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1 | More details on battle mechanics | @=around <=in front | "Weapon" means it uses the element of the weapon currently equipped for that Art Double/Triplecast: dmg+=2.5x/4x, lv+=lv+1&+20s/lv+2&+40s, hit+TP=25/50 per, extra use=+1/+2 | Bolded stats change when the Art is upgraded, each level separated by /. Max Art level is 5 Regular Arts take 4/12/36/72 BP (124 total) to level up, Arts that cost TP take 6/18/54/108 (186 total) | Melee/Ranged Combo means the last art used your Melee/Ranged Weapon.(some limit to how long you can wait for it to still count?) | |||||||||||||
2 | Name | Weapon | Class+Rank | Target | Element | TP | Description | Overcast | Recast | Multiplier/Recovery | Hits | Effect/Aura | Duration | Special Conditions | Aura Effects | notes | ||
3 | Flame Grenade | Assault Rifle | Drifter 1 | 1 Enemy | Thermal | 0 | Thermal dmg + Inflicts Blaze + VS TOPPLED TARGETS: boosts dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [300/400/500/600/700]% | 1 | Blaze [I/II/III/IV/V] | 15.0s | If Target is Toppled, +[50/75/100/125/150]% dmg | - | |||
4 | Assault Hammer | Assault Rifle | Drifter 1 | 1 Enemy | Physical | 0 | Phys dmg + Inflicts Topple | extra use | [50.0/46.0/44.0/42.0/44.0]s | [300/375/450/525/600]% Melee | 1 | Topple [I/II/III/IV/V] | [4.0/4.5/5.0/5.5/6.0]s | - | - | |||
5 | Chrome Armor | Knife | Drifter 2 | 1 Ally | -- | 0 | Grants Phys Res Up | extra use | [30.0/25.2/22.8/20.4/18.0]s | --- | --- | Phys Res Up [I/II/III/IV/V] | 15.0s | - | - | |||
6 | Slit Edge | Knife | Drifter 4 | 1 Enemy | Weapon | 0 | Wep dmg + FROM SIDE: boosts dmg | dmg+ | [12.0/10.1/9.1/8.1/7.2]s | [125/150/175/200/225]% Melee | 1 | --- | --- | If used from Side, +[50/75/100/125/150]% dmg | - | |||
7 | Infuriate | Assault Rifle | Drifter 6 | 1 Enemy | -- | 0 | Inflicts Taunt to draw the target's attacks | extra use | [20.0/16.8/15.2/13.6/12.0]s | --- | 1 | Taunt [I/II/III/IV/V] | [10.0/12.0/14.0/16.0/18.0]s | - | - | |||
8 | Recuperate | Knife | Drifter 8 | Self | -- | 1000 | [TP] Boosts Evasion + Continually restores HP | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Recuperate [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Evasion up; recovers HP over time | |||
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10 | Rising Blade | Longsword | Striker 1 | 1 Enemy | Weapon | 0 | Wep dmg + WHEN TAUNTED: boosts dmg | dmg+ | [15.0/12.6/11.4/10.2/9.0]s | [100/125/150/175/200]% Melee | 3 | --- | --- | If Target is targeting you, +[25/50/75/100/125]% dmg | - | really? | ||
11 | Defensive Stance | Longsword | Striker 2 | Self | -- | 1000 | [TP] Reduces dmg taken + Continually restores HP + Reduces Melee Atk | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Defensive Stance [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Melee Atk down; received dmg down; recovers HP over time | |||
12 | Power Dive | Assault Rifle | Striker 3 | Self | -- | 0 | Grants Supercharge + Evades all attacks during execution | Buff lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | 1 | Supercharge [I/II/III/IV/V] | 30.0s | - | - | |||
13 | Tornado Blade | Longsword | Striker 4 | @Self | Weapon | 0 | Wep dmg + WITH AURA: boosts TP | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [25/50/75/100/125]% Melee | 4 | --- | --- | If used during Aura, +[50/60/70/80/100] TP per hit | - | |||
14 | Furious Blast | Assault Rifle | Striker 6 | 1 Enemy | Weapon | 0 | Wep dmg + Boosts dmg in Melee Combo | hit +TP | [30.0/25.2/22.8/20.4/18.0]s | [10/20/30/40/50]% Ranged | 15 | --- | --- | If used in Melee Combo, +[100/150/200/250/300]% dmg | - | |||
15 | Magnum Edge | Longsword | Striker 8 | Enemies< | Weapon | 0 | Wep dmg + Inflicts Phys Res Down | Debuff lv+ | [30.0/25.2/22.8/20.4/18.0]s | [200/250/300/350/400]% Melee | 1 | Phys Res Down [I/I/II/II/III] | 20.0s | - | - | |||
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17 | Offensive Stance | Longsword | Samurai Gunner 1 | Self | -- | 1000 | [TP] Boosts Melee Accuracy + Boosts Melee Power + Receive more dmg | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | -- | -- | Offensive Stance [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Melee Acc up; Melee Atk up; received dmg up | |||
18 | Burst Grenade | Assault Rifle | Samurai Gunner 1 | @Target | Thermal | 1000 | [TP] Thermal dmg + Inflicts Blaze + VS TOPPLED TARGET: boosts dmg | dmg+ | [40.0/33.6/30.4/27.2/24.0]s | [750/900/1050/1200/1350]% Ranged | 1 | Blaze [I/I/II/II/III] | 15.0s | If Target is Toppled, +[200/225/250/275/300]% dmg | - | |||
19 | Decoy Round | Assault Rifle | Samurai Gunner 2 | 1 Enemy | -- | 0 | Inflicts Provoke + WITH MORALE: boosts TP | extra use | [30.0/25.2/22.8/20.4/18.0]s | --- | 1 | Taunt [I/II/III/IV/V] | [10.0/12.0/14.0/16.0/18.0]s | If Morale is 1 or higher, gain [100/150/200/250/300]*Morale TP | - | |||
20 | Flash Grenade | Assault Rifle | Samurai Gunner 3 | @Target | Electric | 0 | Electric dmg + Inflicts Blackout | extra use | [40.0/33.6/30.4/27.2/24.0]s | [20/25/30/35/40]% Ranged | 1 | Blackout [I/I/II/II/III] | 5.0s | - | - | |||
21 | Medic Free | Assault Rifle | Samurai Gunner 4 | Self | -- | 1000 | [TP] Boosts Debuff Res + Autorevives upon KO | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Medic Free [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Autorevives if KO'd; All Debuff Res up | |||
22 | Assault Breaker | Assault Rifle | Samurai Gunner 6 | 1 Enemy | Physical | 0 | Phys dmg + FROM BACK: inflicts Stun | extra use | [40.0/33.6/30.4/27.2/24.0]s | [200/250/300/350/400]% Melee | 1 | --- | --- | If used from Back, inflicts Stun [I/II/III/IV/V] | - | |||
23 | Burning Slash | Longsword | Samurai Gunner 8 | Enemies< | Thermal | 0 | Thermal dmg + Inflicts Thermal Res Down | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [125/150/175/200/225]% Melee | 2 | Thermal Res Down [I/I/II/II/III] | 20.0s | - | - | |||
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25 | Incendiary Edge | Longsword | Duelist 1 | 1 Enemy | Thermal | 1000 | [TP] Thermal dmg + Boosts dmg in Melee Combo | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [300/400/500/600/700]% Melee | 3 | --- | --- | If used in Melee Combo, +[100/125/150/175/200]% dmg | - | |||
26 | Gunforce | Assault Rifle | Duelist 2 | Self | -- | 1000 | [TP] Boosts Ranged Atk + Boosts Crit Rate + faster Doublecast | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Gunforce [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Ranged Atk up; Crit Rate up; faster Doublecasts | |||
27 | Takedown Shot | Assault Rifle | Duelist 4 | 1 Enemy | Weapon | 0 | Wep dmg + Inflicts Topple on Mechanoids | extra use | [60.0/50.4/45.6/40.8/36.0]s | [50/75/100/125/150]% Ranged | 6 | --- | --- | Inflicts Topple [I/II/III/IV/V] on Machine-types | - | |||
28 | Samurai Soul | Longsword | Duelist 6 | Self | -- | 1000 | [TP] Adds AOE to Melee AA + Boosts AA dmg when hit + faster Doublecast | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Samurai Soul [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Melee AA does splash dmg; raises AA dmg if you're hit; faster Doublecasts | |||
29 | Last Stand | Assault Rifle | Duelist 8 | All but Self | -- | 1000 | [TP] Boosts Allies' TP | extra use | [90.0/75.6/68.4/61.2/54.0]s | --- | --- | --- | --- | Grants [1000/1250/1500/1750/2000] TP to all Allies | - | |||
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31 | Wild Down | Shield | Shield Trooper 1 | 1 Enemy | Weapon | 1000 | [TP] Wep dmg + Inflicts Topple | extra use | [50.0/42.0/38.0/34.0/30.0]s | [150/200/250/300/350]% Melee | 1 | Topple [I/II/III/IV/V] | [4.0/4.5/5.0/5.5/6.0]s | - | - | |||
32 | Missile Volley | Gatling Gun | Shield Trooper 1 | Enemies< | Thermal | 0 | Thermal dmg + Inflicts Thermal Res Down | dmg+ | [40.0/33.6/30.4/27.2/24.0]s | [200/250/300/350/400]% Ranged | 6 | Thermal Res Down [I/I/II/II/III] | 20.0s | - | - | |||
33 | Flame Cloak | Shield | Shield Trooper 2 | @Self | -- | 0 | Grants Thermal Res Up | Buff lv+ | [45.0/37.8/34.2/30.6/27.0]s | --- | --- | Thermal Res Up [I/I/II/II/III] | 15.0s | - | - | |||
34 | Iron Prison | Shield | Shield Trooper 3 | Self | -- | 1000 | [TP] Grants Phys Res Up + Enables Proximity Spike | Aura lv | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Iron Prison [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Phys Res up; Proximity Spike | Damages things nearby with spike damage (damage increases with potential) | ||
35 | Wild Smash | Shield | Shield Trooper 4 | 1 Enemy | Weapon | 0 | Wep dmg + VS TOPPLED TARGETS: boosts dmg | dmg+ | [20.0/16.8/15.2/13.6/12.0]s | [50/75/100/125/150]% Melee | 3 | --- | --- | If Target is Toppled, +[25/50/75/100/125]% dmg | - | |||
36 | Trash Talk | Shield | Shield Trooper 5 | @Self | -- | 0 | Inflicts Taunt + WITH MORALE: boosts TP | extra use | [30.0/25.2/22.8/20.4/18.0]s | --- | 1 | Taunt [I/I/II/II/III] | [10.0/10.0/12.0/12.0/14.0]s | If Soul Stage is 1 or higher, gain [100/125/150/175/200]*Stage TP | - | |||
37 | Bullet Storm | Gatling Gun | Shield Trooper 7 | Enemies< | Weapon | 0 | Wep dmg + Inflicts Flinch on Humanoids | hit +TP | [40.0/33.6/30.4/27.2/24.0]s | [80/100/120/140/160]% Ranged | 12 | --- | --- | [20/25/30/40/50]% chance of inflict Flinch [I/I/II/II/III] on Alien-types | ||||
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39 | Hellfire | Gatling Gun | Bastion Warrior 1 | Enemies< | Weapon | 1000 | [TP] Wep dmg + WITH AURA: boosts dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [200/250/300/350/400]% Ranged | 12 | --- | --- | If used during Aura, +[100/125/150/175/200]% dmg | - | |||
40 | Shield Wall | Shield | Bastion Warrior 2 | @Self | -- | 0 | Grants Barrier | extra use | [90.0/75.6/68.4/61.2/54.0]s | --- | --- | Barrier [I/I/II/II/III] | 30.0s | - | - | |||
41 | Enhanced Stand | Gatling Gun | Bastion Warrior 2 | Self | -- | 1000 | [TP] Boosts Auto Attack dmg + Continually restores HP | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Enhanced Stand [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | AA Power up; recover HP over time | |||
42 | Reality Rift | Shield | Bastion Warrior 3 | Enemies< | Weapon | 0 | Wep dmg + Inflicts Slow Arts | dmg+ | [40.0/33.6/30.4/27.2/24.0]s | [125/150/175/200/225]% Melee | 1 | Slow Arts [I/I/II/II/III] | 20.0s | - | - | |||
43 | Thermal Payload | Gatling Gun | Bastion Warrior 4 | 1 Enemy | Thermal | 1000 | [TP] Thermal dmg + VS TOPPLED TARGETS: boosts dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [500/600/700/800/900]% Ranged | 6 | --- | --- | Dmg against Toppled enemies +[100/125/150/175/200]% | - | |||
44 | Bombardier | Shield | Bastion Warrior 6 | @Self | Thermal | 0 | Thermal dmg + Inflicts Blaze | dmg+ | [40.0/33.6/30.4/27.2/24.0]s | [125/150/175/200/225]% | 1 | Blaze [I/I/II/II/III] | 15.0s | - | - | |||
45 | Cool Off | Gatling Gun | Bastion Warrior 7 | Self | -- | 0 | Removes Debuffs + WITH AURA: consumes Aura to boost TP | extra use | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | --- | --- | Gain [1000/1250/1500/1750/2000] TP when Aura ends | - | |||
46 | Supershield | Shield | Bastion Warrior 8 | Self | -- | 1000 | [TP] Reflect Phys dmg + Reduces dmg received + Nullifies Stun | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Supershield [I/II/III/IV/V] | [10.0/12.0/14.0/16.0/18.0]s | - | Phys dmg reflect; reduced dmg taken; negates Stun | |||
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48 | Back Slash | Dual Swords | Commando 1 | 1 Enemy | Weapon | 0 | Wep dmg + FROM BACK: boosts dmg | dmg+ | [15.0/12.6/11.4/10.2/9.0]s | [200/250/300/350/400]% Melee | 1 | --- | --- | If used from Back, +[200/225/250/275/300]% dmg | - | |||
49 | Early Bird | Dual Guns | Commando 1 | Self | -- | 1000 | [TP] Raises Crit Pow tier + Boosts Crit Rate + Boosts Evasion | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Early Bird [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Raises level of current Crit Pow; Crit Rate up; Evasion up | |||
50 | Stream Edge | Dual Swords | Commando 2 | 1 Enemy | Weapon | 1000 | [TP] Wep dmg + Boosts dmg in Ranged Combo | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [200/250/300/350/400]% Melee | 6 | --- | --- | If used in Ranged Combo, +[100/125/150/175/200]% dmg | - | |||
51 | Sliding Slinger | Dual Guns | Commando 2 | 1 Enemy | Weapon | 0 | Wep dmg + FROM SIDE: boosts TP | hit +TP | [20.0/16.8/15.2/13.6/12.0]s | [50/75/100/125/150]% Ranged | 6 | --- | --- | If used from Side, +[10/15/20/25/30] TP per hit | - | |||
52 | Upper Hand | Dual Swords | Commando 4 | Self | -- | 0 | Grants Crit Pow | extra use | [30.0/25.2/22.8/20.4/18.0]s | --- | --- | Crit Pow [I/II/III/IV/V] | 20.0s | - | - | |||
53 | Shadowrunner | Dual Swords | Commando 6 | Self | -- | 1000 | [TP] Boosts Potential + FROM BACK: boosts dmg + Disables enemy detection | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Shadowrunner [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Potential up; can't be targeted by enemies; dmg up from Back | |||
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55 | Side Slash | Dual Swords | Winged Viper 1 | 1 Enemy | Weapon | 0 | Wep dmg + Inflicts Fatigue + FROM SIDE: boosts dmg | extra use | [20.0/16.8/15.2/13.6/12.0]s | [150/200/250/300/350]% Melee | 2 | Fatigue [I/II/III/IV/V] | 20.0s | If used from Side, +[50/75/100/125/150]% dmg | - | |||
56 | Thirsty Edge | Dual Swords | Winged Viper 2 | Self | -- | 1000 | [TP] Recovers HP when landing Melee hits | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Thirsty Edge [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Each hit from Melee Weapon recovers HP | the thirst is real | ||
57 | Violent Streak | Dual Guns | Winged Viper 3 | @Self | Weapon | 0 | Wep dmg + Boosts TP with Crits | hit +TP | [40.0/33.6/30.4/27.2/24.0]s | [150/200/250/300/350]% Ranged | 5 | --- | --- | Gain [50/60/70/80/100] TP per hit if it crits | - | |||
58 | Blood Sacrifice | Dual Swords | Winged Viper 4 | Self | -- | 0 | Halves current HP to boost TP by 1000 | extra use | [45.0/37.8/34.2/30.6/27.0]s | --- | --- | --- | --- | Cuts HP in half to gain 1000 TP | - | |||
59 | Killing Machine | Dual Swords | Winged Viper 6 | Self | -- | 1000 | [TP] Boosts Melee Acc + Boosts Melee Atk + Boosts Potential | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Killing Machine [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Melee Acc up; Melee Atk up; Potential up | |||
60 | Primer | Dual Guns | Winged Viper 8 | Self | -- | 0 | Grants Crit Pow + Boosts TP | extra use | [40.0/33.6/30.4/27.2/24.0]s | --- | --- | Crit Pow [I/II/III/IV/V] | 20.0s | Gain 200 TP | - | |||
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62 | Electric Surge | Dual Swords | Full Metal Jaguar 1 | Enemies< | Ether | 0 | Ether dmg; Lower HP = higher dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [150/175/200/225/250]% Melee | 3 | --- | --- | Does more dmg the lower your HP is | - | |||
63 | Ghostwalker | Dual Guns | Full Metal Jaguar 2 | Self | -- | 0 | Grants Decoy | Buff lv+ | [90.0/75.6/68.4/61.2/54.0]s | --- | --- | Decoy [I/II/III/IV/V] | 30.0s | - | - | |||
64 | Executioner | Dual Guns | Full Metal Jaguar 4 | 1 Enemy | Weapon | 1000 | [TP] Wep dmg + Boosts dmg in Ranged Combo | dmg+ | [45.0/37.8/34.2/30.6/27.0]s | [100/150/200/250/300]% Ranged | 12 | --- | --- | If used in Ranged Combo, +[100/125/150/175/200]% dmg | - | |||
65 | Combat Limbo | Dual Guns | Full Metal Jaguar 6 | Self | -- | 0 | Grants Effect Stasis | Buff lv+* | [120.0/100.8/91.2/81.6/72.0]s | --- | --- | Effect Stasis [I/II/III/IV/V] | [10.0/12.0/14.0/16.0/18.0]s | - | - | Unlike other Buff lv+ overcasts, Duel Zone only gains +10s/+20s for double/triple | ||
66 | Hundred Shells | Dual Swords | Full Metal Jaguar 8 | 1 Enemy | Weapon | 1000 | [TP] Wep dmg + FROM BACK: boosts dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [50/75/100/125/150]% Melee | 14 | --- | --- | If used from Back, +[100/125/150/175/200]% dmg | - | |||
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68 | Arcing Horn | Javelin | Partisan Eagle 1 | 1 Enemy | Electric | 0 | Electric dmg + Inflicts Electric Res Down + Boosts dmg in Melee Combo | dmg+ | [20.0/16.8/15.2/13.6/12.0]s | [250/300/350/400/450]% Melee | 1 | Electric Res Down [I/II/III/IV/V] | 20.0s | If used in Melee Combo, +[30/60/90/120/150]% dmg | - | |||
69 | Shrapnel | Sniper Rifle | Partisan Eagle 1 | 1 Enemy | Weapon | 0 | Wep dmg + Boosts Appendage dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [500/600/700/800/900]% Ranged | 1 | --- | --- | Dmg against Appendages +[100/125/150/175/200]% | - | |||
70 | Eagle Eye | Sniper Rifle | Partisan Eagle 2 | @Self | -- | 0 | Grants Ranged Acc Up + Grants Ranged Atk Up | Buff lv+ | [40.0/33.6/30.4/27.2/24.0]s | --- | --- | Ranged Acc Up [I/I/II/II/III] | 20.0s | Grants Ranged Atk Up [I/II/III/IV/V] | - | |||
71 | Raijin | Javelin | Partisan Eagle 3 | Self | -- | 1000 | [TP] Boosts Crit Rate + Restores HP when using Arts + Reflects Electric dmg | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Raijin [I/II/III/IV/V] | [10.0/12.0/14.0/16.0/18.0]s | - | Crit Rate up; recover HP when using Arts; Electric dmg reflect | |||
72 | First Down | Sniper Rifle | Partisan Eagle 4 | 1 Enemy | Weapon | 0 | Wep dmg + Inflicts Topple on Humanoids | extra use | [60.0/50.4/45.6/40.8/36.0]s | [300/400/500/600/700]% Ranged | 1 | --- | --- | Inflicts Topple [I/II/III/IV/V] on Alien-types | - | |||
73 | Spiral Horn | Javelin | Partisan Eagle 6 | Enemies< | Weapon | 0 | Wep dmg + Inflicts Phys Res Down + Boosts dmg in Melee Combo | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [50/75/100/125/150]% Melee | 1 | Phys Res Down [I/II/III/IV/V] | 20.0s | If used in Melee Combo, +[25/50/75/100/150]% dmg | - | |||
74 | Intercept | Sniper Rifle | Partisan Eagle 8 | 1 Enemy | Weapon | 0 | Wep dmg + Inflicts Stun | extra use | [40.0/33.6/30.4/27.2/24.0]s | [200/250/300/350/400]% Ranged | 1 | Stun [I/II/III/IV/V] | [2.0/2.5/3.0/3.5/4.0]s | - | - | |||
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76 | Overwhelm | Javelin | Astral Crusader 1 | 1 Enemy | Weapon | 0 | Wep dmg + Inflicts Fatigue; Higher HP = higher dmg | dmg+ | [20.0/16.8/15.2/13.6/12.0]s | [50/75/100/125/150]% Melee | 3 | Fatigue [I/II/III/IV/V] | 20.0s | Does more damage the higher your HP is | - | |||
77 | Hawkeye | Sniper Rifle | Astral Crusader 1 | Self | -- | 0 | Grants Crit Pow | extra use | [40.0/33.6/30.4/27.2/24.0]s | --- | --- | Crit Pow [I/II/III/IV/V] | 20.0s | - | - | |||
78 | Speed Demon | Javelin | Astral Crusader 2 | Self | -- | 1000 | [TP] Reduces Recast time while Sprinting + Restores HP | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Speed Demon [I/II/III/IV/V] | - | Cut Recast time while Dashing; recovers HP while Dashing | ||||
79 | Sidewinder | Sniper Rifle | Astral Crusader 3 | 1 Enemy | Weapon | 0 | Wep dmg + Inflicts Debuff Res Down | dmg+ | [40.0/33.6/30.4/27.2/24.0]s | [500/600/700/800/900]% Ranged | 1 | Debuff Res Down [I/II/III/IV/V] | 20.0s | - | - | |||
80 | Hair Trigger | Javelin | Astral Crusader 4 | Self | -- | 0 | Grants Supercharge | extra use | [45.0/37.8/34.2/30.6/27.0]s | --- | --- | Supercharge [I/II/III/IV/V] | 30.0s | - | - | |||
81 | Ghost Sniper | Sniper Rifle | Astral Crusader 6 | Self | -- | 1000 | [TP] Boosts Crit Rate + Boosts TP with Crits + Boosts Ranged Acc | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Ghost Sniper [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Crit Rate up; gain TP on crits; Ranged Acc up | |||
82 | Trident Buster | Javelin | Astral Crusader 8 | Enemies< | Electric | 1000 | [TP] Electric dmg + Inflicts Shock + Boosts dmg in Ranged Combo | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [300/350/400/450/500]% | 1 | Shock [I/I/II/II/III] | 10.0s | If used in Ranged Combo, +[100/125/150/175/200]% dmg | - | |||
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84 | Beam Barrage | Raygun | Enforcer 1 | Enemies< | Weapon | 0 | Wep dmg + WITH AURA: boosts dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [100/125/150/175/200]% Ranged | 5 | --- | --- | If used during Aura, +[50/75/100/125/150]% dmg | - | |||
85 | Repair | Knife | Enforcer 3 | 1 Ally | -- | 0 | Removes Debuffs + Restores HP | extra use | [30.0/25.2/22.8/20.4/18.0]s | --- | --- | --- | --- | Recovers [5/6/7/8/9]% of Target's HP | - | |||
86 | Myopic Screen | Raygun | Enforcer 5 | Enemies< | Weapon | 0 | Wep dmg + Inflicts Blackout | Debuff lv+ | [40.0/33.6/30.4/27.2/24.0]s | [100/125/150/175/200]% Ranged | 3 | Blackout [I/I/II/II/III] | 5.0s | - | - | |||
87 | Full Specs | Knife | Enforcer 7 | Self | -- | 1000 | [TP] Boosts Potential + Boosts Ranged Atk + Boosts Ether Res | Aura lv+ | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Full Spec [I/II/III/IV/V] | [20.0/22.0/24.0/26.0/28.0]s | - | Potential up; Ranged Atk up; Ether Res up | |||
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89 | Screamer | Knife | Psycorruptor 1 | @Target | -- | 0 | Inflicts Sleep | extra use | [40.0/33.6/30.4/27.2/24.0]s | --- | 1 | Sleep [I/I/II/II/III] | [10.0/10.0/12.0/12.0/14.0]s | - | - | |||
90 | Subterfuge | Raygun | Psycorruptor 2 | Enemies< | -- | 0 | Inflicts Debuff Res Down | Debuff lv+ | [40.0/33.6/30.4/27.2/24.0]s | --- | 3 | Debuff Res Down [I/I/II/II/III] | 20.0s | - | - | |||
91 | Absorber Skin | Knife | Psycorruptor 3 | 1 Ally | -- | 0 | Grants Barrier | extra use | [30.0/25.2/22.8/20.4/18.0]s | --- | --- | Barrier [I/II/III/IV/V] | 30.0s | - | - | |||
92 | Ether Blast | Raygun | Psycorruptor 5 | Enemies< | Ether | 1000 | [TP] Ether dmg + WITH AURA: boosts dmg | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [200/300/400/500/600]% Ranged | 3 | --- | --- | If used during Aura, +[100/125/150/175/200]% dmg | - | |||
93 | Brainjack | Knife | Psycorruptor 7 | 1 Enemy | -- | 1000 | [TP] Seizes control of Target and turns it into an Ally | extra use | [60.0/50.4/45.6/40.8/36.0]s | --- | 1 | Control [I/II/III/IV/V] | [20.0/30.0/40.0/50.0/60.0]s | - | - | |||
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95 | Dispel | Knife | Mastermind 1 | 1 Enemy | Ether | 1000 | [TP] Ether dmg + Randomly removes 1 Buff from Target | dmg+ | [30.0/25.2/22.8/20.4/18.0]s | [200/250/300/350/400]% Melee | 1 | --- | --- | Each hit removes one random Buff from Target | - | |||
96 | Gravity Blast | Raygun | Mastermind 1 | 1 Enemy | Gravity | 0 | Gravity dmg + Inflicts Topple | extra use | [80.0/67.2/60.8/54.4/48.0]s | [300/350/400/450/500]% Ranged | 1 | Topple [I/II/III/IV/V] | [4.0/4.5/5.0/5.5/6.0]s | - | - | |||
97 | Gravity Cloak | Raygun | Mastermind 2 | @Self | -- | 0 | Grants Gravity Res Up | Buff lv+ | [45.0/37.8/34.2/30.6/27.0]s | --- | --- | Gravity Res Up [I/I/II/II/III] | 15.0s | - | - | |||
98 | Servant Sacrifice | Knife | Mastermind 3 | Self | -- | 0 | Boosts HP and TP when controlling an enemy + Rarely insta-kills them | extra use | [30.0/25.2/22.8/20.4/18.0]s | --- | --- | --- | --- | Gain [10/20/30/40/50]% HP and TP | - | |||
99 | Energy Source | Knife | Mastermind 4 | 1 Ally | -- | 1000 | [TP] Boosts TP + Boosts Potential | extra use | [60.0/50.4/45.6/40.8/36.0]s | --- | --- | Potential Up [I/II/III/IV/V] | 20.0s | Target gains 1000 TP | - | |||
100 | Black Butterfly | Knife | Mastermind 6 | 1 Enemy | Ether | 0 | Ether dmg + Inflicts Ether Res Down + Shortens Target's Aura duration | dmg+ | [40.0/33.6/30.4/27.2/24.0]s | [100/150/200/250/300]% Melee | 4 | Ether Res Down [I/II/III/IV/V] | 20.0s | Each hit reduces Target's Aura duration by [1/1/2/2/3]s | - |