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NameWilburHP5NameJarvisHP4
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AC10AC11
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OccupationOutcastLuck4OccupationWeaverLuck4
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Strength8-1weaponattack
damage
Strength10+0weaponattack
damage
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Dexterity16+2handaxe+31d6+3Dexterity11+0dagger+01d4+0
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Constitution14+1
May be thrown up to 25 ft. On a natural 19 to hit roll, the
target must roll on the Injuries & Setback
Constitution10+0
May be thrown up to 40 ft. Easily concealed. +2 on initiative
checks
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Inteligence11+0Inteligence15+2
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Perception8-1Perception7-1
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Wilpower15+2GearWilpower6-2Gear
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Charisma14+1
handaxe, Ferret
Charisma15+2
Good scissors (as dagger), Ball of yarn
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Lantern and oil flask
Signet ring (2d6+15 gp)
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Ambush!
Driven or fled into the trees, separated from the ogres by an out of control fire.
Fortunate winds blew the flames towards their pursuers, allowing the
characters to escape. Through the smoke, the PC saw three ogres making
off with the caravan master’s heavy strongbox (containing a large sum of gold, silver and trade jewels).
Ambush!
"Driven, fell or jumped off the edge of the waterfall, plunging into the river below.
Blind luck allowed them to survive when many did not, including the PC’s parent,
partner, child, or other ward (1d4 or player’s choice)."
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NameTedmanHP6NameWiloneHP5
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AC11AC11
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Occupation
Grave Digger
Luck4OccupationButcherLuck4
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Strength15+2weaponattack
damage
Strength9+0weaponattack
damage
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Dexterity17+3club+01d6+0Dexterity14+1handaxe+01d6+0
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Constitution16+2n/aConstitution13+1
May be thrown up to 25 ft. On a natural 19 to hit roll, the
target must roll on the Injuries & Setback
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Inteligence15+2Inteligence13+1
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Perception15+2Perception12+0
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Wilpower14+1GearWilpower12+0Gear
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Charisma18+3
Shovel (as club ), Rope 30 ft
Charisma15+2
Cleaver (as handaxe), Salted meat
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Manacles
Chain 10 ft
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Ambush!
By sinew and grit, the character drew on reserves of courage they never knew
they had, fighting off an ogre before using a horse to escape! Alas, the PC’s
close friend, mentor, student or good natured rival (1d4 or player’s choice) was
captured by ogres (dragged from another horse). The PC’s mount later
succumbed (arrows, struck lame, set loose to act as a decoy, etc).
Ambush!
Unbeknownst to the rest of caravan, the sorcerer Vorgeist was secretly among
them. Unstable magic caused purple vapours to envelop the west flank,
enabling the PC to escape into the trees, but not before inhaling some of the foul
mist (Con check or roll for a moderate madness, LFG p.92, and bags under eyes
turn purple). Vorgeist himself choked to death.
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