Sundering Alchemist
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This is an old version of the sheet. v5.0 (and all updates thereof) can be found at:
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https://drive.google.com/open?id=1V6l7A0kaPkPUjNlwFEqziMnE5NWnCELZ42yW4ePbexE
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To edit this sheet (or the better, more recently updated sheet), you must first make a copy of it and add it to your own Google Drive. You can do this by going to the menu at the top of the page and selecting "File", then "Make Copy".
Once that's all done, delete these extra lines up top, and it's ready to use!
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Maj. Oswin BreakerLawful Neutral (LN)HumannoneAndrew
This sheet was made by Keenan Jones, and is available to the public for free.
Thank you to all my friends and fellow gamers for supporting this project, and to Paizo for making such a great game!
If you use this sheet and think it's worth it, please show your appreciation by taking a moment to donate whatever amount you think is worthy via PayPal. It warms the heart and belly of this starving college student!
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Character NameAlignmentRaceDeityPlayerGreen
cells are referenced by formulas and refer to pluses; edit away!
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Red
cells are referenced by formulas and refer to minuses; edit away!
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0MediumM206'1"165blondeblueAmestresGrey
cells contain formulas, and should not be edited!
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Base SizeCurrentGenderAgeHeightWeightHairEyesHomelandEmail:autopathfindersheet@gmail.com
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Paypal Link:https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=SQ5H3R27U4L68&lc=US&item_name=Automated%20Pathfinder%20Character%20Sheet&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_SM%2egif%3aNonHosted
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Art
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AbilitiesHit PointsStyle:Average round up (1st level max)Class Recorder
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AbilityScoreModifierBaseEnhanceInherentTemp.PenaltyTemp.HP from LvlHDBABFortReflexWillSkillsFC SkillsFC hpFC OtherLevel
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STR8-1=8+++0--8 / 20Health+1210BaseGunslinger1220711
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Techslinger
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DEX110=11+++0-Nonlethal86HybridArcanist1003522
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28Damage-.Spell Specialist
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CON142=14+++0-Other
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INT173=15++2+0-Automated Notes (Resistances)
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WIS100=10+++0-
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.
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CHA100=10+++0-20Totals22233
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Defense and Offense
Combat Expertise
_Skills20/20RanksArmor Check Penalty:0
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Armor ClassTotalArmorShieldDexSizeNaturalDeflectDodgeMisc.Temp.ClassTotalRanksAbilityClassMisc.Temp.ACP
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Armor Class11 =10 +1 + +0 +0 +0 +0 +0 + +0XAcrobatics
Dex
0 = +0 + + +0+
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XAppraiseInt7 =1 +3 +3 + +0+
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Flat-Footed11 =10 +1 + +0 +0 +0 + +0XBluff
Cha
4 =1 +0 +3 + +0+
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XClimbStr-1 = +-1 + + +0+0
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Touch10 =10+0 +0+0 +0 + +0XXCraft:MechanicalInt8 =2 +3 +3 + +0+
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Combat Maneuver DefenseBABSTRXXCraft:Int3 = +3 + + +0+
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CMD11 =10 +2 +-1 +0 +0 +0 +0 + +0Diplomacy
Cha
0 = +0 + + +0+
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TotalDEXMisc.Disable Device*
Dex
3 =3 +0 + + +0+
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Max DEX Bonus Arcane Spell Failure0%Initiative0=0+Disguise
Cha
0 = +0 + + +0+
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Escape Artist
Dex
1 =1 +0 + + +0+
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Saving ThrowsTotalBaseAbilityResistMisc.Temp.Automated Notes (Saves & AC):XFly
Dex
0 = +0 + + +0+0
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Fortitude+ 4 =2 +2 +0 + +0XHandle Animal*
Cha
= + + + +0+
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XHealWis6 =3 +0 +3 + +0+STORY NOTES
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Reflex+ 2 =2 +0 +0 + +0XIntimidate
Cha
0 = +0 + + +0+Have been bestowed the title of Sphinx by Djing.
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Automated Notes (Offensive):XKn. Arcana*Int = + + + +0+Find the next riddle statue on level 5
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Will+ 3 =3 +0 +0 + +0XKn. Dungeoneering*Int = + + + +0+
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Notes:XXKn. Engineering*Int11 =2 +3 +3 +3 +0+
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Miscellaneous TrackingXKn. Geography*Int7 =1 +3 +3 + +0+
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AttacksTotalBABAbilitySizeMisc.Temp.Arcane
Reserve
5/5XKn. History*Int = + + + +0+
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Melee+1 =2 +-1 +0 + +0XXKn. Local* DjingInt7 =1 +3 +3 + +0+
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XKn. Nature*Int = + + + +0+
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Ranged+2 =2 +0 +0 + +0Grit1/1XKn. Nobility*Int = + + + +0+
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XKn. Planes*Int = + + + +0+
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Combat Man.+1 =2 +-1 +0 + +0XKn. Religion*Int = + + + +0+
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Notes:/XLinguistics*Int7 =1 +3 +3 + +0+
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XPerceptionWis4 =1 +0 +3 + +0+
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Perform:
Cha
0 = +0 + + +0+
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Weapons and Armor
Deadly Aim
_
Power Attack
_Perform:
Cha
0 = +0 + + +0+
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mAmDEnhance
Weapon
Variables
Attacks
Dmg
DamageCrit
Range
Type
XProf:Automail MechanicWis4 =1 +0 +3 + +0+
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1Revolver - Misfire 1, Capacity 6Ranged AttackDEX to hit (Crossbows, Firearms, Ranged Touch attacks)+31d81d8 + 1x420ftXProf:Wis = + + + +0+
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XRide
Dex
0 = +0 + + +0+
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Sense MotiveWis0 = +0 + + +0+
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XSleight of Hand*
Dex
0 = + + + +0+
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XSpellcraft*Int7 =1 +3 +3 + +0+
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Stealth
Dex
0 = +0 + + +0+0
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Notes:
XSurvivalWis4 =1 +0 +3 + +0+
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XSwimStr-1 = +-1 + + +0+0
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mPmDEnhanceArmor and ShieldTypeACSkill Check PenaltyMax Dex BonusSpell FailureCategorySpecial MaterialXUse Magic Device*
Cha
= + + + +0+
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HaramakiEasternHaramaki10 0%Light(Custom Skill)T (Trained Only) = + + + +0+Damage ReductionBase SpeedsLand30Energy Resistance
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0%(Custom Skill)T (Trained Only) = + + + +0+Fly
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Magical ProtectivePurposeBonus TypeBonus ValueMagic ProtectivePurposeBonus TypeBonus Value
Languages:
Common (Amestrian), Xing, Ancient Xerxes, DrachmanFuture Update: Automated Speed Calculation!Swim
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Spell ResistanceBurrow
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Altering Class Skills is easy! Just go to the 'Class Skills' tab and type an "X" in the relevant column / row!
Some Sorcerers, Oracles, Outsiders, Abberations, Psions, and many individual archetypes will need to do this.
Climb
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Feats and FeaturesTactics and Mechanics NotesQuick-Reference GEARQuick-Reference MAGICAL ITEMS
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Feat
B-H
Skill Focus - Engineering
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Deed
GS
Reliable
At 1st level, a techslinger can spend 1 grit point as a free action to prevent a timeworn firearm from glitching. This deed replaces quick clear.
Advanced firearms reload as a move action and provoke an attack of opportunity.QuantityChargesItem
Value
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Feat
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Technologist
You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Deed
GS
Covert Charge
At 1st level, a techslinger can spend 1 grit point to use 1 charge fewer than normal when firing a technological weapon (minimum 0), as long as the weapon has enough charges remaining to be fired at least once. This deed replaces deadeye.
Can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.
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Feat
B-GS
Gunsmithing
Benefit: If you have access to a gunsmith's kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms.
Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM's discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm's price (minimum 1 day).
Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft (alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM's discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day).
Restoring a Broken Firearm: Each day, with an hour's worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat.
Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type.
Deed
GS
Gunslingers Dodge
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.
Signature Spells
At 1st level and each time a spell specialist gains a new spell level, she chooses a signature spell. The spell specialist can cast this spell without preparing it, in the same way a sorcerer casts spells spontaneously. Even though the spell specialist does not need to prepare this spell, it still counts against the number of spells she can prepare, reducing the number of spells of each level she can prepare each day by 1. A spell specialist can swap out a single signature spell for another spell of the same level when gaining a class level.

The DC for signature spells increases by 1. The spell specialist gains a +2 bonus on concentration checks when casting signature spells; this bonus increases to +4 at 10th level. Additionally, a spell specialist can apply one of the following additional effects by spending 1 point from her arcane reservoir.

Dismiss (Su): A spell specialist can dismiss a signature spell as a swift action instead of a standard action. Alternatively, the spell specialist can dismiss a signature spell that has a duration but isn't normally dismissible.

Spell Bender (Su): The spell specialist can bend the line of a spell that has a line area of effect up to 90 degrees at any single point along the line's length.

Spellwarp (Su): A spell specialist can reduce the radius of a spread or burst effect or shorten the length of a cone. All changes must occur in 5-foot increments, to a minimum of 5 feet. Alternatively, the spell specialist can change the area of effect of a cone spell to a line with a length equal to the spell's range.

This ability replaces the arcanist exploits gained at 1st, 7th, 13th, and 19th levels.
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Feat
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Expanded Preparation
You gain an extra spell prepared of the highest level you can currently cast as an arcanist when selecting this feat. This is in addition to the number of spells you can normally prepare from your spellbook. You can instead add two spells prepared, but both of these slots must be at least 1 level lower than the highest-level spell you can currently cast as an arcanist when selecting this feat. You must choose which benefit you gain when you take this feat, and the extra spells prepared do not change level when you gain access to higher-level spells.
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Exploit
ARC
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Signature Spell Specialty - See Notes
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Arch
H
Focused Study
All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Widows Snare - Gun is +1 and can use Web 3 times a day at DC 15, has drawback number 3.
This guns sworn enemy is monstrous humanoids.
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Buffs and Other Effects
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Buff or EffectTypeActive?Armor ClassSaving ThrowsAbility ScoresMeleeRangedExtra AttackSkill ChecksSize ChangeSend to Where?Automated Notes
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NaturalOtherFortRefWillStDeCoInWiChAttackDamageOff-Hand Only (Stacks with "Damage")2-Handed Only (Stacks with "Damage")AttackDamageTWFMeleeRangedAllUnique
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TOTAL:000000000000000000000-0000
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