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Level:1Schaefer's GreenhornAngieDream MoonWardrobifier
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0 XPNext level at 30 XPFemale-presenting Anglerfish FiendClass of AspectHandWardrobeHand
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floodlightGamergirl [FG]Land of ___ and ___WinsleyGamer coatOther example
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Cosmonaut#5644"I'm Super Mario!"AccessoryAccessoryAccessory
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SkillStatBonusTotalExample accessory
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AthleticsStr+0+2AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+20019 / 1911Winsley | Tier 0 Macekind
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AcrobaticsDex+0+3Temporary HP100%Hit Die RollA studded baseball bat gifted by Sabrina for self-defense purposes.
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Sleight of HandDex+0+301d8+1
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StealthDex+0+3
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EngineeringInt+0+3Lesser slots2Greater slots0
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InvestigationInt+0+2Speed30 ft.Passive PerceptionProficiency+2
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OccultInt+0+4Initiative+311Other example | Tier 0 glubglubkind
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Animal HandlingWis+0+0[yet another description]
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InsightWis+0+0Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+0Strength14 (2)+0Rupture0
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PerceptionWis+0+1Constitution12 (1)Fortitude13Sunder0
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SanityWis+0+0Dexterity16 (3)+0Fade0This is a flavor text.
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SurvivalWis+0+0Intelligence14 (2)Reflex17Cripple0Gamer coat | Tier 0 Apparel
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DeceptionCha+0-1Wisdom10 (0)+0Setback0It's a long fabric jacket worn over the rest of her regular clothes
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IntimidationCha+0+0Charisma8 (-1)Will5Max HP Redux0
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PerformanceCha+0-1+0
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PersuasionCha+0-1Hit Bonus+0Crit Range20Defense Bonus+0
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"How does that work?"
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ResourcesExample accessory
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NameNameNameNameNameThis is a placeholder text.
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CurrentCurrentCurrentCurrentCurrent
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MaximumMaximumMaximumMaximumMaximum
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Studded batMaceKindTier0StatINTHit+4 to hitHypno BeamDominating Mind ControlTier0StatSTRHit+4 to hit
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TypeMelee Versatile Brutality WeaponAmmo/Charges0/0Bonuses to hit:0TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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ThrashQd8+STR1d8+2Major action: Make a melee attack against a single target within range. [Base damage: Qd8+STR, basic]Obligate, ability (affinity)You gain a psionic ability to telepathically commune with others, speaking with other creatures within range as if you were speaking to them in person. Your ability to compel or coerce others is subtly enhanced, potent enough to count as a Stakes die. You can leverage your ability to compel more overtly and in extraordinary ways, though the SM may require a channeling time, a check, and/or a lesser slot, at their discretion.
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SmashQd4+STR1d4+2Major action: Make a melee attack against a single target within range. If you hit, they are knocked back 10 feet. [Base damage: Qd6+STR]Obligate, rules (affinity)As a rule of thumb, trying to influence an entire crowd at a rally might need as many minutes of channeling as it takes to make the speech, trying to evoke a nuanced feeling instead of blind emotion might require a check with consequences like overdoing or underdoing it on failure, and evoking abnormally intense feelings or something similarly intense might need a lesser slot.
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CrashQd4+STR1d4+2Major action: Make a melee attack against a single target within range. If you hit, the target is Dazed for 1 round. [Base damage: Qd4+STR]Obligate, hypnotism (affinity)You can spend a lesser slot and force a creature to make a Sanity check against your DC or be hypnotized, specifying a simple suggestion and a trigger; the creature will act on the suggestion when the trigger is met, though the creature may resist extreme commands and cannot knowingly harm themselves. At the SM's discretion, you might also spend a lesser slot to automatically pass some check where this affinity came into play, or otherwise supercharge your affinity to attempt something extraordinary not covered in this writing.
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BashMajor action: Make a melee attack against a single target within range. If you hit, the target is Weakened for 1 round. [Base damage: Qd3+STR]Obligate, greater hypnotism (affinity)You can also spend a greater slot to greatly magnify the hypnosis in some way, such as specifying several complex suggestions each with a corresponding trigger, embedding the hypnosis deeply enough to avoid detection by all but the most scrutinizing psions, specifying a code phrase and a true suggestion/trigger such that the hypnotized target passes on the true suggestion/trigger to whomever they speak the code phrase, or something similarly complex or convoluted.
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MashMajor action: Make a melee attack against a single target within range. If you hit, the target is Impaired for 1 round. [Base damage: Qd3+STR]Pressure (at-will)Major action: Make an attack against a target's Will resistance. If you break resistance, the target is Blinded, Crippled (half), and Deafened for 1 round.
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Range: 5 feet

Notes: Whenever you expend a major action on a non-damaging ability with this specibus equipped, your next MaceKind abilitech has +1 die size.
"Would you kindly?"

Hands: Two, Range: 100 feet.

Notes: Certain Dominating Mind Control subpowers use a DC equal to your total psionic skill bonus plus 15, or your psionic attack bonus plus 15, whichever is higher. This DC should also be used if DMC ever creates an uncertain situation not provided for in the subpower and a DC needs to be provided.

Mind control is a dangerous power to have. If using on other players, you must have consent from the player out of character first, or the power automatically fails.
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Apex Predator
Attacks against enemies with any negative condition have +1 to crit. If the condition is Exposed, Prone, or Stuck, this is increased to +4.
SlayerYou are a Slayer! Your calling is the rapid, unrelenting beatdown of all those who stand before you.You should pick a demeanor!
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Fighting Style: Dual Wielding, lvl 1, SlayerYou have +1 to hit with all attack rolls, and when you use your minor action to make a damaging attack that does not add a stat mod to damage, you may add your Strength, Dexterity, or PCM.Remember, you pick one Step every two levels!You should pick a decor!
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (BaitnSwitch Modus)
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T0Build Grist20What kind of captchalogue deck do you have?Light
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T10
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T20Your items can be ejected up to 60 feet, but you can only take items up to one size smaller than you, or smaller. (default is Small)
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0BaitnSwitchPerception
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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