| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | |
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2 | Level: | 1 | Four-Eyed Hunter | Nergal Mafdet | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Troll, she/her | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | franticMind [FM] | Land of ___ and ___ | Shank | Casual Clothes | Standard Issue Gun | |||||||||||||||||||
5 | Sweet Sol (Prince of Void)#0115 | ^^i hunt because i like the sensations of this quite noble activity^^ ^^not for any good cause or whatever^^ | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | ||||||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | owo | ||||||||||||||
8 | Endurance | Con | +0 | +2 | 0 | 0 | 19 / 19 | 1 | 1 | Shank | Tier 0 daggerkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +2 | Temporary HP | 100% | Hit Die Roll | Made from holdable piece of metal which was wrapped in some cloth to make a handle and then the "blade" was sharpened. Surprisingly deadly weapon. | ||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +2 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +2 | Lesser slots | 0 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +3 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | Your first weapon which you still love and cherish. | ||||||||||||||
14 | Occult | Int | +0 | +2 | Initiative | +2 | 13 | Standard Issue Gun | Tier 0 pistolkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | Weapon with which some kind of war was fought. Rusty, but still works. | |||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 8 (-1) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +3 | Constitution | 12 (1) | Fortitude | 10 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +2 | Dexterity | 14 (2) | +0 | Fade | 0 | You found it in some ruins on your island. It definitely is not a weapon which could be used by a troll, but it's still cool. | ||||||||||||||
20 | Survival | Wis | +0 | +3 | Intelligence | 14 (2) | Reflex | 16 | Cripple | 0 | Casual Clothes | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | +0 | Wisdom | 15 (2) | +0 | Setback | 0 | Standard troll attire consisting of grey and black colors. Only olive boots and olive glasses are giving out your caste. | ||||||||||||||
22 | Intimidation | Cha | +0 | +0 | Charisma | 10 (0) | Will | 12 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | +0 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | +0 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | You wanted to wear something else, but you didn't bothered enough, you guess. | |||||||||||||||||||||||
26 | Resources | |||||||||||||||||||||||
27 | Erudition | Name | Name | Name | Name | |||||||||||||||||||
28 | 2 | 2 | | | | | | | | | |||||||||||||||||||
29 | ||||||||||||||||||||||||
30 | Current | 2 | Current | Current | Current | Current | ||||||||||||||||||
31 | Maximum | 2 | Maximum | Maximum | Maximum | Maximum | ||||||||||||||||||
47 | ||||||||||||||||||||||||
48 | Gladius | DaggerKind | Tier | 0 | Stat | DEX | Hit | +4 to hit | PistolKind | Tier | 0 | Stat | DEX | Hit | +4 to hit | |||||||||
49 | Type | Melee One-Handed Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Ranged One-Handed Reload Weapon | Ammo/Charges | 10/10 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Slice | Qd4+DEX | 1d4+2 | Major action: Make a melee attack against a single target within range. This abilitech has the Combo property. [Base damage: Qd6+DEX, basic] | Gun | Qd6+DEX | 1d6+2 | Major action: Make a ranged attack against a single target within range. Decrease rounds by 1. [Base damage: Qd6+DEX, basic] | ||||||||||||||||
52 | Shank | Qd3+DEX | 1d3+2 | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (half) for 1 round. [Base damage: Qd4+DEX] | Faceoff | Qd2+DEX | 1d2+2 | Major action: Make one ranged attack at each target within range. Decrease rounds by 1 per attack made. [Base damage: Qd4+DEX] | ||||||||||||||||
53 | Execute | 2Qd4+DEX | 2d4+2 | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd4+DEX] | Unload | Qd4+DEX | 1d4+2 | Major action: Make three ranged attacks with disadvantage against a single target within range. Decrease rounds by 3. [Base damage: Qd4+DEX] | ||||||||||||||||
54 | Throw | Qd6+DEX | 1d6+2 | Major action: Make a ranged attack against a single target within range. You may choose to leave the dagger in the target; you can retrieve it as a major action, repeating this abilitech with +1 die size but as a melee attack. [Base damage: Qd8+DEX] | Flush | Major action: Make a ranged attack against a single target within range, targeting Will resistance. If you break resistance, the target must move half their base speed in a direction of your choosing, then is Crippled (half) for 1 round. Decrease rounds by 3. | ||||||||||||||||||
55 | Shiv | Major action: Make a melee attack with advantage against a single target within range. [Base damage: Qd4+DEX] | Mawp | Qd3+DEX | 1d3+2 | Major action: Make a ranged attack against all targets within range, targeting Fortitude resistance. For each target, if you break resistance, they are Dazed and Deafened for 1 round. Decrease rounds by 4. [Base damage: Qd3+DEX] | ||||||||||||||||||
71 | Range: 5 feet (melee), 30 feet (ranged) Notes: DaggerKind has +1 die size against Crippled, Impaired, or Stuck targets. | Range: 40 feet, Rounds: 10 | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
73 | ||||||||||||||||||||||||
125 | ||||||||||||||||||||||||
126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Apex Predator Attacks against enemies with any negative condition have +1 to crit. If the condition is Exposed, Prone, or Stuck, this is increased to +4. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Erudition | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Calculation, Knowledge, Reason, or Exploitation. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Remember, you pick one Step every two levels! | Knack: Survivor | You have an aptitude for going the distance, able to weather the elements and withstand prolonged duress. Whenever you can bring this knack to bear, you add one Stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
138 | ||||||||||||||||||||||||
139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Recognition Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Default | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | You can captchalogue items of your size or smaller, and they deal 1d4 damage when ejected. | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Recognition | Perception | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
169 | ||||||||||||||||||||||||