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Level:1Basement DwellerVacuus CapasiDream MoonWardrobifier
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0 XPNext level at 30 XPGold Blood [He/They]Class of AspectHandWardrobeHand
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punctualModeratorLand of ___ and ___Basic SpearWorn Out HoddieBasic Spear
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Shadowpelt#6443"I ' m d y I n g h e r e . . ."AccessoryAccessoryAccessory
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SkillStatBonusTotalWorn Out Tank Top
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AthleticsStr+0+0AegisHP lostHit PointsHD leftHD max
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EnduranceCon+0+30019 / 1911Basic Spear | Tier 0 Spearkind
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AcrobaticsDex+0+1Temporary HP100%Hit Die Roll
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Sleight of HandDex+0+101d8+1
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StealthDex+0+3
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EngineeringInt+0+3Lesser slots2Greater slots0
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InvestigationInt+0+3Speed30 ft.Passive PerceptionProficiency+2"It's got a few scratches on it..."
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OccultInt+0+3Initiative+114Basic Spear | Tier 0 Spearkind
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Animal HandlingWis+0+2
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InsightWis+0+2Ability ScoresArmor Class12Status Debuffs
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MedicineWis+0+2Strength10 (0)+0Rupture0
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PerceptionWis+0+4Constitution13 (1)Fortitude11Sunder0
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SanityWis+0+4Dexterity12 (1)+0Fade0"It's got a few scratches on it..."
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SurvivalWis+0+4Intelligence16 (3)Reflex14Cripple0Worn Out Hoddie | Tier 0 Apparel
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DeceptionCha+0-1Wisdom15 (2)+0Setback0An article of clothing named for its distinctive Hodd.
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IntimidationCha+0-1Charisma8 (-1)Will9Max HP Redux0
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PerformanceCha+0-1+0
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PersuasionCha+0-1Hit Bonus+0Crit Range20Defense Bonus+0
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It's a hoddie...
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ResourcesWorn Out Tank Top
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Lesser SlotsPassionLateral ThinkingNameNameClothes
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2 | 22 | 22 | 2 | |
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Current2Current2Current2CurrentCurrent
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Maximum2Maximum2Maximum2MaximumMaximum
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AntipsionicsTier0StatINTHit+5 to hitBasic SpearSpearKindTier0StatSTRHit+2 to hit
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TypePsionic PowerAmmo/Charges0/0Bonuses to hit:0TypeMelee Versatile Finesse WeaponAmmo/Charges0/0Bonuses to hit:0
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NameDiceDmgDescriptionNameDiceDmgDescription
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Detect Psionics (affinity)Qd8+STR1d8You gain a sixth sense attuned to psionic emanations. Your ability to Discern and Scrutinize extends to nearby psionics within 100 feet, whether it be psionic beings, items, phenomena, etc. You can use your psionic skill for those abilities where necessary, and the SM may require such a check to tell specific details about some psionic signature, detect some subtle or otherwise concealed psionics, or some other use for this sixth sense, at the SM's discretion.

You can spend a lesser slot to heighten your psi sense, allowing you to know and track the locations of all creatures with psionic natures, foci, or other psionic features within 100 feet for 30 minutes. At the SM's discretion, you might also spend a lesser slot to track the trails of psionic creatures or telepathic conversations, automatically pass some check where this affinity came into play, or otherwise supercharge your psi sense to attempt something extraordinary with your affinity not covered in this writing.

This affinity is used as a free action if an action cost is not given elsewhere.
ThrustQd8 + DEX1d8Major action: Make a melee attack against a single target within range. [Base damage: Qd8+DEX, basic]
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Mind Crush (at-will, ranged)Qd4+STR1d4Major action: Make a ranged attack against a target’s Will resistance. [Base damage: Pd4+PCM]Crippling StrikeMajor action: Make a melee attack against a single target within range. If you hit, the target is Crippled (10) for 1 round. [Base damage: Qd4+DEX]
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Mind Crush (at-will, crush)Qd4+STR1d4Minor action: Make a melee attack (range: as grapple) targeting Will resistance. This attack has the Crush property. [Base damage: Pd4+PCM]TwistMinor action: Automatically deal damage to a target within range you landed a lunge attack on, on the same turn. [Base damage: Qd3]
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Mind Crush (at-will, dazing)Major action: Make a ranged attack against a target’s Will resistance. If you break resistance, the target is Dazed for 1 round. [Base damage: Pd2+PCM]Cutting StrikeQd3+STR1d3Major action: Make a melee attack against a single target within range. If you hit, you inflict DoT (Q, 5 rounds) on the target. [Base damage: Qd3+DEX]
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Mind Crush (lesser)Major action: Make a ranged attack against a target’s Will resistance. [Base damage: Pd10+PCM]ExecuteMajor action: Make a melee attack against a single target within range. The target must be Exposed, Prone, or Stuck. [Base damage: 2Qd6+DEX]
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Mind Crush (greater)Major action: Make a ranged attack against Will resistance, targeting all creatures within a 30 ft radius sphere centered somewhere within range. For each target, if you fail to break resistance, you deal half damage but no additional effects. [Base damage: 2Pd8+PCM]
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Neural Disruption (at-will)Major action: Make a melee attack (range: 10 feet) against a target's Will resistance. [Base damage: Pd6+PCM]
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Neural Disruption (at-will)Minor action: After landing a melee attack, you also Daze the target for 1 round.

Reaction: As a reaction to a creature you are grappling attempting to teleport out of your grapple or inflict forced movement to the same effect (regardless of if it would or not), make a psionic skill check against their Will resistance. If you break resistance, their teleport or forced movement is nullified. If it involves a roll from them, it takes disadvantage instead.
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Neural Disruption (lesser)Major action: Make a ranged attack against a target's Will resistance. If you break resistance, the target is Impaired until the end of your next round. [Base damage: Pd6+PCM]
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Null Hand (at-will)Major action: Make a melee attack (range: 10 feet) against a target's Will resistance. If you break resistance, the target is Dazed for 1 round. This attack has the Combo property. [Base damage: Pd2+PCM]
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Null Hand (lesser)Minor action: After landing an attack, you also Weaken the target for 2 rounds.
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Counterpsi (at-will)Reaction: Make a psionic skill check to remove one condition on a willing target, provided the condition is of psionic origin, against the DC of the creature that inflicted it. If no such DC exists, the SM sets one at their discretion, if at all.
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Counterpsi (channeled)Major action: You push your affinity to nullify the works of psions. For the next hour, you can dismantle psionic phenomena within range. This typically takes 1 minute and does not need a check, though the SM may raise the channeling time needed, require a check, and/or spend a lesser slot, at their discretion. As a rule of thumb, something complex might need 10 minutes and have the dismantling be easily detected, something reactive might need a check with consequences for failure, and something fortified against antipsions might need a lesser slot.
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Counterpsi (lesser)Reaction: Make an attack roll against an incoming psionic ability. If your attack roll is greater than the incoming roll (if the ability did not need an attack roll, the caster must make one now), the ability is considered to have missed. If you can grant Block dice for allies within a certain distance as a reaction, you can use this reaction against attacks on allies within this distance as well.

Alternately, make a psionic skill check to immediately end some ongoing psionic ability of a target within range, rolling against the target's DC. The target must be the source of the ongoing ability.
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Anti-psi Field (lesser)Major action: Create a 15 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All psi attacks of your choice that pass through this sphere have disadvantage.
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Anti-psi Field (greater)Major action: Create a 30 ft. radius sphere, centered on and moving with yourself, that lasts for 1 minute. All psi attacks of your choice that pass through this sphere have disadvantage, and all creatures of your choice are Impaired while in the sphere.
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"Counterspell."

Hands: Versatile, Range: 30 feet.
Range: 10 feet

Notes: SpearKind abilitechs have the Lunge property. When you land lunge abilitechs with this specibus equipped, they also inflict Doom (Q).
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If there's any other notes about this specibus or power, put it here!
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Pillar, Racial, and MilestonesPillar and StepsDecors and Demeanor
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Racial | Presence of Mind: Lateral Thinking
Given a problem, you see solutions where others don't. P times per short rest, once per check, you add +3 and a Stakes die to a non-strife skill check.
StrategistYou are a Strategist! Your bread and butter is preparation and trickery, because you abhor the idea of a fair fight.PassionP times per long rest, your next non-strife skill check (or all checks during an opposed gambit round) have 2d8 Stakes as long as you approach the gambit with Confrontation, Power, Emotion, or Sacrifice.
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Rapidity, lvl 1, StrategistOnce per round, when you Aim, Avert, Assail, or make a skill check in a strife as part of an action or ability, you have +1d3 to your crit range for 1 round. Additionally, once per round, you can Discern as a free action. If you already know at least one hidden feature about your target, you have advantage on this check.Remember, you pick one Step every two levels!Vision: WallflowerYou're used to sizing up the social hierarchy as soon as you walk into a room. Who's in charge, who's the loser, who's at whose throats, where are the cliques in this gathering? When searching for such things, you add one stakes die.
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Pick this when you have two Steps of your pillar!Pick this at level 3!
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Pick this when you have four Steps of your pillar!Pick this at level 7!
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Pick this when you have six Steps of your pillar!Pick this at level 9!
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Pick this at level 13!
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SpecializationsPick this at level 15!
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Pick this at level 5!
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Pick this at level 11!This is the blackboard, use it to write down any notes you have!
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Pick this at level 17!
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Pick this at level 19!
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This is the blackboard, use it to write down any notes you have!
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Grist and BoondollarsSylladex (Pile Modus)
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T0Build Grist20What kind of captchalogue deck do you have?Packrat
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T10
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T20Your items only deal 1 damage when ejected, but you can captchalogue items of one size bigger than you or smaller (default is Large), and your deck's size is raised to 70 cards. (unhide rows below the sylladex)
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T30
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T40
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T50What's your fetch modus? What skill does it take to use it?
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Boondollars0
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(extra space)0PilePerception
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(extra space)0Great! You use this skill when making attacks with your sylladex.
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(extra space)0
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This is the blackboard, use it to write down any notes you have!
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