Half divine
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Base Cleric12345Totalincrement
2
10
3
2111
4
3221
5
42142
6
52262
7
62211148
8
7222112410
9
833221328
10
9333224210
11
1044332508
Should have 5th spells as a half cleric gets them
12
11444336010
Trying not to ever give it more spells at a level than the base cleric
13
1255443688
7th level is difficult to do, in the base class its a big jump
14
1355543713
Im going to transition some of the points from 7 to 8
15
14655548413
16
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Half Cleric12345TotalHalf Cleric12345SpendBudgetnethighest lvlCaster lvl
18
101000
19
20200.5-0.510
20
3113111011
21
4114222012
22
52252143123
23
62262267-124
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72147221912-335
25
8214822211716147
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9226933212021-147
27
1022610332112725259
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1122111411333113030059
29
1222111412443113334-159
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13222112413443213835.52.559
31
14222112414544214242059
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33
For the class I am building it caps off at lvl 11
Half Cleric 2
12345Spend2Budgetnethighest lvlCaster lvl
34
And I don’t really want it getting level 5 cleric spells
1000
35
So maybe don’t give 5 until 12
200.5-0.50
36
3111011
37
Ok, half cleric 2 gives a more staged advancement,
4222012
38
Its a bit weak on the mid tier advance, but caps off nicely at 11
52143123
39
62267-124
40
Alex said, 4th level spells at 6 to bring restorations into play.
73211012-235
41
This puts them at name level - level 9
83221316-336
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933212021-147
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1033222525048
44
1143322930-148
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12433213634259
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13433213635.50.559
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144332243421510
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