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Ost-Bataillon



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TopPreregistered ArtilleryCover & Evasion TrainingDisheartenedHammer of the Wehrmacht
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88:
Gains artillery barrage (3 shells; locks gun for 30 s after use; 100 MU).

le I.G.:
+10 m range/barrage range (25 MP).

Mortars:
0.5 scatter (50 MP).

Note: Mortar scatter buff only applies to autofire and the HE barrage.
88:
Gains Pak camo (no ambush bonus; 75 MP).

HMGs, KCH, and Pios:
Cloak in L/H cover (no ambush bonus; 15 MP).

Pak 38:
Can move while cloaked (75 MP).
HMGs and Volks:
1.1 acc., 0.9 rec. acc. while in B/G cover (10 MP; 90 MP on Volks).

Opel Blitz:
+300 HP (120 MP).

Volks:
+20 HP/man, gain Soldier armor (bundled w. cover bonus for 90 MP total).
StuG:
Gains LATHT Focus Fire (45 MP).

Volks:
G.43 (from Fusilier Package) replaced by Schiessbecher RNade (0.5 dmg./scatter vs. CW RNades) if Fusilier Package also purchased. Free.
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MidUnbreakableOmniscienceOakleavesAdvanced Crew Training
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Bunkers:
+25% HP (base 600), gain an aura: 0.85 rec. dmg. to owned/allied infantry and crew weapons within 60 m. 20 s/120 s recharge (global recharge timer). Free.

Grens, HMGs, Pios, and Volks:
0.3 HP/s health regen. (25 MP). Healing effect does not apply to the HMGs themselves.
KCH:
+1 man via new squad (340 MP, 180 MU, 6 pop).

Pios:
+1 man via new squad (220 MP, 4 pop).

Volks:
+1 man via new squad (200 MP, 5 pop). New squad's formation changed from spread head to skirmish line (i.e. Riflemen).
Flak 88 and Pak 40:
1.2 HP, 0.8 reload (75 MP).

HMGs and Pak 38s:
1.2 acc./HP (50 MP).

Nebel:
0.8 barrage recharge (50 MP).


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BotAmmunition StockpileVeterans of the Long WarHitler's BuzzsawOmniscience
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Bunkers:
Gain an aura: 0.8 cooldown to all owned/allied infantry and crew weapons within 60 m. 20 s/120 s recharge (global recharge timer). Free.

Grenades (incl. Assault):
+1 use. Free.
Grens and HMGs:
Gain Elite armor (35 MP).

MG bunker:
Loses garrison, MG field of fire increased to 360*. Free.
HMGs:
Incr. acc. increased from 1.12 to 1.2, no acc. penalty vs. units in S cover (via new squad; 325 MP, 60 MU).

le M.G.34:
Gains le M.G. 42 supp. (10 MU).
Bikes:
+10 m detection, +5 m sight (20 MP, 5 FU).

Officer:
+10 m detection (20 MP).

Volks:
+5 m sight if Fusilier Packcage also purchased (10 MU)


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EquipmentExplosivesArming the MilitiaStandard Supply
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Unlocked for purchase:

on Pios:
2x Gr.B.39 (70 MU)
- Light HHAT; PIAT clone w. halved dmg. (base 90 dmg.).
- Identical behavior to PIATs; ignores shot blockers.
5x S.Mi.35 (35 MU)
- Identical Butterly Bombs dropped by by the Panzer Elite offmap.
- Effective against weaker infantry units, snipers, and lighter vehicles.
- Easily spammable.

on Volks:
2x M.39 "Volk 'Nade" (25 MU)
- Gren 'nade stats, US frag 'nade range.
Unlocked for purchase:

on KCH:
Skirmisher Package (20 MU)
- 2x M.P.717(r) SMGs, grants G.43 Supp. Fire.
- Grants 4x uses of Grenadier grenades.
- Good for general combat, not as good as the default StG at close range.

on Volks:
2x le M.G.26(t) (50 MU)
- LMG; slightly lower DPS than a BREN at all ranges.
- Doesn't fire while moving.

Fusilier Package (55 MU)
- 1x G.43, +10 m sight, squad gains Tommy recon snipe ability.
Unlocked for purchase:

on Grens:
1x le M.G.34 (60 MU)
- Bike MG w. negative incr. acc. removed.
- Won't lose acc. the more targets it's firing at.
- Vs. le M.G. 42: -~35% DPS at S range, +~25% DPS at M range, and +~85% DPS at L range.
- Fires while moving.

on Grens and Volks:
2x R.Pz.B.54/1 "Shreck" (170 MU)
- Poor acc., high dmg.
- Effective vs. medium tanks; may miss LVs or fail to penetrate heavies.






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Supplies
RaketeartillerieFor the FatherlandVengeance!
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Unlocked for purchase:

on the Stabskompanie Liason
3x 28 cm Nb.W. 41 Barrage (270 MU)
- After a 3 s delay, drops 12 rockets in a 20 m area.
- Absolutely devastating vs. any units that do not begin moving the moment the flares drop.
- Is still highly likely to clip (and then kill) any infantry in the barrage area with stray rockets.
- One of the best off-map artillery barrages in the game.
- Limit 1/Stabskompanie Liason.
Unlocked for purchase:

on the Stabskompanie Liason
3x For the Fatherland (200 MU)
- Owned infantry and crew weapons in friendly territory: 0.8 rec. acc., 0.7 rec. dmg., 0.25 rec. supp. 30 s/180 s recharge.
- Massive force multiplier; exponentially stronger the more inf. units you have engaged while active.
- Limit 2/Stabskompanie Liason.
Unlocked for purchase:

on the Stabskompanie Liason
1x V1 Rocket (90 MU)
- Drops a single, devastating rocket at random within a large area (roughly 50 m).
- Will functionally one-shot any entity in the game, especially on a direct hit.
- It is best to vacate the area you dropped the V1 in.
- It has a nasty habit of homing in on your veteran units that were moved just to the very edge of the possible drop area.
- Unlike vCoH, it has perfect accuracy against retreating infantry--you won't survive by retreating at the last second!
- For the love of God, please spread out your blob when you hear this thing dropping.
- Limit 2/Stabskompanie Liason.
*Identical to LW butterfly bombs.
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Units
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Unlocked for purchase:

Leutnant "WM Officer" (230 MP, 100 MU, 3 pop)
- 3-man officer squad w. one officer and two bodyguards armed w. PG K98ks.
- Command aura: 1.25 acc., 1.15 dmg. to owned infantry and crew weapons within 35 m. 20 s/120 s recharge.
- Even if the officer himself is killed, you can keep the two bodyguards on the field to farm kills with.
- Heroic armor conveys the same benefits and weaknesses as KCH.
Unlocked for purchase:

7,5 cm le I.G.18 "Lieg" (380 MP, 120 MU, 5 pop)
- Light artillery w. a 3 man crew.
- Functionally a super mortar--the best in-game.
- Good vs. ATG walls; can occasionally nail enemy snipers.

7,5 cm Pak 40 (350 MP, 150 MU, 5 pop)
- Heavy ATG w. a 4-man crew, armed w. modified Panther gun.
- 0.05 acc. vs. inf., 0.8 pen.
- Poorer raw DPS vs. Pak 38 (fully double the Pak's 3.5 s reload, but only deals 137.5 dmg. vs. 115 on the Pak 38).
- Far superior pen. than the Pak 38, esp. vs. hvy. tanks.
- Realistic! Standard German ATG during CoH's timeframe.

8,8 cm Flak 37 "88" (450 MP, 220 FU, 8 pop)
- Heavy emplaced ATG w. a 3 man crew and staggering 100 m range.
- The gold standard for "pls go away" when faced with any vehicle, from Jeeps to Super Pershings.
- Passable vs. enemy inf. squads; may bite off as many as 3-4 men w. a lucky hit.
- Devastating 220 base dmg. will 3-shot a Cromwell or Sherman.
- An 88 in Allied hands usually spells death for the Axis team--don't lose your 88s!
Unlocked for purchase:

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