 | Lore | Arcane Enlightenment | Learn wizard spell/Cha bonus (min 1) | Charisma | Consider leaving a spell slot (or two) open | ||||||||||||||||||||||
43 | Benefit of Wisdom | Same as Ancestors, Wisdom of Ages | |||||||||||||||||||||||||
44 | Brain Drain | Same as Dark Tapestry, above | |||||||||||||||||||||||||
45 | Confusion Curse | Confused for rounds/Cha bonus | Charisma | Not specified as mind-affecting. | |||||||||||||||||||||||
46 | Share Knowledge | Target gains your language and knowledge skills | When does this come up? Amazing when it does, I guess. | ||||||||||||||||||||||||
47 | Mammoth | Beast of Burden | Create a medium load, or increase medium to heavy | Heavy load is significant, no AC bonus and 5' movement | |||||||||||||||||||||||
48 | Mammoth Hide | Variant of Barkskin | Overlaps with Amulet of Natural Armor | ||||||||||||||||||||||||
49 | Phantom Stampede | CMD -4, Concentration -4 | |||||||||||||||||||||||||
50 | Primal Speaker | Speak with Animal, megafauna only | At 10th level you gain Charm Animal | ||||||||||||||||||||||||
51 | Thunder Foot | You can overrun using your witch level for CMB/CMD | At 11th level you have Greater Overrun to knock prone | ||||||||||||||||||||||||
52 | Nature | Entangling Curse | Single target entangle for rounds/Cha bonus | Charisma | |||||||||||||||||||||||
53 | Erosion Curse | 1d6 per 2 levels to objects or constructs | Ignores hardness, still too little damage | ||||||||||||||||||||||||
54 | Friend to Animals | Spontaneously cast Summon Nature's Ally, grant summoned creatures a save bonus of Cha bonus | Charisma | ||||||||||||||||||||||||
55 | Speak with Animals | Choose an animal type and talk with them | |||||||||||||||||||||||||
56 | Stormwalker | No penalty for weather, ice, etc. Increased vision. | |||||||||||||||||||||||||
57 | Slums | Accident | Trip with your caster level instead of CMB | ||||||||||||||||||||||||
58 | Bad Penny | Curse a coin with -2 saves/skills, increasing to -4 | Buy something or leave the coin to be picked up? It's certainly situational. | ||||||||||||||||||||||||
59 | City Spirit | Your dex/wis skills get +4 for 3+Cha bonus rounds | Charisma | Perception is a wis skill, apply this before searching a key area. | |||||||||||||||||||||||
60 | Ward of the City | Poison/disease saves +5 (increasing to +7, +9), 25% vs crits (increasing to 35%, 45%) | Yes | ||||||||||||||||||||||||
61 | Stone | Crystal Sight | See through 1'/level of stone (1"/level of metal) | By 2nd level you can see though any stone wall that isn't a fortification, many of them at 1st level | |||||||||||||||||||||||
62 | Lodestone | Same as Mammoth/Beast of Burden, above | |||||||||||||||||||||||||
63 | Metal Curse | AC -2 (increasing to -4, -6) vs metal attacks for 1 round (increasing to 2, 3) | No save. At 8th level (-4 AC for 2 rounds) this is decent, pretty good at 16th (-6 AC for 3 rounds). | ||||||||||||||||||||||||
64 | Stone Stability | CMD bonus and trip feats | |||||||||||||||||||||||||
65 | Ward of Stone | DR 5 vs 1 melee attack (increasing to 2, 3) | Too little DR | ||||||||||||||||||||||||
66 | Tribe | Curse of Faltering | Force crits to be re-rolled with a penalty of Cha bonus | Charisma | A 1 hour buff with great action economy. A good default use of Spirit Talker. | ||||||||||||||||||||||
67 | Curse of Isolation | Prevent flanking and aid-another | This isn't bad, but Curse of Faltering is so much better that I don't know when you would choose this. | ||||||||||||||||||||||||
68 | Steadfast Example | Target can use your will save once. Only ward one target at a time. | |||||||||||||||||||||||||
69 | Threatening Coordination | Squares around allies are difficult terrain for target. | No 5' step. Flank an opponent and they'll have trouble escaping. | ||||||||||||||||||||||||
70 | Touch of Succor | Remove many (most?) negative conditions. | Yes | ||||||||||||||||||||||||
71 | Waves | Beckoning Chill | Cold damage entangles the target for 1 round | No save. Synergy with: Winter's Grasp (2nd), Frostfall (2nd), Frosty Aura (4th), Polar Midnight (9th!) for ongoing cold damage, or Elemental Spell. | |||||||||||||||||||||||
72 | Crashing Waves | Increase the CL of water spells and add trip (fort save) | Are there any (good) witch spells to use this with? | ||||||||||||||||||||||||
73 | Fluid Magic | This doesn't apply to a witch | |||||||||||||||||||||||||
74 | Mist's Shroud | Grant concealment and blur for 1 (increasing to 2, 3) minute, but only until one attack is prevented. | |||||||||||||||||||||||||
75 | Water Sight | See through fog/mist. Gain scrying at 7th, Greater Scrying at 15th, for rounds/level. | |||||||||||||||||||||||||
76 | Wind | Air Barrier | Upgraded Mage Armor with missile protection | ||||||||||||||||||||||||
77 | Sparkling Aura | Remove invisibility/concealment, increase melee damage by Cha bonus for rounds per 2 levels | Charisma | Yes | No save, so a nice tool vs invisible opponents. | ||||||||||||||||||||||
78 | Vortex | Critical hits with spells stagger the target | Typically a witch doesn't use a lot of attack spells | ||||||||||||||||||||||||
79 | Wind Sight | Clairvoyance for rounds/level at 7th level | |||||||||||||||||||||||||
80 | Wind Ward | Ward an ally for 20% missile miss (50% at 16th level) for rounds/level (minutes/level at 8th) | At 8th level you have time to ward the entire party prior to an encounter you expect to heavily feature archery. | ||||||||||||||||||||||||
81 | Wood | Hex of Lignification | Staggered for 2 rounds, gains hardness 5, fort save | ||||||||||||||||||||||||
82 | Nature's Gift | Goodberry for Cha bonus hp/day | Charisma | ||||||||||||||||||||||||
83 | Spines and Brambles | Create difficult terrain an concealment in squares/Cha bonus. You move freely. | Charisma | Modest battlefield control or concealment. | |||||||||||||||||||||||
84 | Verdant Path | Woodland stride, at 8th airwalk within 10' of a tree | Unlimited flight in a forest, at 8th level | ||||||||||||||||||||||||
85 | Whispering Leaves | Whispering Wind, at 8th you can listen for a reply. | |||||||||||||||||||||||||
86 | |||||||||||||||||||||||||||
87 | |||||||||||||||||||||||||||
88 | |||||||||||||||||||||||||||
89 | |||||||||||||||||||||||||||
90 | |||||||||||||||||||||||||||
91 | |||||||||||||||||||||||||||
92 | |||||||||||||||||||||||||||
93 | |||||||||||||||||||||||||||
94 | |||||||||||||||||||||||||||
95 | |||||||||||||||||||||||||||
96 | |||||||||||||||||||||||||||
97 | |||||||||||||||||||||||||||
98 | |||||||||||||||||||||||||||
99 | |||||||||||||||||||||||||||
100 |