1 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Location | Description |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | ◆ Rank Storage Cost | Varies | ◆4 | ◆5 | ◆6 | ◆7 | ◆9 | ◆11 | ◆14 | ◆17 | ◆21 | (Number of chips)x(level) [Cost] | Varies | Varies |
3 | Charge Attack | Attack | 120% | 140% | 160% | 180% | 200% | 250% | 300% | 350% | 400% | 2x4 [18] | Goliath Biped - Desert / Adam's Boss Pit | Increase power of charge attacks (Hold △). |
4 | Counter | Attack | 0% | 10% | 30% | 60% | 80% | 100% | 150% | 200% | 250% | 1x8 [21] | Medium Biped Sword Equipped -Desert: Housing Complex / Adam's Boss Pit | Move toward an enemy attack with perfect timing to counter it. |
5 | Critical Up | Attack | 1% | 2% | 3% | 4% | 6% | 8% | 10% | 15% | 30% | 1x8 [21] | Small Biped -City Ruins; Small/Medium Biped - Amusement Park Rollercoaster (1 of each per ride); Situational - Chapter 10-02 City Ruins | Increases critical hit rate. |
6 | Down-Attack Up | Attack | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] | Goliath Biped - City Ruins | Increase the power of down-attacks. |
7 | Last Stand | Attack | 5% | 10% | 15% | 20% | 30% | 50% | 60% | 80% | 100% | 1x8 [21] | Small Biped - Abandoned Factory Underground | Increase attack power if HP is 25% or less. |
8 | Ranged Attack Up | Attack | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] | Small Flyer - City Ruins; Small Flyer - Flooded City | Increase the power of ranged attacks. |
9 | Shockwave | Attack | Weak | S. Weak | Normal | S. Strong | F. Strong | Strong | Powerful | P. Powerful | V. Powerful | ??? | Small Bipeds - Desert Housing Complex / Adam's Boss Pit | Add a shockwave to weapon attacks. |
10 | Weapon Attack Up | Attack | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] | Medium Biped - Flooded City; Situational - Chapter 17-01; Medium Biped - City Ruins; Situational - Tower during 9S Hacking Mission | Increase power of weapon-based attacks. |
11 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Location | Description |
12 | Anti Chain Damage | Defense | 0.5 sec | 1 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 4 sec | 5 sec | 6 sec | 3x3 [21] | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | Turn invincible for x seconds after taking damage. |
13 | Auto-Heal | Defense | 0.60% | 1.20% | 2.40% | 3.60% | 4.80% | 7.20% | 9.60% | 12% | 18% | 1x8 [21] | Small Sphere - City Ruins: Cave; Linked Sphere - City Ruins | After 6 seconds of not taking damage, restore x% HP/sec. |
14 | Damage Absorb | Defense | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] | Medium Biped Gun Equipped - Amusement Park Entrance | x% chance to restore y% of damage taken. |
15 | Deadly Heal | Defense | 5% | 10% | 20% | 30% | 40% | 50% | 60% | 80% | 100% | 1x8 [21] | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | Recover x% HP for every enemy defeated. |
16 | Max HP Up | Defense | 5% | 10% | 15% | 20% | 25% | 30% | 50% | 80% | 100% | 1x8 [21] | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | Increase maximum HP. |
17 | Melee Defense | Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] | Medium Biped - Forest Kingdom | Reduce melee damage taken. |
18 | Offensive Heal | Defense | 2% | 5% | 10% | 15% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | Recover x% of damage dealt as HP. |
19 | Ranged Defense | Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] | Small Flyers - First half of Forest Castle | Reduce projectile damage taken. |
20 | Reset | Defense | 5%/10% | 5%/20% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/60% | 40%/70% | 50%/80% | 1x8 [21] | Medium Biped - Abandoned Factory Underground; YoRHa body near 2B's discarded flight unit in Flooded City, Route C | x% chance of reviving with y% HP upon death. |
21 | Resilience | Defense | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | 5% | 2x3 [14] | Goliath Biped - Courtyard of Forest Castle, Route C | Avoid stagger after hits if HP is x% or more. |
22 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Location | Description |
23 | Auto-Use Item | Support | 10% | 15% | 20% | 30% | 40% | 50% | 60% | 80% | 200% | 1x8 [21] | Multi-tier Type - Desert | Auto-use healing item if HP drops below x%. Heals y% more. |
24 | Drop Rate Up | Support | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 1x4, 1x3 [16] | Small Flyer - Amusement Park Rollercoaster (Enemies reset every ride around. No need to leave area) | Increase enemy item drop rate. |
25 | EXP Gain Up | Support | 2% | 4% | 8% | 10% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] | Short Stubby - Amusement Park | Gain more EXP from defeated enemies. |
26 | Evade Range Up | Support | 10% | 20% | 40% | 60% | 80% | 100% | 120% | 160% | 200% | 1x8 [21] | Small/Medium Biped - Desert / Adam's Boss Pit | Increase evade distance. |
27 | Fast Cooldown | Support | 2% | 4% | 8% | 10% | 15% | 20% | 25% | 35% | 50% | 1x8 [21] | Short Stubby - Abandoned Factory Underground | Reduce Pod program cooldown time. |
28 | Moving Speed Up | Support | 2% | 4% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 2x3 [14] | Small/Medium Biped - Desert / Adam's Boss Pit | Increase movement speed. |
29 | Overclock | Support | 0.8 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 3.5 sec | 4 sec | 4.5 sec | 5.5 sec | 1x4,1x3 [16] | Small Flyers - Abandoned Factory Underground | Slow time for x seconds after a Perfect Evade |
30 | Taunt Up | Support | 180% | 200% | 240% | 280% | 300% | 350% | 400% | 450% | 500% | 2x3 [14]; 1x3, 1x2, 1x0 [17] | Medium Flyers – Desert (Spawn at the oil fields and turn left when entering the dunes) Route C/D | Taunts raise player and enemy attack power. |
31 | Vengeance | Support | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] | Small Biped - Amusement Park | x% chance that y% of damage taken is dealt back to the enemy. |
32 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Location | Description |
33 | Combust | Hacking | 3.5 sec | 4 sec | 4.5 sec | 5 sec | 5.5 sec | 6 sec | 6.5 sec | 7 sec | 2x1 [10] | Adam's Boss Pit | Short-circuit a foe, causing a fire for x seconds. | |
34 | Heal Drops Up | Hacking | 30% | 40% | 50% | 60% | 70% | 90% | 100% | 2x4 [18] | Small Flyers - Amusement Park, Route B | x% chance foes drop healing items if defeated by hacking. | ||
35 | Hijack Boost | Hacking | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1x4, 1x3 [16] | Small Biped - City Ruins, Route B | Strengthen remotely controlled enemies. Enemy Level +x. |
36 | Stun | Hacking | 5m/3 sec | 10m/3 sec | 10m/3.5 sec | 15m/3.5 sec | 15m/4 sec | 20m/4 sec | 20m/4.5 sec | 25m/4.5 sec | 25m/5 sec | 1x3, 1x1 [12] | Medium Biped - Abandoned Factory Underground | Zap a hacked foe to emit a (x)m blast & stun them for y seconds. |
37 | Name | Type | Cost | Location | . | . | Description | |||||||
38 | Continuous Combo | Attack | 6 | Devola & Popola | Combos continue while evading. | |||||||||
39 | Auto-collect Items | Support | 6 | Devola & Popola | Items are automatically drawn in and collected. | |||||||||
40 | Item Scan | Support | 6 | Resistance Camp Supply Trader | Display item locations on the mini-map. | |||||||||
41 | Evasive System | Support | 6 | Devola & Popola | Time slows when near enemy projectiles. | |||||||||
42 | Bullet Detonation | Support | 6 | Devola & Popola | Strike enemy bullets to detonate them. | |||||||||
43 | Auto-Attack | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. | |||||||||
44 | Auto-Fire | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. | |||||||||
45 | Auto-Evade | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. | |||||||||
46 | Auto-Program | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. | |||||||||
47 | Auto-Weapon Switch | Support | 1 | Resistance Camp Supply Trader | This chip can only be equipped on Easy mode. | |||||||||
48 | Death Rattle | Hacking | 6 | Devola & Popola | Enemies emit death cries if defeated by hacking. | |||||||||
49 | Name | Type | Cost | Location | . | . | Description | |||||||
50 | OS Chip | System | 2 | Just try and remove it (but save first) | An android's central system. Removal means death. | |||||||||
51 | HUD: HP Gauge | System | 2 | Resistance Camp Supply Trader | Display the player's HP gauge. | |||||||||
52 | HUD: Skill Gauge | System | 2 | Resistance Camp Supply Trader | Display the skill gauge (shows a Pod program's cooldown time). | |||||||||
53 | HUD: EXP Gauge | System | 1 | Resistance Camp Supply Trader | Display the EXP gauge and amount of EXP earned. | |||||||||
54 | HUD: Enemy Data | System | 2 | Resistance Camp Supply Trader | Displays enemy levels and HP. | |||||||||
55 | HUD: Mini-Map | System | 2 | Resistance Camp Supply Trader | Display the mini-map. | |||||||||
56 | HUD: Objectives | System | 1 | Resistance Camp Supply Trader | Display text showing your current objectives. | |||||||||
57 | HUD: Text Log | System | 2 | Resistance Camp Supply Trader | Display the text log. | |||||||||
58 | HUD: Save Points | System | 1 | Resistance Camp Supply Trader | Display an icon in areas where you can save. | |||||||||
59 | HUD: Fishing Spots | System | 3 | Resistance Camp Supply Trader | Display an icon in areas where you can fish. | |||||||||
60 | HUD: Damage Values | System | 3 | Resistance Camp Supply Trader | Display the values of damage dealt and received. | |||||||||
61 | HUD: Sound Waves | System | 3 | Resistance Camp Supply Trader | Display a sound analysis graph. | |||||||||
62 | HUD: Control | System | 3 | Resistance Camp Supply Trader | Auto-hide HUD elements in certain situations. | |||||||||
63 | ||||||||||||||
64 | ||||||||||||||
65 | Chip Fusion Map | Rank | Rank | Rank | Rank | Rank | Rank | Ranks Worth Keeping | Key | |||||
66 | Level 0 | ◆4 | ◆4 | ◆4 | 5 | 5 | 6 | ◆4, 5, 6 | ◆ Rank | |||||
67 | Level 0 | ◆4 | 5 | 6 | 5 | 6 | 6 | ◆+1 Rank | ||||||
68 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ◆+2 Rank | ||||||
69 | Level 1 Product | ◆5 | ◆5 | 6 | 6 | 6 | 7 | Fusion combinations in bold are the most efficient paths to maximize ◆rank utilization. | ||||||
70 | ||||||||||||||
71 | Level 1 | ◆5 | ◆5 | ◆5 | 6 | 6 | 7 | ◆5, 6, 7 | ||||||
72 | Level 1 | ◆5 | 6 | 7 | 6 | 7 | 7 | |||||||
73 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |||||||
74 | Level 2 Product | ◆6 | ◆6 | 7 | 7 | 7 | 8 | |||||||
75 | ||||||||||||||
76 | Level 2 | ◆6 | ◆6 | ◆6 | 7 | 7 | 8 | ◆6, 7 | ||||||
77 | Level 2 | ◆6 | 7 | 8 | 7 | 8 | 8 | |||||||
78 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |||||||
79 | Level 3 Product | ◆7 | 8 | 8 | 8 | 9 | 9 | |||||||
80 | ||||||||||||||
81 | Level 3 | ◆7 | ◆7 | ◆7 | 8 | 8 | 9 | ◆7, 8, 9 | ||||||
82 | Level 3 | ◆7 | 8 | 9 | 8 | 9 | 9 | |||||||
83 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |||||||
84 | Level 4 Product | ◆9 | ◆9 | 10 | 10 | 10 | 11 | |||||||
85 | ||||||||||||||
86 | Level 4 | ◆9 | ◆9 | ◆9 | 10 | 10 | 11 | ◆9, 10 | ||||||
87 | Level 4 | ◆9 | 10 | 11 | 10 | 11 | 11 | |||||||
88 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |||||||
89 | Level 5 Product | ◆11 | 12 | 12 | 12 | 13 | 13 | |||||||
90 | ||||||||||||||
91 | Level 5 | ◆11 | ◆11 | ◆11 | 12 | 12 | 13 | ◆11, 12, 13 | ||||||
92 | Level 5 | ◆11 | 12 | 13 | 12 | 13 | 13 | |||||||
93 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |||||||
94 | Level 6 Product | ◆14 | ◆14 | 15 | 15 | 15 | 16 | |||||||
95 | ||||||||||||||
96 | Level 6 | ◆14 | ◆14 | ◆14 | 15 | 15 | 16 | ◆14, 15 | ||||||
97 | Level 6 | ◆14 | 15 | 16 | 15 | 16 | 16 | |||||||
98 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |||||||
99 | Level 7 Product | ◆17 | 18 | 18 | 18 | 19 | 19 | |||||||
100 | ||||||||||||||
101 | Level 7 | ◆17 | ◆17 | ◆17 | 18 | 18 | 19 | ◆17, 18 | ||||||
102 | Level 7 | ◆17 | 18 | 19 | 18 | 19 | 19 | |||||||
103 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | |||||||
104 | Level 8 Product | ◆21 | ◆21 | 22 | 22 | 22 | 23 | |||||||
105 | ||||||||||||||
106 | ||||||||||||||
107 | Special Thanks | Link | ||||||||||||
108 | /u/GurlGod | |||||||||||||
109 | /u/Ikkoru | |||||||||||||
110 | fextralife | |||||||||||||
111 | /u/Azothlike | |||||||||||||
112 | Anon | |||||||||||||
113 | Compiled By | |||||||||||||
114 | /u/_Project2501 | |||||||||||||
115 | PSN: FILE_PRJ2501 | |||||||||||||
116 | ||||||||||||||
117 | ||||||||||||||
118 | Feel free to comment with suggestions and missing data. | |||||||||||||
119 | Glory to humanity. |