| A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | General Considerations | |||||||||||||||
2 | ||||||||||||||||
3 | All beeps have a canonical meaning. | |||||||||||||||
4 | Correctly translating the beeps will result in a kind of pidgin. There is assumed to be some nuance in the in-game inflection of the beeps. | |||||||||||||||
5 | The language was created as required. The lexicon has become richer and more regular over time. | |||||||||||||||
6 | The language is not a puzzle per se. It isn't known if it can be completely solved with what we have. | |||||||||||||||
7 | Words have little or no inflecting to show things like case or tense. | |||||||||||||||
8 | Compound words appear to be denoted by dashes between individual words. | |||||||||||||||
9 | Word order is mostly similar to English. | |||||||||||||||
10 | Punctuation besides dashes is absent, sometimes making it difficult to figure out breaks between sentences. | |||||||||||||||
11 | Vocabulary is very limited, with a single word often displaying a wide variety of nuanced meanings depending on context. | |||||||||||||||
12 | ||||||||||||||||
13 | ||||||||||||||||
14 | Special words | |||||||||||||||
15 | ||||||||||||||||
16 | Be-/Ba- | |||||||||||||||
17 | These sounds can be prefixed one or more times to a word to denote greater (Be-) or lesser (Ba-) quantity, amount, scope, or size. | |||||||||||||||
18 | Example: dooby (place, location), bedooby (city), bebedooby (planet, moon), bebebedooby (universe) | |||||||||||||||
19 | Another example: bing is (space)ship, bebebing is big-big-ship [dreadnaught], bababing is little-little-ship [speeder bike] | |||||||||||||||
20 | ||||||||||||||||
21 | Ping | |||||||||||||||
22 | This sound shows up in most questions, and comes close, in places, to serving as a question mark. | |||||||||||||||
23 | It serves a sort of general interrogative function, seemingly able to function as who, what, why, how, etc. as the situation calls for. | |||||||||||||||
24 | It seems to be able to be placed at both the beginning or the end of an interrogative sentence. | |||||||||||||||
25 | Placed at the beginning, it usually corresponds with a "WH" question word. | |||||||||||||||
26 | When placed at the end, it's most likely used as a question mark. | |||||||||||||||
27 | It can sometimes be useful for determining the break point between two sentences. | |||||||||||||||
28 | ||||||||||||||||
29 | Ee-oo | |||||||||||||||
30 | All "ee-oo" sounds indicate some sort of emotion, feeling, state of being etc. | |||||||||||||||
31 | For each "ee-oo" sound, there's a corresponding "oo-oo" sound, which indicates the opposite meaning. | |||||||||||||||
32 | ||||||||||||||||
33 | Repeating letters | |||||||||||||||
34 | (Reminder to write here an explanation of words with repeated letters, like "whrooow".) | |||||||||||||||
35 | ||||||||||||||||
36 | ||||||||||||||||
37 | Pronouns | |||||||||||||||
38 | ||||||||||||||||
39 | Singular | Plural | ||||||||||||||
40 | First | doop | doosquee | |||||||||||||
41 | Second | squee | squee(?) | |||||||||||||
42 | Third | doip / doing* | bedoip / bedoing* | |||||||||||||
43 | * When mentioning someone, droid language distinguishes talking about "friends" from "enemies", and uses a different word for each. | |||||||||||||||
44 | ||||||||||||||||
45 | ||||||||||||||||
46 | Numbers | |||||||||||||||
47 | ||||||||||||||||
48 | Numbers are given in hexadecimal, big-endian form. | |||||||||||||||
49 | ||||||||||||||||
50 | Cardinal numbers will use "-p" as a suffix. | |||||||||||||||
51 | ||||||||||||||||
52 | Ordinal numbers use "-zz" as a suffix. | |||||||||||||||
53 | ||||||||||||||||
54 | Rational numbers are given in two different ways: | |||||||||||||||
55 | Numbers between 0 and 1, often indicating probabilities, are given as a cardinal, X, followed by "-jing"; this represents "X/16". | |||||||||||||||
56 | Examples: | |||||||||||||||
57 | zip-jing means 0/16, or no chance. | |||||||||||||||
58 | bip-jing means 1/16 or "unlikely". | |||||||||||||||
59 | bap-jing, or 8/16, means "maybe" (even odds). | |||||||||||||||
60 | fip-jing means 12/16 or "probably". | |||||||||||||||
61 | Other rational numbers are given as two integers, separated by a dash (or space), ending with "-p". | |||||||||||||||
62 | Example: | |||||||||||||||
63 | "ka-bap" means 0x3.8, or "three and a half". | |||||||||||||||
64 | ||||||||||||||||
65 | Large numbers are given in base-16 scientific notation, m times 16 to the power of n, with two cardinals separated by "-dok-" | |||||||||||||||
66 | m is assumed to have a period after the first digit, which is usually separated by a space or dash. | |||||||||||||||
67 | ||||||||||||||||
68 | Random variables, such as damage values in RPG dice notation, are given as two cardinals, separated by "-zz-" | |||||||||||||||
69 | The first one is the expected value, or mean (μ) of the variable. | |||||||||||||||
70 | The second one is the standard deviation (σ) of the variable. | |||||||||||||||
71 | ||||||||||||||||
72 | Directions are given as vectors, and use the following syntax: | |||||||||||||||
73 | Numbers have the suffix of "-k" (ie. "zik", "pik", "bak") | |||||||||||||||
74 | -jang is appended after the numbers (ie. "zik-pik-jang") | |||||||||||||||
75 | The first number is the angle on the horizontal plane (left/right) | |||||||||||||||
76 | It is unknown at this point whether 90 degrees is left or right | |||||||||||||||
77 | The second number is the angle on the vertical plane (up/down) | |||||||||||||||
78 | 90 degrees on the vertical plane is down (270 would be up) | |||||||||||||||
79 | If the vertical angle is 0, then that number is left off (ie. "bak-jang") | |||||||||||||||
80 | The angle is given as the number out of 16 (ie. zik is "0/16", "pik" is 4/16) | |||||||||||||||
81 | The fractions are fractions of a circle, so 4/16 is 90 degrees, 8/16 is 180 degrees, etc. | |||||||||||||||
82 | Examples: | |||||||||||||||
83 | zik-pik-jang = 0 degrees left/right, 90 degrees down = "downward" | |||||||||||||||
84 | bak-jang = 180 degrees left/right, 0 degrees down = "reverse"/"backward" | |||||||||||||||
85 | ||||||||||||||||
86 | Digits | |||||||||||||||
87 | ||||||||||||||||
88 | 0 | zi | 8 | ba | ||||||||||||
89 | 1 | bi | 9 | li | ||||||||||||
90 | 2 | e | A | pa | ||||||||||||
91 | 3 | ka | B | fo | ||||||||||||
92 | 4 | pi | C | fi | ||||||||||||
93 | 5 | po | D | ti | ||||||||||||
94 | 6 | di | E | ni | ||||||||||||
95 | 7 | ki | F | ta | ||||||||||||
96 | ||||||||||||||||
97 | Measurements | |||||||||||||||
98 | ||||||||||||||||
99 | Measurements are usually given in SI units, and use specific words to designate the unit. | |||||||||||||||
100 | ||||||||||||||||