ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
Color
Rarity
Type
Mana Cost
P/TNameTextImage
Image Attribution
2
WRSpirit Angel3WW3/3/2016Heavenly Tenshi- Flying
- [CARDNAME] is spiritbonded with all creatures you control.
- Other Spirits you control get +1/+1.
3
WRSorcery2WAmaterasu's Decree
- Name a nonland card. You may search target player’s hand and library and put all copies of that card in the graveyard. Then that player shuffles their library.
4
WRFire Sorcery2WWAmaterasu's Wrath- As an additional cost to cast [CARD NAME], exile three cards at random from an opponent's graveyard.
- Destroy all creatures.
5
WRHuman1W1/2/2016Master Swordsmith[T]: Target equipment you control costs 1 less to equip until end of turn
[T]W: You may search your library for a Wakizashi card and put it on the battlefield, then shuffle your library
[T]WR: You may search your library for a Katana card and put it on the battlefield, then shuffle your library
6
WRHuman Samurai2WW2/2/2016Samurai GeneralBushido 2
Other creatures you control get Bushido 1
7
WR
8
WUEnchantment1WWSpiritualize
- Whenever you sacrifice a non-token creature, gain 3 life and put a 1/1 white Spirit token with flying onto the battlefield under your control.
9
WUEnchantment1WDie with Honor- Sacrifice a creature: Gain life equal to sacrificed creature’s Bushido value.
10
WUCreature – Samurai1WW2/2/2016Samurai Captain- Bushido 1
- Other Samurai get Bushido 1.
11
WUEnchantment2WAmaterasu's Glare- Blocking creatures get -0/-1
12
WUSpirit Ox3W2/4/2016Hakutaku- Spiritbond
- If [CARDNAME] is spiritbonded, it and its spiritbond have Lifelink.
13
WUHuman Samurai2W1/1/2016Samurai Weaponmaster[CARDNAME] has Bushido X where X is equal to the number of equipment on [CARDNAME].
14
WUHuman2W1/3/2016Master Judoka
- When [CARDNAME] blocks, you may tap [CARDNAME] and the blocked creature. As long as [CARDNAME] remains tapped, the attacking creature does not untap during its controller’s untap step.
15
WU
16
WU
17
WCAuraWSpirituality- Enchanted creature gets +1/+1 and is a Spirit in addition to its other types.
18
WCAir InstantWPurifying Wind- Return target artifact or enchantment to its owner’s hand.
19
WC
20
WCFire Instant1WAmaterasu’s Judgement- As an additional cost to cast [CARD NAME], exile a card at random from an opponent's graveyard.
- Destroy target attacking creature.
21
WC
22
WCAir SpiritW1 / 1Bird SpiritFlying
23
WCHuman SamuraiW1 / 1Apprentice SamuraiBushido 1
24
WCHuman Samurai1W2 / 1Generic SamuraiBushido 1
25
WCSpirit1W1/3/2016Sun SpiritFlying, When [CARD NAME] enters the battlefield, you may untap target creature.
26
WCHuman Samurai1W0 / 4Defensive SamuraiDefender, Bushido 2
27
WCSpirit1W2 / 2Fox Spirit1W, Sacrifice [CARD NAME]: Destroy target enchantment
28
WCHuman SamuraiWW2 / 2Trained SamuraiBushido 1, First Strike
29
WCBird Spirit2W2 / 3Bird SomethingFlying
30
WCSpirit2W2 / 5Defensive SpiritLifelink, Defender
31
WCHuman Priest2W2 / 2Spiritual PriestWhen [CARD NAME] dies, put a 1/1 white spirit token with flying onto the battlefield.
32
WCHuman Samurai1WW2 / 2Flying SamuraiFlying, Bushido 1
33
WCSpirit3W2 / 4Watchful SpiritSpiritbond
34
WCHuman4W3 / 4Vigilant HumanVigilance
35
WCHuman Samurai3WW3 / 3Tireless SamuraiVigilance, Bushido 2
36
URWater Illusion Ninja3UU*/*Mochitsuki of the Koga- Ninjutsu 1UU
- [CARDNAME] enters the battlefield as a copy of any creature on the battlefield.
37
URAir Water Sorcery3UUURaging Typhoon
- Exile all Air and Water creatures, then return all other creatures to their owners’ hands. At the beginning of the next end step return all creatures exiled this way to the battlefield tapped.
- Exile [CARDNAME].
38
URWater Fish2U2/2/2016Isonade
- When [CARDNAME] is blocked, tap all creatures blocking it. Then, if [CARDNAME] survives combat and any of its blockers die in combat this turn, you may return a Water spell from your graveyard to your hand at the end of combat.
isonade.jpg
http://yokai.com/isonade
39
URAir Sorcery2UFujin’s Blessing- Creatures you control gain flying until end of turn.
- If a creature you control would take damage this turn, instead return it to its owner’s hand.
40
UR
41
URElemental - Air Water2UU“0/4”Hurricane Elemental- U: [CARDNAME] gets flying until end of turn.
- U: [CARDNAME] gets +1/-1 until end of turn.
- Tap all blocking creatures damaged by [CARDNAME]. They do not untap on their controller’s next untag step.
- Return all attacking creatures damaged by [CARDNAME] to their owner’s hands.
42
UUInstant - Air1UUCounterspellCounter target spell
43
UUEnchantment - Air Aura1UUFlying ProwessEnchanted creature has Flying and Prowess
44
UUSorcery - Water2UUIntoxicateTap all creatures opponents control. They don't untap at their next untap step.
45
UUInstant1UKawamiri
- Target blocked creature becomes unblocked. Its blockers become tapped and do not untap on their controller’s next untap step.
46
UUHuman Ninja3U1/2/2016Draw Ninja- Ninjutsu 1U
- Whenever [CARDNAME] deals combat damage to a player. scry then draw a card.
47
UUAir Illusion Ninja3U4 / 1Illusory Ninja- Ninjutsu 1U
- Whenever [CARDNAME] deals combat damage to a player, return it to its owner's hand
48
UUWater Spirit Turtle2U0 / 4Tortoise SpiritWhen [CARD NAME] dies, draw a card.
49
UUAir Elemental3UU3/3/2016Kaze ElementalFlying
UU: Return [CARDNAME] to your hand.
50
UUWater Elemental3UU3/3/2016Mizu ElementalWhen [CARD NAME] dies, you may return target Water instant or sorcery from your graveyard to your hand.
51
UCInstant - Water1UTap DrawTap target creature. Draw a card.8 Sake barrels
52
UCInstant - AirUBounceReturn target creature to its controller's hand.
53
UCSorcery - WaterUUnblockableTarget creature is unblockable this turn.
54
UCSorcery - WaterUWater returnReturn target water instant or sorcery from your graveyard to your hand. Exile [CARD NAME].
55
UCInstant - AirUShrinkTarget creature gets -3/-0 until end of turn
56
UCInstant - Air3UAir BlastPut target creature on top of its owner's library
57
UC
58
UC
59
UCU
60
UCWater Elemental1U1 / 2Mist Spirit- [CARD NAME] can't be blocked or equipped.
61
UCWater Imp1U“0/1"Playful Kappa- When [CARDNAME] dies, return target Water card from your graveyard to your hand.
62
UCHuman Ninja2U2 / 3Ice Ninja
- Ninjutsu U
- Whenever [CARDNAME] deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard.
63
UCAir Elemental2U1 / 2Gust Elemental- Flying, Prowess
64
UCWater Wall2U0 / 3Freezing Wall- Flash, Defender
- Creatures blocked by [CARD NAME] don't untap during their controller's next untap step.
65
UCHuman Ninja3U2 / 2Draw Ninja- Ninjutsu 1U
- Whenever [CARDNAME] deals combat damage to a player, draw a card.
66
UC3U1 / 5Flying, (W) can block extra creature
67
UC4U0 / 4Defender, regrow spell
68
UC3UU3 / 4Flying, scry on spell
69
UCWater Spirit Fish5UU4 / 8Wind Fish[CARD NAME] can't be blocked.
70
BRWater Enchantment2BBLiquidity of Life
- Return target Water spell from your graveyard to your hand: Discard a card and put the top X cards from your library into your graveyard where X is the converted mana cost of the returned spell.
- Exile a Water spell from your graveyard: Target opponent loses one life and you gain one life.
71
BRSorcery1BSpiritual Tutor
- As an additional cost to cast [CARD NAME] sacrifice a Spirit.
- You may search your library for a card with the same casting cost as sacrificed spirit, reveal it and put it in your hand. Shuffle your library afterward.
72
BREnchantmentBBBDark Sacrifice- Sacrifice a creature: Draw a card. If sacrificed creature is not a Spirit, you lose one life.
73
BRWater Ninja4BBMomochi of the Iga
- Deathtouch, Ninjutsu 2BB
- Whenever [CARDNAME] deals damage to a player, you may destroy target tapped creature that player controls.
- 2BB: If [CARDNAME] is blocked, you may exchange it for target creature in your hand with converted mana cost 4 or less. That creature enters the battlefield attacking and blocked by [CARDNAME]’s original blocker or blockers.
74
BRCreature – Demon Spirit3BBB4/4/2016Demon Spirit- Flying
- When [CARDNAME] enters the battlefield you may spiritbond it with another target creature you control.
- [CARDNAME]’s spiritbond gets +2/+2.
- Sacrifice [CARDNAME]’s spiritbond: Draw a card.
75
BRLegendary Earth Spirit2BBB6/6/2016O-Namazu- Shroud, Trample
- [CARDNAME] enters the battlefield tapped and does not untap during your untap step.
- B, Sacrifice a land: Untap [CARDNAME].
- BB, [T]: Destroy target land.
76
BUAuraBBBecome Unstoppable- As an additional cost to cast [CARDNAME] Sacrifice a land.
- Enchanted creature gets +4/+4 and protection from Air.
77
BUSorcery1BAnimate Dead SpiritReturn target spirit from your graveyard to the battlefield. Put a +1/+1 counter on it.
78
BUSpirit2B1/1/2016Bat Spirit- Spiritbond
- If [CARDNAME] is spiritbonded, it gets +2/+2.
- When [CARDNAME]’s spiritbond dies, sacrifice [CARDNAME].
79
BUEarth –Enchant Land2BSpreading Corruption- Enchanted land is a Swamp.
- Whenever enchanted land becomes tapped, its owner loses 2 life.
80
BUSpirit Demon3B2/3/2016Faceless One- Menace
- Creatures blocked or blocking [CARDNAME] get -1/-1 until end of turn.
81
BUDemon1BB2/2/2016Amanojaku- Whenever a creature an opponent controls attacks, that creature gets -1/-1 and its controller gains 1 life.
82
BUSpirit Demon1BB“0/1"Scorned Spirit- Spiritbond
- When [CARDNAME] dies, if it is spiritbonded regenerate it and put a +1/+1 counter on it.
- During each upkeep, if [CARDNAME] is spiritbonded it deals damage equal to its power to its spiritbond.
83
BUEarth Sorcery3BBThrash of the Namazu- Destroy target land. Tap all creatures without flying.
84
BUCreature – SpiritB1/1/2016Voodoo Spirit- When [CARDNAME] enters the battlefield, you may spiritbond it with target creature your opponent controls.
- When [CARDNAME] dies, destroy all creatures spiritbonded to it.
85
BCEarth Enchant LandBCorrupted Earth- Enchanted land is a 1/1 creature with deathtouch. It still counts as a land.
86
BCAuraBSpirit SicknessEnchanted creature gets -2/-2 and is a Spirit in addition to its other types.
87
BCAura1B
88
BCWater SorceryBBDrown- Destroy target tapped creature.
89
BCAura2BSpirit Mutation
- Enchanted creature gets +2/+0 and first strike. Whenever a creature damaged this turn by enchanted creature dies, its controller puts a 1/1 white Spirit token with flying onto the battlefield.
90
BCSorcery3Breturn 2 creatures from graveyard to hand
91
BCInstant4BCreature gets -4/-4
92
BCSorcery4BBDestroy target creature. Put a 1/1 white Spirit token with flying onto the battlefield.
93
BCSpiritB1 / 1Muck Spirit- Spiritbond
- When [CARDNAME] or its spiritbond dies, target opponent loses one life.
94
BCBB1 / 1
95
BC1B2 / 1- Flying
- [CARD NAME] cannot block.
96
BCWater Imp1B1/1/2016Dark Kappa- [CADRNAME] gets +2/+0 when it is blocks.
97
BCSpirit2B2 / 1Bat SpiritFlying, Spiritbond
98
BCSpirit2B4/3/2016Hungry Ghost- Flying
- Spiritbond
- At the beginning of your upkeep, sacrifice [CARDNAME] unless you sacrifice a Spirit.
99
BCHuman Ninja3B2 / 2Discard Ninja- Ninjutsu 1B
- Whenever [CARDNAME] deals combat damage to a player, that player discards a card.
100
BCSpirit3B4/3/2016