| A | B | C | D | E | F | |
|---|---|---|---|---|---|---|
1 | Section | Move/String | Notes | Contents (broken atm) | Made by FoH, Landon D (@tk_landon), and Toko (@serjetherobot). From the RUFGC with love! | |
2 | Akuma - SSL | Asuka | ||||
3 | DL | DFLIP n (-24~-18) | Can be OS'ed against, bad tracking. | Bob | ||
4 | DH | 1*1 | Fast recovery. Mid followup jails: 1,2 (-17) | Bryan | DL - Duckable, low DH - Duckable, high INT - Interruptible ST - Steppable + Specifics | |
5 | 4,3 | 4 alone is -13. | Claudio | |||
6 | 1+2 | Akuma's PC. LVL2 is +4 on block, LVL3 is unblockable. Can be cancelled. | Devil Jin | |||
7 | d/f+1*1 | Mix-up: d/f+1,2 (-13) | Dragunov | |||
8 | DFLIP 1+3_2+4 | Unbreakable throw, bad tracking | Eddy | |||
9 | qcb+4 (-14) | Sm,h,h, jails. Blocking the first hit crouching allows you to commit to your duck and dodge the remaining highs. | Eliza | |||
10 | INT | 1+2 | INT with throws / high crushing lows. | Feng | ||
11 | ST | d/f+2,4*3 | Steppable to your right if delayed. | Geese | ||
12 | DFLIP mixups | SSL everything but DFLIP3 (safe homing). | Gigas | |||
13 | StreetFighter | 1,1,f,3,2 | Mid-hitting grab. Hold u/b_u_u/f to jump over and punish. | Heihachi | ||
14 | Alisa - SSL (SS not a must) | Hwoarang | ||||
15 | DL | 1,2*2 (-11) | Can be delayed to change block frames to -10. Low parry to OS vs low/high. | Jack-7 | Work in progress so copying/sharing is disabled for now. | |
16 | Jin | |||||
17 | 2,3*4 (-19~-16) | Mix-up: 2,3,3 (-11~-9). The low is reactable. | Josie | |||
18 | d/f+3*3 (-12~-11) | Delayable. Low parry beats even the longest delay. | Katarina | |||
19 | d+3 | Reactable from afar. Launch-punishable on block most of the time. | Kazumi | |||
20 | d+3+4 (-37) | A seeable low launcher. Get used to blocking it on reaction. | Kazuya | |||
21 | d/b+4 (-17~-16) | Barely reactable, gives a knockdown. | King | |||
22 | WS+3,d+3 (-12~-11) | Mix-up: WS+3,3 | Kuma/Panda | |||
23 | DES d+2... | Lars | ||||
24 | DH | in rage b+1+2 | h x 6, (DES). High rage art, jails on block. | Law | ||
25 | 1*1 | Lee | ||||
26 | 1,2*4 | goto 1,2,2 | Leo | |||
27 | 2*4 | Mix-up: 2,3,3_4 | Lili | |||
28 | f+2*3,3 (-10~-9) | Mix-up: f+2,1 (-20~-19) | Lucky Chloe | |||
29 | f+3*2 | Mix-up: f+3,1+2 (-13~-12) | Master Raven | |||
30 | f+4*1,4 (-12) | Miguel | ||||
31 | d/f+1*1*(2) | Mix-up: d/f+1,4 (-9~-8) | Nina | |||
32 | d+4*1+2 | Paul | ||||
33 | b+2*4 | Mix-up: b+2,1 (-13) | Shaheen | |||
34 | f,f+3*4,4 (-10~-8) | Steve | ||||
35 | b,b+1+4 | Unblockable rocket launch. | Xiaoyu | |||
36 | WS+1*2,3 (-10~-9) | Yoshimitsu | ||||
37 | d/b+1~2 | Unblockable | ||||
38 | INT | SS+4*1+2 | Interrupt quick (?) | |||
39 | b+1,1+2 (-16~-14) | Tracks to Alisa's left. Sm cannot be sidestepped if b+1 hits. There's a 14f window between b+1 and Sm on block. Sm on hit leaves a 14f window to interrupt the last mid. | ||||
40 | b+3+4*3+4 | Float Alisa out of the second hit. You can step it to either side as well. Certain characters have option selects for both b+3+4 and b+3+4,3+4 e.g. Lili (d/f+2 to punish b+3+4, it will float the second hit in case Alisa commits to the extention). | ||||
41 | WS2*3+4 | Interrupt/punish OS with an up to 13f move with decent reach. | ||||
42 | f+4*1 | |||||
43 | ST | b+3+4*3+4 | See above | |||
44 | WS1,2*3 | SSR | ||||
45 | Asuka - (SSR (w/o for homing)) | |||||
46 | DL | 1*3 (-12) | Mix-up: 1,2. | |||
47 | 1*4 (-11) | Asuka's d/b+4 string. Low parry/duck OS on hit, interrupt on block. Mix-up: 1,2 | ||||
48 | 1+4,2*d+4 (-23) | Mix-up: 1+4,2*4 (-15 w/ pushback) | ||||
49 | 3~4 (-26) | Duckable on reaction | ||||
50 | d/b+1*2 (-13) | |||||
51 | d/b+4*4 | Low parry/duck OS on hit, interrupt on block. | ||||
52 | d/b+4*1+4 | ^same | ||||
53 | DH | 2*1 | Mix-up: 2*3 (-19 w/ pushback); beware of the third hit (2,1,1+2, high). | |||
54 | 2,1*1+2 | |||||
55 | d/f+1*2 | Mix-up: d/f+1*4 (-12) | ||||
56 | d/b+4*3 | No mix-up: d/b+4 extensions are all either low or high. use d/f to OS. | ||||
57 | f,f+2*1 | Mix-up: f,f+2,3; f,f+2,1+2 (-13) | ||||
58 | WS+1*4 (-12) | Pushback on block. | ||||
59 | WS+2*1 | |||||
60 | 1+1*1,4_d+4 | |||||
61 | INT | 1+4 variations | Use d+1 to interrupt (as soon as the low hits). | |||
62 | ST | 1,1*3 | ||||
63 | Bob - SSR (On mid range - SSL) | |||||
64 | DL | d/f+3*4 (-12) | ||||
65 | d/b+4,4*4 (-12) | |||||
66 | 1,d+4 | |||||
67 | d/b+3+4*4 | Both hits are launch punishable. | ||||
68 | DH | b+2*2,4*4 | Use d+1 after the first hit or launch. | |||
69 | B+4,4 | |||||
70 | d/f+3*2 | |||||
71 | d/f+3,4*4 | |||||
72 | d+3*4 | |||||
73 | d+4*3,4 (-12) | |||||
74 | d/b+4,4*3,3 (-12) | |||||
75 | b+1+2,1*2 (-16) | |||||
76 | WS+1*2 | Mix-up: WS+1,3 (-14) | ||||
77 | f,n,d,d/f+3*2 (-12) | |||||
78 | U/F+1+2,*4 | Looks like a mid. Mixup: u/f+1+2, 1+2 | ||||
79 | INT | b+2*2,4*4 | See above | |||
80 | ||||||
81 | ST | F+3,4 | ||||
82 | D+2,1,2,2 | |||||
83 | Bryan - SSR | |||||
84 | DL | 1,2*3 | Mix-up: 1,2,1 (safe mid) or 1,2,4 (high) | |||
85 | d/f+3 | A slow low launcher. Get used to blocking it on reaction. | ||||
86 | SS+2*3 | Very obvious low afterwards. -13 | ||||
87 | b,d/f+4 | Spin can be cancelled. 29f startup, -13 on block. Don't mash on hit. | ||||
88 | DH | 4,3*f+4 | Mix-up: 4,3,4 or 4,3,4 hold | |||
89 | 3*3 | |||||
90 | 1,4,3*3 | |||||
91 | 1,4*2 | |||||
92 | 1,2*4 | Mix-up: 1,2,1 or 1,2,3 | ||||
93 | 3,3*2 | Mixup between 3,3,2 and 3,3,4 can be fuzzy guarded | ||||
94 | d/f+2*1 | Mix-up: d/f+2,3 (-13) with pushback | ||||
95 | d+3*2 | |||||
96 | qcf+4*1 | |||||
97 | qcb+2*4 | Delayable, non hit-confirmable. | ||||
98 | INT | b+1+4 | Slow unblockable. | |||
99 | ST | 3,3*4 | ||||
100 | B+2,4 | |||||