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1 | Mutate Organic - CK - Data Sheet © 2021 by BOOM Library GbR | |||||||||||||||||||||||||
2 | FILENAME | DESCRIPTION | ||||||||||||||||||||||||
3 | AIRBrst_LIFEFORM PROP-Jelly Air Burst Small Creature_B00M_MOCK.wav | Small critter's vociferations. | ||||||||||||||||||||||||
4 | AIRBrst_LIFEFORM PROP-Jelly Air Burst_B00M_MOCK.wav | Harsh, shrill, choked scream or hiss. | ||||||||||||||||||||||||
5 | CREAAqua_LIFEFORM VOCAL-Processed Underwater Screams High Downwards_B00M_MOCK.wav | Howl of underwater beast undergoing heavy modulations. | ||||||||||||||||||||||||
6 | CREAAqua_LIFEFORM VOCAL-Underwater Hydrophone Screams Punch Groan Aggressive_B00M_MOCK.wav | Howl of beast already drowning and is seriously struggling for air. | ||||||||||||||||||||||||
7 | CREAAqua_LIFEFORM VOCAL-Underwater Hydrophone Screams Punch Groan_B00M_MOCK.wav | Howl of beast already drowning and has already become weak from oxygen deprivation. | ||||||||||||||||||||||||
8 | CREAAqua_LIFEFORM VOCAL-Underwater Hydrophone Screams_B00M_MOCK.wav | Howl of beast that is on verge of drowning and begins to drown. | ||||||||||||||||||||||||
9 | CREASrce_LIFEFORM PROP-Morph Plunger Vocal Aggressive_B00M_MOCK.wav | Processed plunger fixing clog forcefully. Slurping and gargling. | ||||||||||||||||||||||||
10 | CREASrce_LIFEFORM PROP-Morph Processed Plunger Vocal Long_B00M_MOCK.wav | Processed plunger fixing clog in long sequence. Slurping and gargling. | ||||||||||||||||||||||||
11 | CREASrce_LIFEFORM PROP-Morph Processed Plunger Vocal Short_B00M_MOCK.wav | Processed plunger fixing clog in short sequence. Slurping and gargling. | ||||||||||||||||||||||||
12 | CREASrce_LIFEFORM PROP-Processed Gore Vocal Transformation Movement Constant_B00M_MOCK.wav | Hideous voice from the abyss, as if the voice's producer is fighting against drowning. | ||||||||||||||||||||||||
13 | CREASrce_LIFEFORM PROP-Processed Liquid Chicken Vocalization_B00M_MOCK.wav | Animal quickly gulps up water. | ||||||||||||||||||||||||
14 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Large Aggressive Medium_B00M_MOCK.wav | Duck struggling to quack and weak from exhaustion. | ||||||||||||||||||||||||
15 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Large Aggressive Short_B00M_MOCK.wav | Duck feebly quacking. | ||||||||||||||||||||||||
16 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Large Bubbly_B00M_MOCK.wav | Duck quacking through water. Motor like. | ||||||||||||||||||||||||
17 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Large Rising Inflate_B00M_MOCK.wav | Morphed duck quacking as if slowed down. | ||||||||||||||||||||||||
18 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Thin Guttural Calls_B00M_MOCK.wav | Morphed duck quacking. Airy and underwater. | ||||||||||||||||||||||||
19 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Thin Long Screech_B00M_MOCK.wav | Shrill, harsh duck shrieks. | ||||||||||||||||||||||||
20 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Thin Rising Inflate Long_B00M_MOCK.wav | Duck quack, processed like morphed motor in long sequence. | ||||||||||||||||||||||||
21 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Thin Rising Inflate Medium_B00M_MOCK.wav | Duck quack, processed like morphed motor in medium length sequence. | ||||||||||||||||||||||||
22 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Thin Rising Inflate Short_B00M_MOCK.wav | Duck quack, processed like morphed motor in short sequence. | ||||||||||||||||||||||||
23 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Thin Tonal Bubbles_B00M_MOCK.wav | Duck quack, processed like morphed motor underwater. | ||||||||||||||||||||||||
24 | CREASrce_LIFEFORM PROP-Slime Duck Whistle Thin_B00M_MOCK.wav | Combination of duck's quack with horse's neigh. | ||||||||||||||||||||||||
25 | CREASrce_LIFEFORM PROP-Slime Hose Talking_B00M_MOCK.wav | Animal slobbers, grunts and squeaks. | ||||||||||||||||||||||||
26 | CREASrce_LIFEFORM PROP-Slime Snorkel Talking Dry_B00M_MOCK.wav | Incredibly tired animal yawning. | ||||||||||||||||||||||||
27 | CREASrce_LIFEFORM PROP-Slime Snorkel Talking Wet Bubbly_B00M_MOCK.wav | Incredibly tired animal yawning with mild congestion. | ||||||||||||||||||||||||
28 | CREASrce_LIFEFORM PROP-Slime Suction Oil Bottle Long_B00M_MOCK.wav | Slime sucked through oil bottle, producing harsh, low screech. Long duration. | ||||||||||||||||||||||||
29 | CREASrce_LIFEFORM PROP-Slime Tiny Whistle Chirping Agitated_B00M_MOCK.wav | Angry bird chirps frantically. | ||||||||||||||||||||||||
30 | CREASrce_LIFEFORM PROP-Slime Tiny Whistle Chirping_B00M_MOCK.wav | Bird chirps with low motor like rumble. | ||||||||||||||||||||||||
31 | CREASrce_LIFEFORM PROP-Slime Whistle Fox High Long Death Scream_B00M_MOCK.wav | Loud, piercing ululations of animal, rising and falling in pitch chaotically with strange warbles. | ||||||||||||||||||||||||
32 | CREASrce_LIFEFORM PROP-Slime Whistle Fox Short Playful Bubbly_B00M_MOCK.wav | Fox whistles producing shriek which rises and falls in pitch. | ||||||||||||||||||||||||
33 | CREASrce_LIFEFORM PROP-Slime Whistle Fox Tonal_B00M_MOCK.wav | Ululation of animal with fast rising pitch in glissando fashion and fast falling pitch. | ||||||||||||||||||||||||
34 | CREASrce_LIFEFORM PROP-Slime Whistle Small Straight_B00M_MOCK.wav | Shriek of small animal with fluctuations in pitch and airy. | ||||||||||||||||||||||||
35 | CREASrce_LIFEFORM PROP-Violin Bow Back Side Cardboard Box Constant_B00M_MOCK.wav | Violin bows back side of cardboard box continually. Mixture of hiss and scrape. | ||||||||||||||||||||||||
36 | CREASrce_LIFEFORM VOCAL-Mouth Wet Movements Constant_B00M_MOCK.wav | Movements of mouth, like chaotic slurping through straw continuously. | ||||||||||||||||||||||||
37 | CREASrce_LIFEFORM VOCAL-Mouth Wet Movements Long_B00M_MOCK.wav | Movements of mouth, like animal slobbering and eating food aggressively. | ||||||||||||||||||||||||
38 | CREASrce_LIFEFORM VOCAL-Mouth Wet Vocalization Constant_B00M_MOCK.wav | Constant mouth vocalisations, like cartoon character on the loose, on the move continuously. | ||||||||||||||||||||||||
39 | CREASrce_LIFEFORM VOCAL-Mouth Wet Vocalization Long_B00M_MOCK.wav | Mouth vocalisations, like cartoon character on the loose, moving in long sequences then stops. | ||||||||||||||||||||||||
40 | CREASrce_LIFEFORM VOCAL-Processed Creature Gargle Impacts_B00M_MOCK.wav | Gnarl of beast, with slight laser discharges, underwater. | ||||||||||||||||||||||||
41 | DIRTCrsh_EARTH PROCESSED-Rock Debris Crack Constant_B00M_MOCK.wav | Dirt and rocks fall continuously, breaking off of slope. | ||||||||||||||||||||||||
42 | DIRTCrsh_EARTH PROCESSED-Rock Debris Large Constant_B00M_MOCK.wav | Large amount of dirt falls continuously, scraping against ground. | ||||||||||||||||||||||||
43 | DIRTImpt_IMPACT PROCESSED DRY-Earth Gravel Tail_B00M_MOCK.wav | Dense object crashes into earth, spraying dirt particles around. | ||||||||||||||||||||||||
44 | DIRTImpt_IMPACT PROCESSED WET-Earth Filter Modulation_B00M_MOCK.wav | Piece of rock breaks off and rolls. Modulated, similar to distant gunfire. | ||||||||||||||||||||||||
45 | DIRTImpt_IMPACT-Hand In Gravel_B00M_MOCK.wav | Hand hitting gravel, similar to clap against surface. | ||||||||||||||||||||||||
46 | DIRTMvmt_EARTH RAW-Foot Scrape Drag Dirt Slow Fast_B00M_MOCK.wav | Foot dragged quickly through dirt, producing sharp scrape. | ||||||||||||||||||||||||
47 | DIRTMvmt_EARTH RAW-Foot Scrape Drag Dirt Slow_B00M_MOCK.wav | Foot dragged slowly through dirt, producing long, extended scrape. | ||||||||||||||||||||||||
48 | DSGNMisc_DRY PROCESSED-Celery Crunchy Texture Constant Dense_B00M_MOCK.wav | As if a metal object in a mixer is slowly and constantly moving around large quantity of celery. Processed. | ||||||||||||||||||||||||
49 | DSGNMisc_DRY PROCESSED-Celery Crunchy Texture Single_B00M_MOCK.wav | As if a metal object in a mixer is slowly moving around smaller quantity of celery. Processed. | ||||||||||||||||||||||||
50 | DSGNMisc_DRY PROCESSED-Celery Mush Texture Downwards Attack_B00M_MOCK.wav | Metal object or hand put through large quantity of celery in downwards motion. Processed. | ||||||||||||||||||||||||
51 | DSGNMisc_DRY PROCESSED-Celery Mush Texture Downwards High Long_B00M_MOCK.wav | Hand moved through large quantity of celery slowly. Processed, crunchy and sometimes squeaky. | ||||||||||||||||||||||||
52 | DSGNMisc_DRY PROCESSED-Celery Mush Texture Downwards High Short_B00M_MOCK.wav | Processed celery, as if someone is putting their hand through it aggressively but more metallic and denser. | ||||||||||||||||||||||||
53 | DSGNMisc_DRY PROCESSED-Celery Mush Texture Downwards_B00M_MOCK.wav | Processed celery, as if someone is putting their hand through it in one consistent motion but more metallic and denser. | ||||||||||||||||||||||||
54 | DSGNMisc_DRY PROCESSED-Cellophane Movements Low Constant_B00M_MOCK.wav | Hand moved aggressively through cellophane in long sequence. Crunchy and squeaky. | ||||||||||||||||||||||||
55 | DSGNMisc_DRY PROCESSED-Cellophane Movements Single High Pitch Long_B00M_MOCK.wav | Hand moved through cellophane, producing consistent high pitch, in long sequence. | ||||||||||||||||||||||||
56 | DSGNMisc_DRY PROCESSED-Cellophane Movements Single High Pitch Short_B00M_MOCK.wav | Hand moved through cellophane, producing consistent high pitch, in short sequence. | ||||||||||||||||||||||||
57 | DSGNMisc_DRY PROCESSED-Cellophane Movements Single Low Pitch_B00M_MOCK.wav | Hand moved through cellophane, producing low pitch and rub of friction. | ||||||||||||||||||||||||
58 | DSGNMisc_DRY PROCESSED-Cellophane Movements Squeaky Constant_B00M_MOCK.wav | Hand moved through cellophane, producing dense, continuous squeaks in long sequence. | ||||||||||||||||||||||||
59 | DSGNMisc_DRY PROCESSED-Cellophane Ripping Low Pitch_B00M_MOCK.wav | Cellophane ripped and processed, producing dense, rumbly low pitch. | ||||||||||||||||||||||||
60 | DSGNMisc_DRY PROCESSED-Crunchy Vocal Whoosh Short_B00M_MOCK.wav | Low pitched, muffled roar with enough intensity to move surrounding objects. | ||||||||||||||||||||||||
61 | DSGNMisc_DRY PROCESSED-Morph Impact Crunches_B00M_MOCK.wav | Object dropped into group of rocks. Slight crunch as rocks spread. | ||||||||||||||||||||||||
62 | DSGNMisc_DRY PROCESSED-Plastic Beach Ball Texture Downwards_B00M_MOCK.wav | Beach ball thrown forcefully downwards onto plastic. Crunch of crumbling plastic and sometimes light thud. | ||||||||||||||||||||||||
63 | DSGNMisc_DRY PROCESSED-Texture Particle Bumps_B00M_MOCK.wav | Laser pulses fired in small groups. Many thuds on impact. | ||||||||||||||||||||||||
64 | DSGNMisc_IMPACT PROCESSED DRY-Noise Crumble_B00M_MOCK.wav | Expulsion of futuristic weapon against gate or force field. | ||||||||||||||||||||||||
65 | DSGNMisc_IMPACT PROCESSED DRY-Noise High_B00M_MOCK.wav | Expulsion of futuristic weapon against gate or force field with sharp impact. | ||||||||||||||||||||||||
66 | DSGNMisc_IMPACT PROCESSED DRY-Organic Texture_B00M_MOCK.wav | Bits and pieces of ice break as object collides strongly with it. | ||||||||||||||||||||||||
67 | DSGNMisc_IMPACT PROCESSED WET-Digital Click Impact_B00M_MOCK.wav | Click of scifi weapon with thud and bubbling. | ||||||||||||||||||||||||
68 | DSGNMisc_IMPACT PROCESSED WET-Processed Foam Hits_B00M_MOCK.wav | Light discharge of futuristic weapon collides with foam. | ||||||||||||||||||||||||
69 | DSGNMisc_IMPACT PROCESSED WET-Processed Gargle Hit_B00M_MOCK.wav | High tech weapon produces short gargles as discharge. | ||||||||||||||||||||||||
70 | DSGNMisc_IMPACT PROCESSED WET-Processed Slime Hit_B00M_MOCK.wav | Two or three particles softly discharged from futuristic weapon. | ||||||||||||||||||||||||
71 | DSGNMisc_IMPACT-Bone Breaking_B00M_MOCK.wav | Bone broken on pile of bones. Modulated impact. | ||||||||||||||||||||||||
72 | DSGNMisc_IMPACT-Creature Growl Modulation_B00M_MOCK.wav | Large creature growls with grumble heavily modulated. | ||||||||||||||||||||||||
73 | DSGNMisc_IMPACT-Creature Vocal_B00M_MOCK.wav | Loud impact followed by gnarl of large beast. | ||||||||||||||||||||||||
74 | DSGNMisc_IMPACT-Crunch Skin Impact_B00M_MOCK.wav | Large stone impacts forcefully with ground and slightly rolls with slight hiss. | ||||||||||||||||||||||||
75 | DSGNMisc_IMPACT-Crunch Wet Impact_B00M_MOCK.wav | Large rock crashes into small pool of water. | ||||||||||||||||||||||||
76 | DSGNMisc_IMPACT-Distorted Crunch Thud_B00M_MOCK.wav | Slow rumble which slowly spreads and dissipates. | ||||||||||||||||||||||||
77 | DSGNMisc_IMPACT-Earth Like Crumble_B00M_MOCK.wav | Rock crashes sharply into ground, as if hitting against metallic fence. | ||||||||||||||||||||||||
78 | DSGNMisc_IMPACT-Filter Modulation_B00M_MOCK.wav | Loud expulsion or blast of dense, low pitch. Sharp thud on impact. | ||||||||||||||||||||||||
79 | DSGNMisc_IMPACT-Tonal Knocks_B00M_MOCK.wav | Harmonically dense pulse discharged against solid object stopped firmly upon impact or with short recoil. | ||||||||||||||||||||||||
80 | DSGNMisc_IMPACT-Wet Crumble Texture_B00M_MOCK.wav | Quick, airy whoosh of many particles. | ||||||||||||||||||||||||
81 | DSGNMisc_LIFEFORM VOCAL-Organic Bubble Clicks Short_B00M_MOCK.wav | Processed bubble with bird like clicks in short sequence. | ||||||||||||||||||||||||
82 | DSGNMisc_LIFEFORM VOCAL-Organic Bubble Clicks_B00M_MOCK.wav | Processed bubble with bird like clicks. | ||||||||||||||||||||||||
83 | DSGNMisc_WET PROCESSED-Digital Organic Click Complex_B00M_MOCK.wav | Low underwater rumble follow by light discharge of high tech weapon. Thump with electrical tail. | ||||||||||||||||||||||||
84 | DSGNMisc_WET PROCESSED-Digital Organic Click Constant_B00M_MOCK.wav | Rocks falling incessantly, slightly modulated and grainy. | ||||||||||||||||||||||||
85 | DSGNMisc_WET PROCESSED-Digital Organic Click Small_B00M_MOCK.wav | Rocks falling in short sequence, slightly modulated and grainy. | ||||||||||||||||||||||||
86 | DSGNMisc_WET PROCESSED-Little Pepper Particles Skin Constant_B00M_MOCK.wav | Skin of small pepper particles, like rocks falling and slowly rolling down hill endlessly. | ||||||||||||||||||||||||
87 | DSGNMisc_WET PROCESSED-Little Pepper Particles Skin Fast Constant_B00M_MOCK.wav | Skin of small pepper particles, like rocks falling and quickly rolling down hill endlessly. | ||||||||||||||||||||||||
88 | DSGNMisc_WET PROCESSED-Low Frequency Embryo Texture Constant_B00M_MOCK.wav | Rocks shift position underwater. Muffled and bassy. | ||||||||||||||||||||||||
89 | DSGNMisc_WET PROCESSED-Low Organic Movement Texture Constant_B00M_MOCK.wav | Low, distant thunderstorm building momentum. Windy. | ||||||||||||||||||||||||
90 | DSGNMisc_WET PROCESSED-Low Pepper Particles Constant_B00M_MOCK.wav | Large pepper particles, like large boulders roll extremely slowly down hill with occasional scrapes. | ||||||||||||||||||||||||
91 | DSGNMisc_WET PROCESSED-Morph Bell Pepper Complex_B00M_MOCK.wav | Bell pepper rolling. Morphed, as if large rock is rolling down slope and comes quickly to halt. Some squeaks. | ||||||||||||||||||||||||
92 | DSGNMisc_WET PROCESSED-Morph Bell Pepper Sequence_B00M_MOCK.wav | Bell pepper rolling. Morphed, as if large rock is rolling down slope and comes slowly to halt. | ||||||||||||||||||||||||
93 | DSGNMisc_WET PROCESSED-Morph Bell Pepper_B00M_MOCK.wav | Bell pepper rolling. Morphed, as if large rock is rolling down slope and comes quickly to halt. | ||||||||||||||||||||||||
94 | DSGNMisc_WET PROCESSED-Morph Grapefruit_B00M_MOCK.wav | Grapefruit slowly crushed. Processed, with juices slowly seeping out. | ||||||||||||||||||||||||
95 | DSGNMisc_WET PROCESSED-Morph Juicy Crunch Complex Sequence_B00M_MOCK.wav | As if rock rolls down slope but with added crunch. | ||||||||||||||||||||||||
96 | DSGNMisc_WET PROCESSED-Morph Juicy Crunch_B00M_MOCK.wav | As if rock rolls down slope in short sequence but with added, light crunch. | ||||||||||||||||||||||||
97 | DSGNMisc_WET PROCESSED-Morph Liquid Pasta Texture_B00M_MOCK.wav | Pasta moved around, as if small group of rocks slide down small slope. | ||||||||||||||||||||||||
98 | DSGNMisc_WET PROCESSED-Morph Liquid Vocal_B00M_MOCK.wav | Beast chomping on food recklessly and chaotically. | ||||||||||||||||||||||||
99 | DSGNMisc_WET PROCESSED-Morph Plastic Canister Wobble And Balloon Constant_B00M_MOCK.wav | Plastic canister struck strongly by wind. Morphed and modulated. | ||||||||||||||||||||||||
100 | DSGNMisc_WET PROCESSED-Morph Watermelon Moves_B00M_MOCK.wav | Movements of watermelon, like large boulder rolling and unearthing other stones around it. |