Whir Prison- Cheatsheet
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MatchupInsOutsGame plan & commentsWhat to look for in decklist
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4 Ancient Stirrings
Eldrazi Tron-4 Chalice
-2 Tormod
-1 Pyrite Spellbomb
-1 Witchbane Orb
3 Tezzeret
2 Spyglass
1 Pact
1 Torpor Orb
1 Sai
They are pretty vulnerable to Bridge, so stick one and cut the loose ends with spyglass (Endbringer, Ratchet Bomb, Ballista). Crucible stays to fight Ulamog
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4 Whir of Invention
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1 Bottled Cloister
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4 Chalice of the Void
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1 Crucible of Worlds
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1 Damping Sphere
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3 Engineered Explosives
Storm1 Spellbomb
2 Spyglass
1 Crucible
3 Bridge
1 Tec Edge
4 Spellskite
1 Cage
3 Tezzeret
Damping sphere buys a ton of time, if you see the meanie shatterstorm G2 replace a jar with the Ego
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4 Ensnaring Bridge
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4 Mishra's Bauble
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4 Mox Opal
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2 Sorcerous Spyglass
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1 Tormod's Crypt
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1 Pyrite Spellbomb
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4 Welding Jar
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1 Witchbane Orb
Grixis Death's Shadow1 Explo
1 Tormod
1 Spellbomb
1 Sphere
2 Spyglass
1 Crucible
1 Tec Edge
2 Sai
2 Tezzeret
4 Spellskite
Chalice is king and should help you stick a bridge, especially after board. G1 is fine but post board games are rough. Orb stays for Liliana of the Veil and Hurkyll's Recall
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1 Academy Ruins
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4 Botanical Sanctum
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3 Glimmervoid
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1 Inventors' Fair
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1 Ipnu Rivulet
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2 Snow-Covered Island
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4 Spire of Industry
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1 Tectonic Edge
Dredge2 Explosives
2 Spyglass
1 Crucible
2 Chalice
1 Damping Sphere
1 Witchbane Orb
1 Spellbomb
2 Sai
3 Tezzeret
4 Spellskite
1 Cage
Creeping Chill is a big issue game 1, only way you can interact with it is Tormod's. You need bridge+orb to lock the rest, and then life>3x the number of chill they have until you assemble tormod+Ruins. If they start drawing to hardcast their chill, you can either gain life with Fair or set a chalice for x=4. Post board they dilute their deck with a ton of removals, so Sai and Teezeret get the job done.
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4 Tolaria West
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Sideboard:
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1 Slaughter Pact
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2 Sai, Master Thopterist
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4 Spellskite
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1 Jester's Cap
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3 Tezzeret, Agent of Bolas
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1 Torpor Orb
Affinity2 Tormod
1 Orb
1 Sphere
1 Crucible
1 Tec Edge
3 Chalice
4 Spellskite
2 Sai
2 Spyglass
1 Cage
Cage shuts down experimental frenzy and the occasional grudge. Bridge + removal for 0 power creatures should do the trick.
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2 Sorcerous Spyglass
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1 Grafdigger's Cage
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Lantern2 Tormod
1 Spellbomb
1 Damping Sphere
3 Bridge
1 Tec Edge
1 Mox Opal
2 Spyglass
3 Tezzeret
2 Sai
Chalice rocks again.
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Burn2 Tormod
1 Sphere
3 Bridge
2 Spyglass
1 Crucible
4 Spellskite
2 Sai
1 Slaughter Pact
3 Tezzeret
Thought match-up. Bridge works poorly since it's so hard to empty your hand and Eidolon spanks you pretty hard. One of the main reason to play pact.
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UW Control1 Tormod
1 Chalice
4 Jar
1 Spellbomb
1 Sphere
3 Bridge
1 Orb
2 Sai
3 Tezzeret
1 Torpor Orb
2 Spyglass
4 Spellskite
1 Ego
Game 1 is a nightmare, not much you can do about cryptic command aside from Chalice x=4 and pray, and both their PW are super annoying. Game 2 try to cheese them with Sai & Tezz, ego names Cryptic Command. Torpor Orb is for SCM, Vendilion, Spell Queller and Cataclysmic Gearhulk
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Green Tron
2 EE
2 Tormod
1 Spellbomb
3 Bridge
1 Orb
3 Tezzeret
2 Spyglass
1 Ego
3 Spellskite
The lock is quite hard to assemble game 1 since you need Bridge + Chalice for 1 + Spyglass on O.Stone (and usually on Karn too) + Damping Sphere + Tec Edge + Crucible. Sphere buys you a lot of time however. Beware of Ulamog and World Breaker. Remember you can name tron lands with Ego
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Titanshift
2 Tormod
1 Damping Sphere
1 Spyglass
3 Chalice
1 Explo
1 Spellbomb
1 Bridge
3 Tezzeret
4 Spellskite
1 Ego
1 Torpor Orb
1 Pact
Pact kills the very problematic Tireless Tracker. Ego can name Valakut.
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Jund
4 Chalice
2 Tormod
1 Crucible
1 Sphere
1 Spellbomb
4 Spellskite
2 Sai
3 Tezzeret
Beware of Liliana of the veil
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UR Pheonix1 Sphere
1 Spellbomb
1 Crucible
1 Tec Edge
1 Witchbane Orb
1 Spyglass
3 Tezzeret
3 Spellskite
Bring in Ego if they have shatterstorm
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Bogles
2 Crypt
1 Sphere
1 Orb
1 Crucible
2 Spyglass
1 Jar
1 Pact
4 Spellskite
3 Tezzeret
Game one should be trivial but Gaddock wrecks you pretty hard, hence the pact.
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Merfolk
2 Tormod
1 Damping Sphere
1 Crucible
2 Spyglass
3 Jar
4 Spellskite
3 Tezzeret
2 Sai
Chalice for 2 deals with almost all their bridge answers. Orb serves as redundant Hurkylls Recall protection.
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Humans4 Chalice
1 Witchbane
2 Tormod's
1 Damping Sphere
1 Crucible
2 Spyglass
2 Sai
1 Pact
1 Torpor Orb
4 Spellskite
2 Tezzeret
Bridge uber alles
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Infect
1 Damping Sphere
2 Spyglass
1 Crucible
1 Witchbane
2 Tormod's Crypt
4 Spellskite
2 Sai
1 Slaughter Pact
n/a
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4c Shadow1 Damping Sphere
1 Tormod
1 Orb
1 Crucible
1 Pyrite Spellbomb
1 Spyglass
1 Tec Edge
4 Spellskite
1 Tezz
2 Sai
Easier than grixis because you can EE their tarmo.
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Hollow 1
1 EE
1 Sphere
1 Orb
1 Spyglass
1 Tec Edge
1 Crucible
3 Chalice
4 Spellskite
1 Cage
2 Sai
one of the easier match-up despite chalice being pretty ass
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