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2 | Level: | 1 | Basement Dweller | Vacuus Capasi | Dream Moon | Wardrobifier | ||||||||||||||||||
3 | 0 XP | Next level at 30 XP | Gold Blood [He/They] | Class of Aspect | Hand | Wardrobe | Hand | |||||||||||||||||
4 | punctualModerator | Land of ___ and ___ | Basic Spear | Worn Out Hoddie | Basic Spear | |||||||||||||||||||
5 | Shadowpelt#6443 | "I ' m d y I n g h e r e . . ." | Accessory | Accessory | Accessory | |||||||||||||||||||
6 | Skill | Stat | Bonus | Total | Worn Out Tank Top | |||||||||||||||||||
7 | Athletics | Str | +0 | +0 | Aegis | HP lost | Hit Points | HD left | HD max | |||||||||||||||
8 | Endurance | Con | +0 | +3 | 0 | 0 | 19 / 19 | 1 | 1 | Basic Spear | Tier 0 Spearkind | ||||||||||||||
9 | Acrobatics | Dex | +0 | +1 | Temporary HP | 100% | Hit Die Roll | |||||||||||||||||
10 | Sleight of Hand | Dex | +0 | +1 | 0 | 1d8+1 | ||||||||||||||||||
11 | Stealth | Dex | +0 | +3 | ||||||||||||||||||||
12 | Engineering | Int | +0 | +3 | Lesser slots | 2 | Greater slots | 0 | ||||||||||||||||
13 | Investigation | Int | +0 | +3 | Speed | 30 ft. | Passive Perception | Proficiency | +2 | "It's got a few scratches on it..." | ||||||||||||||
14 | Occult | Int | +0 | +3 | Initiative | +1 | 14 | Basic Spear | Tier 0 Spearkind | ||||||||||||||||
15 | Animal Handling | Wis | +0 | +2 | ||||||||||||||||||||
16 | Insight | Wis | +0 | +2 | Ability Scores | Armor Class | 12 | Status Debuffs | ||||||||||||||||
17 | Medicine | Wis | +0 | +2 | Strength | 10 (0) | +0 | Rupture | 0 | |||||||||||||||
18 | Perception | Wis | +0 | +4 | Constitution | 13 (1) | Fortitude | 11 | Sunder | 0 | ||||||||||||||
19 | Sanity | Wis | +0 | +4 | Dexterity | 12 (1) | +0 | Fade | 0 | "It's got a few scratches on it..." | ||||||||||||||
20 | Survival | Wis | +0 | +4 | Intelligence | 16 (3) | Reflex | 14 | Cripple | 0 | Worn Out Hoddie | Tier 0 Apparel | |||||||||||||
21 | Deception | Cha | +0 | -1 | Wisdom | 15 (2) | +0 | Setback | 0 | An article of clothing named for its distinctive Hodd. | ||||||||||||||
22 | Intimidation | Cha | +0 | -1 | Charisma | 8 (-1) | Will | 9 | Max HP Redux | 0 | ||||||||||||||
23 | Performance | Cha | +0 | -1 | +0 | |||||||||||||||||||
24 | Persuasion | Cha | +0 | -1 | Hit Bonus | +0 | Crit Range | 20 | Defense Bonus | +0 | ||||||||||||||
25 | It's a hoddie... | |||||||||||||||||||||||
26 | Resources | Worn Out Tank Top | ||||||||||||||||||||||
27 | Lesser Slots | Passion | Lateral Thinking | Name | Name | Clothes | ||||||||||||||||||
28 | 2 | 2 | 2 | 2 | 2 | 2 | | | | | |||||||||||||||||||
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30 | Current | 2 | Current | 2 | Current | 2 | Current | Current | ||||||||||||||||
31 | Maximum | 2 | Maximum | 2 | Maximum | 2 | Maximum | Maximum | ||||||||||||||||
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48 | Antipsionics | Tier | 0 | Stat | INT | Hit | +5 to hit | Basic Spear | SpearKind | Tier | 0 | Stat | STR | Hit | +2 to hit | |||||||||
49 | Type | Psionic Power | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | Type | Melee Versatile Finesse Weapon | Ammo/Charges | 0/0 | Bonuses to hit: | 0 | ||||||||||||
50 | Name | Dice | Dmg | Description | Name | Dice | Dmg | Description | ||||||||||||||||
51 | Detect Psionics (affinity) | Qd8+STR | 1d8 | You gain a sixth sense attuned to psionic emanations. Your ability to Discern and Scrutinize extends to nearby psionics within 100 feet, whether it be psionic beings, items, phenomena, etc. You can use your psionic skill for those abilities where necessary, and the SM may require such a check to tell specific details about some psionic signature, detect some subtle or otherwise concealed psionics, or some other use for this sixth sense, at the SM's discretion. You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of psionic creatures or telepathic conversations, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing. This affinity is used as a free action if an action cost is not given elsewhere. | Thrust | Qd8 + DEX | 1d8 | Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic] | ||||||||||||||||
52 | Mind Crush (at-will, ranged) | Qd4+STR | 1d4 | Major action: Make a ranged attack against a target’s Will resistance. [Base damage: Pd4+PCM] | Crippling Strike | Major action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+DEX] | ||||||||||||||||||
53 | Mind Crush (at-will, crush) | Qd4+STR | 1d4 | Minor action: Make a melee attack (range: as grapple) targeting Will resistance. This attack has the Crush property. [Base damage: Pd4+PCM] | Twist | Minor action: Automatically deal damage to a target within range you landed a lunge attack on, on the same turn. [Base damage: Qd3] | ||||||||||||||||||
54 | Mind Crush (at-will, dazing) | Major action: Make a ranged attack against a target’s Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd2+PCM] | Cutting Strike | Qd3+STR | 1d3 | Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+DEX] | ||||||||||||||||||
55 | Mind Crush (lesser) | Major action: Make a ranged attack against a target’s Will resistance. [Base damage: Pd10+PCM] | Execute | Major action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+DEX] | ||||||||||||||||||||
56 | Mind Crush (greater) | Major action: Make a ranged attack against Will resistance, targeting all creatures within a 30 ft radius sphere centered somewhere within range. For each target, if you fail to break resistance, you deal half damage but no additional effects. [Base damage: 2Pd8+PCM] | ||||||||||||||||||||||
57 | Neural Disruption (at-will) | Major action: Make a melee attack (range: 10 feet) against a target's Will resistance. [Base damage: Pd6+PCM] | ||||||||||||||||||||||
58 | Neural Disruption (at-will) | Minor action: After landing a melee attack, you also Daze the target for 1 round. Reaction: As a reaction to a creature you are grappling attempting to teleport out of your grapple or inflict forced movement to the same effect (regardless of if it would or not), make a psionic skill check against their Will resistance. If you break resistance, their teleport or forced movement is nullified. If it involves a roll from them, it takes disadvantage instead. | ||||||||||||||||||||||
59 | Neural Disruption (lesser) | Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired until the end of your next round. [Base damage: Pd6+PCM] | ||||||||||||||||||||||
60 | Null Hand (at-will) | Major action: Make a melee attack (range: 10 feet) against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. This attack has the Combo property. [Base damage: Pd2+PCM] | ||||||||||||||||||||||
61 | Null Hand (lesser) | Minor action: After landing an attack, you also Weaken the target for 2 rounds. | ||||||||||||||||||||||
62 | Counterpsi (at-will) | Reaction: Make a psionic skill check to remove one condition on a willing target, provided the condition is of psionic origin, against the DC of the creature that inflicted it. If no such DC exists, the SM sets one at their discretion, if at all. | ||||||||||||||||||||||
63 | Counterpsi (channeled) | Major action: You push your affinity to nullify the works of psions. For the next hour, you can dismantle psionic phenomena within range. This typically takes 1 minute and does not need a check, though the SM may raise the channeling time needed, require a check, and/or spend a lesser slot, at their discretion. As a rule of thumb, something complex might need 10 minutes and have the dismantling be easily detected, something reactive might need a check with consequences for failure, and something fortified against antipsions might need a lesser slot. | ||||||||||||||||||||||
64 | Counterpsi (lesser) | Reaction: Make an attack roll against an incoming psionic ability. If your attack roll is greater than the incoming roll (if the ability did not need an attack roll, the caster must make one now), the ability is considered to have missed. If you can grant Block dice for allies within a certain distance as a reaction, you can use this reaction against attacks on allies within this distance as well. Alternately, make a psionic skill check to immediately end some ongoing psionic ability of a target within range, rolling against the target's DC. The target must be the source of the ongoing ability. | ||||||||||||||||||||||
65 | Anti-psi Field (lesser) | Major action: Create a 15 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All psi attacks of your choice that pass through this sphere have disadvantage. | ||||||||||||||||||||||
66 | Anti-psi Field (greater) | Major action: Create a 30 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All psi attacks of your choice that pass through this sphere have disadvantage, and all creatures of your choice are Impaired while in the sphere. | ||||||||||||||||||||||
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71 | "Counterspell." Hands: Versatile, Range: 30 feet. | Range: 10 feet Notes: SpearKind abilitechs have the Lunge property. When you land lunge abilitechs with this specibus equipped, they also inflict Doom (Q). | ||||||||||||||||||||||
72 | If there's any other notes about this specibus or power, put it here! | |||||||||||||||||||||||
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126 | Pillar, Racial, and Milestones | Pillar and Steps | Decors and Demeanor | |||||||||||||||||||||
127 | Racial | Presence of Mind: Lateral Thinking Given a problem, you see solutions where others don't. P times per short rest, once per check, you add +3 and a Stakes die to a non-strife skill check. | Strategist | You are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight. | Passion | P times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice. | |||||||||||||||||||
128 | Rapidity, lvl 1, Strategist | Once per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check. | Remember, you pick one Step every two levels! | Vision: Wallflower | You're used to sizing up the social hierarchy as soon as you walk into a room. Who's in charge, who's the loser, who's at whose throats, where are the cliques in this gathering? When searching for such things, you add one stakes die. | |||||||||||||||||||
129 | Pick this when you have two Steps of your pillar! | Pick this at level 3! | ||||||||||||||||||||||
130 | Pick this when you have four Steps of your pillar! | Pick this at level 7! | ||||||||||||||||||||||
131 | Pick this when you have six Steps of your pillar! | Pick this at level 9! | ||||||||||||||||||||||
132 | Pick this at level 13! | |||||||||||||||||||||||
133 | Specializations | Pick this at level 15! | ||||||||||||||||||||||
134 | Pick this at level 5! | |||||||||||||||||||||||
135 | Pick this at level 11! | This is the blackboard, use it to write down any notes you have! | ||||||||||||||||||||||
136 | Pick this at level 17! | |||||||||||||||||||||||
137 | Pick this at level 19! | |||||||||||||||||||||||
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139 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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148 | Grist and Boondollars | Sylladex (Pile Modus) | ||||||||||||||||||||||
149 | T0 | Build Grist | 20 | What kind of captchalogue deck do you have? | Packrat | |||||||||||||||||||
150 | T1 | 0 | ||||||||||||||||||||||
151 | T2 | 0 | Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex) | |||||||||||||||||||||
152 | T3 | 0 | ||||||||||||||||||||||
153 | T4 | 0 | ||||||||||||||||||||||
154 | T5 | 0 | What's your fetch modus? What skill does it take to use it? | |||||||||||||||||||||
155 | Boondollars | 0 | ||||||||||||||||||||||
156 | (extra space) | 0 | Pile | Perception | ||||||||||||||||||||
157 | (extra space) | 0 | Great! You use this skill when making attacks with your sylladex. | |||||||||||||||||||||
158 | (extra space) | 0 | ||||||||||||||||||||||
159 | This is the blackboard, use it to write down any notes you have! | |||||||||||||||||||||||
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