ABCDEFGHIJKLMNOPQRSTUV
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LinkModifier
Value
DescriptorsTypeNotesSyntax Examples
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Wiki-[other tag] PC TagNegative the other tag bonus (including half and double)
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EAaO{other tag} XTagX any non-negative total number (also more than one digit possible). The other tag cannot be bigger than X then; this operation is after all multiplications but before a sign change
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EAaO
* = Multiple entries of this descriptor type allowed.
Special Tag
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WikiABIL(D)[bonus], [ability]AbilitiesAbility checks
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WikiAC(N)[bonus], [range], opportunityCombat(T), Armor class defense
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EAaOACCC(N)[bonus], [range], opportunityCombat(T), armor class defense against critical confirmation only. Stacking
rules with AC effects and data from sheet are with respect to
bonus type stacking, e.g. ACCC: 2 deflection would not stack with AC: 1 deflection
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SMADDREACH:(N)CombatAdds n to the bearer's reach, using the ruleset's unit of distance.
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SMADDSPACE:(N)CombatAdds n to the bearer's reach, using the ruleset's unit of distance.
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EAaOADVATK(-)[range]*, opportunityCombat(T), advantage on attack rolls
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EAaOADVINIT(-)-InitiativeAdvantage on initiative rolls
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EAaOADVSAV(-)[save]Spell(T), advantage on saving throws
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TFAFTERTURNLocks the bearer's initiative to be the same as the target, or source if there is not a single a target, of the effect. And ensures that the bearer of the effect immediately precedes the target in turn order.
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WikiALIGN ([alignment])
Conditional Operators
If the creature indicated by the conditional effect has the given alignment, then this operator returns true.
Neutral is assumed for creatures where not specified.
True neutral checking is not supported due to necessary assumptions to make this feature work for majority of cases automatically.
IFT: ALIGN(Neutral Good,Chaotic Neutral,Chaotic Good)); ATK: 1 ranged; DMG: 1d8+1 [STR] piercing,ranged
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WikiATK(D)[bonus], [range], opportunityCombat(T), Attack rollsATK: 1d6, melee
ATK: 1; DMG: 1d6
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AEAURA(N)friend, foe, allMiscSee the websiteAURA: 10 friend; Aura of Protection; SAVE: 5
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WikiBABPC TagPC base attack bonus
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TFBEFORETURN Locks the bearer's initiative to be the same as the target, or source if there is not a single a target, of the effect. And ensures that the bearer of the effect immediately follows the target in turn order.
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WikiBloodied
Conditional Operators
If the conditional effect target has wounds greater than or equal to half its hit points, then this operator returns true.
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EPCARRY(N)[bonus]MiscModify ability score used for carrying capacity calculation.
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EPCARRYMULT(N)[bonus]MiscMultiply carrying capacity (such as for Ant Haul)
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WikiCC(D)[bonus]Combat(T), Critical confirmation rolls
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WikiCHA(N)[bonus]AbilitiesCharisma modifierCHA:[-1d3] to perform Ability score damage
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WikiCHAPC TagPC Charisma bonus
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EAaOCL(D)[bonus]SpellCaster level; dice evaluated as random table; does not affect concentration
checks (important for PF1), use COC additionally then
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WikiCLPC TagPC caster level of the respective spell class
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WikiCLC(N)Combat(T), Caster level checks
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WikiCMB(D)[bonus], opportunityCombat(T), Combat maneuver rolls
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WikiCMD(N)[bonus], opportunityCombat(T), Combat maneuver defense
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EAaOCOC(D)[bonus]SpellConcentration check, PF1 only; use SKILL for 3.5e
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WikiCON(N)[bonus]AbilitiesConstitution modifierCON:[-1d3] to perform Ability score damage
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WikiCONPC TagPC Constitution bonus
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WikiCONC(-)[range]*Situational(T), Concealment (Attacks have 20% miss chance.)
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WikiConstruct traits(-)IMMUNE: nonlethalTraitsConstruct creature type.
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WikiCOVER(-)[range]*Situational(T), Cover (ATK: -4)
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WikiCUSTOM ()
Conditional Operators
Allows for testing user created conditions. The condition to be tested is added in brackets after the custom keyword. Thus the syntax would be IF: CUSTOM (condition) or IFT: CUSTOM (condition). If the 'condition' is present on the target (for IFT) or actor (for IF) then the function will return true. The 'condition' to be tested for is applied as the custom condition name only (essentially a label), it does not include the 'custom' keyword. For example: Apply the text 'Quarry' to a target and then check with 'IFT: CUSTOM (Quarry);'
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EAaOd X {other tag}TagX = 1, . . . , 9 (if none, it will assume X = 1). The other tag will get divided by X.
For example ATK: [d4STR]; additional attack mod given by the strength mod divided by 4
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EAaODC(N)[bonus]SpellDifficulty class
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WikiDEX(N)[bonus]AbilitiesDexterity modifierDEX:[-1d3] to perform Ability score damage
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WikiDEXPC TagPC Dexterity bonus
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EAaODISATK(-)[range]*, opportunityCombat(T), disadvantage on attack rolls
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EAaODISINIT(-)-InitiativeDisadvantage on intiative rolls
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EAaODISSAV(-)[save]Spell(T), disadvantage on saving throws
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EAaODMG(D)[bonus], [range], accuracy, [damage type]*Damage(T), damage rolls for weapons
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BCADMGA(D)[damage type]*Add EffectApply damage when the effect is added
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WikiDMGO(D)[damage type]*DamageDamage (Ongoing)
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BCADMGOE(D)[damage type]*Ongoing DamageApply ongoing damage at the END of the Actor's turn
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EAaODMGS(D)[bonus], [range], accuracy, [damage type]*Damage(T), damage rolls for spells
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WikiDMGS(D)[bonus], [range], [damage type]*Combat(T), Damage rolls for spells
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WikiDMGSTYPE(-)[damage type]Damage(T), Adds damage type to spell damage rolls.
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WikiDMGTYPE(-)[damage type]*Damage(T), Adds damage type to weapon damage rolls.
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WikiDR(N)[special], allDamage(T), Damage resistance. Use and/or clause to specify damage types which can overcome DR.
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SizeESIZE(N)[bonus], [range]MiscEffective Size Change. modify a player's damage dice on weapons.
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EAaOetherealConditionsLike invisible, but negating blind-fight; also available in the effects' window. Useful for spells like blink.
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BCAEXPIREADD(-)[effect] or [condition]Expire EffectAdd effect or condition when this effect expires
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WikiFHEAL(D)-DamageFast Healing
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TFFIXINIT:nLocks the bearer's initiative to be n, where n is any number.
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EAaOFORTIF(N)[damage type], allDamage(T), fortification with percentage N against a specific damage type
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SFFSF(-)SpellForces spell failure rolls, regardless of class/armor combination.
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EAaOghost touchConditionsAdds ghost touch to attacks, for 3.5e; use it as damage type in PF1
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EAaOGRANTADVATK(-)[range]*, opportunityCombat(T), grants advantage on attack rolls made against effects' carrier
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EAaOGRANTDISATK(-)[range]*, opportunityCombat(T), grants disadvantage on attack rolls made against effects' carrier
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WikiH[other tag]PC TagHalf of the other tag bonus
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EAaOHEAL(D)-Spell(T), healing rolls
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WikiHEAL(D)-CombatHealing rolls
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WikiHealthy
Conditional Operators
If the conditional effect target has no wounds, then this operator returns true.
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EAaOHRESIST(N)[damage type], allDamage(T), half resistance to damage type
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WikiIF: [condition OR conditional operator]Special TagIF looks at SOURCE Actor. Ignores the remainder of the effect components within the effect label, unless the source actor has the specified condition.
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WikiIFT: [condition OR conditional operator]Special TagIFT looks at Target Actor. Ignores the remainder of the effect components within the effect label, unless the opposing actor has the specified condition.
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EAaOIFTAG: [tags of actions and spells]*Special TagIgnores the remainder of the effect components within the effect label, unless the action/spell, which the source or opposing actor uses, has the specified tags. Several tags separated by a comma are to be read as an inclusive OR.
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WikiIMMUNE(-)[damage type], allDamage(T), Immune to damage type.
Assumes all if no [damage type] descriptor.
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WikiINIT(D)[bonus]CombatInitiative checks
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WikiINT(N)[bonus]AbilitiesIntelligence modifierINT:[-1d3] to perform Ability score damage
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WikiINTPC TagPC Intelligence bonus
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EAaOKEEN(-)[range]*, opportunityCombat(T), doubles critical threat (originally by darrenan, thanks :) )
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EAaOkeladvantage*ConditionsApplies advantage to roll
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EAaOkeldisadvantage*ConditionsApplies disadvantage to roll
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WikiLVLPC TagTotal Character Level (HD)
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LHPMHP(N)Combatraise max hitpoints (rather than temporary)
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EREMULTI:Misc
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EAaONdM + KTagM positive or ”F”, N non-zero, K arbitrary number; die evaluated as random table when applied from actions tab
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EAaONIF: [condition OR conditional operator]Special TagIgnores the remainder of the effect components within the effect label, unless the source actor has not the specified condition.
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EAaONIFT: [condition OR conditional operator]Special TagIgnores the remainder of the effect components within the effect label, unless the opposing actor has not the specified condition.
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EAaONIFTAG: [tags of actions and spells]*Special TagIgnores the remainder of the effect components within the effect label, unless the action/spell, which the source or opposing actor uses, has not the specified tags. Several tags separated by a comma are to be read as an inclusive OR.
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WikiNLVL(N)MiscNegative levels. For each negative level, the following modifiers are applied (ATK:-1; SAVE:-1; SKILL:-1; ABIL:-1; CMD:-1).
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EAaOnodexConditionsThis condition can be used in (N)IF(T) statements to check whether one has lost their Dex modifier to AC: When the (opposing) actor has an effect which leads to a loss of Dex mod to AC then this condition will return true. Hence, one can e.g. code sneak attack with IFT: nodex; DMG: 3d6 precision. The only exception is CA, that can’t be measured and has still to be treated manually or with other effects (e.g. having an CA effect would not apply the mentioned sneak attack effect). Similarly, IF: nodex will not work when the opposing actor has an CA effect, and so on... Will not work as a single condition.
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SFNSF(-)SpellDisables spell failure rolls, regardless of class/armor combination.
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WikiPCOVER(-)[range]*Situational(T), Cover (Partial) (ATK: -2)
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SMREACH:(N)CombatSets the bearer's reach to n, using the ruleset's unit of distance.
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WikiREGEN(D)[special]DamageRegeneration. Use and/or clause to specify damage types which can overcome regeneration.
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BCAREGENA(D)Add EffectOne time regeneration when the effect is added
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BCAREGENE(D)Ongoing RegenApply regeneration at the END of the Actor's turn
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EREREMOVE:MiscRemoves a previous effect. example: REMOVE:Sneak Attack; DMG: 1d6
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WikiRESIST(N)[damage type], allDamage(T), Resistance to damage type.
Assumes all if no [damage type] descriptor.
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BCARESTL(-)RestRemove effect when the Actor takes a short or long rest
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BCARESTS(-)RestRemove effect when the Actor takes a short rest
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EAaOREVERT(-)[damage type], allDamage(T), switches damage to heal and heal to damage; use REVERT: positive (or REVERT: all) to revert heals†
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EAaOROLLON: [same as for /rollon]Special TagRolls on the table at the beginning of turn, formatting is as for the macro /rollon. When the
name starts with a separated number then do not use a 0 as the first digit (but something like 0A would work, but not 01, 0 A etc.)
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WikiSAVE(N)[bonus], [save]Combat(T), Saving throws
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BCASAVEA(-)[ability] [SDC] (R) (D) (H) (M) (F)Add EffectRoll ongoing save when effect is added