| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z | |
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1 | Color | Rarity | Type | Mana Cost | P/T | Name | Text | Image | Image Attribution | |||||||||||||||||
2 | W | R | Spirit Angel | 3WW | 3/3/2016 | Heavenly Tenshi | - Flying - [CARDNAME] is spiritbonded with all creatures you control. - Other Spirits you control get +1/+1. | |||||||||||||||||||
3 | W | R | Sorcery | 2W | Amaterasu's Decree | - Name a nonland card. You may search target player’s hand and library and put all copies of that card in the graveyard. Then that player shuffles their library. | ||||||||||||||||||||
4 | W | R | Fire Sorcery | 2WW | Amaterasu's Wrath | - As an additional cost to cast [CARD NAME], exile three cards at random from an opponent's graveyard. - Destroy all creatures. | ||||||||||||||||||||
5 | W | R | Human | 1W | 1/2/2016 | Master Swordsmith | [T]: Target equipment you control costs 1 less to equip until end of turn [T]W: You may search your library for a Wakizashi card and put it on the battlefield, then shuffle your library [T]WR: You may search your library for a Katana card and put it on the battlefield, then shuffle your library | |||||||||||||||||||
6 | W | R | Human Samurai | 2WW | 2/2/2016 | Samurai General | Bushido 2 Other creatures you control get Bushido 1 | |||||||||||||||||||
7 | W | R | ||||||||||||||||||||||||
8 | W | U | Enchantment | 1WW | Spiritualize | - Whenever you sacrifice a non-token creature, gain 3 life and put a 1/1 white Spirit token with flying onto the battlefield under your control. | ||||||||||||||||||||
9 | W | U | Enchantment | 1W | Die with Honor | - Sacrifice a creature: Gain life equal to sacrificed creature’s Bushido value. | ||||||||||||||||||||
10 | W | U | Creature – Samurai | 1WW | 2/2/2016 | Samurai Captain | - Bushido 1 - Other Samurai get Bushido 1. | |||||||||||||||||||
11 | W | U | Enchantment | 2W | Amaterasu's Glare | - Blocking creatures get -0/-1 | ||||||||||||||||||||
12 | W | U | Spirit Ox | 3W | 2/4/2016 | Hakutaku | - Spiritbond - If [CARDNAME] is spiritbonded, it and its spiritbond have Lifelink. | |||||||||||||||||||
13 | W | U | Human Samurai | 2W | 1/1/2016 | Samurai Weaponmaster | [CARDNAME] has Bushido X where X is equal to the number of equipment on [CARDNAME]. | |||||||||||||||||||
14 | W | U | Human | 2W | 1/3/2016 | Master Judoka | - When [CARDNAME] blocks, you may tap [CARDNAME] and the blocked creature. As long as [CARDNAME] remains tapped, the attacking creature does not untap during its controller’s untap step. | |||||||||||||||||||
15 | W | U | ||||||||||||||||||||||||
16 | W | U | ||||||||||||||||||||||||
17 | W | C | Aura | W | Spirituality | - Enchanted creature gets +1/+1 and is a Spirit in addition to its other types. | ||||||||||||||||||||
18 | W | C | Air Instant | W | Purifying Wind | - Return target artifact or enchantment to its owner’s hand. | ||||||||||||||||||||
19 | W | C | ||||||||||||||||||||||||
20 | W | C | Fire Instant | 1W | Amaterasu’s Judgement | - As an additional cost to cast [CARD NAME], exile a card at random from an opponent's graveyard. - Destroy target attacking creature. | ||||||||||||||||||||
21 | W | C | ||||||||||||||||||||||||
22 | W | C | Air Spirit | W | 1 / 1 | Bird Spirit | Flying | |||||||||||||||||||
23 | W | C | Human Samurai | W | 1 / 1 | Apprentice Samurai | Bushido 1 | |||||||||||||||||||
24 | W | C | Human Samurai | 1W | 2 / 1 | Generic Samurai | Bushido 1 | |||||||||||||||||||
25 | W | C | Spirit | 1W | 1/3/2016 | Sun Spirit | Flying, When [CARD NAME] enters the battlefield, you may untap target creature. | |||||||||||||||||||
26 | W | C | Human Samurai | 1W | 0 / 4 | Defensive Samurai | Defender, Bushido 2 | |||||||||||||||||||
27 | W | C | Spirit | 1W | 2 / 2 | Fox Spirit | 1W, Sacrifice [CARD NAME]: Destroy target enchantment | |||||||||||||||||||
28 | W | C | Human Samurai | WW | 2 / 2 | Trained Samurai | Bushido 1, First Strike | |||||||||||||||||||
29 | W | C | Bird Spirit | 2W | 2 / 3 | Bird Something | Flying | |||||||||||||||||||
30 | W | C | Spirit | 2W | 2 / 5 | Defensive Spirit | Lifelink, Defender | |||||||||||||||||||
31 | W | C | Human Priest | 2W | 2 / 2 | Spiritual Priest | When [CARD NAME] dies, put a 1/1 white spirit token with flying onto the battlefield. | |||||||||||||||||||
32 | W | C | Human Samurai | 1WW | 2 / 2 | Flying Samurai | Flying, Bushido 1 | |||||||||||||||||||
33 | W | C | Spirit | 3W | 2 / 4 | Watchful Spirit | Spiritbond | |||||||||||||||||||
34 | W | C | Human | 4W | 3 / 4 | Vigilant Human | Vigilance | |||||||||||||||||||
35 | W | C | Human Samurai | 3WW | 3 / 3 | Tireless Samurai | Vigilance, Bushido 2 | |||||||||||||||||||
36 | U | R | Water Illusion Ninja | 3UU | */* | Mochitsuki of the Koga | - Ninjutsu 1UU - [CARDNAME] enters the battlefield as a copy of any creature on the battlefield. | |||||||||||||||||||
37 | U | R | Air Water Sorcery | 3UUU | Raging Typhoon | - Exile all Air and Water creatures, then return all other creatures to their owners’ hands. At the beginning of the next end step return all creatures exiled this way to the battlefield tapped. - Exile [CARDNAME]. | ||||||||||||||||||||
38 | U | R | Water Fish | 2U | 2/2/2016 | Isonade | - When [CARDNAME] is blocked, tap all creatures blocking it. Then, if [CARDNAME] survives combat and any of its blockers die in combat this turn, you may return a Water spell from your graveyard to your hand at the end of combat. | isonade.jpg | http://yokai.com/isonade | |||||||||||||||||
39 | U | R | Air Sorcery | 2U | Fujin’s Blessing | - Creatures you control gain flying until end of turn. - If a creature you control would take damage this turn, instead return it to its owner’s hand. | ||||||||||||||||||||
40 | U | R | ||||||||||||||||||||||||
41 | U | R | Elemental - Air Water | 2UU | “0/4” | Hurricane Elemental | - U: [CARDNAME] gets flying until end of turn. - U: [CARDNAME] gets +1/-1 until end of turn. - Tap all blocking creatures damaged by [CARDNAME]. They do not untap on their controller’s next untag step. - Return all attacking creatures damaged by [CARDNAME] to their owner’s hands. | |||||||||||||||||||
42 | U | U | Instant - Air | 1UU | Counterspell | Counter target spell | ||||||||||||||||||||
43 | U | U | Enchantment - Air Aura | 1UU | Flying Prowess | Enchanted creature has Flying and Prowess | ||||||||||||||||||||
44 | U | U | Sorcery - Water | 2UU | Intoxicate | Tap all creatures opponents control. They don't untap at their next untap step. | ||||||||||||||||||||
45 | U | U | Instant | 1U | Kawamiri | - Target blocked creature becomes unblocked. Its blockers become tapped and do not untap on their controller’s next untap step. | ||||||||||||||||||||
46 | U | U | Human Ninja | 3U | 1/2/2016 | Draw Ninja | - Ninjutsu 1U - Whenever [CARDNAME] deals combat damage to a player. scry then draw a card. | |||||||||||||||||||
47 | U | U | Air Illusion Ninja | 3U | 4 / 1 | Illusory Ninja | - Ninjutsu 1U - Whenever [CARDNAME] deals combat damage to a player, return it to its owner's hand | |||||||||||||||||||
48 | U | U | Water Spirit Turtle | 2U | 0 / 4 | Tortoise Spirit | When [CARD NAME] dies, draw a card. | |||||||||||||||||||
49 | U | U | Air Elemental | 3UU | 3/3/2016 | Kaze Elemental | Flying UU: Return [CARDNAME] to your hand. | |||||||||||||||||||
50 | U | U | Water Elemental | 3UU | 3/3/2016 | Mizu Elemental | When [CARD NAME] dies, you may return target Water instant or sorcery from your graveyard to your hand. | |||||||||||||||||||
51 | U | C | Instant - Water | 1U | Tap Draw | Tap target creature. Draw a card. | 8 Sake barrels | |||||||||||||||||||
52 | U | C | Instant - Air | U | Bounce | Return target creature to its controller's hand. | ||||||||||||||||||||
53 | U | C | Sorcery - Water | U | Unblockable | Target creature is unblockable this turn. | ||||||||||||||||||||
54 | U | C | Sorcery - Water | U | Water return | Return target water instant or sorcery from your graveyard to your hand. Exile [CARD NAME]. | ||||||||||||||||||||
55 | U | C | Instant - Air | U | Shrink | Target creature gets -3/-0 until end of turn | ||||||||||||||||||||
56 | U | C | Instant - Air | 3U | Air Blast | Put target creature on top of its owner's library | ||||||||||||||||||||
57 | U | C | ||||||||||||||||||||||||
58 | U | C | ||||||||||||||||||||||||
59 | U | C | U | |||||||||||||||||||||||
60 | U | C | Water Elemental | 1U | 1 / 2 | Mist Spirit | - [CARD NAME] can't be blocked or equipped. | |||||||||||||||||||
61 | U | C | Water Imp | 1U | “0/1" | Playful Kappa | - When [CARDNAME] dies, return target Water card from your graveyard to your hand. | |||||||||||||||||||
62 | U | C | Human Ninja | 2U | 2 / 3 | Ice Ninja | - Ninjutsu U - Whenever [CARDNAME] deals combat damage to a player, that player puts the top three cards of his or her library into his or her graveyard. | |||||||||||||||||||
63 | U | C | Air Elemental | 2U | 1 / 2 | Gust Elemental | - Flying, Prowess | |||||||||||||||||||
64 | U | C | Water Wall | 2U | 0 / 3 | Freezing Wall | - Flash, Defender - Creatures blocked by [CARD NAME] don't untap during their controller's next untap step. | |||||||||||||||||||
65 | U | C | Human Ninja | 3U | 2 / 2 | Draw Ninja | - Ninjutsu 1U - Whenever [CARDNAME] deals combat damage to a player, draw a card. | |||||||||||||||||||
66 | U | C | 3U | 1 / 5 | Flying, (W) can block extra creature | |||||||||||||||||||||
67 | U | C | 4U | 0 / 4 | Defender, regrow spell | |||||||||||||||||||||
68 | U | C | 3UU | 3 / 4 | Flying, scry on spell | |||||||||||||||||||||
69 | U | C | Water Spirit Fish | 5UU | 4 / 8 | Wind Fish | [CARD NAME] can't be blocked. | |||||||||||||||||||
70 | B | R | Water Enchantment | 2BB | Liquidity of Life | - Return target Water spell from your graveyard to your hand: Discard a card and put the top X cards from your library into your graveyard where X is the converted mana cost of the returned spell. - Exile a Water spell from your graveyard: Target opponent loses one life and you gain one life. | ||||||||||||||||||||
71 | B | R | Sorcery | 1B | Spiritual Tutor | - As an additional cost to cast [CARD NAME] sacrifice a Spirit. - You may search your library for a card with the same casting cost as sacrificed spirit, reveal it and put it in your hand. Shuffle your library afterward. | ||||||||||||||||||||
72 | B | R | Enchantment | BBB | Dark Sacrifice | - Sacrifice a creature: Draw a card. If sacrificed creature is not a Spirit, you lose one life. | ||||||||||||||||||||
73 | B | R | Water Ninja | 4BB | Momochi of the Iga | - Deathtouch, Ninjutsu 2BB - Whenever [CARDNAME] deals damage to a player, you may destroy target tapped creature that player controls. - 2BB: If [CARDNAME] is blocked, you may exchange it for target creature in your hand with converted mana cost 4 or less. That creature enters the battlefield attacking and blocked by [CARDNAME]’s original blocker or blockers. | ||||||||||||||||||||
74 | B | R | Creature – Demon Spirit | 3BBB | 4/4/2016 | Demon Spirit | - Flying - When [CARDNAME] enters the battlefield you may spiritbond it with another target creature you control. - [CARDNAME]’s spiritbond gets +2/+2. - Sacrifice [CARDNAME]’s spiritbond: Draw a card. | |||||||||||||||||||
75 | B | R | Legendary Earth Spirit | 2BBB | 6/6/2016 | O-Namazu | - Shroud, Trample - [CARDNAME] enters the battlefield tapped and does not untap during your untap step. - B, Sacrifice a land: Untap [CARDNAME]. - BB, [T]: Destroy target land. | |||||||||||||||||||
76 | B | U | Aura | BB | Become Unstoppable | - As an additional cost to cast [CARDNAME] Sacrifice a land. - Enchanted creature gets +4/+4 and protection from Air. | ||||||||||||||||||||
77 | B | U | Sorcery | 1B | Animate Dead Spirit | Return target spirit from your graveyard to the battlefield. Put a +1/+1 counter on it. | ||||||||||||||||||||
78 | B | U | Spirit | 2B | 1/1/2016 | Bat Spirit | - Spiritbond - If [CARDNAME] is spiritbonded, it gets +2/+2. - When [CARDNAME]’s spiritbond dies, sacrifice [CARDNAME]. | |||||||||||||||||||
79 | B | U | Earth –Enchant Land | 2B | Spreading Corruption | - Enchanted land is a Swamp. - Whenever enchanted land becomes tapped, its owner loses 2 life. | ||||||||||||||||||||
80 | B | U | Spirit Demon | 3B | 2/3/2016 | Faceless One | - Menace - Creatures blocked or blocking [CARDNAME] get -1/-1 until end of turn. | |||||||||||||||||||
81 | B | U | Demon | 1BB | 2/2/2016 | Amanojaku | - Whenever a creature an opponent controls attacks, that creature gets -1/-1 and its controller gains 1 life. | |||||||||||||||||||
82 | B | U | Spirit Demon | 1BB | “0/1" | Scorned Spirit | - Spiritbond - When [CARDNAME] dies, if it is spiritbonded regenerate it and put a +1/+1 counter on it. - During each upkeep, if [CARDNAME] is spiritbonded it deals damage equal to its power to its spiritbond. | |||||||||||||||||||
83 | B | U | Earth Sorcery | 3BB | Thrash of the Namazu | - Destroy target land. Tap all creatures without flying. | ||||||||||||||||||||
84 | B | U | Creature – Spirit | B | 1/1/2016 | Voodoo Spirit | - When [CARDNAME] enters the battlefield, you may spiritbond it with target creature your opponent controls. - When [CARDNAME] dies, destroy all creatures spiritbonded to it. | |||||||||||||||||||
85 | B | C | Earth Enchant Land | B | Corrupted Earth | - Enchanted land is a 1/1 creature with deathtouch. It still counts as a land. | ||||||||||||||||||||
86 | B | C | Aura | B | Spirit Sickness | Enchanted creature gets -2/-2 and is a Spirit in addition to its other types. | ||||||||||||||||||||
87 | B | C | Aura | 1B | ||||||||||||||||||||||
88 | B | C | Water Sorcery | BB | Drown | - Destroy target tapped creature. | ||||||||||||||||||||
89 | B | C | Aura | 2B | Spirit Mutation | - Enchanted creature gets +2/+0 and first strike. Whenever a creature damaged this turn by enchanted creature dies, its controller puts a 1/1 white Spirit token with flying onto the battlefield. | ||||||||||||||||||||
90 | B | C | Sorcery | 3B | return 2 creatures from graveyard to hand | |||||||||||||||||||||
91 | B | C | Instant | 4B | Creature gets -4/-4 | |||||||||||||||||||||
92 | B | C | Sorcery | 4BB | Destroy target creature. Put a 1/1 white Spirit token with flying onto the battlefield. | |||||||||||||||||||||
93 | B | C | Spirit | B | 1 / 1 | Muck Spirit | - Spiritbond - When [CARDNAME] or its spiritbond dies, target opponent loses one life. | |||||||||||||||||||
94 | B | C | BB | 1 / 1 | ||||||||||||||||||||||
95 | B | C | 1B | 2 / 1 | - Flying - [CARD NAME] cannot block. | |||||||||||||||||||||
96 | B | C | Water Imp | 1B | 1/1/2016 | Dark Kappa | - [CADRNAME] gets +2/+0 when it is blocks. | |||||||||||||||||||
97 | B | C | Spirit | 2B | 2 / 1 | Bat Spirit | Flying, Spiritbond | |||||||||||||||||||
98 | B | C | Spirit | 2B | 4/3/2016 | Hungry Ghost | - Flying - Spiritbond - At the beginning of your upkeep, sacrifice [CARDNAME] unless you sacrifice a Spirit. | |||||||||||||||||||
99 | B | C | Human Ninja | 3B | 2 / 2 | Discard Ninja | - Ninjutsu 1B - Whenever [CARDNAME] deals combat damage to a player, that player discards a card. | |||||||||||||||||||
100 | B | C | Spirit | 3B | 4/3/2016 |