Spell Damage Planner
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input field - must be number or empty for 0
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result field – do not touch
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Spell Properties
% Physical Damage Converted to: *
% Physical Damage Added as:
Added Damage
Spell Base Damage
Added Spell Damage
Base Average Added Damage
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spell only
depending on gem lvl
Herald, Aura, Weapon Affix, Gem
effectiveness applies here
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Spell Base Cast Speedlightning50lightning0lightningmin00average lightning
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1fire0fire0max000
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Spell Critical Chancecold0cold0firemin00average fire
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7chaos0chaos0max000
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coldmin00average cold
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% Lightning Damage Converted to: *
% Lightning Damage Added as:
max000
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chaosmin00average chaos
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fire0fire0max000
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cold50cold0physicalmin805average physical
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chaos0chaos0max12015112
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% Cold Damage Converted to: *
% Cold Damage Added as:
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Increased Damage
Total Increased Damage
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fire50fire0global + spell
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chaos0chaos0lightning +%00
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fire +%00
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% Fire Damage Converted to: *
% Fire Damage Added as:
cold +%00
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chaos +%00
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chaos50chaos0physical +%00
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Percentage of damage for each element:
Apply Conversions And Added +%
all damage +%100100
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Multiply More, Increase Appropriately
elemental +%00
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Physical50.00%physical89.6projectile/area +%00
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Lightning25.00%lightning44.8spell +%00
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Cold12.50%cold22.4
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Fire6.25%fire11.2
Increased Amplifiers
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Chaos6.25%chaos11.2global + spell
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critical multiplier +%4040
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Total Avrg Damage
179.2critical chance +%149149
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cast speed +%99
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Apply Critical Chance
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Assassin's Mark
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Critical Chance17.43if active
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Damage With Crit237.5980365additional crit chance9
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more crit damage37
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Apply Cast Speed
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More Damage
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Casts Per Second1.09global + spell
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Modified Cast Speed0.9174311927More All Damage0.8More Lightning1
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It is easier to enter each or most items that give you some increases in their own cell
Dmg With Cast Speed
258.9818598More All Damage1More Fire1
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That way replacing an item ingame will be easy in the calc
More All Damage1More Cold1
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Working with damage averages, if you want to know spike damage potential just check
More Elemental1More Chaos1
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your base valuesMore Physical1
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There might be very small fluctuations from ingame damage (~ +/-1dps)
DPSAverage
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258.9818598237.5980365More Cast Speed
Spell Effectiveness
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More Cast Speed1
Effectiveness on Gem
1.2
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creator:
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NynaeveaM (twitch) Fiberlock (PoE PM) Samirhage (PoE Forum)
*when converting a total of more than 100% damage, gems have priority over other sources; PoE wiki has additional information: http://pathofexile.gamepedia.com/Damage_conversion#Converted_to
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Under the hood:
B=Base, M=More, I=Increased
"more ele" applied here
inherited "more ele"
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Changes will break calc
B PhyM PhyM I PhyB LightM LightM I LightB ColdM ColdM I ColdB FireM FireM I FireB ChaosM ChaosM I Chaos
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Pure112112224000000000000
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From Phys---------5656112000000000
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From Light------------------000000000
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From Light (From Phys)
------------------282856000000
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From Cold---------------------------000000
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From Cold (From Phys)
---------------------------000000
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From Cold [From Light]
---------------------------000000
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From Cold [From Light (From Phys)]
------------------------141428000
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From Fire------------------------------------000
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From FireFrom Phys------------------------------------000
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From FireFrom Light------------------------------------000
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From Fire
From Light (From Phys)
------------------------------------000
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From FireFrom Cold------------------------------------000
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From Fire
From Cold (From Phys)
------------------------------------000
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From Fire
From Cold [From Light]
------------------------------------000
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From Fire
From Cold [From Light (From Phys)]
---------------------------------7714
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PhysicalLightColdFireChaosTotal
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Total11256281414224
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Total with global More
89.644.822.411.211.2179.2
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order of conversion: physical > lightning > cold > fire > chaos
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(ranged) attack damage calc