1 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Description | Location | |||||||||||
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2 | ◆ Rank Storage Cost | Varies | [4] | [5] | [6] | [7] | [9] | [11] | [14] | [17] | [21] | (Number of chips)x(level) [Cost] | Varies | Varies | |||||||||||
3 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Description | Location | |||||||||||
4 | Charge Attack | Attack | 120% | 140% | 160% | 180% | 200% | 250% | 300% | 350% | 400% | 1x8 [21] | Increase power of charge attacks (Hold △). | Goliath Biped - Desert / Adam's Boss Pit | |||||||||||
5 | Counter | Attack | 0% | 10% | 30% | 60% | 80% | 100% | 150% | 200% | 250% | 1x8 [21] | Move toward an enemy attack with perfect timing to counter it. | Medium Biped Sword Equipped -Desert: Housing Complex / Adam's Boss Pit | |||||||||||
6 | Critical Up | Attack | 1% | 2% | 3% | 4% | 6% | 8% | 10% | 15% | 30% | 1x8 [21] | Increases critical hit rate. | Small Biped -City Ruins; Small/Medium Biped - Amusement Park Rollercoaster (1 of each per ride); Situational - Chapter 10-02 City Ruins | |||||||||||
7 | Down-Attack Up | Attack | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] | Increase the power of down-attacks. | Goliath Biped - City Ruins | |||||||||||
8 | Last Stand | Attack | 5% | 10% | 15% | 20% | 30% | 50% | 60% | 80% | 100% | 1x8 [21] | Increase attack power if HP is 25% or less. | Small Biped - Abandoned Factory Underground | |||||||||||
9 | Ranged Attack Up | Attack | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] | Increase the power of ranged attacks. | Small Flyer - City Ruins; Small Flyer - Flooded City | |||||||||||
10 | Shockwave | Attack | Weak | S. Weak | Normal | S. Strong | F. Strong | Strong | Powerful | P. Powerful | V. Powerful | ??? | Add a shockwave to weapon attacks. | Small Bipeds - Desert Housing Complex / Adam's Boss Pit | |||||||||||
11 | Weapon Attack Up | Attack | 2% | 4% | 8% | 10% | 15% | 20% | 50% | 80% | 100% | 1x8 [21] | Increase power of weapon-based attacks. | Medium Biped - Flooded City; Situational - Chapter 17-01; Medium Biped - City Ruins; Situational - Tower during 9S Hacking Mission | |||||||||||
12 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Description | Location | |||||||||||
13 | Anti Chain Damage | Defense | 0.5 sec | 1 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 4 sec | 5 sec | 6 sec | 3x3 [21] | Turn invincible for x seconds after taking damage. | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | |||||||||||
14 | Auto-Heal | Defense | 0.60% | 1.20% | 2.40% | 3.60% | 4.80% | 7.20% | 9.60% | 12% | 18% | 1x8 [21] | After 6 seconds of not taking damage, restore x% HP/sec. | Small Sphere - City Ruins: Cave; Linked Sphere - City Ruins | |||||||||||
15 | Damage Absorb | Defense | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] | x% chance to restore y% of damage taken. | Medium Biped Gun Equipped - Amusement Park Entrance | |||||||||||
16 | Deadly Heal | Defense | 5% | 10% | 20% | 30% | 40% | 50% | 60% | 80% | 100% | 1x8 [21] | Recover x% HP for every enemy defeated. | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | |||||||||||
17 | Max HP Up | Defense | 5% | 10% | 15% | 20% | 25% | 30% | 50% | 80% | 100% | 1x8 [21] | Increase maximum HP. | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | |||||||||||
18 | Melee Defense | Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] | Reduce melee damage taken. | Medium Biped - Forest Kingdom | |||||||||||
19 | Offensive Heal | Defense | 2% | 5% | 10% | 15% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] | Recover x% of damage dealt as HP. | Small Biped Spear Equipped/Medium Quadraped - Forest Zone: Central | |||||||||||
20 | Ranged Defense | Defense | 2% | 4% | 8% | 10% | 15% | 20% | 30% | 60% | 80% | 1x8 [21] | Reduce projectile damage taken. | Small Flyers - First half of Forest Castle | |||||||||||
21 | Reset | Defense | 5%/10% | 5%/20% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/60% | 40%/70% | 50%/80% | 1x8 [21] | x% chance of reviving with y% HP upon death. | Medium Biped - Abandoned Factory Underground; YoRHa body near 2B's discarded flight unit in Flooded City, Route C | |||||||||||
22 | Resilience | Defense | 80% | 70% | 60% | 50% | 40% | 30% | 20% | 10% | 5% | 2x3 [14] | Avoid stagger after hits if HP is x% or more. | Goliath Biped - Courtyard of Forest Castle, Route C | |||||||||||
23 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Description | Location | |||||||||||
24 | Auto-Use Item | Support | 10% | 15% | 20% | 30% | 40% | 50% | 60% | 80% | 200% | 1x8 [21] | Auto-use healing item if HP drops below x%. Heals y% more. | Multi-tier Type - Desert | |||||||||||
25 | Drop Rate Up | Support | 10% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 1x4, 1x3 [16] | Increase enemy item drop rate. | Small Flyer - Amusement Park Rollercoaster (Enemies reset every ride around. No need to leave area) | |||||||||||
26 | EXP Gain Up | Support | 2% | 4% | 8% | 10% | 20% | 30% | 50% | 80% | 100% | 1x8 [21] | Gain more EXP from defeated enemies. | Short Stubby - Amusement Park | |||||||||||
27 | Evade Range Up | Support | 10% | 20% | 40% | 60% | 80% | 100% | 120% | 160% | 200% | 1x8 [21] | Increase evade distance. | Small/Medium Biped - Desert / Adam's Boss Pit | |||||||||||
28 | Fast Cooldown | Support | 2% | 4% | 8% | 10% | 15% | 20% | 25% | 35% | 50% | 1x8 [21] | Reduce Pod program cooldown time. | Short Stubby - Abandoned Factory Underground | |||||||||||
29 | Moving Speed Up | Support | 2% | 4% | 8% | 10% | 12% | 14% | 16% | 18% | 20% | 2x3 [14] | Increase movement speed. | Small/Medium Biped - Desert / Adam's Boss Pit | |||||||||||
30 | Overclock | Support | 0.8 sec | 1.5 sec | 2 sec | 2.5 sec | 3 sec | 3.5 sec | 4 sec | 4.5 sec | 5.5 sec | 1x4,1x3 [16] | Slow time for x seconds after a Perfect Evade | Small Flyers - Abandoned Factory Underground | |||||||||||
31 | Taunt Up | Support | 180% | 200% | 240% | 280% | 300% | 350% | 400% | 450% | 500% | 2x3 [14]; 1x3, 1x2, 1x0 [17] | Taunts raise player and enemy attack power. | Medium Flyers – Desert (Spawn at the oil fields and turn left when entering the dunes) Route C/D | |||||||||||
32 | Vengeance | Support | 5%/10% | 10%/20% | 15%/30% | 20%/40% | 25%/50% | 30%/80% | 35%/100% | 40%/150% | 50%/200% | 1x8 [21] | x% chance that y% of damage taken is dealt back to the enemy. | Small Biped - Amusement Park | |||||||||||
33 | Name | Type | Level 0 | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | Level 7 | Level 8 | Most Efficient Load | Description | Location | |||||||||||
34 | Combust | Hacking | 3.5 sec | 4 sec | 4.5 sec | 5 sec | 5.5 sec | 6 sec | 6.5 sec | 7 sec | 2x1 [10] | Short-circuit a foe, causing a fire for x seconds. | Adam's Boss Pit | ||||||||||||
35 | Heal Drops Up | Hacking | 30% | 40% | 50% | 60% | 70% | 90% | 100% | 2x4 [18] | x% chance foes drop healing items if defeated by hacking. | Small Flyers - Amusement Park, Route B | |||||||||||||
36 | Hijack Boost | Hacking | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 1x4, 1x3 [16] | Strengthen remotely controlled enemies. Enemy Level +x. | Small Biped - City Ruins, Route B | |||||||||||
37 | Stun | Hacking | 5m/3 sec | 10m/3 sec | 10m/3.5 sec | 15m/3.5 sec | 15m/4 sec | 20m/4 sec | 20m/4.5 sec | 25m/4.5 sec | 25m/5 sec | 1x3, 1x1 [12] | Zap a hacked foe to emit a (x)m blast & stun them for y seconds. | Medium Biped - Abandoned Factory Underground | |||||||||||
38 | Name | Type | Cost | Description | Location | ||||||||||||||||||||
39 | Continuous Combo | Attack | [6] | Combos continue while evading. | Devola & Popola (Route A/C) | ||||||||||||||||||||
40 | Auto-collect Items | Support | [6] | Items are automatically drawn in and collected. | Devola & Popola | ||||||||||||||||||||
41 | Item Scan | Support | [6] | Display item locations on the mini-map. | Resistance Camp Supply Trader | ||||||||||||||||||||
42 | Evasive System | Support | [6] | Time slows when near enemy projectiles. | Devola & Popola | ||||||||||||||||||||
43 | Bullet Detonation | Support | [6] | Strike enemy bullets to detonate them. | Devola & Popola | ||||||||||||||||||||
44 | Auto-Attack | Support | [1] | This chip can only be equipped on Easy mode. | Resistance Camp Supply Trader | ||||||||||||||||||||
45 | Auto-Fire | Support | [1] | This chip can only be equipped on Easy mode. | Resistance Camp Supply Trader | ||||||||||||||||||||
46 | Auto-Evade | Support | [1] | This chip can only be equipped on Easy mode. | Resistance Camp Supply Trader | ||||||||||||||||||||
47 | Auto-Program | Support | [1] | This chip can only be equipped on Easy mode. | Resistance Camp Supply Trader | ||||||||||||||||||||
48 | Auto-Weapon Switch | Support | [1] | This chip can only be equipped on Easy mode. | Resistance Camp Supply Trader | ||||||||||||||||||||
49 | Death Rattle | Hacking | [6] | Enemies emit death cries if defeated by hacking. | Devola & Popola | ||||||||||||||||||||
50 | Name | Type | Cost | Description | Location | ||||||||||||||||||||
51 | OS Chip | System | [2] | An android's central system. Removal means death. | Just try and remove it (but save first) | ||||||||||||||||||||
52 | HUD: HP Gauge | System | [2] | Display the player's HP gauge. | Resistance Camp Supply Trader | ||||||||||||||||||||
53 | HUD: Skill Gauge | System | [2] | Display the skill gauge (shows a Pod program's cooldown time). | Resistance Camp Supply Trader | ||||||||||||||||||||
54 | HUD: EXP Gauge | System | [1] | Display the EXP gauge and amount of EXP earned. | Resistance Camp Supply Trader | ||||||||||||||||||||
55 | HUD: Enemy Data | System | [2] | Displays enemy levels and HP. | Resistance Camp Supply Trader | ||||||||||||||||||||
56 | HUD: Mini-Map | System | [2] | Display the mini-map. | Resistance Camp Supply Trader | ||||||||||||||||||||
57 | HUD: Objectives | System | [1] | Display text showing your current objectives. | Resistance Camp Supply Trader | ||||||||||||||||||||
58 | HUD: Text Log | System | [2] | Display the text log. | Resistance Camp Supply Trader | ||||||||||||||||||||
59 | HUD: Save Points | System | [1] | Display an icon in areas where you can save. | Resistance Camp Supply Trader | ||||||||||||||||||||
60 | HUD: Fishing Spots | System | [3] | Display an icon in areas where you can fish. | Resistance Camp Supply Trader | ||||||||||||||||||||
61 | HUD: Damage Values | System | [3] | Display the values of damage dealt and received. | Resistance Camp Supply Trader | ||||||||||||||||||||
62 | HUD: Sound Waves | System | [3] | Display a sound analysis graph. | Resistance Camp Supply Trader | ||||||||||||||||||||
63 | HUD: Control | System | [3] | Auto-hide HUD elements in certain situations. | Resistance Camp Supply Trader | ||||||||||||||||||||
64 | |||||||||||||||||||||||||
65 | Fusion Map | Rank | Rank | Rank | Rank | Rank | Rank | Ranks Worth Keeping | Key | ||||||||||||||||
66 | Level 0 | ◆[4] | ◆[4] | ◆[4] | [5] | [5] | [6] | ◆[4], [5], [6] (Sell level 0 chips rank [7] or higher) | ◆[Rank] (Red background) | ||||||||||||||||
67 | Level 0 | ◆[4] | [5] | [6] | [5] | [6] | [6] | ◆+1[Rank] (Yellow background) | |||||||||||||||||
68 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ◆+2[Rank] (Gray background) | |||||||||||||||||
69 | Level 1 Product | ◆[5] | ◆[5] | [6] | [6] | [6] | [7] | Fusion combinations in bold are the most efficient paths to fusing maximum Level 8 Plug-in Chips with ◆[Rank]. It is most efficient to fuse cominations in bold in the red zones first, followed by the bold combinations in the yellow zones second, and lastly followed by any combinations in the gray zone. | |||||||||||||||||
70 | |||||||||||||||||||||||||
71 | Level 1 | ◆[5] | ◆[5] | ◆[5] | [6] | [6] | [7] | ◆[5], [6], [7] (Sell level 1 chips rank [8] or higher) | |||||||||||||||||
72 | Level 1 | ◆[5] | [6] | [7] | [6] | [7] | [7] | ||||||||||||||||||
73 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||||||||||||||||||
74 | Level 2 Product | ◆[6] | ◆[6] | [7] | [7] | [7] | [8] | ||||||||||||||||||
75 | |||||||||||||||||||||||||
76 | Level 2 | ◆[6] | ◆[6] | ◆[6] | [7] | [7] | [8] | ◆[6], [7] (Sell level 2 chips rank [8] or higher) | |||||||||||||||||
77 | Level 2 | ◆[6] | [7] | [8] | [7] | [8] | [8] | ||||||||||||||||||
78 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||||||||||||||||||
79 | Level 3 Product | ◆[7] | [8] | [8] | [8] | [9] | [9] | ||||||||||||||||||
80 | |||||||||||||||||||||||||
81 | Level 3 | ◆7 | ◆[7] | ◆[7] | [8] | [8] | [9] | ◆[7], [8], [9] (Sell level 3 chips rank [10] or higher) | |||||||||||||||||
82 | Level 3 | ◆7 | [8] | [9] | [8] | [9] | [9] | ||||||||||||||||||
83 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||||||||||||||||||
84 | Level 4 Product | ◆9 | ◆[9] | [10] | [10] | [10] | [11] | ||||||||||||||||||
85 | |||||||||||||||||||||||||
86 | Level 4 | ◆[9] | ◆[9] | ◆[9] | [10] | [10] | [11] | ◆[9], [10] (Sell level 4 chips rank [11] or higher) | |||||||||||||||||
87 | Level 4 | ◆[9] | [10] | [11] | [10] | [11] | [11] | ||||||||||||||||||
88 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||||||||||||||||||
89 | Level 5 Product | ◆[11] | [12] | [12] | [12] | [13] | [13] | ||||||||||||||||||
90 | |||||||||||||||||||||||||
91 | Level 5 | ◆11 | ◆[11] | ◆[11] | [12] | [12] | [13] | ◆[11], [12], [13] (Sell level 5 chips rank [14] or higher) | |||||||||||||||||
92 | Level 5 | ◆11 | [12] | [13] | [12] | [13] | [13] | ||||||||||||||||||
93 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||||||||||||||||||
94 | Level 6 Product | ◆14 | ◆[14] | [15] | [15] | [15] | [16] | ||||||||||||||||||
95 | |||||||||||||||||||||||||
96 | Level 6 | ◆14 | ◆[14] | ◆[14] | [15] | [15] | [16] | ◆[14], [15] (Sell level 6 chips rank [16] or higher) | |||||||||||||||||
97 | Level 6 | ◆14 | [15] | [16] | [15] | [16] | [16] | ||||||||||||||||||
98 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||||||||||||||||||
99 | Level 7 Product | ◆17 | [18] | [18] | [18] | [19] | [19] | ||||||||||||||||||
100 | |||||||||||||||||||||||||
101 | Level 7 | ◆17 | ◆[17] | ◆[17] | [18] | [18] | [19] | ◆[17], [18], (Sell level 7 chips rank [19] or higher) | |||||||||||||||||
102 | Level 7 | ◆17 | [18] | [19] | [18] | [19] | [19] | ||||||||||||||||||
103 | Fuse | ↓ | ↓ | ↓ | ↓ | ↓ | ↓ | ||||||||||||||||||
104 | Level 8 Product | ◆21 | ◆[21] | [22] | [22] | [22] | [23] | ||||||||||||||||||
105 | |||||||||||||||||||||||||
106 | Special Thanks | Link | |||||||||||||||||||||||
107 | /u/GurlGod | ||||||||||||||||||||||||
108 | /u/Ikkoru | ||||||||||||||||||||||||
109 | fextralife | ||||||||||||||||||||||||
110 | /u/Azothlike | ||||||||||||||||||||||||
111 | Anon | ||||||||||||||||||||||||
112 | Corey Bruner | ||||||||||||||||||||||||
113 | Compiled By | ||||||||||||||||||||||||
114 | /u/_Project2501 | ||||||||||||||||||||||||
115 | PSN: FILE_PRJ2501 | ||||||||||||||||||||||||
116 | |||||||||||||||||||||||||
117 | |||||||||||||||||||||||||
118 | Feel free to comment with suggestions and missing data. | ||||||||||||||||||||||||
119 | Glory to humanity. |