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SectionMove/StringNotesContents (broken atm)Made by FoH, Landon D (@tk_landon), and Toko (@serjetherobot). From the RUFGC with love!
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Akuma - SSLAsuka
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DLDFLIP n (-24~-18)Can be OS'ed against, bad tracking.Bob
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DH1*1 Fast recovery. Mid followup jails: 1,2 (-17)BryanDL - Duckable, low
DH - Duckable, high
INT - Interruptible
ST - Steppable + Specifics
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4,34 alone is -13.Claudio
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1+2Akuma's PC. LVL2 is +4 on block, LVL3 is unblockable. Can be cancelled.Devil Jin
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d/f+1*1Mix-up: d/f+1,2 (-13)Dragunov
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DFLIP 1+3_2+4Unbreakable throw, bad trackingEddy
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qcb+4 (-14)Sm,h,h, jails. Blocking the first hit crouching allows you to commit to your duck and dodge the remaining highs.Eliza
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INT1+2INT with throws / high crushing lows.Feng
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STd/f+2,4*3Steppable to your right if delayed.Geese
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DFLIP mixupsSSL everything but DFLIP3 (safe homing).Gigas
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StreetFighter1,1,f,3,2Mid-hitting grab. Hold u/b_u_u/f to jump over and punish.Heihachi
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Alisa - SSL (SS not a must)Hwoarang
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DL1,2*2 (-11)Can be delayed to change block frames to -10. Low parry to OS vs low/high.Jack-7Work in progress so copying/sharing is disabled for now.
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Jin
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2,3*4 (-19~-16)Mix-up: 2,3,3 (-11~-9). The low is reactable.Josie
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d/f+3*3 (-12~-11)Delayable. Low parry beats even the longest delay.Katarina
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d+3Reactable from afar. Launch-punishable on block most of the time.Kazumi
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d+3+4 (-37)A seeable low launcher. Get used to blocking it on reaction.Kazuya
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d/b+4 (-17~-16)Barely reactable, gives a knockdown.King
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WS+3,d+3 (-12~-11)Mix-up: WS+3,3Kuma/Panda
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DES d+2...Lars
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DHin rage b+1+2h x 6, (DES). High rage art, jails on block.Law
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1*1Lee
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1,2*4goto 1,2,2Leo
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2*4Mix-up: 2,3,3_4Lili
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f+2*3,3 (-10~-9)Mix-up: f+2,1 (-20~-19)Lucky Chloe
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f+3*2Mix-up: f+3,1+2 (-13~-12)Master Raven
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f+4*1,4 (-12)Miguel
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d/f+1*1*(2)Mix-up: d/f+1,4 (-9~-8)Nina
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d+4*1+2Paul
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b+2*4Mix-up: b+2,1 (-13)Shaheen
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f,f+3*4,4 (-10~-8)Steve
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b,b+1+4Unblockable rocket launch.Xiaoyu
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WS+1*2,3 (-10~-9)Yoshimitsu
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d/b+1~2Unblockable
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INTSS+4*1+2Interrupt quick (?)
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b+1,1+2 (-16~-14)Tracks to Alisa's left. Sm cannot be sidestepped if b+1 hits. There's a 14f window between b+1 and Sm on block. Sm on hit leaves a 14f window to interrupt the last mid.
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b+3+4*3+4Float Alisa out of the second hit. You can step it to either side as well. Certain characters have option selects for both b+3+4 and b+3+4,3+4 e.g. Lili (d/f+2 to punish b+3+4, it will float the second hit in case Alisa commits to the extention).
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WS2*3+4Interrupt/punish OS with an up to 13f move with decent reach.
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f+4*1
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STb+3+4*3+4See above
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WS1,2*3 SSR
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Asuka - (SSR (w/o for homing))
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DL1*3 (-12)Mix-up: 1,2.
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1*4 (-11)Asuka's d/b+4 string. Low parry/duck OS on hit, interrupt on block. Mix-up: 1,2
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1+4,2*d+4 (-23)Mix-up: 1+4,2*4 (-15 w/ pushback)
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3~4 (-26)Duckable on reaction
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d/b+1*2 (-13)
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d/b+4*4Low parry/duck OS on hit, interrupt on block.
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d/b+4*1+4^same
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DH2*1 Mix-up: 2*3 (-19 w/ pushback); beware of the third hit (2,1,1+2, high).
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2,1*1+2
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d/f+1*2Mix-up: d/f+1*4 (-12)
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d/b+4*3No mix-up: d/b+4 extensions are all either low or high. use d/f to OS.
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f,f+2*1 Mix-up: f,f+2,3; f,f+2,1+2 (-13)
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WS+1*4 (-12)Pushback on block.
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WS+2*1
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1+1*1,4_d+4
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INT1+4 variationsUse d+1 to interrupt (as soon as the low hits).
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ST1,1*3
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Bob - SSR (On mid range - SSL)
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DLd/f+3*4 (-12)
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d/b+4,4*4 (-12)
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1,d+4
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d/b+3+4*4Both hits are launch punishable.
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DHb+2*2,4*4Use d+1 after the first hit or launch.
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B+4,4
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d/f+3*2
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d/f+3,4*4
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d+3*4
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d+4*3,4 (-12)
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d/b+4,4*3,3 (-12)
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b+1+2,1*2 (-16)
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WS+1*2Mix-up: WS+1,3 (-14)
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f,n,d,d/f+3*2 (-12)
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U/F+1+2,*4Looks like a mid. Mixup: u/f+1+2, 1+2
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INTb+2*2,4*4See above
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STF+3,4
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D+2,1,2,2
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Bryan - SSR
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DL1,2*3Mix-up: 1,2,1 (safe mid) or 1,2,4 (high)
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d/f+3A slow low launcher. Get used to blocking it on reaction.
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SS+2*3Very obvious low afterwards. -13
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b,d/f+4Spin can be cancelled. 29f startup, -13 on block. Don't mash on hit.
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DH4,3*f+4 Mix-up: 4,3,4 or 4,3,4 hold
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3*3
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1,4,3*3
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1,4*2
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1,2*4 Mix-up: 1,2,1 or 1,2,3
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3,3*2Mixup between 3,3,2 and 3,3,4 can be fuzzy guarded
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d/f+2*1Mix-up: d/f+2,3 (-13) with pushback
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d+3*2
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qcf+4*1
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qcb+2*4Delayable, non hit-confirmable.
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INTb+1+4Slow unblockable.
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ST3,3*4
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B+2,4