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NameRarityTypeLimitScalingPossible?EffectPriceAddedNotes
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Abyssal PactEpicUnique❌Removes the Lifesteal HP / Second Cap. +20% Lifesteal, -30% Attack Speed, -10 Max HP90Modded, Different EffectThere's only an effect to cap Max HP atm
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Agressive CrittersUncommonNum Crits❌When you crit, +1% Critical Damage multiplier this wave.50IgnoredNo efect for this, and "crit damage muliplier" isn't a tracked stat unfortunately
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Alien ArmCommonWeaponMax HP❌Alternates between swings (30% Max HP 40% Melee Damage) and projectiles (30% Max HP 40% Ranged Damage)13Planned as weaponPlanned to add with shooting worms, like Lightning Shiv's effect
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Alien Artifact 1Uncommon❌Each wave, +20% temporary Attack Speed until you get hit.45βœ”οΈ v1.3.0Could be done as +20% stat, but -x% every time you get hit (like Triangle of Power)
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Alien Artifact 2Uncommon❌Each wave, +20% temporary Speed until you get hit.45βœ”οΈ v1.3.0 (modified)Adding but changing to Dodge as its a bit more useful
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Alien BiofluidUncommonUnique❌Consumables give a permanent +1% Attack Speed. -100 HP restored from consumables.70Modded, Different Effect
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Alien HatCommonUnique❌When you lose HP, +2 temporary knockback.25Modded, Different EffectI thought this was possible, turns out it isn't (you can only affect the core stats eg MaxHP, plus explosive size/dmg)
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Angel DollRareUnique❌When you die, destroy this item to revive at half HP, and gain [X] seconds of invulnerability.65Planned (different)
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AnkhRareUniqueπŸ†—+100 HP restored from consumables.55Modded, Different Effect+100 healing seems OP?
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Armor InjectionCommonβœ”οΈ+1 Armor25IgnoredIgnoring injections atm because they're visually similar to existing items
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Assassin DollUncommonDodge❌Bosses and Elites take [1 80% Dodge]% more damage.65Planned (different)
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AsteroidRareLimited3βœ”οΈ+10 Elemental Damage, -10% Speed85Modded, Different EffectThese suggestions are all really good, I added a lot of the items before I saw them though
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Baby ClothesRare
Outfit Unique
❌+100% Speed, destroy this item when you take damage.70Modded, Different Effect
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BackpackCommonWave EndπŸ†—+1 Luck at the end of each wave.15βœ”οΈ v1.2.0
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Bag of FliesCommonMax HP❌When you get hit, [0 100% Max HP]% chance to spawn a temporary Fly orbital that deals [0 100% Max HP] damage to enemies.30Modded, Different EffectAdded as "Stitched Bag" with a different basic effect
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Ball and ChainRareUnique❔+40% Damage, +15 Engineering, -40% Speed and it can no longer be increased. 60Modded, Different EffectCan only change the cap on HP or Dodge (Edit:) Actualyl might be possible to add a "-100% Speed Modifications" effect like some characters have
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Banana LeafUncommonWave EndπŸ†—+1% Speed at the end of each wave.35βœ”οΈ v1.4.0Might change the current effect to this instead
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Basic ArmorCommonOutfitWave EndπŸ†—+2 Armor, -6% Speed20βœ”οΈ v1.2.0 (modified)Added via White Armor
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Basic Shoulder Armor
CommonOutfitWave EndπŸ†—+1 Armor / +3% Attack Speed25IgnoredNot planning to add too many armors, so that the ones added feel more special
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BatteriesUncommon❌+5% Temporary Attack Speed when you pick up a crate.50Modded, Different Effect
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BeardRareUniqueβœ”οΈ-7% Item Price, +10 Knockback55Modded, Different Effect
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BellCommonLimited99βœ”οΈ-1% Enemy HP (not bosses or elites)10βœ”οΈ v0.11.0
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BeltUncommonUniqueClothing Items❌+2% Speed for each piece of clothing [2]. (Items like headwear, shirts, and handcuffs are clothing!)40Modded, Different EffectCan only use stacking effects with weapons atm
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Berserker MaskUncommonUniqueNeg Wave EndπŸ†—+20 Melee Damage, -1 Melee Damage and 2% Speed at the end of each wave.65Modded, Different Effect
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BicepsCommonLimited2βœ”οΈ+2 Melee Damage, +1 Max HP18IgnoredIgnored becuase the icon is too visually simialr too Big Arms
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Big EyeUncommonUniqueNeg Ranged Weapons❌+50 Ranged Damage, -15 Ranged Damage for each Ranged weapon you have.65Modded, Different EffectPossible but only for all weapons, not just ranged
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Big HandCommonWeaponKnockback❔Damage scales with 100/150/200/250% Knockback12Modded, Different Effect
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Big NoseEpic❔+85% Item Price. Positive stat modifications are doubled.120βœ”οΈ v1.2.0Implemented as "increase ALL damage modifications by 100%". Item price change seems drastic tho, I need to test it
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BillyUncommonPetLittle friend who gives food [1+5% HP Regeneration] times per wave.70
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BlobfishUncommonβœ”οΈ+2 Max HP, +2 Armor, +2% Item Price.32Modded, Different Effect
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Blood DropRareUniqueWave EndπŸ†—+1% Life Steal at the end of each wave.85Modded, Different Effect
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Blood FuelEpicUnique❌+100% Damage. Double your Engineering. (!) Effects that restore HP decrease it instead (including Consumables, Life Steal, and HP Regen!).100Modded, Different EffectOriginally ignored this because the sprite is similar to Padding, but I guess it's different enough to include
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Blood ShieldCommonLimited5Successful DodgeπŸ‘+2 HP when you Dodge an attack.10Modded, Different EffectIgnoring shields atm
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BlueprintCommonβœ”οΈ+3 Engineering, -2 Ranged Damage, -2 Melee Damage, 30Modded, Different Effect
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Bolt GunCommonWeaponEngineering❌Shoots a infinite piercing beam that lingers before disappearing.20IgnoredSprite is too visually similar to SMG and Laser Gun
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BombCommonElemental Damage❌Explosions have a [0 + Explosion Size]% chance to explode +1 additional time.30Maybe planned?This effect was added via Trapped Outfit, which has been renamed to Exploding Vest. Might still use the icon/Bomb item to create custom structures if possible
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Bomb (alternate)CommonWeaponElemental DamageThrows a bomb that explodes for (20 + 100% Elemental Damage) damage.12
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BowCommonUnique❔Range modfications are increased by 100%25IgnoredExtatonion already adds 2 bows. Might add a custom resprite called Energy Bow though
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BrainUncommonDuplicates❌+[1] Engineering, Doubles for each extra brain you have.30Modded, Different EffectCan only stack effects for weapons
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BrickCommonπŸ†—+3 Armor, less trees spawn25Modded, Different EffectThis can be done as it's just an inverse of the Trees effect, and the code for this effect does suport negative values
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Broken VaseEpicUniqueTimes Enemy Damaged❌Enemies take 1% more damage every time they take damage.150Modded, Different EffectWish this was possible!
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Bronnie's ArmorEpic
Outfit Unique
❌When you take damage, gain 100% decaying temporary Speed and Dodge for 2 seconds.80Planned (different)Don't want to add too many armor pieces, so they still feel special
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BroomCommonUnique❌When you take damage, attract all materials and destroy all projectiles on screen. 10 second cooldown.20IgnoredWould love to have this implemented, with it clearing enemy projectiles every few seconds
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Bully's HelmetRareUnique❌Explosions and Structures deal 25% extra damage.60Modded, Different EffectExplosions yes, structures no
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CactusCommonLimited5Lose HP❌+5% chance to gain 1% Damage when you lose HP.30Modded, Different Effect
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Captured EnergyUncommonWave End❔+1% Double Material Chance at the end of each wave.35Modded, Different EffectMight be possible, need to check. Would defo be cool to add some of these secondary stats at wave end
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Carving KnifeUncommonLimited5Crit Kills❌+1% chance to gain 1 Harvesting when killing an enemy with a crit.60Planned as weaponVanilla only supports gaining materials on crit. Planned as a new weapon
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CharismaCommonLimited10Materials HeldπŸ†—+1% of your materials at the start of a wave.20Modded, Different EffectAdded as Charasmatic Statue. The suggestion could be implemented as an enhanced piggy bank effect
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Chipset Overcharge
Common❌When you take damage, [3] random normal enemies take 1000 damage.25Modded, Different Effect
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Coin ShieldCommonLimited5Successful DodgeπŸ‘+5 Materials when you Dodge an attack.20Modded, Different EffectBFX: Can be implemented as temp +Harvesting
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CoralUncommonUnique❌Halve your stats. Ignore future stat decreases.75Maybe planned?Will add if I can find something cool to do with it that matches SG's effect
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CrankUncommonPetLittle friend who explodes on your enemies for [10+50% Elemental Damage+100% Engineering Damage]. 10 second cooldown.70
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CrossUncommonUniqueWave EndπŸ†—+1 Max HP at the end of each wave.70Modded, Different Effect
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CrutchUncommonWave EndπŸ†—+3 Harvesting at the end of each wave.40Modded, Different Effect
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Cursed OctopusUncommonUnique❌Your second weapon deals +8 damage.55Maybe planned?
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CyclopsUncommonPetLittle friend who fires energy balls (random between red, blue, yellow, green).70
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Decaying BodiesRareUniqueMaterials HeldπŸ†—+1% Crit Chance for every 40 materials you have [0].90βœ”οΈ v1.2.0This one is actually possible! Because the game has an effect for "gain stat for every stat", and materials is actually a tracked stat
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Demon StickRareWave End❌Trigger your Ethereal weapons at the end of each wave.60Planned (different)
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Demonic StatueEpicTake Damage❌-50 Max HP, When you take damage, trigger your Ethereal weapon effects.75Planned (different)
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Devil ArmorRare
Outfit Unique
Neg Armor❔+[0 -200% Armor] Max HP.60βœ”οΈ v1.2.0 (modified)Do these ones means eg "gain +x Max HP per -y Armor"? That's definitely possible
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Devil DaggerRareUniqueNeg Armor❔+[0 -100% Armor] Melee Damage.60Planned as weapon
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Devil Shoulder Armor
Rare
Outfit Unique
Neg Armor❔+[0 -100% Armor] Attack Speed.60βœ”οΈ v1.2.0 (Devil Armor)Only adding Armor so that it stays visually unique
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DisgustingRareNeg Item Price❔+1 Melee Damage, Ranged Damage, Elemental Damage, and Engineering per Item Price above 100%60Modded, Different EffectMight be possible as "item cost" is a tracked stat. I've already added Disgusting to scale with -Harvesting though, as -Harvesting is easier to get than +ItemsCost. But I would liek to implement this idea
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DroneEpicUnique❌Your structures orbit around you instead of spawning randomly.100Maybe planned?Will add as a structure if possible
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Drugged CrittersUncommonUnique❌20% Chance to gain 1 temporary Luck when you kill an enemy with a crit.58IgnoredMost ctritter-releated items are ignored
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DumbbellCommonβœ”οΈ+2 Melee Damage, +2% Damage, -20 Range.25Modded, Different Effect
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Energy ArmorRareOutfitπŸ†—+[15% Attack Speed] Armor.60βœ”οΈ v1.4.0 (modified)
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Energy Ball BlueCommonWeaponRanged Damageβœ”οΈPierces four times (-15% damage)15Planned as weapon
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Energy Ball GreenCommonWeaponRanged Damageβœ”οΈ+3/4/5/6 % Life Steal.15Planned as weapon
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Energy Ball RedCommonWeaponRanged Damageβœ”οΈDeals high damage15Planned as weapon
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Energy Ball YellowCommonWeaponRanged Damageβœ”οΈExplodes.15Planned as weapon
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Energy BeltUncommonUniqueClothing Items❌+2% Double Material Chance for each piece of clothing [2]%. (Items like headwear, shirts, and handcuffs are clothing!)40Modded, Different Effect
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Energy DollUncommon❌At the end of each wave, multiply the materials in your bag by [1.5].50Planned (different)Could be done at the start of wave instead via piggy bank effect
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Energy FistRareLimited5Engineering❌Weapons gain +10% Engineering scaling.60Planned as weapon
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Energy PickaxeEpicTrees Destroyed❌+1 Harvesting when you destroy a Tree.100Planned as weapon
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Enhanced FruitUncommonLimited3πŸ‘Consumables give [3/6/9] bonus materials on pickup.60βœ”οΈ v0.11.0
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Explosive CrittersRareUniqueAttack Speed❌Critical hits explode (cooldown 10 seconds, decreases with Attack Speed)70IgnoredIgnoring all critter-related items, until/unless vanilla supports creating them
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EyesCommonβœ”οΈ+3% Attack Speed15Modded, Different Effect
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Fat DollUncommonβœ”οΈ+3 HP Restored by Consumables.40Planned (different)Planned, will add this effect but needs something extra, I'd like all dolls to be at least Rare
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Fat Spike DollCommon❌Consumables spawn a ring of 6 spike projectiles that deal [0 100% Armor] damage each.25Planned (different)
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FishCommonβœ”οΈ+2 Ranged Damage, -25 Range.30Modded, Different Effect
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Fishy BarCommonUniqueπŸ†—+3 Elemental Damage, +2 Melee Damage, -3 HP Restored from Consumables.30Modded, Different Effect
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Fly HeadRareβœ”οΈ+10 Melee Damage, +10 Elemental Damage, +10 Engineering, -10 Armor, -10 Max HP.75Modded, Different Effect
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FoxEpicUniqueEnemy Deaths❌1% Chance to gain +1 to a random stat when an enemy dies.140Ignored
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Fruit BagUncommonUnique❌Store up to 2 consumables by picking them up while at full HP. You eat them automatically at low HP.50Planned (different)
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Full MoonCommonπŸ†—+5% Damage25Modded, Different Effect
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Ghost CostumeCommon
Outfit Unique
❌The first time you take damage each wave, you get 5 extra seconds of invincibility.25Ignored
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Gold ArmorUncommon
Outfit Unique
πŸ†—+1 Harvesting for each Armor you have. -6% Speed.40βœ”οΈ v1.2.0 (modified)
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Gold Shoulder Armor
Uncommon
Outfit Unique
πŸ†—+1 Harvesting for each 3% Attack Speed you have. -3 Max HP.60Ignored
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Golden SwordUncommon❔+8 Melee Damage, -1 Material every Second.12Planned as weaponMight be possible since v0.6.1.6, but as a % of materials (like Streamer)
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Golden VeinsCommonLimited5❌+5 Materials when you take damage.30Modded, Different EffectI added a lot of "on take damage" effects to Invasion, but as someone noted, this is broken on Sick, Blood Donation, Bull and Masochist. So I'm moving away from them wherever possible
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Guardian DollEpicUniqueArmor❔Doubles your Armor.120Planned?Might be possible, need to check
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Gun ExtensionUncommonβœ”οΈ+5 Engineering, -5 Ranged Damage45Modded, Different Effect
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Hairy FootRareβœ”οΈ+10% Life Steal, +5% Speed, +10% Item Price.55Modded, Different Effect
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HeartUncommon❌Once per wave, spawns a Heart enemy that runs around. When you kill it, heal to full HP.35Modded, Different Effect
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Heaven DaggerRareUnique❌Enemies below you on screen take 25% extra damage.70Planned as weapon
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HornCommonβœ”οΈ+2 Melee Damage, -3 Ranged Damage20Modded, Different Effect
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Horse ShoeUncommonWave EndπŸ†—+1% Speed at the end of each wave.60Modded, Different EffectAdded via Drugged Critter
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HP InjectionCommonβœ”οΈ+2 Max HP8IgnoredI'm not adding injection items because they're too visually similar to the 2 vanilla injections. But I might add Pepilon's pink syringe as a weapon