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SMALL MAP ADVANTAGEMEDIUM MAP ADVANTAGELARGE MAP ADVANTAGEVERY LARGE MAP ADVANTAGE
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EAstrongbalancedstrongstrong3
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USAheavybalancedstrongmoderate2
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PFmoderatebalancedheavystrong2
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RUbalancedstrongstrongbalanced2
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LCstrongheavymoderatelow0
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CNmoderateheavybalancedbalanced1
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PCmoderatestrongheavystrong3
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SCbalancedheavystronglow1
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HQbalancedstrongheavymoderate2
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WoClowbalancedheavyheavy2
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HHmoderatestrongstrongstrong2
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LBlowmoderatestrongheavy0
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like really small -blood feud or as big as dune2/small 2v2a bit larger than dune2/cold winter, glaciar gorge sizesomething like a 2v2 map but u 1v1 there / 2v2 game / ffapolar nights huge/heatstroke/big team games/ffa
the higher the number isn't =op
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foehn dies to mcv rush and allies t1 u to dead latin bomb bugi u/ HH tank is goodlike T2 game, the soviet game/ hh gets the irritator/ epsilon can camp and use MC and tricksmostly T3 engagements MC trump all/ Allies snipe/ Russian army stronk/ Foehn cross the cancer barrier ++ WoC movilityfull tech engagements + sw and inhibator meme/ FOEHN / PC can into magnets
it is about versatility, mostly
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Ok, so how you interpret these
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First, it is a theoretical elaboration about a game based on how the game works.
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So, the idea is simple; the game has different strengths/weaknesses distributed across factions/sub-factions and tech levels.
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Some people think this shouldn't be the case but the thing is, I'm not talking about how thing
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should be, but trying to show how the actual game works. I can be wrong tho.
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Second, the goal is to help new players to understand the game more easily, or to show some additional input for those who are trying to understand the game.
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Ok, so how you actually interpret these:
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In the vertical axis you get how big an advantage is (low, moderate, balanced, strong, heavy) and you can compare a SF (Sub-faction) with other SF to see who has the bigger advantage.
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In the horizontal axis, you can see how a SF performs over the different situations (small map, medium map, large map, very large map) this can also be translated to how much time you dispose of -small map=short time, medium map=some more time...very large map=lots of time-
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Now you can pull some conclusions, like what SF you should use for a small 1v1 -USA, EA, LC- or what to use in a "walk of egypt" game; anything strong or heavy at a medium size map. What about a large 1v1? try PF, PC, HQ or WoC.
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