low fantasy gaming 0 level char gen
 Share
The version of the browser you are using is no longer supported. Please upgrade to a supported browser.Dismiss

 
View only
 
 
ABCDEFGHIJKLMNOPQRSTUVWXYZ
1
<--- click button to refresh characters
2
3
NameGaderianHP6NameOdelynaHP2
4
AC11AC10
5
OccupationDeserterLuck4Occupation
Hangman
Luck4
6
7
Strength7-1weaponattack
damage
Strength14+1weaponattack
damage
8
Dexterity8-1
light mace
+01d6+0Dexterity16+2battleaxe+11d8+1
9
Constitution15+2
May be thrown up to 25 ft. On a natural 19 to hit roll, you
knock your target prone, or backwards up to 10 ft
Constitution
5-2
+1 damage if used two handed. On a natural 19 to hit roll,
the target must roll on the Injuries & Setbacks table
10
Inteligence14+1Inteligence15+2
11
Perception15+2Perception10+0
12
Wilpower13+1GearWilpower11+0Gear
13
Charisma13+1
light mace, shield
Charisma8-1
Hangman’s axe (as battleaxe), 30 ft rope
14
Iron potCompass
15
Ambush!
Driven or fled into the trees, separated from the ogres by an out of control fire.
Fortunate winds blew the flames towards their pursuers, allowing the
characters to escape. Through the smoke, the PC saw three ogres making
off with the caravan master’s heavy strongbox (containing a large sum of gold, silver and trade jewels).
Ambush!
By sinew and grit, the character drew on reserves of courage they never knew
they had, fighting off an ogre before using a horse to escape! Alas, the PC’s
close friend, mentor, student or good natured rival (1d4 or player’s choice) was
captured by ogres (dragged from another horse). The PC’s mount later
succumbed (arrows, struck lame, set loose to act as a decoy, etc).
16
17
NameDouglasHP4NamePortiaHP6
18
AC10AC11
19
OccupationMutineerLuck4Occupation
Novice Apothecary
Luck4
20
21
Strength14+1weaponattack
damage
Strength15+2weaponattack
damage
22
Dexterity15+2
longsword
-31d8-3Dexterity10+0dagger+01d4+0
23
Constitution10+0
+1 damage if used two handed. On a
natural 19 to hit roll, you disarm your foe
Constitution
15+2
May be thrown up to 40 ft. Easily concealed. +2 on initiative
checks
24
Inteligence16+2Inteligence10+0
25
Perception12+0Perception17+3
26
Wilpower16+2GearWilpower16+2Gear
27
Charisma10+0
Cutlass (as longsword), Parrot
Charisma10+0
Surgical blade (as dagger), Healer’s kit
28
4 spikes
Lantern and oil flask
29
Ambush!
By sinew and grit, the character drew on reserves of courage they never knew
they had, fighting off an ogre before using a horse to escape! Alas, the PC’s
close friend, mentor, student or good natured rival (1d4 or player’s choice) was
captured by ogres (dragged from another horse). The PC’s mount later
succumbed (arrows, struck lame, set loose to act as a decoy, etc).
Ambush!
Driven or fled into the trees, separated from the ogres by an out of control fire.
Fortunate winds blew the flames towards their pursuers, allowing the
characters to escape. Through the smoke, the PC saw three ogres making
off with the caravan master’s heavy strongbox (containing a large sum of gold, silver and trade jewels).
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
Loading...
Main menu